Voting is open
If we get Civ Inf XV, we should get ISC again as that gives us a second slot, 3 more ISCs and might upgrades our existing ones.
And Collective Action is not instant and the locks dont update.
 
Sounds like a problem, though I'm not exactly sure what the effects are. How do we get ahead of it? Can we distribute them around slowly, so each planet only gets a hundred million every couple of years? Would a write-in action for an integration taskforce work? What about a unity song? Just spitballing here.
Just don't drop two billion people on each of your planets. Simple as that.
@HeroCooky say how fast the trait recovers our lost dev, but it definitely wasn't immunity nor instant.
1 Dev per three Turns to the V Level.
That said, @HeroCooky, do we expect any dev hits from resettling 100 billion people to the terraformed planets, or do those come with prebuild infra?
No, as long as they are just getting dropped onto the newly terraformed worlds you will just have to deal with heavy unrest on those planets, which will play out in the background as you beating the Hivers until the new generations take over and know how to behave.
 
Honestly, leaving 100 billion people on Voxx the first decade or two after the fighting dies down might be acceptable while we finish building/terraforming places for them to stay? I mean, even if it would still be extremely far from ideal, it would still mean a hive-world that was several times less overpopulated than when we first got there.
 
Can I ask, does the Leading Plan have a ship with the Hymns?? That's, like, actually comically amazingly vital, but it only includes a link to ONE of the ships.

Like, wait, it doesn't? What the fuck are y'all thinking!
 
[X] Plan Disaster Aid, Population Transfer and Fleet Repair--Remembering Bound To The Stars Version
-[X] [Light Freighter] Auriga-class Emergency Response Freighter
-[X] [Heavy Freighter] Canis-major Class Bulk Transport Liner
-[X] [Heavy Freighter] Canis-minor Class Bulk Transport Hauler
-[X] [Destroyer] Rustbucket-Class Conveyance Ship (the Full DP Neablis Version)


I think we do wind up with 2 DP left over, if people have suggestions its cool... but, like, the part where we don't have any sort of Fleet Guide to speed up transportation is a non-starter, IMO.
 
I think we do wind up with 2 DP left over, if people have suggestions its cool... but, like, the part where we don't have any sort of Fleet Guide to speed up transportation is a non-starter, IMO.
You have 3DP left: Destroyer (1 DP), Frigate (2 DP),
Probably take an Stealth ship to board the big food transports, and just use an Andromeda for that.

Here is one that needs a name
[] [Frigate] Class Name
-[] Length - 1.600 Meters +4DP
-[] Width - 350 Meters +4DP
-[] Acceleration - 7 Gravities
-[] Armor - Single Hull +2DP
-[] Shields - Two Arrays
-[] Weapons
--[] Medium Hangars Boarding 2x -4DP
-[] Equipment
--[] Ghosts Amidts The Stellar Winds -10DP
--[] Zero-Emissions Protocols -6DP
--[] Stealth Engine Dampeners -4DP
--[] Refractive Hull Coating -2DP
--[] Superior Gravimetric Engine Calculations -2DP
--[] Harsh Crew Training -2DP

or take the Camelopardalis-Class Infiltration Border
 
I think we do wind up with 2 DP left over, if people have suggestions its cool... but, like, the part where we don't have any sort of Fleet Guide to speed up transportation is a non-starter, IMO.

[X] Plan Disaster Aid, Population Transfer and Fleet Repair--Remembering Bound To The Stars Version

Destroyers are 1Dp so you have 3 left over:

[] [Destroyer] Aid(16DP)
-[] Length - 1.600 Meters
-[] Width - 400 Meters
-[] Acceleration - 8 Gravities
-[] Armor - Thick Single Hull +1
-[] Shields - One Array
-[] Weapons - (Write-In, Example: Type/Mounting.)
--[] Medium Hangars - [Mixed] x2 (2)
-[] Equipment - (Write-In, Example: #1, #2, #3.)
--[] Tiny Mobile Civilian Manufactory - A tiny manufactory designed to produce sophont aid goods, such as tents, medicine, and construction equipment, with materials sourced locally.(3)
--[] Medical Deployment Division - Sometimes, a ship should not bring war. Sometimes, a healing hand must be given freely. And with the ability to deploy medical care to entire planets, even if only the most critical locations, that helping hand shall be extended. Always.(5)
--[] Orders of the Guiding Hands - "We can help these misguided souls. Thus, we shall." This is the guiding motto of a large, if not remarkably cohesive, collection of Faith Orders seeking to aid, preach to, and protect the populations of recently liberated or conquered worlds. How can we deny the requests of the faithful to extend a guiding hand if we seek a better Age?(5)
--[] Enhanced Supply Generation - Internal factories and mining shuttles capable of gathering and manufacturing limited maintenance supplies for a ship on extended patrols. (1)
--[] Ship Shrines - Shrines dedicated to the Machine Spirit of the ship, the crew lost in battles and operations past, and to bolster the faith of all aboard.

