Even if Maretonia did become a protectorate, how would its government be organized? They would still need an internal government that answers to us and unlike the Crystal Empire they still have their nobility. Would they crown a queen that answers to us? Copper Top might accept it but I can't imagine that the royal guard and every non abolitionist noble would.
It depends, the Crystal Protectorate seems to have some sort of representative body that elects a Consul to lead them and represent their interests so I can see either Ambrosia or Copper Top taking that position

As for the Royal Guard and House White Star not accepting that, neither of them should really have any say, though for some strange reason @Questor has seemingly buffed them to make them far more influential and relevant than they have any right to be, and the few remaining nobles very well might accept it in order to maintain any position of power
A full country protectorate will likely have secession movements down the line that romanticises old Maretonia sans slavery.
That's fine, we always knew that there would be people that didn't like it and we'd have to work to earn their support and fully intend to give them a referendum down the line to choose their own fate then
 
It depends, the Crystal Protectorate seems to have some sort of representative body that elects a Consul to lead them and represent their interests so I can see either Ambrosia or Copper Top taking that position

As for the Royal Guard and House White Star not accepting that, neither of them should really have any say, though for some strange reason @Questor has seemingly buffed them to make them far more influential and relevant than they have any right to be, and the few remaining nobles very well might accept it in order to maintain any position of power

That's fine, we always knew that there would be people that didn't like it and we'd have to work to earn their support and fully intend to give them a referendum down the line to choose their own fate then
What are the odds that white star might be succeeding by branding themselves as the reformist faction?
 
Pegicles's Army surrendered en-masse and its commanders were murdered and therefore controls nothing, White Star should be freaking dead in the water after losing everything, and the Royal Guard barely had any numbers even before being murdered. Like, my whole objection to Questor's setup isn't that we can't likely have the whole cake (though I would to try for it), but rather that it artificially buffs every other faction in an incredibly implausible way. It's why their rise to power in my design template focused more on opportunism as the Abolitionist movement breaks apart at the seams, because by all rights the Abolitionists should be the only faction having the force to really control a lot anymore.
Yeah I got no idea why we have to listen to the others at all they have no power at all barely any people and have no moral ground to stay on so how do they still have any power at all!???
 
What are the odds that white star might be succeeding by branding themselves as the reformist faction?
Relatively low I'd say because that faction would almost certainly be made up of Abolitionists who held positions of wealth and influence before the war, some former members of House White Star could definitely join them but it would still be an Abolitionist led party
Yeah I got no idea why we have to listen to the others at all they have no power at all barely any people and have no moral ground to stay on so how do they still have any power at all!???
Yeah as much as I hate to say it it does feel like they're have their power and influence artificially boosted to make it harder for us to get what we want

Hell neither of them even have an intact base of operations!
 
And why would our people care if we listen to them they would be actually mad if we did since one was a complacent in letting slavery and other stuff happen because the people in power before hand wanted to do it and the other was making money off people suffering and wanted to continue doing so forever like I have no idea how our people would be happy that they were even allowed to the meeting?
 
I don't think they have their power boosted. It is just a representation that they are the ones to stepped up in their territories. If the abolitionist faction does not rule there, somepony else has to and even if their economy and military is in shambles, they are still representing that place's popularion by default by virtue of controling the remnants of its nfraestructure and government body.
 
To add a bit of levity, I think I'll explain the meanings of each outcome title.
Rise of the Gutter Queen
This one is a reference to the phrase, "a crown from the gutter." It was said by one of the kings of Prussia to encapsulate the idea that a monarch's crown comes by popular will instead of divine or noble right. Said king of Prussia turned down the "crown from the gutter" for that exact reason. Here, Ambrosia becoming queen represents that she has accepted a right to rule by popular will, as she has no right to rule through legitimate monarchist claims such as a divine right or through noble bloodline. That is also, incidentally, why I made it as such that the conservatives and reactionaries refuse to view her coronation as legitimate. Such things could lead to support for the "Ancien Regime" down the line, though that would take time to build.

Funnily enough, I thought of naming it "My Queendom to a Horse" in reference to the Shakesperean line and the fact that she is a brothel madame, but I figured that would be too vulgar and satirical to make a good title. :p
Stinging Maretonia's Rump
A reference to the fact that it carves out a rump state from Maretonia, leaves the ruling faction of Maretonia injured, and the fact that said ceded land is in the back-end of the country. Bit of a play on words.
Mareia Walks Once More
This is the one I consider to be most likely to follow the kind of state Mareia might have created had she completed her reforms successfully. It is also one of the most likely and stable outcomes for Maretonia as a state in return for fewer benefits elsewhere. That is why it doesn't really have anyone sidelined or angers in its effects, as the Imperialist faction becomes a "stable" opposition meaning non-violent but still a prominent enough minority to maybe lobby for things down the line.

