Hmm... wait a sec.

Ladies and gentlemen, what do you guys say if we use our aerial advantage to attack the cloud command post first and only after either forcing them to retreat or to descent to mingle with the other forces, would we move to bombardment positions or trying to get the land forces to surrender?
 
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I would personally go for

[] Diplomacy Forearmed
We know their composition, we have a huge advantage in range. Set up out of range(Standoff), create some anti-lightning runes at the front, fire a few warning shots at the valley walls to showcase our cannon's power, and attempt a parley with the commanders.
Meanwhile, let's send a few spies in to try and rouse a rebellion among the conscripted and demoralize the mercenary. You can't spend gold if you're dead. Assassinating the leaders would also be simple if the parley fails, given they are very obvious.


Let our spies once more win the victory. Being so ragtag, shouldn't be difficult for a few new faces to blend into the crowd of ponies that haven't likely had more than a few weeks forced training, at best.

Shooting down the command posts would be a good second wave, but their leaders are very obvious on the ground in comparison to the rest.
 
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...
1. Is it possible that Pegicle is trying to run?
As in, take the whole Mare-A-Thon (or valuable things like weapons, gold, books and burn the rest) and GTFO?

Asking, cause that might be one of the possible strategies where he more-or-less preserves his primary fighting force, robes us of resources, creates problems for us, AND allows him to go all-wandering-warlord?

2. If delaying he might bombard these expandable forces while we're engaged. As Jewelius Pranceus said, "The kind of Ponies he doesn't want to survive the conflict". One "last" useful thing they do: act as a wall while he unleashes indiscriminate "bombardment". Weather with "normal" weapons (lightning, catapults, etc.) or a "superweapons" (land-based mini-tornado; rain and hail; "kamikaze" flyers, or something).

3. Attack our flank/logistics/civilian targets.

Another thing is we have to deal with flyers/cloud platforms first. They might be the observers that could signal Pegicle that we're here/engaged and he might do something with that info....
 
[] Write-In - Take the command post: with the number of pegasi so low, we should have reasonably simple chances of forcing the command staff of the cloud post to either evacuate to the ground or to leave the battlefield entirely. One of those should demoralize the enemy considerably and give us almost undisputed aerial supremacy over the battle, the other would also give us the latter and trap someone of importance within the reaches of our main army.
 
Pegasus can probably wind shield and negate ranged attack
Hitting "that" section of the army is just as good as hitting "this" section of the army.

That being said I think you slightly overestimate the ability of ye standard pegasus, doubly so when the skies are contested. Wind might be a thing they can affect but not to such a degree as cannon shells would be wildly redirected.
 
Maybe we should check if their trying to flank us? This small army could be a distraction ya know. Another option is they are supposed to delay us long enough to trigger their WMD.
 
That being said I think you slightly overestimate the ability of ye standard pegasus, doubly so when the skies are contested. Wind might be a thing they can affect but not to such a degree as cannon shells would be wildly redirected.
I'm mostly view them as WW2 Monoplanes but smaller and our cannons as 1 AA Battery for the entire army. The Pegasus can just fly fast in a spread out formation and then just amp up the speed to avoid cannon fire which is muzzle loaded and not very high speed so getting to the Pegasus is a real issue unless they fly low. Even then cannons are hard to aim especially against air targets. Having the wind shield can at least increase their dodge chance and the main reason why I favor going melee on them instead of cannons and crossbows. They are highly maneuverable and can magic up a wind shield to further reduce our weapon's chance to hit.
 
I'm tempted to have our Unicorns teleport live grenades into the enemy midst while suppressing their own magic users via a bombardment. Shock and awe before offering surrender, maybe dispatch a separate force to capture the opposing commander for intel in the chaos.
 
Also worth considering. Pegicles doesn't have a good sense of our capabilities. We should be cautious about what we reveal in the course of this campaign, every card we play before the endgame can be accounted for later.

We should presume that anything that we show here will be known afterwards as we will surely not manage to prevent everyone from escaping/linking up with Pegicles later.
 
The biggest problem with standoff will probably be time, time to get the artillery in position, ranged and a proper bombardment going. If they don't break under artillery immediately, then it will take time to inflict enough casualties to force a retreat.

In any case, despite not wanting to give pegacles time to do something like set up another storm front or whatever else his mind can conceive, I like the idea of charging directly into an ambush even less. So it looks like pegacles will be getting his time.
 
I definitely think bombardment is the way to go here. The ability to take out a nontrivial fraction of Pegicles' forces for the cost of powder and ammo is pretty swell.
 
