What should your focus for the rest of the Quest be?


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Oh also, how are things going on Voxx Primus?
Full-on War against the Underhive of the Capital, around ~180 million dead, several billions displaced, total casualties likely to exceed one billion at the end of the "Heretical Psyker Purge." Complete hysteria in the middle/upper Hives on the planet with Witch Hunts, sanctioned and not, burning and killing suspected Psykers, Witches, Heretics, Undesirables, Mutants, and other targets of opportunity. Total casualties likely to land in the double-millions.

You escaped with around 92% of your forces and people intact by fucking off into the deeper parts or out of the Underhive altogether.
Also @HeroCooky how does the "One Destroyer a turn" get decided? I am assuming it's just "whatever is needed"?
Unless otherwise declared, it is a Scout. You. Need. Those.
@HeroCooky I assume that sensible space restrictions apply - I can't jam a Titanic Emergency Relief Cargo Hold into a destroyer and expect it to work?
Use the Light/Heavy Freighter for those please.
Hmm.
@HeroCooky Could we have an update of what Cerberus thinks of the remaining Heresies? Any worrying development?
None besides that they are HERESY!
@HeroCooky Secondary question - how are our new colonies doing? We got about 20% bigger about 70 years ago, and I'm curious how those planets are doing. Especially with regards to contributing to navel production & design - we have a lot of ships on the docket.
You are not yet at the point where those increase your FP.
Oh, there's an actual question we might need to know, how's the SDF of Ultima Sigritta shaping up, @HeroCooky ?
They are shaping up well. Focus mostly on the new Kopesh for Destroyers at the moment, while also putting in the work for some Defensive Stations.
Sagittarius-S to give us lots of GUN (@HeroCooky, would three Light Prow Lances be doable if it was a max sized ship? I was thinking it being a trimaran design with each hull wrapped around one of the Prow Lances, and what kind of range would it have with both of our "Lance Range Boosters" added? The 1 DP and the 4 DP ones?)
A trimaran design would add a Detriment due to the obvious weakpoints in its hull, making any concentrated kinetic damage (including ramming) that much more dangerous. But you could put in 3 at Max Length without hassle. More than that, anything more, and...bad things.

And it would have a 150% Range Increase.
 
So the automatization also eases the restoration of the STC fragment(or it could be the enhanced servitors). Interesting.

We should invest in it again next time we do research, it can reach the next level in 1 turn if we focus on it or we could just use the banked research and do something else.
 
Full-on War against the Underhive of the Capital, around ~180 million dead, several billions displaced, total casualties likely to exceed one billion at the end of the "Heretical Psyker Purge." Complete hysteria in the middle/upper Hives on the planet with Witch Hunts, sanctioned and not, burning and killing suspected Psykers, Witches, Heretics, Undesirables, Mutants, and other targets of opportunity. Total casualties likely to land in the double-millions.

You escaped with around 92% of your forces and people intact by fucking off into the deeper parts or out of the Underhive altogether.

Have they been able to mostly re-establish the farms and factories and so on? Moving industry to the Urals style?
 
The assembled crowd went wild.
Tech Priests man crazy no matter what nation there part of.
-[] Shipyard Automatization II (0/2)
Oh neat we'll get to this in 3-4 centuries lol. Though I wonder if/when we hit Automation III/IV if it'll start building LC for us as well.
[Chapter] Fill Out The Chapter (0/2)
Lmao once more they must rebuild maybe when they get this done they'll finally be able to work on their armored vehicles or dreadnoughts.
 
A trimaran design would add a Detriment due to the obvious weakpoints in its hull, making any concentrated kinetic damage (including ramming) that much more dangerous. But you could put in 3 at Max Length without hassle. More than that, anything more, and...bad things.

And it would have a 150% Range Increase.

Yes, but what's the general range of a Light Prow Lance that it's 150% greater of? Would that be enough for it to shoot and scoot effectively?

(And I think Prow Lances do have some traverse, just not to the point of shooting anywhere but to the Fore)
 
It should be noted that we don't have two equivilent SBGs yet! Even all three SBGs, the one complete and two incomplete, don't quite get to that point. And we still haven't designed the next generation of Libra, which is something we absolutely should do before getting the SBG. Hence why I'd rather do the Divine Lines now, and deal with the other two in a bit.

[] Plan: Building Up A Fleet And Lining It UP--Gun Version
-[ ] [Military] Design New Voidship Classes - Fill In
-[] The Adherents of the Divine Lines
-[] [General] Research:

--[] Ship Equipment Standardization - [1 DP Equipment] (0/2)(1 and a Free Research)--Autoloaders
Okay, in that case, the above plan would have my support if we plan on doing the remaining Heresies next turn.

