What should your focus for the rest of the Quest be?


  • Total voters
    156
Voting is open
The fleet of the Free Dutchy seems to have prioritized a lot of Destroyers and Frigates, with only a few Light Cruiser. A lot, and I mean a lot, of Cobras are in there, alongside some other mainstay staples of an Imperial fleet, but...there are some designs you don't know, but they look nimble. They seem Doctrinally to be focused on chucking a lot of torpedos at their foes though?
I imagine our Doctrine is pretty good against this? Because escorts are pretty vulnerable to masses of fighters and bombers?
 
Current Available DP: 25 (Base: 20)
[] [Light Freighter] Salvation Class
-[] Length - 7.000 Meters
-[] Width - 1.400 Meters
-[] Acceleration -1.2 Gravities
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - Anti-Voidcraft Defenses (2), Heavy Hangars - [Mixed] (3) = 5
-[] Equipment
--[]Titanic Emergency Relief Cargo Holds - Holds everything a population of a billion experiencing a natural or artificial disaster may need to survive. For a short time. A month, at most(15).
--[]Large Mobile Civilian Manufactory - A large manufactory designed to produce sophont aid goods, such as tents, medicine, and construction equipment, with materials sourced locally.(5)

@HeroCooky Would this work our does the Large Mobile Civilian Manufactory need a source of raw materials?
like:
Current Available DP: 25 (Base: 20)
[] [Light Freighter] Salvation Class
-[] Length - 7.000 Meters
-[] Width - 1.400 Meters
-[] Acceleration -1.2 Gravities
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - Anti-Voidcraft Defenses (2), Medium Hangars - [Mixed] (1) = 3
-[] Equipment
--[] Large Emergency Relief Cargo Holds - Holds everything a population of a billion experiencing a natural or artificial disaster may need to survive. For a very short time. A week, at most.(9)
--[]Large Mobile Civilian Manufactory - A large manufactory designed to produce sophont aid goods, such as tents, medicine, and construction equipment, with materials sourced locally.(5)
--[] Medical Deployment Division - Sometimes, a ship should not bring war. Sometimes, a healing hand must be given freely. And with the ability to deploy medical care to entire planets, even if only the most critical locations, that helping hand shall be extended. Always.(5)
--[] Civilian Supply Generation - Internal factories and mining shuttles capable of gathering and manufacturing limited supplies for a ship aiding a planetary of void station suffering a disaster.(2)
--[] On-Board Supply Generation - Be it Hydroponics, mining equipment, enlarged machine shops, or more, the ability to generate some supplies will extend the reach of a ship drastically.(1)


Added later:

Current Available DP: 25 (Base: 20)
[] [Light Freighter] Salvation Class
-[] Length - 6.000 Meters +2
-[] Width - 1.400 Meters
-[] Acceleration -1.6 Gravities -1
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - Anti-Voidcraft Defenses (2), Medium Hangars - [Mixed] (1) = 3
-[] Equipment
--[] Large Emergency Relief Cargo Holds - Holds everything a population of a billion experiencing a natural or artificial disaster may need to survive. For a very short time. A week, at most.(9)
--[] Large Mobile Civilian Manufactory - A large manufactory designed to produce sophont aid goods, such as tents, medicine, and construction equipment, with materials sourced locally.(5)
--[] Medical Deployment Division - Sometimes, a ship should not bring war. Sometimes, a healing hand must be given freely. And with the ability to deploy medical care to entire planets, even if only the most critical locations, that helping hand shall be extended. Always.(5)
--[] Small On-Board Manufactory - Creating supply parts while en route or on patrol can greatly enhance the length of fleet operations away from friendly ports or allied outposts.(4)

As the Manufactories do not need supply generation the final version so far of the Salvation support ship, intended to arrive a day after the void battle has been won. I added a Small On-Board Manufactory as it will be in places where the fleet that just conquered a system and supply lines have not been set up yet.
 