[] [Destroyer] Landing support(16DP)
-[] Length - 1.600 Meters
-[] Width - 400 Meters
-[] Acceleration - 8 Gravities
-[] Armor - Thick Single Hull +1
-[] Shields - One Array
-[] Weapons - (Write-In, Example: Type/Mounting.)
--[] Medium Hangars - [Mixed] (1)
-[] Equipment - (Write-In, Example: #1, #2, #3.)
--[] Medical Deployment Division - Sometimes, a ship should not bring war. Sometimes, a healing hand must be given freely. And with the ability to deploy medical care to entire planets, even if only the most critical locations, that helping hand shall be extended. Always.(5)
--[] Large Teleportarium - These Teleporters can send ten roughly Ogryn-sized objects through the Warp in a straight line every second, often blocked by more than ten meters of solid matter. Yet, the versatility of surprise boarding troops outweighs the drawbacks.(5)
--[] Small Troop Compartment - Enough space and Life Support Systems to transport four ground military units through the Warp.(2)
--[] Small On-Board Manufactory - Creating supply parts while en route or on patrol can greatly enhance the length of fleet operations away from friendly ports or allied outposts.(4)

Or use 2 to upgrade the Crux
Edit updated Crux:
Crux-Tertium (S) Class Heavy Frigate(20)
-Length - 2.000m
-Width - 450m(+2)
-Acceleration - 7 Gravities(-1)
-Armor - Medium Double Hull(-1)
-Shields - two Arrays
-Weapons - 4x80m Torpedos(2)/3x Medium Missile Batteries(6) = 8
-Equipment - Macross Missile Massacres(4)/Lattice Hulls(2)/Armored Life Pods(1)/Superior Gravimetric Engine Calculations(1)/Ship Shrines(1)/BESH Missile Store(3)

The existing version:
Crux-Secundus (S) Class Heavy Frigate
-Length - 1.800m
-Width - 450m
-Acceleration - 6 Gravities
-Armor - Medium Double Hull
-Shields - One Array
-Weapons - 4x80m Torpedos/2x Medium Missile Batteries
-Equipment - Missile Swarms/Lattice Hulls/Armored Life Pods/Superior Gravimetric Engine Calculations/Ship Shrines
 
Last edited:
Can I ask, does the Leading Plan have a ship with the Hymns?? That's, like, actually comically amazingly vital, but it only includes a link to ONE of the ships.

Like, wait, it doesn't? What the fuck are y'all thinking!
No Clue what happen to the links my post has links to all.
And we can just use an Andromeda as ship guide if we need to or as we wont build many put the choirs on the ships.
 
Vote closed
Scheduled vote count started by HeroCooky on Jul 9, 2024 at 10:45 AM, finished with 82 posts and 19 votes.

