- Pronouns
- They/Them
There would be no need to spend anything to enchant that as the autoloaders would be free after standardization.
Even with it explicitly not being our focus, we have wound up with a lot of Equipment other than Autoloaders, which are, remember, actually just a DP 1 piece of Equipment, utterly standard for a fleet that specialized in this shit.
Missile-Swarms - Triples all missiles fired by a missile weapon.
[High-Explosive/Armor-Piercing/Cluster Charge] Missile Stores - A singular upgrade to all missile weapons on a ship, allowing them to load High-Explosive Missiles to pepper a foe's ability to resist future attacks and blanket already existing wounds with ferocious explosions, Armor-Piercing Missiles to punch through even the hardiest armor at the cost of raw damage output, or Cluster Charge Missiles to split the fired missiles into multiple projectiles that are far more likely to make it through the close-defense fire of the foe. (1 DP per Store.)
Snapshot Pinpoint Targeting Solutions - Installing a cogitation-matrix within our weaponry linked to each battery and turret will allow us to share targeting data with the wider sensor-network of the ship, increasing our ability to hit shots without spending as much time on aiming. (3 DP)
BESH Missile Store - The imaginatively named "Big Explosive Squash Head" missiles are a combination of the armor-piercing and high-explosive missile variants, combining together to create a fearsome, if very silly sounding, addition to our missile capability. (3 DP)
Macross Missile Massacres - "You got missiles in your missiles? Fuck that; I put a missile that shoots missiles inside my missile missile shooters!" In other words, sextupling the missiles fired at any moment, with the increased magazines to boot. (4 DP)
After-Burner Macro-Shells - The main problem with Macro-Cannon shells is that they are slow. Adding After-Burners to their payloads may be expensive, but both the ordinary and Plasma-boosted variants will strike with improved accuracy. (4 DP)
These are with us having paid basically no attention to either Missiles or Macro-Cannons except as a very, very secondary element.
If we'd gone all in on them as our core strategy, there'd probably be three or four times as many available pieces of Equipment! In such a build, the Autoloaders woiuld be nothing more than a tiny start. So expecting Autoloaders and a Light Macro-Cannon to matter as much as spending that DP on actual Carrier things, for a Carrier that is, is kinda silly.