Last edited:
Current Available DP: 25 (Base: 20)
[] [Light Freighter] Salvation Class
-[] Length - 7.000 Meters
-[] Width - 1.400 Meters
-[] Acceleration -1.2 Gravities
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - Anti-Voidcraft Defenses (2), Heavy Hangars - [Mixed] (3) = 5
-[] Equipment
--[]Titanic Emergency Relief Cargo Holds - Holds everything a population of a billion experiencing a natural or artificial disaster may need to survive. For a short time. A month, at most(15).
--[]Large Mobile Civilian Manufactory - A large manufactory designed to produce sophont aid goods, such as tents, medicine, and construction equipment, with materials sourced locally.(5)

@HeroCooky Would this work our does the Large Mobile Civilian Manufactory need a source of raw materials?
like:
Current Available DP: 25 (Base: 20)
[] [Light Freighter] Salvation Class
-[] Length - 7.000 Meters
-[] Width - 1.400 Meters
-[] Acceleration -1.2 Gravities
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - Anti-Voidcraft Defenses (2), Heavy Hangars - [Mixed] (3) = 5
-[] Equipment
--[] Large Emergency Relief Cargo Holds - Holds everything a population of a billion experiencing a natural or artificial disaster may need to survive. For a very short time. A week, at most.(9)
--[]Large Mobile Civilian Manufactory - A large manufactory designed to produce sophont aid goods, such as tents, medicine, and construction equipment, with materials sourced locally.
--[] Medical Deployment Division - Sometimes, a ship should not bring war. Sometimes, a healing hand must be given freely. And with the ability to deploy medical care to entire planets, even if only the most critical locations, that helping hand shall be extended. Always.(5)
--[] Civilian Supply Generation - Internal factories and mining shuttles capable of gathering and manufacturing limited supplies for a ship aiding a planetary of void station suffering a disaster.(1)

I feel like the Titanic relief bays might need Heavy Freights and up!
 
Are there any ships that might be troop ships? As in, are there any indications on whether it might be support for the Hive Purge?

Though I'm beginning to suspect not.

How would they know about our Strikecraft/etc?

@HeroCooky , have there been any Scouts into Ultima Sigritta? And if so did we destroy them first?
There are some, enough for, like, three or five Guard Regiments, but nothing major. More like a token of aid to the PDF.

And there have not yet been any scouts.
Speaking of torpedoes @HeroCooky , do any of our missile-based Equipment influence Torpedo warheads?
Only the Auto-Loaders.
@HeroCooky Would this work our does the Large Mobile Civilian Manufactory need a source of raw materials?
like:
I am generally assuming that equipment like this is capable of feeding itself unless in a passive warzone with hostile ships nearby.
 
There are some, enough for, like, three or five Guard Regiments, but nothing major. More like a token of aid to the PDF.

And there have not yet been any scouts.
Only the Auto-Loaders.
I am generally assuming that equipment like this is capable of feeding itself unless in a passive warzone with hostile ships nearby.

...we have smart people in our Federation.

And so I have to ask.

Is the force composition we're seeing the kind of Force Composition/strategies/tactics that they might hypothetically use against Orks?

As seen in their textbooks about ancient combat during the dawning age of the Federation, etc, etc?
 
Well... since torp spam is now a credible danger ahead, maybe I can promote the flak frigate I proposed earlier, since there's now a need for PD defense.
[] Felis Flak Frigate [20DP]
-[] Length - 1.800 Meters (+2)
-[] Width - 450 Meters (+2)
-[] Acceleration - 7 Gravities
-[] Armor - Medium Double Hull (-1)
-[] Shields - Two Arrays
-[] Weapons - 2x Anti-Voidcraft Defenses/2x Light Rotary Macro-Cannons Battery/1x Light Rotary Macro-Cannon Turret (-10)
-[] Equipment - Armored Lifepods/Superior Gravimetric Engine Calculations/Lattice Hulls/Auto-Loaders/Snapshot Pinpoint Targeting Solutions/After-Burner Macro-Shells (-13)
A/N: My attempt at a flak frigate. Its not meant to be stuck in with the battleline. Rather, it'll escort the HVT's of our fleets, taking highly accurate potshots and intercepting any light raiders, voidcraft, torpedoes, etc. trying to get at our backline. Might also make for a decent SDF craft.
 
...we have smart people in our Federation.

And so I have to ask.

Is the force composition we're seeing the kind of Force Composition/strategies/tactics that they might hypothetically use against Orks?

As seen in their textbooks about ancient combat during the dawning age of the Federation, etc, etc?
Makes sense, the literal last thing normal people would want is to get into close range with Orks.

After all, they typically go in a straight line to out-in-out ram the enemy ships, so putting a large amount of torpedoes in their path makes perfect sense.
 
