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lmao comeptply forgot we are having a Constitutional Convention going on right now...could we just vote to push it back 2-3 turns until after we finished up securing former neon terriotry or situation stablized
 
So, not great, but not bad. Most of the issue boils down to "Imperials will largely rather die than accept help, even against the Archenemy" Or just "Holy shit this is massively unpleasant".

Saget would have definitely gone Daemon World if we ignored it, it's already uncomfortably badly off.
 
I wonder if we should consider what happens as distances start to become prohibitive. We're not quite there yet, but if we're spreading out then we'd have to either find a way to improve the transportation or we'd start to lose connectivity between people sent to the Council and, well, who they are representing, on top of increasingly representing more and more people unless we take some limits off... hmm.
 
Here's what we have right now:

--At a Polity-Wide Council, the following will be the division, subject to change in the future.
---Military: Seats for the different Branches, has 1 Voice, representing the majority opinion among their seats.
---Faith: Seats for different denominations and bodies with 2 Voices; Voices are determined after discussion among them.
---Choir: Seats are decided by the local choirs if the planet has any; otherwise, they are empty. No Voice, only Veto, and advisory.
---Civilian Administration: 10 Seats democratically elected using a proportionality system, 5 Voices; Seats each have "1/2" Voice, used directly. As with the rest, which side has more Civilian Administration Voices is used as a tie-breaker in case of a tie.
---Lamenters: 1 Seat representing the local Company, if any, empty otherwise. No Voice, only Veto, and advisory. Higher Council Lamenters Bench is still made up of standard rules.
--Unless noted otherwise: the Bench Seats vote with a simple majority, and all Voices of the Bench are used in the Councils according to that vote. Analog for a Benches Veto right.

Ten seats, five voices for Civilian Administration. But we now have sixteen systems, more planets than that, and are likely to get more in the next few years. So figuring out what to do with that is probably pretty important.
 
Wonder what's happened in Valdheim?
Lamenters whipped the local defenders into action, teabagged Chaos, fucked off with all forces they could be reasonably sure are not Chaos Corrupted (leaving a few ten-thousand people who will likely need an Action to be dealt with next Turn), killed the Slanussy Simps in a non-fun way, then went to Hausen to pimp-slap the local BIRDS! enthusiasts.
Saget would have definitely gone Daemon World if we ignored it, it's already uncomfortably badly off.
Only if you had left it alone for a hundred years (10 Turns). The Rogue Trader intro-mission Daemon World is not representative of how these fuckers are made. You need Oomph behind that shit, and that is usually delivered by massive rituals and thorough corruption.

That world got turned because their star was stolen. And when you have local prophesies revolving around that, alongside a population that prays to their toaster-equivalents to get them functional, alongside the usual Imperial-mandated zealotry of the population, things tend to go wild once shit starts popping off.
 
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Lamenters whipped the local defenders into action, teabagged Chaos, fucked off with all forces they could be reasonably sure are not Chaos Corrupted (leaving a few ten-thousand people who will likely need an Action to be dealt with next Turn), killed the Slanussy Simps in a non-fun way, then went to Hausen to pimp-slap the local BIRDS! enthusiasts.
Only if you had left it alone for a hundred years (10 Turns). The Rogue Trader intro-mission Daemon World is not representative of how these fuckers are made. You need Oomph behind that shit, and that is usually delivered by massive rituals and thorough corruption.

That world got turned because their star was stolen.

Definitely would not have been survivors, but yeah, shit is bad, and I'm glad we intervened before it was too late.
 
My first thought is...

[] Increase the number of Civilian Seats to 18, and Voices to 6 (so that each seat vote is 1/3rd of a Voice), increase the number of Faith Voices to 3, allowing a minority to dissent on key matters and be counted as one, maybe hope that'll be good enough for now?
 
Provisionary Cultist Surrender and Imprisonment Guidelines
Separation 1: By Former Patron.
Those who have any disease that we can't immediately recognize are to be quarantined carefully, and killed if they show any hostility, with the body burned and purified, as it might carry some strange and horrifying exception to fundamental medical reality. Similarly, we should keep in mind that those who worship Rot are different than those who worship Slaughter or Excess, and each needs to be kept away from 'triggers' and regarded as a risk for these reasons. Those captured who are soldiers are to be considered Prisoners of War of High Danger, and even those who are not are to be considered carefully... though even the worst prisoner is to have food and medical care until or unless it is decided that they are to be executed by firing squad.