This one obviously wouldn't be the most beneficial for us, but I wasn't trying to create a design template that turns the Empire into a Gary Stu that everyone loves. Rather, I created one that takes each relative factor of each faction into consideration and gives each faction real motivations and political agency for completing those goals. I find it to be a bit more complex than just granting hard lines in the sand.
The Army's Pet State
This was originally going to be a reference to "The Army with a State" but I figured making something a bit more original combined with the fact this one creates a puppet monarchy makes this title more fitting. It is also a lot more denigrating towards the monarchy.
Those Revolting Peasants
I couldn't really think of a good title for this so I just made it a two-fold pun. It means both the literal situation of the peasants revolting, and it ALSO means in the eyes of those horrified by the violence that the peasants and their attempts at upending the natural order are disgusting :V
 
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I don't think they have their power boosted. It is just a representation that they are the ones to stepped up in their territories. If the abolitionist faction does not rule there, somepony else has to and even if their economy and military is in shambles, they are still representing that place's popularion by default by virtue of controling the remnants of its nfraestructure and government body.
My problem with that is that it's worded as if they'll have an equal or at least significant say in the future of the country when they absolutely don't have the power to do so

Plus it's not like either the Royal Guard or House White Star actually has that much actual land they oversee, the former just has the burnt ruins of the former capital and the latter had most of their lands flooded, burnt down or taken by the Abolitionists
 
...Maybe we could use a better picture of what exactly is going on there...
For one, at least I think the bigger problem white storm faced was getting kicked in the treasury both by us causing the minotaurs to cut trade, and raiding their treasury. nd one might be not so much a problem anymore, though getting stuff to make the trade worthwhile, and the minotaurs trading with others in the continent would probably put a dampener on the profits...
 
...Maybe we could use a better picture of what exactly is going on there...
For one, at least I think the bigger problem white storm faced was getting kicked in the treasury both by us causing the minotaurs to cut trade, and raiding their treasury. nd one might be not so much a problem anymore, though getting stuff to make the trade worthwhile, and the minotaurs trading with others in the continent would probably put a dampener on the profits...
We went to war with them and they used slaves so that is a big nope for people who are our allies or trading partners and people who have morals there is nobody left really who would want to even if they could come up with money and other stuff to trade with...
 
We went to war with them and they used slaves so that is a big nope for people who are our allies or trading partners and people who have morals there is nobody left really who would want to even if they could come up with money and other stuff to trade with...
Now they are under new management and no longer do that, so it should be possible, just...
They would need to convince them white star has something worth doing trade with them, between both the fact it stopped in the first place, and the lack of funds and probably goods to sell... 🤷‍♂️
 
[] Plan Calm Water's
Martial
-[ ] Flying Fortresses Cost: 1500 Time: Two Years. Reward: First Squadron of Military Airships
-[ ] Security Runes Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
Diplomacy
-The Iron Steppe: Cost: 1500. Time: Three Years. Reward: Yak-Storm Border Fortified, Improved YakYakistani Relations. Will Finish This Year
-[ ] Libertalian Defense Agreement Cost: 150. Time: One Year. Reward: Signing of Formal Pledge to Aid Libertalia in the event if Foreign Aggression. Further Actions Unlocked. Chance of Success: 70%
-[ ] Olenian Developmental Aid Cost: 1000. Time: Two Years. Reward: Olenian Economy/Infrastructure Upgraded, Increased Trade Income, Improved Relations with Olenia. Chance of Success: 65%
Stewardship
-Arcane College: Cost: 2500. Time: Two Years. Reward: Imperial College of Magic Constructed. New Options Unlocked. Will Finish This Year
-[ ] Crystal Forests Cost: 400. Time: Three Years. Reward: Crystal Protectorate develops domestic logging industry, increased logging income.
Learning
-[ ] Airships-Commercial Refinement Cost: 1000. Time: One Year. Reward: Designs for Commercial Airships. New Options Unlocked.
-[ ] Bio-magical Samples Cost: 200. Time: One Year. Reward: Possible Applications of Ursa blood and Dragon Remains.
Intrigue
-[ ] Riddle of the Labyrinth Cost: 500. Time: One Year. Reward: Information on the Minotaur Republics. Chance of Success: 60%
-[ ] Etymological Studies Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
Piety
-[ ] Seaside Shrines Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.
Personal
-[ ] A Gesture of Friendship Cost: 500. Time: One Year. Reward: Rune Sword gifted to Emperor Ryuō.
-[ ] The Land of the Rising Sun Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
-[ ] Gotta get with my Friends Cost: 0. Time: One Year. Reward: Get together of Gawain's Friends, Potential to Unlock New Actions or Trigger Other Events. (Does not cost an action. Cannot be chosen in the same turn as The Prince and the Lady)