[] [Destroyer] Lupus-Secundus (Lupus-S) Torpedo Destroyer
-[] Sketch (Purely Optional)
-[] Length
- 1,600 Meters
-[] Width - 400 Meters
-[] Acceleration - 8 Gravities
-[] Armor - Thin Double Hull
-[] Shields - One Array
-[] Weapons - 4x80m Torpedo Tubes/Light Rotary Macrocannon/Medium Mine Layer (-6 DP)
-[] Equipment - Armored Lifepods/Ship Shrines/Superior Gravimetric Engine Calculations/Emergency Maneuver Engines/Refractive Hull Coating/Stealth Engine Dampeners (-10 DP)

The Lupus has been something of a difficult question for the Magi of the Federation's naval design bureau. As a Destroyer, it is a cheap combatant with the ability to inflict outsized damage on enemy vessels. But its lacking defenses and limited punch outside of its torpedo armament, coupled with the development of the Hymnal Guidance System have left it lacking a useful position in the Task Fleets of the Federation, as it takes a spot that could be better taken by a hardier vessel with almost as much agility.

The answer was found only recently, as advancements in ship design and doctrine have allowed for the development of a dedicated outrider, one that can vanish into the darkness of the Void at need, prepare a favorable battlespace for the rest of the fleet, and then reveal themselves at the critical moment with a deadly strike. While certainly not as advanced as a stealth ship as the famed Chameleon, it is nonetheless capable of spoofing emissions and advancing quietly enough to hide in the chaos of two approaching battle lines, and laying mines in favorable locations, either to support back line vessels by trapping angles of approach, or to discourage the advance of enemy heavies. The threat of an emerging wing of Wolves and their torpedoes can also do much to discourage any enemy tactics as well.

While still not something that can be deployed en-masse, the Super Lupus now has a role to play in the Glimmering Federation's Battle Groups, though it exists primarily as a proof of concept rather than a finished design at present.
 
...we have smart people in our Federation.

And so I have to ask.

Is the force composition we're seeing the kind of Force Composition/strategies/tactics that they might hypothetically use against Orks?

As seen in their textbooks about ancient combat during the dawning age of the Federation, etc, etc?
It seems that way? But if so, then their old war propaganda wouldn't have focused on "soul eating marauders" so much? Like, that is a weird choice of anti-Ork propaganda...
 
Militarized Servo-Skulls. Anyone up for some T'au Drones in Goth Chic?
Ahhhh. I thought that was from the servitor upgrade. Nice.

[] [Destroyer] Lupus-Secundus (Lupus-S) Torpedo Destroyer
-[] Sketch (Purely Optional)
-[] Length
- 1,600 Meters
-[] Width - 400 Meters
-[] Acceleration - 8 Gravities
-[] Armor - Thin Double Hull
-[] Shields - One Array
-[] Weapons - 4x80m Torpedo Tubes/Light Rotary Macrocannon/Medium Mine Layer (-6 DP)
-[] Equipment - Armored Lifepods/Ship Shrines/Superior Gravimetric Engine Calculations/Emergency Maneuver Engines/Refractive Hull Coating/Stealth Engine Dampeners (-10 DP)

The Lupus has been something of a difficult question for the Magi of the Federation's naval design bureau. As a Destroyer, it is a cheap combatant with the ability to inflict outsized damage on enemy vessels. But its lacking defenses and limited punch outside of its torpedo armament, coupled with the development of the Hymnal Guidance System have left it lacking a useful position in the Task Fleets of the Federation, as it takes a spot that could be better taken by a hardier vessel with almost as much agility.

The answer was found only recently, as advancements in ship design and doctrine have allowed for the development of a dedicated outrider, one that can vanish into the darkness of the Void at need, prepare a favorable battlespace for the rest of the fleet, and then reveal themselves at the critical moment with a deadly strike. While certainly not as advanced as a stealth ship as the famed Chameleon, it is nonetheless capable of spoofing emissions and advancing quietly enough to hide in the chaos of two approaching battle lines, and laying mines in favorable locations, either to support back line vessels by trapping angles of approach, or to discourage the advance of enemy heavies. The threat of an emerging wing of Wolves and their torpedoes can also do much to discourage any enemy tactics as well.

While still not something that can be deployed en-masse, the Super Lupus now has a role to play in the Glimmering Federation's Battle Groups, though it exists primarily as a proof of concept rather than a finished design at present.
I have to say, I really like this design. A very effective outrider and scout, a flexible destroyer with a lot of tools that if used properly can really punch up. It also could be quite effective as a commerce raider, diving into enemy systems to cause havoc and leave mines behind before getting out of there.
 
