[X] Plan: Aerospace Museum Exhibits (Incomplete)
-[X] M-13 Star Crusader Void Superiority Fighter
--[X] Lore: The Star Crusader is remarkably similar to it's predecessor, despite the latter being near 5 centuries old. This, more than anything, is illustrative of the technological priorities of the Glimmering Federation, which in all that time has only designed a handful of new domestic weapon systems, as well as reverse engineering some other weapons from other races. What the Star Crusader is instead, is a design honed to perfection. Every part of the Star Raptor has been re-examined, reworked, and redesigned from the ground up to cut costs, improve automatic construction, decrease size and more, culminating in a design that provides twice the capability for half the cost.
---[X] Specialist Frames
----[X] Necrolich class Drone carrier : The Necrolich class drone carrier replaces the standard missiles modules of the Star Crusader with a vast array of servo skulls. These can provide mobile repair and sabotage, using a short burst booster and high power magnet to jump from strikecraft to strikecraft.
----[X] Archer class Autofighter : A Kil'drabi design, the Archer class is in all circumstances inferior to normal, manned strikecraft. However, it is cheap, it is tiny, and it's automated. Most effectively used with manned strikecraft as formation leaders, with the archers carrying an expanded missile arsenal for a devastating alpha strike. Lattice work hulls mean that most of the craft are actually recoverable after battle even when disabled.
----[X] Aegis class Scout : Equipped with extended range life support and sensor equipment rather than more weaponry, the Aegis class scout is intended to be deployed on specially designed scout vessels. To this end, this highly expensive scout has been equipped with limited psytech letting it cooperate with an Orrery aboard a craft.
----[X] Nagato class Trainer : A four seater variant of the Star Crusader. Keeping to the same physical dimension, the 2 by 2 layout is rather snug, but it does allow the fighter to simulate the piloting characteristics of almost any other fighter. Enhanced MMI uplinks allow students direct hands on experience, experiencing teachers actions as their own, and vice versa. Not intended for combat operations
----[X] Ignition Survivability Kit : An add on kit to upgrade the survivability of the Crusader in high threat environments. Features a forward or rearward mounted directional ion shield, a choice of applique armor coatings, and reinforced hull elements.
----[X] Big Slam Ground-Air Warfare kit : An Add on kit to allow the Star Crusader to operate effectively in aerospace combat. Mostly consists out of applique heat shielding to vulnerable components, additional radar elements and processing power to deal with ground clutter, and a rough terrain landing and take-of kit.
----[X] Next Gen Performance Package : If there's one area in which the Federation has advanced, it's in the quality of healthcare available to it's all it's citizens, and the provisioning of advanced augmentations to all it's citizens. The Next gen series of field upgrades to the M13 Star Crusader offer vastly increased maneuverability, payload and speed, but feature internal g-forces and cognitive load well above human baseline. Only heavily augmented pilots can expect to survive and command these ships effectively.
----[X] Plasma Gun Package : This package replaces the weapons with slow firing high damage plasma cannon interned to damage ship hulls when there are no targets needing fighters.
----[X] Interceptor package : Fits 4 underwing cannon pods, firing proximity detonating shells to aid in missile interception duties
-[X] S-59 Armageddon SuperHeavy Bomber
--[X] Lore: A full 10% larger than the already gigantic "Five Star", the Armaggedon class Superheavy bomber, follows the same design considerations as the old Five Star, then doubles down upon them. With heavy armor and multi-turret coverage, the design is a though nut to crack on the battlefield, a feature that is only supplemented by a forward facing directional ion field and the targeting confusing refractive coating. More important than design changes is the alteration of typical crew loadouts, with provision of 1 Yeeni/Star Magos and 1 Kil'drabi /heavy augment engineer to provide substantial damage control capabilities. Like it's predecessor, the Amaggedon is not fast, and requires on fighter cover for maximum effectiveness.
---[X] Specialist Frames
----[X] Testudo : A gunship variant on the S-59, doubling up it's every turret, swapping most weapons to plasma equivalents, and installing a (miniaturized) rotary autocannon in it's bomb bay
----[X] Rad Weaponry authorization : A modified radiation bomb, intended to disable enemy crew and shield systems. The High radioactivity of the weaponry necessitates additional shielding of the primary bomb bays.
----[X] Cauterization Weaponry : Derived from anti-ork ecological practices, this combination of overpressure bombs and incendiary missiles is largely ineffective in space, but excellent for burning down planetary targets
----[X] EWAR Conversion
-[X] Waterskimmer refresh : The waterskimmer is not all that old, and thus not in need of major redesign. The Upgraded variant has mostly been economized and rationalized to push down costs.
---[X] Specialist Frame
-----[X] Skull Monarch: Waterskimmer equipped with a hold full of servo-skulls
-----[X] Hive Queen : Waterskimmer carrying void rated Anansi light mechs
-----[X] Rad Regent : Waterskimmer armed with radiation warheads
-----[X] Survivability package : Ionshielding and applique armor
-----[X] Stealth package : Good for silent running
-[X] Broadsword Assault Craft
--[X] Lore: The Broadsword assault craft is a larger cousin of the WaterSkimmer assault craft. Where the WaterSkimmer focuses on utilizing boarding assaults to disable enemy gundecks, the Broadsword is meant to brave its way through enemy point defense and slam home into the most efficient locations for assaulting enemy command bridges and engineering spaces to capture or scuttle the target vessels. To accomplish this the Broadsword's blunt plow is equipped with two tools. First is an overcharged meltacannon of terrifying strength that will weaken and melt its way through the enemy hull, and the second is a shortlived powerfield covering the plow to take advantage of the weakened hull to press the assault home. In order to allow the Broadsword to make its approach the craft is equipped with a heavy ion shield as well as an advanced composite armor to provide protection for the critical approach. It also possesses point defense turrets and smaller boarding support turrets that can be deployed to support the assault while embedded in the enemy vessel.
-[X] Infiltrator Light Bomber
--[X] Much smaller than the 100 meter armageddon behemoth, or the previous Five Star, this 4 person, 30 meter long bomber goes for speed and maneuverability over endurance. It's payload is correspondingly smaller, but it is still equiped with a deadly load of armor penetrating bombs, or standoff rad torpedoes.
Thoughts and notes :
1) I didn't stick ions on everything, because those things are actually expensive
2) I don't really expect to see the trainer on any warship, it's just an in-joke about it being mutually incompatible with the daring ignition design
3) I didn't fit plasma cannons, because they're not actually better? Plasma cannons are longer ranged, but fighters are designed for close in engagements.
4) I reduced air-void operations to a mission module, because we don't really use it all that often?
5) Got bored, still have to add a few craft from other people?