  • [X] Plan Disaster Aid, Population Transfer and Fleet Repair--Remembering Bound To The Stars Version
    -[X] [Light Freighter] Auriga-class Emergency Response Freighter
    -[X] [Heavy Freighter] Canis-major Class Bulk Transport Liner
    -[X] [Heavy Freighter] Canis-minor Class Bulk Transport Hauler
    -[X] [Destroyer] Rustbucket-Class Conveyance Ship (the Full DP Neablis Version)
    [X] Plan Disaster Aid, Population Transfer and Fleet Repair
    -[X] [Light Freighter] Auriga-class Emergency Response Freighter
    -[X] [Heavy Freighter] Canis-major Class Bulk Transport Liner
    -[X] [Heavy Freighter] Canis-minor Class Bulk Transport Hauler
    -[X] [Light Freighter] Faber Class Fleet Support and Repair Vessel
    [X] PLAN: The Good, the bad and the BIG
    -[X] [Light Freighter] Auriga-class Emergency Response Freighter
    -[X] [Heavy Freighter] Canis-major Class Bulk Transport Liner
    -[X] [Heavy Freighter] Canis-minor Class Bulk Transport Hauler
    [X] [Frigate] Camelopardalis-Class Infiltration Border
    -[X] [Destroyer] Rustbucket-Class Conveyance Ship
    -[X] [Destroyer] Pictor-Class U-boat
    [X] [Light Freighter] Antlia-class Repair/Supply Freighter
    -[X] Length - 8.000 Meters (-2 DP)
    -[X] Width - 1.400 Meters
    -[X] Acceleration - 1.2 Gravities
    -[X] Armor - Thin Single Hull (+1 DP)
    -[X] Shields - Singular Emitter (+1 DP)
    -[X] Weapons - Unarmed (Requires escort!)
    -[X] Equipment - Superior Gravimetric Engine Calculations/Large Repair Bay x2/Yeeni Auxiliary Engineering Division/Elite Crews/Harsh Crew Training/Emergency Transition Warp Breakers (-28 DP)
    [X]Canis-Class Destroyer, Medium Mine Layer (16 DP)
    -[X] Length 1.600m (0)
    -[X] Width - 400m (0)
    -[X] Acceleration - 8 Gravities (0)
    -[X] Armor - Thin Single Hull (+3)
    -[X] Shields - Singular Emitter (+2)
    -[X] Weapons - 4x Medium Mine Layers (-8)
    -[X] Equipment - Stealth Engine Dampeners/Elite Crews/Harsh Crew Training/Superior Gravimetric Engine Calculations (-21)
    [X]Serpens-Class Ambush Missile Cruiser/Large Mine Layer(25 DP)
    -[X] Length - 3600m (+3)
    -[X] Width - 400m (+3)
    -[X] Acceleration - 3 Gravities (+3)
    -[X] Armor - Thick Single Hull (+2)
    -[X] Shields - Three Emitters (+3)
    -[X] Weapons - 2x Large Mine Layers, 3x Medium Kopesh-Pattern Missile Pods, Medium Hanger (-16)
    -[X] Equipment - Missile-Swarms, Macross Missile Massacres, BESH Missile Stores, Zero-Emissions Protocols, Emergency Transition Warp Breakers, Veteran Crews, Emergency Maneuver Engines (-23)
    [X] [Light Freighter] Auriga-class Emergency Response Freighter
    [X] [Heavy Freighter] Canis-major Class Bulk Transport Liner
    [X] [Heavy Freighter] Canis-minor Class Bulk Transport Hauler
    [X] Alectai
 
810.M42 - Duty To Humanity
The death of the late Chapter Master Amadeus 'Chyron' Chyropheles hits the Federation, above all other deaths that decade, the hardest. Possibly the hardest since Saint Teeln, Prophet of the Star Child, and First Hymnal Bnuy passed in their sleep to the side of the Star Child.

A veritable ancient of the days before Candle Keeper Station was freed, instrumental in liberating the seed that would become the Glimmering Federation, a stalwart ally in ways and fights beyond counting, and a well of lore and history that had historians flock to his gates for even a sentence of insight into the past.

It is the starkest severance to the Federation's founding and past that could happen, one that left a gaping maw in the minds of all who had assumed that Chyron would live forever in his duty to humanity and the Star Child.

If it were not for the still-lively presence of the Five Divine Beasts and their sight at the Week of Mourning called in response to the death of Chapter Master Chyron, the response would have likely been far more significant. To be a citizen of the Federation was to be one among giants and heroes that walked the worlds liberated from Chaos and Heresy in its first half of existence. To be one in its latter half is to be one staring up at timeless shapers and carvers of history, workers of magics and psykery, towering intellects and minds of grand strategy, comforted in the knowledge that the weight of centuries of experience itself is on your side.

To lose one such pillar of assured knowledge was a blow at any time, to lose the last that had seen the entire history of their nation and people?

It was enough to invite despair.

And yet, it had been a millennium of labor to rebuild those mighty defenders of humanity that had once united the galaxy. It had been a millennium of work to create a Chapter from nothing to a thousand strong once more. A millennium where the Lamenters were not cast out as cursed mongrels but as cherished protectors and allies against the cold of the void.

If a week of mourning him was what was needed to fill the empty maw his passing had left in the soul of the Federation, then a week of celebration in his name, and in the name of all Lamenters who had died in the name of their duty to shield the innocents, was not needed, it was mandated by the people.

They deserve nothing less.



You Have 3 [Three] Actions. Currently Active ISC: [New Dawn R&D]
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).