One: we are still in moratorium, so you shouldn't be voting yet. Second, your vote should use [], not ().
Also worth considering. Pegicles doesn't have a good sense of our capabilities. We should be cautious about what we reveal in the course of this campaign, every card we play before the endgame can be accounted for later.

We should presume that anything that we show here will be known afterwards as we will surely not manage to prevent everyone from escaping/linking up with Pegicles later.

I definitely think bombardment is the way to go here. The ability to take out a nontrivial fraction of Pegicles' forces for the cost of powder and ammo is pretty swell.
Would you be willing to rather consider my write-in? Chasing off the pegasi command post at the starting mark of the battles should lessen any actionable intel they can gather for Pegicles.
 
Even if its just a distraction, we need to get rid of it before we can move on.

That being said,

@Questor what kind of overall scouting are we doing, besides the focused one at the valley?

Your scouts haven't been restricting themselves to the valley, though that has been the primary focus. They've been conducting overflights of most of the region, roaming about in search of any stray units or potential flanking force. They've also examined the peaks and slopes of the mountains that frame the valley, as well as the forests that sit astride them. Pegicles or his soldiers would be hard pressed to try and sneak a force of any size past your scouts.
 
This seems to me like he's stalling for time, for what we don't know so I think we take an aggressive approach here and break though quickly is our best bet.
 
They're trying to force us through the mountains where our larger force can't bring our might to bear effectively at the same time artillery is not the only option. In this situation, we're the Persians of Xerxes and they're the Spartans. Bombard them while we look for a way to flank them or use our sappers to move under them and plant bombs. We need them focused on the threat of our numbers while we pull some black ops shit. No charging in shit that is a costly and obvious point of attack, one that they've clearly prepared for with their monstrous cav.
 
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This seems to me like he's stalling for time, for what we don't know so I think we take an aggressive approach here and break though quickly is our best bet.
I'm willing to follow up the capture of the command post with an aggressive attack - after all, with the air secured we should be able to completely outflank them. I think we could just vote for that afterwards?
They're trying to force us through the mountains where our larger force can't bring our might to bear effectively at the same time artillery is not the only option. In this situation, we're the Persians of Xerxes and they're the Spartans. Bombard them while we look for a way to flank them or use our sappers to move under them and plant bombs.
Weebly, I don't mean this in a bad way but we can fly.
As long as we take control of the air, we can flank almost uncontested beyond the range of unicorn magi.
 
I'm willing to follow up the capture of the command post with an aggressive attack - after all, with the air secured we should be able to completely outflank them. I think we could just vote for that afterwards?
Honestly I don't care for capturing the command post(but I don't mind destroying it) in all likely hood the commander of this force wasn't told what her boss is going to do only to hold the valley for as long as possible. But as I said before I'm fine with an aggressive attack along there entire front in the end these troops are his worst it won't take much to break them and make them scatter.

Write In [] Aggressive Thrust- Send a Knight Detachment to destroy the command center and there commander. While that is happening send the regular infantry forward to engage the enemy lines keep all other Knight detachments in reserve and to counter any enemy counter attack or to kill enemy monstrous Calvary when they appear on the front lines. If continued resistance happens after a while have artillery fire on enemy back lines to demoralize/weaken them. Allied Forces will also act as reserves here and will reinforce any part of the line that seems like it's flagging. Mage Forces will focus on killing/countering enemy Mage forces if/when they have completed that they then may support the regular troops.

This is what I'm thinking just one Aggressive attack to break the enemy quickly so we can move on to the main force because I do not want to give him tie to create another ritual. There are parts that are similar like attacking there Command post but that's because it would be silly not to try and knock out there commander early on. But beyond that I tried to keep in mind we have a large and diverse force here and that all needed to be accounted for. I'm also not deploying all our forces is because we're in a Valley there's only so much room to engage with here.
 
Link to the last time I did this.

Archival purposes: "The Maretonian Campaign, Part 2" (posted by QM on Sunday, June 27, 2021)

OR

The Front Page as it appeared to me on Sunday, June 27, 2021.

Character Sheet (last edited by QM on Sunday, May 23, 2021)
(Been my experience that spoilers inside quotes, don't work well, so I'm removing those spoilers)
- Not Changed
-- I am prejudiced against spoilers.
Name: Garrick Golden-Feather



Age: 56

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha, The Lightbringer, The Liberator, the King of the North.

Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.


Martial: 9+2+1+2=14

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Strong: Working out with your wife has done great things for your body. +2 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Runic Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing. With Merlin's assistance, it has been enhanced with runic magic, making it even more durable.

