What should your focus for the rest of the Quest be?


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Please someone tell me we managed to get something, anything reverse engineered from those Necron ships that are likely to cause a lot of murder?
A trait that upgrades our fighting chances against Necrons from "suicidecharge" to "ohshitohshitohshitohshitohshitohshit".

"No way to win" fights -> "very hard to win" fights sounds like a great upgrade, if we are going to have to fight them.
 
Oh yeah, we have new melodies.

Time to look at the usual suspects.

The madness

Innovation, Innovation, Innovation
Machinery, Machinery Machinery

The tribes

Humanity Unity Technology Progress Innovation
Humanity Unity Technology Progress Machjnery

Upgrading existing songs

Innovation, Progress, Creativity, Hope, Technology
Machinery, Progress, Creativity, Hope, Technology

Song, Machinery, Protection, The Sun, The Home, Fire
Struggle, Fire, Machinery, Unity, Hope, Song
Struggle, Fire, Humanity, Unity, Innovation, Song
I assume you were going for all-5 instead of three? In that case;
Horrors Born Before The Sunset
A Clockwork Organism

If not;
Advance Without Care
Eyes Of Gears

A Tribe Called Lifted Fog
A Tribe Called Clockwork

A Spark Of Unfettered Genius
A Spark From Lumbering Machines

Spirits Of The Burning Hearth
Heartbeat Of Industry
Drumbeat Of The Morrow
10ebbor10 said:
Speaking of Necrons, where did the Yeeni find them in relation to the Orks?
Over yonder. :V
 
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Vote closed New
Scheduled vote count started by HeroCooky on Aug 15, 2024 at 3:24 PM, finished with 13 posts and 6 votes.

  • [X] Plan: Bait the Trap
    -[X] Scouts & stealth ships carrying Choirs are to shadow the main orkish fleet, communicating continual information on its disposition to the United Fleet, disposition and activities. If they see a good opportunity to target the warboss with a targeted application of Melodies, they are to take the opportunity. Killing the warboss will save uncountable lives, and should be considered a highest-priority objective worth significant sacrifice.
    -[X] The United fleet, accompanied by the Pantagruel, is to stay together, and if the orkish fleet remains in Gigachad should move to Sophian Paradise to secure the system and prepare to ambush orkish forces moving in from Gigachad. If the main Orkish fleet moves to attack another world the United fleet should move to oppose it, engaging as favorably as possible. In the fight the Choirs are encouraged to target larger enemy ships, once more aiming for the Orkish leaders.
    -[X] Strike units of stealthy, fast and other skirmish ships (such as Loyalty's Bloom, Lupus & other local units) are to harass the orkish forces, avoiding decisive engagements and attempting to lure Orks towards Sophian Paradise in piecemeal chunks to be defeated by the massed United Fleet.
    -[X] Once the main Orkish force is broken, the fleet is to be divided up to secure the sector and bring relief in the form of supplies and armies to any worlds still holding out. All available SAGs are to be deployed, as well as what portions of the civilian evacuation fleet can be spared from Voxx.
    [X] Plan go for the warboss
    -[X] Scouts & stealth ships carrying Choirs are to shadow the main orkish fleet, communicating continual information on its disposition to the United Fleet, disposition and activities. If they see a good opportunity to target the warboss with a targeted application of Melodies, they are to take the opportunity. Killing the warboss will save uncountable lives, and should be considered a highest-priority objective worth significant sacrifice.
    -[X] The champion of the Lamanters challenges the warboss to a duel
    -[X] At the same time call up every ship that can fight including sending a message to the shipwright grove for help
    -[X] Fall back at far as Grabstein if needed to gather the forces needed to defeat the orcs
    -[X] Place minefields and other traps where possible to hurt the orcs during their advance
    -[X] If our strike craft can attack outside of the range of the orc lances do so to weaken them while avoiding a major battle at bad odds
    -[X] The Admiral in charge of the fleet decided when to launch the attack
    -[X] At the start keep the range open if the admiral thinks our strikecraft can outrange the orcs and if so try to weaken the orcs that way
    -[X] During the actual battle the Lamanters will try and board the largest orc ships with the goal to kill the leaders aboard
    -[X] The remaining ships focus on killing the largest ships first
    -[X] Once the main Orkish force is broken, the fleet is to be divided up to secure the sector and bring relief in the form of supplies and armies to any worlds still holding out. All available SAGs are to be deployed, as well as what portions of the civilian evacuation fleet can be spared from Voxx.
    [X] Plan Green and Mean
    -[X] Send SBGs Centaur and Minotaur to Hexe with 4 Taurus's full of Knights and SAGs and 2/3rds of the Evacuation fleet not far behind, they'll deal with the Orkz there then push down as far as they can to assault the Orkz and relieve pressure on the worlds southward. We may not be able to evacuate them all, but we can reduce pressure and resupply defenders to hold out longer.
    —[X] If their escape route through Hexe gets cut off by the Orkz, they'll try to hole up in Arcoghol.
    -[X] send two SBGs each to Cretetri and Sophion Paradise along with as many Knights and SAGs we can spare. This is expected to draw the Warboss's attention. Objective here is to evacuate as many people as we can and bleed the Orkz as much as we can before falling back. Refugee Fleet is to be in reserve in Kovia to intercept the biggest concentration of Orkz wherever they come from.
    —[X] Refugee Fleet is to get as many Pathfinder ships as we can spare to assist them in responding.
    —[X] Choirs are encouraged to neutralize large capital ships if possible.
 
