What should your focus for the rest of the Quest be?


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That's 13, so 3 actions. We can get it done in a single turn.
Takes 2 actions per increase in Dev level because of Slumbering Giant trait. We are at XII now, so need XIII, XIV, XV = 6 actions. Switch to the ISC that gives +50% Civ Inf Dev so that it only takes 4 actions.
*bzzt* wrong

For Void Ind X only we get a break as mentioned in the big post.
 
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Takes 2 actions per increase in Dev level because of Slumbering Giant trait. We are at XII now, so need XIII, XIV, XV = 6 actions. Switch to the ISC that gives +50% Civ Inf Dev so that it only takes 4 actions.

For Void Ind X only we get a break as mentioned in the big post.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
Reduces by 50%, not +50%. So one action = one Dev level. Otherwise the accounting would be a nightmare.
 
Civilian Freighters are armed, but that's because they're solo operators that are expected to make a run on their own so they need to at least be able to discourage pirates.
Ah alright, so long as we always give them escorts and never leave them alone and NEVER forget that fact.... though it will mean needing to do convoys since we need the Andromedas to travel.... yah I'm gonna ask for a 1-3 Freighter to escort ratio.
 
That aside, we've got 4 FP left over, are we able to design something that isn't strictly civilian as long as it's still intended to support the Liberation?
It is primarily intended for civilian ships, but the military can appropiate the budget for their own use. Surely that won't do anything? :>
@HeroCooky can we get any insight on what "heavy unrest" from here means?
You are dropping 2 Billion per planet, which means anywhere from 20-60% of the local populace is now made up of hyper-violent (from your pov), agoraphobic, unbelieving, used to lawlessness and gang warfare ruled lives, fuckers that aren't too happy to be there, unless you specifically only drop the hardcore Star Child enclave populations you made...which will make all the other settled places all the more difficult to keep pacified/start converting them.
@HeroCooky Can you help us understand the knobs here about how much we might lose?
About 5-8 Dev in most categories if you try and keep the planet.
 
It is primarily intended for civilian ships, but the military can appropiate the budget for their own use. Surely that won't do anything? :>

You are dropping 2 Billion per planet, which means anywhere from 20-60% of the local populace is now made up of hyper-violent (from your pov), agoraphobic, unbelieving, used to lawlessness and gang warfare ruled lives, fuckers that aren't too happy to be there, unless you specifically only drop the hardcore Star Child enclave populations you made...which will make all the other settled places all the more difficult to keep pacified/start converting them.

About 5-8 Dev in most categories if you try and keep the planet.

I hate the fact that we're committed to this even though it's going to actively fuck us over.

It has to be done.

But that doesn't mean I'm not going to grumble about how hard we're going to get fucked doing it.
 
Have we considered just idk keeping them on the planet and then moving them in waves? Because it's sounding like we are planning on doing it all at once in the span of 10 years.
 
Eh, I think we should be fine if the war lasts long enough for all four planets to be terraformed and if we can build the stations, if we can drop the population sticking on Voxx Primus over to 80 billion, we should be able deal with that and start terraforming more planets and building stations. Add in if the fighting is heavy a good chunk of the population will die.

It will also take time to relocate them which will take a few turns, giving us a few turns worth to rush building something.
 
Have we considered just idk keeping them on the planet and then moving them in waves? Because it's sounding like we are planning on doing it all at once in the span of 10 years.
I don't think that's the plan. I think we're planning to depopulate the planet over 50ish years.
About 5-8 Dev in most categories if you try and keep the planet.
Wow. Yeah, let's not plan on that. I don't want to go negative development, even if it's only temporarily. Sounds like we should terraform another two planets next turn for another 50 billion.
You are dropping 2 Billion per planet, which means anywhere from 20-60% of the local populace is now made up of hyper-violent (from your pov), agoraphobic, unbelieving, used to lawlessness and gang warfare ruled lives, fuckers that aren't too happy to be there, u
Sounds like a problem, though I'm not exactly sure what the effects are. How do we get ahead of it? Can we distribute them around slowly, so each planet only gets a hundred million every couple of years? Would a write-in action for an integration taskforce work? What about a unity song? Just spitballing here.
 
[X] Plan Disaster Aid, Population Transfer and Fleet Repair

...I'm pretty sure we'd long since resigned ourselves to going back down to All-5s?
Though we certainly should aim to get Civ Industry up to XV before that.