[] [General] Develop The Federations'...
-[] Food Production VII (0/2)
-[] Civilian Infrastructure XIII (0/2)
-[] Heavy Industry VI (0/2)
-[] Void Industry X (0/1)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Planet/s)
It is time to bring three more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Two colonized Worlds.
Habitable Worlds: N/A
Hostile Worlds (-1 Void Industry): Qulach's Forge - Node 17c (Acidic Atmosphere)
Deathworlds (-1 to All): Qulach's Forge - Qulach's Forge (Fallout, Glass, Industrial Ruins, and Chemicals))

[] [General] Terraform (Planet)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Two Terraformed and Colonized Planets.)
Currently Terraforming:
Howling Gale - (Target Biosphere: Black-Sky Myconoid) - (Maximum Population: 50 Billion) - (Terraformation Time: ~120 Years) - (Finished: 886.M42)
Maphara - (Target Biosphere: Tepui and Cenote) - (Maximum Population: 101 Billion) - (Terraformation Time: ~200 Years) - (Finished: 980.M42)
Nurn - (Target Biosphere: Fog Mountains) - (Maximum Population: 27 Billion) - (Terraformation Time: ~170 Years) - (Finished: 970.M42)
Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years) - (Finished: 960.M42)

Not Yet Being Terraformed:
Amut - (Target Biosphere: Volcanic Basalt Lichen) - (Maximum Population: 10 Billion) - (Terraformation Time: ~80 Years)
Litra - (Target Biosphere: Ice Bog) - (Maximum Population: 15 Billion) - (Terraformation Time: ~160 Years)
Trif - (Target Biosphere: Lilypad Ocean) - (Maximum Population: 20 Billion) - (Terraformation Time: ~250 Years)
Ivuh - (Target Biosphere: Planetary Mangroves) - (Maximum Population: 18 Billion) - (Terraformation Time: ~180 Years)
Scil - (Target Biosphere: Petrified Woods and New Growth Forests) - (Maximum Population: 35 Billion) - (Terraformation Time: ~230 Years)
Yeogawa - (Target Biosphere: Flowering Abdundance) - (Maximum Population: 46 Billion) - (Terraformation Time: ~220 Years)
Ixcat - (Target Biosphere: Wet Tidally Locked) - (Maximum Population: 16 Billion) - (Terraformation Time: ~160 Years)
X-14/RHO - (Target Biosphere: Dry Caves) - (Maximum Population: 9 Billion) - (Terraformation Time: ~190 Years)
Bob - (Target Biosphere: Badlands) - (Maximum Population: 11 Billion) - (Terraformation Time: ~110 Years)
Nushar - (Target Biosphere: Dry Forests and Steppes) - (Maximum Population: 22 Billion) - (Terraformation Time: ~150 Years)
Llolanov - (Target Biosphere: Temperate Forests and Mild Arctic) - (Maximum Population: 9 Billion) - (Terraformation Time: ~140 Years)

[] [General] Voxx Primus Population Crisis Preparations
-[] Habitat Stations (0/?)

(Gain: +1 Void Industry every three Actions, enough living space for ~12 Billion people per Action.)
-[] Evacuation Fleets - (0/4.5)
(Gain: 4x Canis-Major, 9xCanis-Minor, 3x Rustbucket-Class, and 19x Auriga-Class, enough to evacuate Voxx Primus without titanic civilian casualties.)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[] Poke The Weird Ships
(Gain: Information?)
-[] Free Duchy Shipwreck And Battle Studies
(Gain: Information, and perhaps equipment?)
-[] Mind-Machine Interface Re-Examined
(Greater Insight into already existing MMI methods and links.)
-[] Sophont Workforce Requirement Reduction Considerations
(Gain: Tiny increase in partly automated industries.)
-[] Ogryn Neural Cognition Enhancement Studies
(Gain: Potentially smarter (potentially up to a smart 5-year old!) Ogryn?)
-[] Burner Seeker Mines and Rotary Plasma-Macro Cannons
(Gain: An upgrade to your Mines. These weapons automatically seek out non-friendly ships within a medium radius around themselves. Rotary Plasma-Macro Cannons.)
-[] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
(Gain: Missiles have increased Breakthrough against Hostile AM-Systems and Tetratek Advanced-Reach (Grade c) Cannonade Ship Weapon (4 DP).)
-[] Novel Infantry-Grade Weapons and Armor Development
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization - [1 DP Equipment] (0/2)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization III (0/4)
(Gain: 1 Frigate every Turn.)
-[] Reconstruct The Shattered STC-Fragment (1/9)
(Gain: An STC Fragment.)