Ahhhh. I thought that was from the servitor upgrade. Nice.


I have to say, I really like this design. A very effective outrider and scout, a flexible destroyer with a lot of tools that if used properly can really punch up. It also could be quite effective as a commerce raider, diving into enemy systems to cause havoc and leave mines behind before getting out of there.

That is, in fact, one of its intended use cases!
 
Chameleon-Secondus Class Infiltration Carrier
-Length - 1.600m (+4)
-Width - 350m (+4)
-Acceleration - 7 Gravities
-Armor - Thin Single Hull (+3)
-Shields - Two Arrays
-Weapons - N/A
-Equipment - Refractive Hull Coating (-2)/Enhanced Supply Generation (-1)/Stealth Engine Dampeners (-4)/Emergency Transition Warp Breakers (-5)/Ghosts Amidts The Stellar Winds (-10)/Superior Gravimetric Engine Calculations (-1)/Small Troop Compartment (-2)/Zero-Emissions Protocols (-4)

The Chameleon-Secondus Class Infiltration Carrier currently exists as nothing more than a sketch in the vaults of the planning bureau, as an announcement that they would be fixing the typo and creating a new version of the class led to howls of outrage, as generations of people had grown to love the name, to the extent that there were serious petitions with hundreds of millions of signatories to change the dictionary spelling of "Chameleon" instead of changing the Chamleon.

It also suffers from accusations of "Anti Piety" (for its lack of Ship Shrines) and being a death trap (for slightly reducing the Armor even as they increase the Shields), though these minor compromises were sufficient to make it the very last possible (non-Eldar) word in stealth by adding in Zero-Emissions Protocols.
 
Last edited:
[] Plan: Building Up A Fleet And Lining It UP--Mx. Automatic Version
-[ ] [Military] Design New Voidship Classes - Fill In (Libra Q, new Scout Ship, new Destroyer, new Frigate)
--[] [Free] Send the new Libra Q and (fill in) straight to Ultima Sigritta as soon as they are completed and shaken down.
-[] The Adherents of the Divine Lines
-[] [General] Research:

--[] Shipyard Automatization II (0/2)(1 and a Free Research)


Slight change, not sure if needed but we absolutely need every advantage we can get, because I have a bad feeling about this.
I think @Alectai 's Lupus-S is a good choice for the destroyer. And the upgraded Chameleon would be interesting too.
 
Notably, what's distinct about all of these designs so far is that none of them have great benefits from Autoloaders. The Sagi-S is a dedicated Lance carrier, the Lupus-S is a sneaky outrider that alpha strikes and scoots away, and the Libra-Q is a carrier that already has almost all the carrier equipment.
 
Q needs the new Ace Pilot Trait is all I can say.

Not worth it for a Light Cruiser, we want that for something like the Pegasus class I have up on my drawing board, when a ship only has a few strike craft but they are insanely skilled.

The compromises we'd have to take for it are just too great otherwise.
 
A Sector Battle Group consists out of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 Heavy Frigates, and 4 Corvettes. Building them in Bulk is cheaper than in parcel, and once we have them all filled, we can think about constructing new ones!

Anyway, a fun breakdown of our current naval situation, before the new ship designs are taken into account.

Our ideal sector battle group then looks like this :

3x Andromeda-Class Command Ship,
4x Leo-Primus Heavy Cruiser,
8x Libra-Tertium Light Carrier,
6x Scorpio-Class Light Cruiser,
8x Crux-Secundus Class Heavy Frigate,
4x Aries-Secundus Class Corvette


Destroyers :

Physical stats : -9
Weaponry :
1x "Chainbreaker" Macro Cannon Turret (3x Light Macro-Cannons In One) => 3DP
1x "Lover's Dance" Light Lance Turret (Black/White Thermal-Neutral Dual-Shot Lance) => 3DP
Equipment
Superior Gravimetric Engine Calculations 1DP
Armored Lifepods 1DP
Advanced Alloying 1DP

Available DP : 16
Unused : 13

Physical stats : -5
Weaponry :
4x80m Torpedos (2DP)
2x Medium Missile Batteries 2*(4DP)
Equipment
Missile Swarms 1 DP
Lattice Hulls 2 DP
Armored Life Pods 1 DP
Superior Gravimetric Engine Calculations 1 DP
Ship Shrines 1DP