  • Orichalcum Sword: A blade made of an extremely durable, magic resistant metal

  • Sendak Manuscript: Recovered from the Archives of the Shadow King Sombra, this strange book is bound in the treated flesh of monsters and is written in numerous unknown tongues. It contains diagrams that seem to reference everything from the movements of stellar bodies to the biology of plants and animals to the complex physics of magical phenomenon. It's origins remain a mystery.


Wife: Gabriella Golden-Feather


Opinion of You: 10/10

Age: 55

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)

Son: Gawain Golden-Feather


Age: 25

Martial: 14+2+2+1=19
Diplomacy: 13+2+2+2=19
Stewardship: 14+2=16
Learning: 10+2=12
Intrigue: 11+2=13

Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)

(Adopted) Daughter: Gwyndlyn Golden-Feather

Age: 21

Martial: 15+4-5=14
Diplomacy: 9-5=4
Stewardship: 6+2-5=3
Learning: 8+1-5=4
Intrigue: 9+1-5=5

Status: Adolescent-Malus to all stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)
Trait: Gardener-Years of studying and caring for plants has taught her much in the realm of botany, and has instilled in her an understanding of how hard work and patience can yield great dividends. (+2 Stewardship, +1 Learning, +1 Intrigue)

Daughter: Gilda Golden-Feather

Age: 18

Martial: 8+4-5=7
Diplomacy: 11+2-5=8
Stewardship: 11-5=6
Learning: 7-5=2
Intrigue: 6-5=1

Trait: Beautiful- A stellar example of feminine grace. (+2 Diplomacy)
Duelist: An experienced master of one-on-one combat who spars against others as a hobby. (+4 Martial)
Status: Teenager-Malus to all stats

Daughter: Gleaming Pearl Golden-Feather

Age: 19

Martial: 7+2-5=4
Diplomacy: 10+2-5=7
Stewardship: 12-5=7
Learning: 5+2-5=2
Intrigue: 8-5=3

Status: Teenager-Malus to all stats
Trait: Beautiful-A stellar example of feminine grace. (+2 Diplomacy)
Trait: Studious-Knows her way around the written word. (+2 Learning)
Adopted: Permanently last in the line of Royal Succession.
Crystalmancer: A prodigy in the arcane art of Crystal Manipulation, able to turn a few pebbles into a forest of glittering spires. (+2 Martial)



Informational: State of the Nation (last edited by QM on Thursday, June 17, 2021)
- Not Changed
Economy

Treasury Reserves
: 5,959

Net Income: 12,815

Yearly Income: 15,175

-Tax Revenue: 6625
-Farming Income: 3900
-Mining Income: 1400
-Logging Income: 200
-Trade Income: 3050

Yearly Expenditures: 2,360

-Army Upkeep: 540
-Navy Upkeep: 180
-Office of Disease Control: 10
-Ministry of Foreign Affairs: 10
-Ministry of Information: 10
-Crystal University: 10
-Peregrine Line: 100
-Hardbeak Line: 300
-YakYakistan Orichalcum Imports: 500
-Naval Shipyards: 600
-Maretonian Refugees: 100


Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 100 gold per every ten thousand soldiers.

Imperial Army Morale: 80/100 (Strong)

Imperial Army Numbers: 53,848

-25,000 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-12,500 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-12,500 Arbalists: Griffons armed with crossbows, capable of punching through armor from quite a distance away.

-3000 Diamond Dogs: Armed with a variety of swords, maces, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-856 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.

-28 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-59 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-20 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.


The Black Watch
1 Watch Commander Konrad Hardbeak
24 Black Knights (Black Steel Armor and Weapons)


The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer" (Orichalcum Katana, Runic Armor)
33 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio (Orichalcum Blade, Runic Armor)
23 Knights of the Inner Circle (Black Steel Weapons)
300 Imperial Knights
250 Squires
500 Griffons-at-Arms
200 Diamond Knights
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill (Orichalcum Blade, Runic Armor)
28 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Black Fortress, Aquileia

The Crystal Guardians
1 Grandmaster Glimmer Shine (Black Steel Blade, Runic Armor)
9 Knights of the Inner Circle (Black Steel Weapons)
100 Crystal Knights
120 Crystal Squires
200 Ponies-at-Arms
Citadel: The Ivory Keep, Crystal City



Imperial Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of three gold per ship, per year.

20 Cogs (Bolt-Throwers)
34 Carracks (Cannons)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Imperial Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 10/10 (All Hail the Glorious Emperor!).