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
[Song - 10x Choirs] - A Spark of Genius - +0.05 Research per Action Spent.
(0.50 Research Banked)

[] [General] Infiltrate (Planet/Polity)
With the Glimmering Federation allocating funds and expertise to subvert, convert, and then integrate new systems without causing mass casualties or widespread destruction, the Propaganda Office has now been outfitted with ships, Choirs, materials, factories, and a mandate to do just that to bring foreign systems into our sphere of influence and then the Federation as a whole.
(Prop Office Note: We highly urge for Voxx Secundus to be Infiltrated as soon as possible to ensure the system and its defenders can be brought to our side when the Revolution is triggered and our fleets arrive in their system.
Gain: Allows you to slowly convert one [1] random system at a time to the Glimmering Federation without Action cost.)
Voxx Primus
Ordered Subversion Time-Frame: ~100 Years
Suspected Time to Discover our Efforts: ~50 Years
Modifiers: N/A

Voxx Secundus
Ordered Subversion Time-Frame: ~100 Years
Suspected Time to Discover our Efforts: ~190 Years
Modifiers: N/A

[] [General] Free Movement and Friendship Declaration
Due to the Glimmering Federations' patronage of the Ashan Families, inconsistent as it was overwhelming in the industrial and economic sectors, they proposed opening the border between the citizens of both nations to seek employment and opportunity (with some limiting factors and clauses, security concerns still apply after all), alongside a Friendship Declaration between the two governments.
(Gain: Ashan Families like you more.)

[] Trigger The Voxx Revolution
May there be peace amongst the stars.
(Gain: Sub-Turn planning the Free Duchy War.)

[] [Military] Create A [Blazing Sun - 6x War-Packs] or 8x SAGs - [System/s] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks/Augmetic Legion] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by soldiers with spiffy hats that will not be disobeyed. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed, and an Augmetic Legion consists of cybernetically enhanced humans, equipped with high-end implants and prosthetics that set them far above the human baseline, allowing for far more dangerous deployments. Light Units are better for low-logistic scenarios, while Medium Units rely more on regular shipments and strike a good balance between supply consumption and effectiveness. Heavy Units rely on solid logistics to continue working while offering an equal force concentration in return. A War-Pack comprises 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: Four War-Packs or Six SAGs. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)

[] [Military] [Construct/Refit] A Fleet - [48 Fleet Points] - [24 FP Banked]
Ships are produced at these rates: Scouts at 1 FP, Destroyers at 2 FP, Light Freighters at 3 FP, Frigates at 4 FP, Light Cruisers at 8 FP, Heavy Cruisers at 18 FP, and Heavy Freighters at 25 FP.
(Gain: Chosen Fleet.)

[] [Military] Fill Out Sector Battle Group
-[] Minotaur (1/3)
-[] Leviathan (0/3)
-[] Basilisk (0/3)
-[] Hydralisk (0/3)
-[] Necrolisk (0/3)

A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 Heavy Frigates, and 4 Corvettes. Building them in bulk is cheaper than in parcel, and once we have them all filled, we can think about constructing new ones!
(Information: All Action Costs must be paid to receive the ships.
Gain: Filled out SBG.)

[ ] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP)] - [10 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 20x Free Celestial Choirs
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)