Separation 2: By Task Or Deed.
Those who fought in the name of Chaos or who were especially eager for slaughter must be separated from either the reluctant or those who were fundamentally not important.

Separation 3: Among Them.
It is the case that if you have 500 sinners in one community, you have a community of sinners. Instead, for those who willingly surrendered and have not been found to have committed the most vile deeds, we will create Repentance Communities, places where those who wish to redeem the lost and make them Found again. By mixing the faithful and the faithless and creating a model Star Child town, complete with plenty of chapels... and yet also having it being guarded by the fiercely faithful against subversion, we can give these people a taste of the Federation life: food, medical care, houses and all other Quality of Life amenities equal to that of any citizen of the Federation. To those who were captured or who did greater evils, we must keep them spread out. That is to say, a Repentance Community might have 200 such Chaos people and as many or more good Glimmering Federation Citizens devoted to the cause, and especially to be created and encouraged are Orders of Repentance that can peacefully help run these areas, and that can be trusted to provide lists of the devout and the devoted to further people them thus that each sinner lives in a community filled with Faith. But those who either went too far (but not so far as to be executed) or who had to be captured should be held such that there are no more than a dozen at any location, the better to individually monitor them.
-Addendum: Let it be known that those of each of the false Chaos Gods have different needs, and as you might be careful drinking around those who have challenges with alcohol, so too should the communities be made and run with the awareness of what might tempt one, but not another...

Separation 4: Separation By Inquisition.
Those left over, those who fall into the cracks, are to be investigated and tried. Those found too guilty or too corrupted are to be executed, but if there is a chance to save them without granting dishonor to their victims, it must be investigated. Therefore, the Orders and groups involved in this Inquisition must come not only from those preaching Mercy or Justice but also from those who believe in both.

Separation 5: Time.
Conversion can be forced and may have to be, but it also takes time for Faith to take root in the heart. At the end of each year, those in all of the categories are to be evaluated, those doing well and Finding Faith potentially to be moved up, those who are backsliding to be pulled away such that they cannot help others backslide, with the ultimate goal that all who can be saved... and who are WILLING to be saved, will one day be full-citizens released from the Repentance Communities.
-Caveat/Note: The well-being of those who care for, imprison, or judge these people is essential. They are to have regular mental health check-ins with uninvolved people (as well as medical check-ins, considering the risk of disease) and are to be rotated out of their duties every so often as best as possible.
 
Saget definitely needs more help, preferably we send more mechanized units there.

From how things currently look, we'll have to wipe out both the Tzneetchians and the former Neonite defenders of Qulach, given that even with Chaos trying to break down their metaphorical front door they still hate us just as much. And if that's the case the moment Chaos is gone they're going to start working to turn all those guns towards us, and while we could fend them off it's still be pretty annoying and time consuming to deal with, so taking care of them and the Tzneetchians in one fell swoop might be best.
 
What?!? Why do we have a constitution convention right now!?

Oh wait that's part of our constitution isn't it every few centuries we gather to see if any change is needed.

Edit: besides that looks like our offensive was successful or at least the most part only three worlds still under threat. Though at this point I'm very tempted to just shove several SAGs and the lamentors at the forge given it's still a hot mess of an issue.
 
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What?!? Why do we have a constitution convention right now!?

Oh wait that's part of our constitution isn't it every few centuries we gather to see if any change is needed.

Yep, every two centuries, and HeroCooky changed it to be a round number to make it easier to notice. I've already made one Constitutional proposal, but I legit will collate the ones I like into a super-vote or whatnot.
 
I wonder if we should consider what happens as distances start to become prohibitive. We're not quite there yet, but if we're spreading out then we'd have to either find a way to improve the transportation or we'd start to lose connectivity between people sent to the Council and, well, who they are representing, on top of increasingly representing more and more people unless we take some limits off... hmm.
The indirect voting from the original suggestion when communication gets difficult?
Maybe Planet + System having the civilian admin directly elected, while above (subsector, sector, federation) have it elected by the constituent civil admin benches (i.e. subsector civil admin is elected by the different system civil admins in said subsector).
With directly elected answering to the people (including for who they elect to higher councils) and indirectly elected (subsector+ in this example) reporting to the admins who elected them.

Greatly reduces the number of connections needed.

