Personally I am all for Griffonstone Revitalization, it likely is a natural rail hub too... but I want us to have a bit larger income stream and not be literally just after a war. Next turn I would likely support it if it remains an option.
That's fair, we did dip into our Treasury quite a bit lately so building up our rainy day fund up again would be wise, maybe building many more revenue streams. Also it's occurred to me that unless the Yaks do something dumb, the Yeti situation will likely keep for at least a few turns so maybe the Yak pact isn't exactly a pressing matter right now. However I'm not willing to budge on the
Biomagical Samples research because I wanna know what's in the mystery box, plus I want to get a feel for what it exactly IS first so we can see if it's better to do it sooner or put off for later instead.
POSSIBLE(?) NEW PLAN:
[] Plan: Not Neglecting Your Buddies Retitled ft More Revenue v3
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Knights of the Frontier: Cost: 500. Time: Two Years. Reward: New Knightly Order Established to guard Kestrella.
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Security Runes: Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
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The Iron Steppe: Cost: 1500. Time: Three Years. Reward: Yak-Storm Border Fortified, Improved YakYakistani Relations.
Will Finish This Year
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Libertalian Defense Agreement: Cost: 150. Time: One Year. Reward: Signing of Formal Pledge to Aid Libertalia in the event if Foreign Aggression. Further Actions Unlocked. Chance of Success: 70%
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Emerald Isles Trade Delegation: Cost: 400. Time: One Year. Reward: Trade Agreement with the Emerald Isles, New Source of Income. Chance of Success: 75%
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Arcane College: Cost: 2500. Time: Two Years. Reward: Imperial College of Magic Constructed. New Options Unlocked.
Will Finish This Year
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Western Lumberjacks: Cost: 400. Time: One Year. Reward: Increased Logging Income.
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Better Breweries: Cost: 800. Time: One Year. Reward: Increased Trade Income due to Higher Quality Alcohol.
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Bio-magical Samples: Cost: 200. Time: One Year. Reward: Possible Applications of Ursa blood and Dragon Remains.
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Amenable Abolitionists: Cost: 400. Time: One Year. Reward: Additional support for Successionist Faction of the Abolitionists. Chance of Success: 65%
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Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
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Seaside Shrines: Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.
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A Gesture of Friendship: Cost: 500. Time: One Year. Reward: Rune Sword gifted to Emperor Ryuō.
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The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
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Gotta get with my Friends: Cost: 0. Time: One Year. Reward: Get together of Gawain's Friends, Potential to Unlock New Actions or Trigger Other Events. (Does not cost an action. Cannot be chosen in the same turn as
The Prince and the Lady)
Income after upkeep: 12815
TOTAL PLAN COST: (9850)
Net Income after plan (*sans in-chapter increases): +2965
% Chances for this Plan:
DIPLO
Libertalian Defense Agreement: 70% + 18% (Garrick) = Base 78%
Emerald Isles Trade Delegation: 75% + 18% (Garrick) = Base 93%
INTRIGUE
Amenable Abolitionists: 65% + 13% (Garrick) = Base 78%
Etymological Studies: 60% + 13% (Garrick) = Base 73%