Honestly I don't care for capturing the command post(but I don't mind destroying it) in all likely hood the commander of this force wasn't told what her boss is going to do only to hold the valley for as long as possible. But as I said before I'm fine with an aggressive attack along there entire front in the end these troops are his worst it won't take much to break them and make them scatter.
It's not about capturing the commander (albeit that would be a fun side-benefit.) It's the point of denying any intel regarding our capabilities they might gather before evacuating, and to demoralize the enemy before the clash with seeing their commanding officers either die or leave them to rot.
 
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It's not about capturing the commander (albeit that would be a fun side-benefit.) It's the point of denying any intel regarding our capabilities they might gather before evacuating, and to demoralize the enemy before the clash with seeing their commanding officers either die or leave them to rot.
Well then attack it then, I've never had a problem with that I just thought people wanted to capture there commander which I saw as a waste of time.
 
You also seem to ignore that if we take control of the air first, we could potentially flank from all directions. Do an aggressive attack after we have their entire perimeter under threat?
I'm not ignoring just assuming once/if we've taken out the command center then we'd have it already by that point. And by that point I assume the NPC's of ours in game can take enough initiative to do flanking maneuvers themselves without us telling them to do so.
 
[ ] Plan: shock and awe

I think we should focus artillery fire on the monstrous cavalry and the that small group of ponies that are dressed in Storm faction garb (that is likely where their second in command is). At the same time we have a knight order and standard infantry griffons capture or kill the pegasi in the clouds (hopeful we catch the enemy commander among them). Then we demand that the leaderless and likely demoralised enemy surrender. If they don't then we charge.

I don't think Pegiclese is just stalling, I think he's sacrificing his worst troops to learn our tactics. The few pegasi watching from the clouds will likely fly back to Pegiclese to tell him how we deployed our forces. We should save the sneakier tactics for when we are fighting the enemy's main force.
 
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I think it's best to keep our distance in case of any traps, and just bombard them from afar.
Give them a chance to surrender as well, just because of how undisciplined and ragtagged they are a rout is easy.
 
The runes may be expensive, but just a few can prevent what happened to the capital from happening to our army. And they don't have anything else with any sort of range.
 
The runes may be expensive, but just a few can prevent what happened to the capital from happening to our army. And they don't have anything else with any sort of range.
They aren't likely to do that since they don't have that many pegasi on the field. I think the few pegasi that they brought are just there to relay orders to officers on the ground and observe how we fight. When they start losing they'll abandon their ground forces and return to Pegiclese to tell him what he should prepare for.
 
I think y'all are sleeping on a potential play by Pegicles here. He's already shown himself to be a bastard who doesn't care about mass casualties. He's shown himself to be able to call down major storms. I'd eat my hat if this venture isn't just to pin the army down while his Pegasi whip up a storm comparable to the one that hit the unicorns.
 
Guys, MLP clouds, the ones creatures tend to sit on, are generally not as high as regular clouds. Especially this one, if the scout can see the commander on top of it from a relatively close angle, and the commander is regularly receiving physical reports to and from the camp below it.

Firing into "the clouds" is not a completely impossible idea, because "the clouds" is a thing that varies wildly, and some of those variations, likely including this one, are within reach.
 
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Guys, MLP clouds, the ones creatures tend to sit on, are generally not as high as regular clouds. Especially this one, if the scout can see the commander on top of it from a relatively close angle, and the commander is regularly receiving physical reports to and from the camp below it.

Firing into "the clouds" is not a completely impossible idea, because "the clouds" is a thing that varies wildly, and some of those variations, likely including this one, are within reach.
@Questor how low are the clouds in question?
 
We should play to our unique advantages, so I recommend tunneling underneath the enemy, assuming the terrain allows for it in a reasonable timeframe. Not to send a force through, just to have our diamond dogs blow things up, tear the ground out from under them, and sow massive chaos as we attack. Maybe we could even send some of the more magically skilled earth ponies to help conceal their work and direct them towards the most vibrationally active areas for maximum effectiveness. This tactic won't be effective when we go against the main pegasus force, so we should use it while we can to minimize our losses. We can't guarantee that they haven't learned about our tunneling capabilities from our fights against Sombra, but we have no indication that they are prepared for it either. Their only obvious counter would be to have their earth ponies cause an earthquake, but that's an oddly niche skill for conscripts and mercenaries to be proficient in, and also would also require them to detect our forces in the first place.

The thing that I'm most worried about is why the fuck does our enemies not have proper surveillance and patrols? Are they actually just waiting around for the time being, preparing a trap for when our vanguard forces finally meet them?
They do, though. I don't know how you got the impression that they don't. The post literally opened with our scouts evading their patrols via camouflage.
 
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