Treasury Reserves: 5,959
Net Income 12,815
Cost 11,750
Next turn's reserves 7024

Mainly focused on the ocean and I'd figure we can have use a personal turn later speeding up the development for the crystal forest to make it not so long. It's been sitting on the backburner for a bit and I'd like to get a proper forest for the crystal boi's down south.
I'd like to get the boat's for the river's as well but a turn shouldn't be that long to wait to get them after the magic college is opened.
 
I personally am not gonna vote until we hear back from Questor. I doubt my template thing will actually change his or anyone else's minds on the matter, but I'd at least rather hear his rationale towards what appears to me to be a rather ridiculously implausible setup before I go around saying things like it's an intentional act to limit we player characters. He so far appears to have actually avoided commenting on the discourse itself which is why I tagged him in that last post.
 
What's the general opinion for the Griffonstone project? Like, I like it and wanna do it, but if building more revenue streams (and saving money for now) is more ya'lls jams I'm not dead set on doing it NOW either. I'm willing/thinking about changing it out for Supplying a Demand (*cloth trade) or Western Lumberjacks to hopefully synergize a little with that last Knight Order for Kestrella (and to cut down on the amount of Omake bonus needs bc my plan already has 4). Opinions? Concerns?

[] Plan: Not Neglecting Your Buddies Retitled v2
-[] Knights of the Frontier: Cost: 500. Time: Two Years. Reward: New Knightly Order Established to guard Kestrella.
-[] Security Runes: Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
-[] The Iron Steppe: Cost: 1500. Time: Three Years. Reward: Yak-Storm Border Fortified, Improved YakYakistani Relations. Will Finish This Year
-[] Libertalian Defense Agreement: Cost: 150. Time: One Year. Reward: Signing of Formal Pledge to Aid Libertalia in the event if Foreign Aggression. Further Actions Unlocked. Chance of Success: 70%
-[] YakYakistan Mutual Defense Pact: Time: One Year. Cost: 300. Reward: Defensive Pact with YakYakistan. Chance of Success: 65%
-[] Arcane College: Cost: 2500. Time: Two Years. Reward: Imperial College of Magic Constructed. New Options Unlocked. Will Finish This Year
-
[] Griffonstone Revitalization, Part 1: Cost: 3000. Time: Two Years. Reward: First Stage of Griffonstone Revitalization.
-[] Better Breweries: Cost: 800. Time: One Year. Reward: Increased Trade Income due to Higher Quality Alcohol.
-[] Bio-magical Samples: Cost: 200. Time: One Year. Reward: Possible Applications of Ursa blood and Dragon Remains.
-[] Amenable Abolitionists: Cost: 400. Time: One Year. Reward: Additional support for Successionist Faction of the Abolitionists. Chance of Success: 65%
-[] Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
-[] Seaside Shrines: Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.
-[] A Gesture of Friendship: Cost: 500. Time: One Year. Reward: Rune Sword gifted to Emperor Ryuō.
-[] The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
-[] Gotta get with my Friends: Cost: 0. Time: One Year. Reward: Get together of Gawain's Friends, Potential to Unlock New Actions or Trigger Other Events. (Does not cost an action. Cannot be chosen in the same turn as The Prince and the Lady)

Income after upkeep: 12815
TOTAL PLAN COST: (12350)
Net Income after plan (*sans in-chapter increases): +465
 
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What's the general opinion for the Griffonstone project? Like, I like it and wanna do it, but if building more revenue streams (and saving money for now) is more ya'lls jams I'm not dead set on doing it NOW either. I'm willing/thinking about changing it out for Supplying a Demand (*cloth trade) or Western Lumberjacks to hopefully synergize a little with that last Knight Order for Kestrella (and to cut down on the amount of Omake bonus needs bc my plan already has 4). Opinions? Concerns?