Though for the ship designs, Libra-Q and should we go for Andromeda-S or the Sag-S plus another frigate design?
 
[] Plan: Building Up A Fleet And Lining It UP--Gun Version
-[ ] [Military] Design New Voidship Classes - Fill In
-[] The Adherents of the Divine Lines
-[] [General] Research:

--[] Ship Equipment Standardization - [1 DP Equipment] (0/2)(1 and a Free Research)--Autoloaders
Is there any chance you could change the Autoloaders to the more useful Shipyard Automatization II
 
Okay, in that case, the above plan would have my support if we plan on doing the remaining Heresies next turn.

Though for the ship designs, Libra-Q and should we go for Andromeda-S or the Sag-S plus another frigate design?

The thing is, if the Coast is Clear it'd be the perfect time for our Voxx Primus forces to advance to fill the vacuum this horrible war has left next turn, but we also want to fill out the Centaur SBG... and that's two actions, which means if you can find a way to fit in TWO Heresy actions there, you're a miracle worker who has somehow found us a way to gain a 4th action again.

Is there any chance you could change the Autoloaders to the more useful Shipyard Automatization II

I could. It'd be a third version, because I do think the MMI advances might be a pathway to getting even better Strikecraft Pilots. Which would be nifty.
 
Have they been able to mostly re-establish the farms and factories and so on? Moving industry to the Urals style?
Yeah, easily.
Yes, but what's the general range of a Light Prow Lance that it's 150% greater of? Would that be enough for it to shoot and scoot effectively?

(And I think Prow Lances do have some traverse, just not to the point of shooting anywhere but to the Fore)
(Prow-)Lances are Extreme Range, so...Very Extreme? "I'mma shoot ya' for a dozen minutes before battle" extreme?
 
Oh yeah, we'll still have some Points on the table with the Libra-Q, which is still a valid design.

Sagittarius-S to give us lots of GUN (@HeroCooky, would three Light Prow Lances be doable if it was a max sized ship? I was thinking it being a trimaran design with each hull wrapped around one of the Prow Lances, and what kind of range would it have with both of our "Lance Range Boosters" added? The 1 DP and the 4 DP ones?)
In light of the QM's clarification, how about a compromise of our designs and have 2 prow lances and 2 medium lance turrets (or however the numbers shake out. I'm not at my laptop right now.)
 
In light of the QM's clarification, how about a compromise of our designs and have 2 prow lances and 2 medium lance turrets (or however the numbers shake out. I'm not at my laptop right now.)

We just got confirmation that a triple prow lance Sagi-S is going to be capable of sniping from multiple light seconds out, that is an ideal setup for a high mobility specialist frigate.
 
I could. It'd be a third version, because I do think the MMI advances might be a pathway to getting even better Strikecraft Pilots. Which would be nifty.
I hear you. But we can do that later, whereas more Automatization means we'll get two War-Packs and two Scouts per turn from next turn onward. The earlier we get it, the more War-Packs we'll have once we start the war against Van Zandt. And we'll really need them, given how we systematically underinvest in our army.
 
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We just got confirmation that a triple prow lance Sagi-S is going to be capable of sniping from multiple light seconds out, that is an ideal setup for a high mobility specialist frigate.
Yes, I'm just dubious of the obvious detriment attached to it and I think a turret or two would help in giving it a bit of flexibility. It is a specialist ship, I just don't want to get stuck in a spherical cow situation.
 
Yes, I'm just dubious of the obvious detriment attached to it and I think a turret or two would help in giving it a bit of flexibility. It is a specialist ship, I just don't want to get stuck in a spherical cow situation.

TBH, if it's getting shot at by physical munitions, the battle line has already collapsed and it's being pursued by wolves, having a turret or two is not going to save it there.

Even fighting from a light second out is going to be enough to make it able to fire with near impunity.
 
You know I have a Song that could help with scouting

Void, Silence, Perception, Technology

It would be the song to find stuff in space, it would help with scouting and help in battle as well by finding ships that may be stealthed or out of view.
 
Can we use the banked FP to make more scouts? Or do we need to dedicate an action to use them?

Also, why are our Lamenters dying so much? Are there any other reasons besides the outdated boarding craft they use?
 
Can we use the banked FP to make more scouts? Or do we need to dedicate an action to use them?

Also, why are our Lamenters dying so much? Are there any other reasons besides the outdated boarding craft they use?

We need to spend shipbuilding actions to use our banked FP.

And they're dying so much because the Lamenters have memetically terrible luck, the fact they have a secure and potent allied faction who they can withdraw to and recoup their losses from is enough to survive though.
 
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