Ten seats, five voices for Civilian Administration. But we now have sixteen systems, more planets than that, and are likely to get more in the next few years. So figuring out what to do with that is probably pretty important.
Above measure to keep number of communication connections needed reasonable.
A probation + phase-in period for new planets. (See: The heaps of Neon worlds joining)
Maybe rebalance sizes if you feel like it.

But besides that, it should be good.
The system was made for scalability and we have heard of 0 issues and see no issues on the horizon except "we are gonna get big".
 
Looking over the map, seems like we managed to kick dirt on the fire pretty well. We still need to follow up, Valhidem is no longer Contested, But is still the first port of call for if chaos try pushing back in, Grabstein and qualach are still on blue fire, and once we put donw the Tzeench its highly likly we will need to fight what forces are still their unless we leave them alone... Which considering how Imperial treat the masses, and the fact that they are perfectly willing to kill us if the shioe was on the other foot, I don't feel inclined to.

Past that, Definitely need more forces for Sagget, As many vehicles regiments as we can spare, from the sounds of it. Angels are Great for killing poxwalkers. From the sounds of it, They are raising damn near the entire Grave world. On the upside, Little orbital Presence from the sounds of it.
 
Yes! Victory! It is almost too good to be true we got rid of Slaanesh and Khorne presence, now with only three planets left Chaos will be so easy to purge.

But I do admit that the hits to the Federation's everything due to the amount of planets will not be as pleasant.
 
Lamenters whipped the local defenders into action, teabagged Chaos, fucked off with all forces they could be reasonably sure are not Chaos Corrupted (leaving a few ten-thousand people who will likely need an Action to be dealt with next Turn), killed the Slanussy Simps in a non-fun way, then went to Hausen to pimp-slap the local BIRDS! enthusiasts.

Good to know, thanks.

Charge of the War Pack
The fighting on Qulach's Forge is as brutal as it is messy, with lines not always drawn neatly or on a single plane. Yet, this fight was. On one side stood the gathered forces of the Order of the Blazing Sun and the Mechanicum Loyalists and their War Walkers; on the other, a prepared position and well-dug-in defenders backed up by the horrific might of the Crucible Stars. There was only one path to tread: forward unto doom and glory.
(Reward: The Order of the Blazing Sun takes a strategically important location.)

A few questions:
-What kind of war-walkers do the local mechanicus have access to? Dunestriders? War-bots? Their own Knights? I presume their other forces are standard Skitari fare.
-What is a Crucible Star? I tried to Google it but nothing came up related to 40k.
 
Uhhh… guys…. Look at Voxx Primus. There's a…. Pretty big imperial fleet over there. Might be a "retake the sector" crusade.

Might want to fort up a few of the systems in their paths, just to be sure. Currently they've got like, 5x our navy. We're kinda screwed if they invade us.

We'd probably be tolerably ok on the ground, what with better quality troops and having knights, but that's concerning.

Though, do you think we can convince the Imps to attack the Lone Wave? Because they'd kick the imps hard enough we could take them. It'd be a skeevy thing to do but…

Or maybe build up a few more ships and get a battle psykana song. Which is probably a good idea anyway, really.
 
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Uhhh… guys…. Look at Voxx Primus. There's a…. Pretty big imperial fleet over there. Might be a "retake the sector" crusade.

Might want to fort up a few of the systems in their paths, just to be sure. Currently they've got like, 5x our navy. We're kinda screwed if they invade us.

We'd probably be tolerably ok on the ground, what with better quality troops and having knights, but that's concerning.

Though, do you think we can convince the Imps to attack the Lone Wave? Because they'd kick the imps hard enough we could take them. It'd be a skeevy thing to do but…
nah they have been vibing there for most of the game and iirc it mostly defensive stations(the fleet strength). They don't even know we are a thing atm
 
Uhhh… guys…. Look at Voxx Primus. There's a…. Pretty big imperial fleet over there. Might be a "retake the sector" crusade.

Might want to fort up a few of the systems in their paths, just to be sure. Currently they've got like, 5x our navy. We're kinda screwed if they invade us.

We'd probably be tolerably ok on the ground, what with better quality troops and having knights, but that's concerning.

Though, do you think we can convince the Imps to attack the Lone Wave? Because they'd kick the imps hard enough we could take them. It'd be a skeevy thing to do but…

Voxx Primus is primarily Fixed Defenses, it's just a lot of Fixed Defenses.

If that's actually a Mobile Force, then we just fucking die when they attack us, no save just die.
 
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