Available DP : 20
Unused : 10

Physical stats : 1
Weaponry :
6x100m Torpedoes 3DP
2x Heavy Missile Batteries 6DP
Medium Bomber Hangar 1DP
Equipment

Missile Swarms 1DP
Armored Lifepods 1DP
Strict Pilot Training 1DP
Veteran Pilot Gene-Lines 1DP
Internal Security Systems 1DP
Ship Shrines 1DP
Superior Gravimetric Engine Calculations 1DP
Lattice Hulls 2DP

Available DP : 25
Unused : 7

Physical stats : -4
Weaponry :
2x Medium Bomber Hangars/1x Medium Fighter Hangar/1x Medium Mixed Hangar (Total: 60 Bombers and 84 Fighters) 4 DP
Equipment

Strict Pilot Training 1 DP
Veteran Pilot Gene-Lines 1 DP
Handpicked Pilots 2 DP
Automated Fighter Re-Arming Procedures 3 DP
Armored Lifepods 1 DP
Superior Gravimetric Engine Calculations 1 DP
Ship Shrines 1 DP
Veteran Crews 3 DP

Available DP : 25
Unused : 12

Physical stats : -11
Weaponry :
1*Medium Bomber Hangar 1DP
Equipment
Veteran Pilot Genelines 1 DP
Armored Bridges 1 DP
Strict Pilot Training 2DP
Hymns of the Machines 10 DP

Available DP : 25
Unused : 21

Physical stats : 3
Weaponry :
1*Medium Boaridng Hangar 1DP
3* Heavy Rotary Cannon = 12 DP
Equipment
Armored Lifepods: 1 DP
Ship Shrines: 1 DP
Auto-Loaders: 2 DP
Strict Pilot Training: 1 DP
Veteran Pilot Gene-Lines: 1 DP
Advanced Alloying: 1 DP
Superior Gravimetric Engine Calculations: 1 DP
Yeeni Auxiliary Engineer Division: 4 DP

Available DP : 28
Unused : 5

Note, calculations might have errors.

Anyway, this breakdown lets us break down what kind of weaponry and equipment we favor.

ShipDP Spend on Energy WeaponsDP Spend on missilesDP Spend on StrikecraftDP spend on canons
Aries3003
Crux06 + 100
Scorpio09 + 11 + 20
Libra004+70
Andromeda001 + 30
Leo001+212 + 2


Or, in summary , for an entire fleet.

ShipDP Spend on Energy WeaponsDP Spend on MissilesDP Spend on Strikecraft[DP Spend on Cannons
Aries x4120012
Crux x805600
Scorpio x6060180
Libra x800880
Andromeda x300120
Leo x4001256
Total1211613068

Edit : In the interest of transparency, I did do a bunch of parsing/multiplying of tables by hand, and hte other half with artificial intelligence. If the numbers are off, it's probably my fault, but i'd prefer if you blamed the computer anywya.
 
Last edited:
Last edited:
These are all cool, but given that the priority right now is building up our SBG. Would Aries, Scorpio and Crux benefit from an upgrade? If so, they should take priority over Sagittarius and Lupus since these are more niche designs
At this point, we should probably think of roles, not individual ship designs.
Scorpio and Crux basically fulfill the same role, one of them is redundant.

Sagitarius meanwhile has no equivalent among our currently designed vessels. Aries, well, aries might be better of scrapped entirely and replaced with a new design concept, as it's current one is both outdated and reliant on holy weaponry we no longer possses.
 
Last edited:
Is this still the leading scout design?
Circinus- Secondus Class Scout Sloop

[] Plan: Building Up A Fleet And Lining It UP--Mx. Automatic Version
-[ ] [Military] Design New Voidship Classes - Fill In (Libra Q, new Scout Ship, new Destroyer, new Frigate)
--[] [Free] Send the new Libra Q and (fill in) straight to Ultima Sigritta as soon as they are completed and shaken down.
-[] The Adherents of the Divine Lines
-[] [General] Research:

--[] Shipyard Automatization II (0/2)(1 and a Free Research)

Slight change, not sure if needed but we absolutely need every advantage we can get, because I have a bad feeling about this.
In general I'm in favor of this, but again not sure why the Heresy stuff is there. The Adherents of the Divine Lines would have difficulty causing problems for us given the lack of engagement for the Lamenters. I would almost prefer do do the research academy write-in, or the first action of the Orrery instead.
 
Voting is open
Back
Top