941.M42 - A Fateful Battle New
With orders dispatched, a location for a fateful battle chosen, and the course set to draw the Orks and their fleet into Sophian Paradise, engines flared to life and reactors thrummed to the heartbeat of war, millions of souls moving as one across the void to give battle and death to those who would threaten those who lived in peace and with the hope for better days.

Only the future could tell what this plan may bring.


Story Time:
[] The Doom That Came To Cretonia

(Focus: Lessons of Orbital Supremacy)
[] Piscariii's Graveyard
(Focus: Conscripts against the Tide.)
[] Zoggin' Unfair Nimus Siu' Gits!
(Focus: Desperation makes for strange bedfellows...)
[] The Witch Cabals
(Focus: Renegade psykers, renegade soldiers, renegade horrors.)
[] Klybessan's Speciality: Fried Shrooms
(Focus: Squid'n'kans, Runtherds, Killa Kans, Gun Krews, and oh, so many more...)


AN: Too tired to make an effort today. Choose one of the above to see how the rest of the Sub-Sector is doing. After the second option has been chosen, you get the option to skip everything straight to the Battle for Paradise.
 
Oh right the new Melodies.



One Idea At A Time.
Though two wouldn't go amiss either...
ohhh smooth drawing, simple but good. Hah that text with it.



01001101 01101111 01110010 01100101 00100000 01110100 01101000 01100001 01101110 00100000 01101100 01101001 01100110 01100101 01101100 01100101 01110011 01110011 00100000 01100001 01110101 01110100 01101111 01101101 01100001 01110100 01100001 00101110 00101110 00101110
Oh boy it has binaric. Still machine arm making stuff and can be inferred as a production line. I love the little effects for the sparks/embers.

Translates to -> More than lifeless automata...
Oh so that's what it was? well damn, I guess referring to the machine spirits maybe? cool either way.

Oh yeah, we have new melodies.
andddd here we go. I was waiting for this. All Songs updated. Guys can We PLEASE start doing the songs? I made a list of them for a reason, doesn't have to be this turn after the orks but lets try to do one every few turns.

alright lets see what we got this time.

Advance Without Care
Eyes Of Gears
well, I kinda guessed that, Innovation without anything else will lead to it. The old phrase 'your scientists were so busy if they could, they never stopped to think if they should. Hell just look at RL for how new inventions were rushed out after discovering a new machine, element, or material and then years later find out it was dangerous, toxic, leads to complications, and the like.

Eyes of gears... not sure what to take away from that but worrying.

A Tribe Called Lifted Fog
A Tribe Called Clockwork
Oh that's interesting, still not sure how 'A tribe called' will affect things but maybe affected those in range of the song with the knowledge or talent for it. Based on this a group in the song's range will lift the fog, whatever that means.