Personally I am all for Griffonstone Revitalization, it likely is a natural rail hub too... but I want us to have a bit larger income stream and not be literally just after a war. Next turn I would likely support it if it remains an option.
 
Supporting any plan for not doing Griffonstone for me. Reviving that city with deep culture needs a right timing and doing that immediately after a war is just inviting a bad juju.
 
We need to increase our revenue this turn for the possibility we do get some kind of protectorate out of this, since we would need resources to repair their damaged infastructure. Even if not a protectorate, construction materials for rebuilding would surely be in demand, either for foreign aid or trade.

On that note, lumberjacks seem the sane choice, since the last time we did so many of our projects became cheaper: and if we do expand to the forests then locking down the knights of that region is a logical inclusion - and also fits the timing of having new veterans to recruit from, even if the war in question ended up being relatively mild compared to our previous conflicts.
 
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Personally I am all for Griffonstone Revitalization, it likely is a natural rail hub too... but I want us to have a bit larger income stream and not be literally just after a war. Next turn I would likely support it if it remains an option.

That's fair, we did dip into our Treasury quite a bit lately so building up our rainy day fund up again would be wise, maybe building many more revenue streams. Also it's occurred to me that unless the Yaks do something dumb, the Yeti situation will likely keep for at least a few turns so maybe the Yak pact isn't exactly a pressing matter right now. However I'm not willing to budge on the Biomagical Samples research because I wanna know what's in the mystery box, plus I want to get a feel for what it exactly IS first so we can see if it's better to do it sooner or put off for later instead.

POSSIBLE(?) NEW PLAN:

[] Plan: Not Neglecting Your Buddies Retitled ft More Revenue v3
-[] Knights of the Frontier: Cost: 500. Time: Two Years. Reward: New Knightly Order Established to guard Kestrella.
-[] Security Runes: Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
-[] The Iron Steppe: Cost: 1500. Time: Three Years. Reward: Yak-Storm Border Fortified, Improved YakYakistani Relations. Will Finish This Year
-[] Libertalian Defense Agreement: Cost: 150. Time: One Year. Reward: Signing of Formal Pledge to Aid Libertalia in the event if Foreign Aggression. Further Actions Unlocked. Chance of Success: 70%
-[] Emerald Isles Trade Delegation: Cost: 400. Time: One Year. Reward: Trade Agreement with the Emerald Isles, New Source of Income. Chance of Success: 75%
-[] Arcane College: Cost: 2500. Time: Two Years. Reward: Imperial College of Magic Constructed. New Options Unlocked. Will Finish This Year
-
[] Western Lumberjacks: Cost: 400. Time: One Year. Reward: Increased Logging Income.
-[] Better Breweries: Cost: 800. Time: One Year. Reward: Increased Trade Income due to Higher Quality Alcohol.
-[] Bio-magical Samples: Cost: 200. Time: One Year. Reward: Possible Applications of Ursa blood and Dragon Remains.
-[] Amenable Abolitionists: Cost: 400. Time: One Year. Reward: Additional support for Successionist Faction of the Abolitionists. Chance of Success: 65%
-[] Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
-[] Seaside Shrines: Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.
-[] A Gesture of Friendship: Cost: 500. Time: One Year. Reward: Rune Sword gifted to Emperor Ryuō.
-[] The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
-[] Gotta get with my Friends: Cost: 0. Time: One Year. Reward: Get together of Gawain's Friends, Potential to Unlock New Actions or Trigger Other Events. (Does not cost an action. Cannot be chosen in the same turn as The Prince and the Lady)

Income after upkeep: 12815
TOTAL PLAN COST: (9850)
Net Income after plan (*sans in-chapter increases): +2965

% Chances for this Plan:
DIPLO
Libertalian Defense Agreement: 70% + 18% (Garrick) = Base 78%
Emerald Isles Trade Delegation: 75% + 18% (Garrick) = Base 93%

INTRIGUE

Amenable Abolitionists: 65% + 13% (Garrick) = Base 78%
Etymological Studies: 60% + 13% (Garrick) = Base 73%
 
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I don't think we'd need knight's in kestrellia so soon after the war. Not exactly a priority atm unless were prepping to go to war with the yeti's.
Also why the Emerald Isle instead of Olenia? They seem a bit more concerning if we want peaceful relations all around.
 
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