I'm thinking we work it up over three turns.


Also, I think we should do some diplomacy with the Ashan Families. We should try subverting them to us so then we can get all their planets.
 
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I don't think that's the plan. I think we're planning to depopulate the planet over 50ish years.

Wow. Yeah, let's not plan on that. I don't want to go negative development, even if it's only temporarily. Sounds like we should terraform another two planets next turn for another 50 billion.

Sounds like a problem, though I'm not exactly sure what the effects are. How do we get ahead of it? Can we distribute them around slowly, so each planet only gets a hundred million every couple of years? Would a write-in action for an integration taskforce work? What about a unity song? Just spitballing here.

Fair enough, but I will note that we can't go into negative development.
 
Actually, we can go into negative development. We're just able to slowly recover and get up to V but we very much are not immune to having one of our Industries just crashing and burning if it takes too many hits at once.

Is that how it works? Because that's not what's implied by this:

Slumbering Titan - Doubles the Action Cost of Development, but automatically improves all Dev-Levels to at least 5 if they sink below. [Underline mine.]
 
Is that how it works? Because that's not what's implied by this:

Slumbering Titan - Doubles the Action Cost of Development, but automatically improves all Dev-Levels to at least 5 if they sink below. [Underline mine.]
Yeah, but it doesn't recover all at once and a big enough hit will drive us into the negatives temporarily. I've lost the post where @HeroCooky say how fast the trait recovers our lost dev, but it definitely wasn't immunity nor instant.

I've mostly consigned myself to the lost development by now and seeing as you're a major driver for this and its your baby, I just hope you're okay with the lost opportunity costs this presents us.
 
Lets also remember we were offered a trait that would freeze our current levels of development and allow us to return to it if we ever got hit in the developments. problem is it would only really benefit our Void Industry and Civilian Infrastructure as the others are around the lower end and wouldn't get much for it. We would need to raise the other developments more, maybe to X before we try again to increase Civilian Infrastructure again and have to pass that choice again
 
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Yeah, but it doesn't recover all at once and a big enough hit will drive us into the negatives temporarily. I've lost the post where @HeroCooky say how fast the trait recovers our lost dev, but it definitely wasn't immunity nor instant.

I've mostly consigned myself to the lost development by now and seeing as you're a major driver for this and its your baby, I just hope you're okay with the lost opportunity costs this presents us.
Iirc, it's less than a point a turn, so we're looking at 2 centuries of recovery time.

That said, @HeroCooky, do we expect any dev hits from resettling 100 billion people to the terraformed planets, or do those come with prebuild infra?
 
Lets also remember we did get a trait that would freeze our current levels of development and allow us to return to it if we ever got hit in the developments. problem is it would only really benefit our Void Industry and Civilian Infrastructure as the others are around the lower end and wouldn't get much for it. We would need to raise the other developments more, maybe to X before we try again to increase Civilian Infrastructure again and have to pass that choice again
Nah. We didn't get actually get that one we picked the 'get a trait for each integrated alien race one' instead. Also it was just the same slowly regenerate thing but the cap to our max prior development instead of highest All-development trait.
 
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Nah. We didn't get actually get that one, we picked the get a trait for each integrated alien race one instand. Also it was just the same slowly regenerate thing but the cap was set to our max prior development instead of highest All-X trait.
God damn it. wrong word. NOT. I meant we did NOT grab the trait because of the low developments in the other sections. changed it to offer to get across what I was trying to say.
 
[...] anywhere from 20-60% of the local populace is now made up of hyper-violent (from your pov), agoraphobic, unbelieving, used to lawlessness and gang warfare ruled lives, fuckers that aren't too happy to be there[...]
Yup about what I expected, I just thought the ratio of locals to Hivers even more skewed, like 2-4x more Hivers.

We kinda got put in a Cold War with our neighbours and...it's been on the back burner. Sadly
Yeah I was being kinda rhetorical, to express my frustration that almost no one was trying to get this when it was less costly that I thought. I am aware of what we've been doing for the last 1.5 centuries in game and that people have been prioritizing different things.

I hate the fact that we're committed to this even though it's going to actively fuck us over.