A tribe called Clockwork is maybe the group in sync or in tandem with each other.

A Spark Of Unfettered Genius
A Spark From Lumbering Machines
Ohhhhhh, okay. We might need to upgrade that song considering the name change to Unfettered Genius. Makes sense as it has innovation added to it.

Second song is harder to figure out but maybe getting something out of bigger or older machines?

Spirits Of The Burning Hearth
Heartbeat Of Industry
Drumbeat Of The Morrow
Oh hohoho, I like this. So Spirts of the burning Hearth seem to be a safeguard or way to make/summon spirits for protection or safety.

Heartbeat of Industry may be a boost to production or the like, I really want to do this for the potential it may have to boost something.

not sure of Drumbeat of the Marrow would be, maybe another thing of progress or the like?
 
andddd here we go. I was waiting for this. All Songs updated. Guys can We PLEASE start doing the songs? I made a list of them for a reason, doesn't have to be this turn after the orks but lets try to do one every few turns.
We're almost at having all melodies researched. i'd like to finish that, and then do some songs.

[X] The Witch Cabals
 
I'm so curious what role the Pantagruel is going to play.

But for now:
[X] The Doom That Came To Cretonia
[X] Zoggin' Unfair Nimus Siu' Gits!
 
Vote closed New
Scheduled vote count started by HeroCooky on Aug 16, 2024 at 1:56 PM, finished with 16 posts and 13 votes.
1 = Witches
2 = Doom

Also, I slept for 14 hours today, so I feel like raw sewage. Yay! [:
HeroCooky threw 1 2-faced dice. Total: 1
1 1
 
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942.M42 - Not A Whisper New
The staves hit the ground, their echoes shivering across his soul.

"Whisper of the Untainted Wings," the High Shaman murmured, her aged and wizened form hunched over his body, bound and bare of any cloth or metals that had once adorned him.

The staves hit the ground, their echoes shivering across his soul.

"Whisper of its brush against the Tainted Soul," the High Witch intoned, the words like nails across his mind. Something within his body trashed and squirmed, its resistance to the powers invoked desperately fed by him with what meager might he still had.

The staves hit the ground, their echoes shivering across his soul.

"Whisper of What Has Been, and tell of What May Be," the High Shaman drawled, a finger blackened by decades of use in rituals and by the usage of psychic oils once more plunged into the vessel which contained the substance faintly looking like a cat's purr. Not that he knew what a cat or a purr was.

The staves hit the ground, their echoes shivering across his soul.

"Whisper of the changes that will be undone, for this one is not yours to command," the High Shaman wheezed with the breath leaving her lungs, the water escaping with it frozen in an instant as she began to draw symbols on his chest, head, shoulders, and legs, connecting them with rings and lines that burned across something far more primal than mere flesh and skin.

The staves hit the ground, their echoes shivering across his soul.

"Scream." Not a whisper. Not an intonation. Not a beseeching prayer. A command.

He screamed. He screamed like nothing else he had ever screamed, not when his family was slaughtered by the Orks, not when the powers from the beyond had offered him might to take revenge, not when he had cut and carved and sliced and burned their sigils into those vermins that would fuel his revenge and the protection of all others, not when he had been taken prisoner by one of the Feathered Cabals that sang of The Lord's Rebirth since ages ago and His Chosen's Crusade in recent times.

It was a scream of a soul being ripped apart, the taint of Tzeentch slowly peeling off by a psychic ritual as old as it was dangerous for those who used it.

The staves hit the ground, their echoes shivering across his gutted souls.

"I offer you freedom from this pain, I offer you a death free from your once master's grasp, I offer you the revenge you sought against the Orks in pursuit of both," the High Shaman whispered, his body contorting as muscles twitched and strained and pulled and contracted by their true strength unchecked by his brains' grasp.

The staves hit the ground, their echoes shivering across his soul.

Something within him ripped apart, and he knew it to be his soul. No. Not his soul. The parasite that had attached itself to it.