(3x Andromeda-Class Command Ship, 4x Proof of Our New Path Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Words of the Writ-Class Frigate, 4x Aries-Secundus Class Corvette)
-[] Sector Battle Group Centaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 2x Endeavour Light Cruiser, 4x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette)
-[] Sector Battle Group Werewolf (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 1x Words of the Writ-Class Frigate, 2x Falchion-class Frigate, 2x Aries-Secundus Class Corvette, 2x Viper-Class Missile Destroyer, 4x Sagitarrius-Secundus Lance Frigate, 1x Lupus-Secundus Torpedo Destroyer)
-[] Lamenters Chapter Fleet (8/10)
(1x Andromeda-Class Command Ship, 2x Risen Dirge-Class Boarding Ship (0/2 Companies), 3x Lantern Bearer-Class Commandeering Ship (0/3 Companies), 1x Resurgence-Class Torpedo Hunter, and 1x Bloody Dawn-Class Light Cruiser (0/2 Companies), 1x Eternal Promise-Class Temple Ship (0/8 Companies))
-[] Task Fleet Alpha - [3x Lupus-Secundus Auto Construct]
(6x Lupus-Secundus Torpedo Destroyer, 2x Cobra Destroyers, 9x Taurus-S Troopship (0/45 SAG Capacity))
-[] Evacuation Fleet
(1x Auriga-Class Emergency Response Freighter, 1x Rustbucket-Class Conveyance Ship, 1x Canis-Major Class Bulk Transport Liner, 1x Canis-Minor Class Bulk Transport Hauler)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier)
-[] Scout Fleet Alpha
(5x Circinus-Class Scout Sloop, 22x Pyxis-Class High-Grade Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Systems from Claimed Systems. Scouting Efficiency: 50% Adjacent Systems, 30% Three+ Systems, 15% Five+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] The Celestial Orrery
Taking the first stumbling step in creating wonders by combining technological and psychic disciplines into one cohesive whole is a step that is fraught with dangers. Though we know that such psy-tech can be made that it can become the underlying linchpin of civilization itself, like the Hymns of the Machines, many dangers come with invoking the powers of the Warp without a mind to ward off the daemonic influences that inevitably try to take advantage. Yet, a step can be taken in a direction that will enable us to build familiarity without suffering titanic repercussions in failure. The first intentional psy-tech of the Federation shall be the construction of the Celestial Orrery. This large machine will show the nearest star system's planetary bodies and their stellar paths.
(Gain: 8 DP Equipment: Celestial Orrery. Improves scouting.)

[] [Psykana] Conduct Two Melodies (Choose two below.) (0.4/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 30
Uncovered: Technology II.
Secret: Slumber, Silence II, Perception II, and Grounding II.
Star Child: Hope II, Compassion II, Humanity II, Mercy, Creativity III, Health II, Unity II, Innovation, Machinery, Logic II, Progress II, Protection II, Justice, Wisdom, The Sun II, The Home II, Death II, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void II, Struggle II, Community, and Family.
Gain: Two Melodies newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology I.
Secret: Perception I, Silence, I, and Grounding I.
Star Child: Protection I, Fire I, The Sun I, Humanity I, Creativity II, Song III, The Home I, Logic I, Unity I, Progress I, Compassion I, Hope I, Health I, and Death I.
Kil'drabi: Void I, and Struggle I.
Gain: A Song.)

[] [Faith/Psykana] Holy Sigils
While...unorthodox for many, the use of holy symbols and geometry has not been a silent, or consigned, part of the Droman Creed. Many use strings of letters and numbers above their doors to invoke specific phrases and parts of the good book, just as others ink their skin or fur with the lines and colors of symbols used to convey faith and blessings. Yet, some Choirs have investigated the use of, potentially, empowering the same symbols with more than the faith of one, channeling into them the powers of the Warp sanctified by holy rituals to empower the righteous and pure of soul who adorn these symbols upon their person or the locations upon which they are inscribed.
(Gain: Holy symbols with power?)

[] [Faith] The Hallowed Armada
With the major Heresies of the Body of the Faith now mended as far as possible without veering into the territory of burning the fields to prevent a suspected blight, eyes, and minds turn from the halls of debate to the yards of construction. There, ships are built and maintained that have secured the safety and prosperity of the Glimmering Federation for generations, yet the faithful clamor for more to do their part where guns need to lay silent or where the death of a world must be signed. Both are equal in their burning need for those willing to pray and aid and those willing to consign billions to prevent fates worse than mere death.
(Gain: Sub-Turn to create, and get access to the template of, a unique Temple Ship.)

[] [Faith] Saint Candidates
-[] Thule YF/800 'Nagato'
-[] Daring Ignition

Some of the faith have shown the criteria to be declared a Saint.
(Gain: Look at potential Saint Candidates and decide if they are worthy of the title.)

[] [Blazing Sun] Every World A Fortress (5.5/7)
No longer left aside.
(Gain: 5 War-Packs per Action, one per Planet. +1 War-Pack when completed (due to funky math).)

[] [Chapter] Standardize The Chapter Fleet, Please? (3/4)
Seriously, the cost for all the unique and non-standard maintenance parts is astronomical.
(Gain: Large expansion and re-fitting of the Lamenters Chapter Fleet.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)


AN: TheLaurent, coming in with the clutch vote at the last moment. :V
 
Voting is open
Back
Top