It has to be done.
Sounds like a problem, though I'm not exactly sure what the effects are. How do we get ahead of it? Can we distribute them around slowly, so each planet only gets a hundred million every couple of years? Would a write-in action for an integration taskforce work? What about a unity song? Just spitballing here.
Uh I'm pretty sure it's not guaranteed to happen, Cooky is just speaking to the example of putting 2 B Hivers on each of our already populated Federation planets. We just need to find living space for the Hivers by themselves ie Habitats and Terraformed planets, I don't think it will be a problems for them to acclimatize in their own society. I just drew up ways to get to that nearly ~350 housing goal, we just have to slowly work away at it in the right order.
After Turn 800.M42 we are starting from ~229B base
9 Habitats = +3 VI, ~337 pop. for 9 Action cost
6 Habitats + 1 action VI Dev + 1 Terraform = +3 VI, ~339 pop. for 8 Action cost
6 Habitats + 1 action VI Dev = +3 VI, ~301 pop. for 7 Action cost
3 Habitats + 3 action VI Dev + 1 Terraform = +3 VI, ~303 pop. for 7 Action cost
Making either 9 Habs, or 6 Habs after 1 more Terraform should prevent the 'heavy unrest' problem even if we end up with max number of refugees.

Have we considered just idk keeping them on the planet and then moving them in waves? Because it's sounding like we are planning on doing it all at once in the span of 10 years.
We are not going to instantly win the ground war, then instantly have to move the Hivers. We probably can't move them while the Hive ground war is ongoing, giving us time to do a few more Habitats if needed, then evacuation will take some amount of time, and Cooky seemed to suggest they can wait on Primus a bit its just not suitable to settle there permanently.
1. You can certainly try an evacuation in a planetary warzone!
3. Just to make sure you are aware; taking Voxx, without a massive insurection helping you out, will churn through 50 SAGs per Turn. With said insurrection, you will be looking at around ~20 SAGs per Turn. With an unknown amount of time to take the Hive World.
...if you try to integrate the planet instead of leaving it to fester until you have shifted enough people away to leave the planet a husk of itself.
 
We only need 2 actions to finish resettling the Voxxians: 2 actions on Terraformation (Litra, Ivuh, Nushar, Ixcat) and we'll be at 285 billions (101+50+36+27+22+18+16+15). Then 15 billions can be safely settled on Voxx Secundus, and we reach 300 billions and we're done. All of these planets will be done before Maphara.
No need for Space Habitats, which are wildly less efficient.

(As for the VI that Space Habitats bring: it's only 1 VI per 3 Actions. Meanwhile, for 3 Actions we could get Civ Inf XV, and the trait we can get there will bring us to VI 12:
[] Collective Action
With wealth comes the need to spend it. Some may spend it on themselves, some may do so on others, while a few do so for nothing at all. But as wealth flows, so does the people's culture and faith decide where it flows when the government calls. Keep the flame of civilization burning, for few have dared to raise it into the dark galaxy you inhabit.
(Slowly raises the level of Development to the Highest Rating Achieved.
Food Production VI, Civilian Infrastructure XII, Heavy Industry V, Void Industry XII, Medical Services V, Military Industry V)

...I'm pretty sure we'd long since resigned ourselves to going back down to All-5s?
There's an easy solution to that, isn't there?
Just spend a turn going to Civ Inf XV, and take the trait to lock our development levels.

We're going to need it anyway. Taking over the rest of Van Zandt will destroy whatever remains of our dev levels that Voxx Primus hasn't already obliterated.

I'm also feel like we've lost sight of what we get out of this. If we 3x our population (and manage to integrate them all over a generation or so) we should get something, right? But I'm not sure what. Just the same effect has having doubled our number of planets?
Yeah. Unlike Van Zandt, for whom Voxx Primus is merely a source of manpower, we can make very efficient use of the 300 billion people there. All our actions will benefit from this, though I expect it'll take a generation before we can make use of it (because we'll need to reprogram all the Hivers). The Temple ship will likely help there, it's a conversion machine.

I've also been asking to work towards Civ XV for like weeks, it'll take 4 actions over 2 Turns with the right ISC. 3 actions
*bzzt* wrong

We don't know if we have to do that before the War or can do it during. Guess we'll find out.
We can't do it during the War. In fact we shouldn't assume we can do anything during the war, except fight the war. HeroCooky has already stated that we'll need all our actions focused on the war during the war, because Van Zandt has a LOT of reserves to send our way.
 
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