He screamed, and he gurgled, and he felt blood trickle from his every orifice and every pore, far more than there should have been in his body, far more than any human ought to possess, far more than enough to fill the basin within which he had been lain, and barely enough to ensure what would follow would become true.

Blackness began to overcome him, but he saw...something before that. A worm, a bird, a stone, a scroll, a weapon, a bag of coins, a thousand things twitching and morphing into one another in the grasp of the Shaman, pulling it from within his body, its essence screaming to him of magic, corruption, and the end of wallowing in mindless drudgery...before it was squashed by the High Shaman, an emotion of rage filling her very being. Beyond hot rage, beyond the icy grasp of murdered and killers without care to spend, it was the rage of one deeply settled into the mists of indifference against the injustices of the universe, fueling their every move with the names of hundreds of killed siblings, elders, children, and peoples as they struck injustice after injustice from a list that never ceased to grow.

"Rise," the High Shaman of the Cult of the Five Hallowed Wings spoke, her eyes blazing with powers of soul and faith.

And rise he did, the blood beneath him rising in turn, reaching for him, caressing him, engulfing him...changing him.

It was not a good change.

But it was one that would set him free.



Nobody in the Glimmering Federation, not the High Council, not the Celestial Choir, not the Councillors of any world, nor the Hymnals ensuring the nation could function as a nation at all, not the historians, the graveyard keepers, the shrine tenders, the Magi, technicians, captains, soldiers, toilet scrubbers, executives, or Space Marines, or anyone else at all, would know the name "Sebby Thorn." Even when he had been alive, nobody would have remembered the man, beyond maybe Saint Teeln, Prophet of the Star Child, as one of the manifold clergy he had educated and spent some time exchanging words and ideas with.

To be entirely fair here, he wouldn't have resented anyone for forgetting him; he was never one who wanted recognition. No, his work was administering to the sick, the ailing, and the disadvantaged. He would have turned down any statue in his honor or medal given to him had the Glimmering Federation known about his later life and would have proposed sending the money to a good cause.

At the time when people still knew he existed, it was hardly surprising then that he was one of those people who set out to help others in any way he could. Being a priest, he sought to give succor and healing to broken souls, hoping that a quiet posting to Quintura Diablo's less advantaged void stations would suit him just fine until he had enough experience on his shoulders to do something impactful, long-lasting, and mayhaps even wondrous.

Twenty-seven years later, the man was the leader of the most significant religious movement on Hexian Domus in the Hexe system of the Sub-Sector Macabre, the founder of two different schools of philosophy, and the person responsible for the eradication of the Crone Cults before replacing them with the Shamanistic Creed, a foundation of psykery aped after the mysteries of the Hymnals of the Federation, placing protection in ritual, faith, and collective action against the malicious taint of Ruin.

It was thanks to him, then, that Hexian Domus would not fall within weeks as the Orks came in their millions. His faith given to the people gave them the strength to unite against the Green Tide. His teachings of mind and soul gave them the foundations required to build themselves the bastions that saw their hope of survival be overshadowed by their need to overcome even these interesting times, and it was the Shamanistic Creed that, by age, faith, action, and magic, ensured that those who had fallen to Chaos in these times would find themselves in the grasp of another, far more...not kind, but ruthless in its mercy, being, giving them forms to break the Tide against.

It would not be an easy victory here, on this world, for the Orks as artillery thundered against them with shells inscribed with insults, scores of infantry dug trenchworks more complex than cities, as magics were burned across the battlefields by dozens across the planet beyond the petty temptations of Chaos, and hulking monsters of snow feather and obsidian fist, armored in ruby crystal blood and armed with sunlight scythes, cleansed themselves from Ruin in martyrdom and sacrifice.

Just like the Orks loved it.



Story Time:
[] The Doom That Came To Cretonia

(Focus: Lessons of Orbital Supremacy)
[] Piscariii's Graveyard
(Focus: Conscripts against the Tide.)
[] Zoggin' Unfair Nimus Siu' Gits!
(Focus: Desperation makes for strange bedfellows...)
[] Klybessan's Speciality: Fried Shrooms
(Focus: Squid'n'kans, Runtherds, Killa Kans, Gun Krews, and oh, so many more...)
 
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