General Public Opinion: 9.5/10 (Hail to the Emperor!).

Protectorate Opinion: 9.5/10 (Hail Golden-Feather the Brave and Glorious!)



Religion

Ancient Imperial Pantheism: Followers of the Polytheistic religion once practiced by the Griffons of the Old Empire, these citizens worship a Pantheon of gods and goddesses emphasizing honor, duty, and order. Though its popularity reached a record low during the reign of Discord, it has never truly died out, and has in fact seen a recent resurgence in several Imperial Cities.
Influence Level: 1.6 (No Benefits)

Disciples of the Crystal Heart: The dominant belief system of the Crystal Ponies with a growing number of Griffon and Diamond Dog adherents, the Disciples of the Crystal Heart believe that the eponymous artifact was crafted by the divine as a gift to mortals, a belief that your own scientific observations have only served to reinforce. While the Disciples were once pacifistic, the rise of Sombra and the revelation of Maretonia's slave culture has led to a reversal of this old policy, and the followers of the Crystal Heart are now as militant as those of any other major religion.
Influence Level: 3.0 (Strengthened Crystal Heart, Minor Runic Literacy)

Neighponese Spiritualism: Also known as Kami-no-Michi, the indigenous religion of Neighpon revolves around the veneration of countless nature spirits which inhabit and embody various facets of the landscape. The Qilin believe that these spirits can have a benevolent or destructive influence upon the material world, and must be appeased with worship and sacrifice. Neighponese spiritualism is unusual in that not only does it lack a specific moral code or organized religious hierarchy, but is considered compatible with other religious beliefs, with many of its adherents also subscribing to another faith.
Influence Level: .4 (No Benefits)

YakYakistani Shamanism: The animist beliefs of the Yaks stress the veneration of nature and ancestor worship. Sharing many similarities with both Imperial Pantheism and Neighponese Spiritualism, Shamans serve as both the leaders of the faith as well as intercessors between the physical and spiritual world. While it has found few adherents amongst Griffons and Diamond Dogs, almost all Yaks subscribe to its beliefs, regardless of their nationality or geographic location.
Influence Level: 1.7 (Small Boost to YakYakistani Relations)

Church of the Lady of the Lakes: The third religion introduced from a foreign people, and the only one to have an organized hierarchy with a foreign head of state serving as the leader of the faith. Worship of the Lady can be traced to the earliest days of the modern Kingdom of Canterbury, where it is claimed that she appeared to the first King of Canterbury, blessing him with the strength to unite the disparate peoples of the realm and fight back against the countless beasts that infested it. To this day, she is venerated across the Kingdom of Canterbury, and even in a select few areas outside it, including communities within your Empire. Recently, it has been revealed to you that the religion is a front for the machinations of the Changeling Queen Phalanx, who has taken upon the guise of a Goddess to rule Canterbury from the shadows.
Influence Level: .5 (No Benefits)

The Imperial Cult: Perhaps the most unusual of the faiths to have taken root in the Empire, the followers of the Imperial Cult embrace the radical belief that the Emperor and the Imperial family are divine beings made flesh, destined to lead the people of the world to greatness. While you personally are a bit uncomfortable with being worshipped as a divine figure, you can't deny it has its benefits.
Influence Level: .3 (No Benefits)



Roll Bonuses
Scatter-Shot: Bonus to Certain Cannon Rolls
Blasting Jelly: +5 to Certain Explosive Rolls
Camouflage 101: +5 to Certain Intrigue/Army Rolls
Specialized Anti-Magic Training: Bonuses to Certain Combat Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory



Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Friday, May 21, 2021)
- Not Changed
Diplomatic Relations

Kingdom of Neighpon: 8.0/10 (Steadfast Ally)
Kingdom of Canterbury: 7.5/10 (Respected Allies)
Libertalia: 6.5 (Business Partners)
YakYakistan: 8.5/10 (Good Neighbors)
Minotaur Republics: 6.0/10 (Trading Partner)
Emerald Isles: 7.0/10 (Dog-Friend)
Kingdom of Equestria: 7/10 (Grateful Friends)


Persons of Interest
Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.

Koryū Ryuō: The draconic Emperor of the Island Kingdom of Neighpon. Having agreed to assist you in the war against the Shadow King and making fast friends with your adoptive daughter, you consider him a decent fellow who you can trust to keep his word, and a valuable ally against any destructive forces the world can throw at you.

Minamoto Tadakatsu: Shogun of Neighpon. Born to peasant farmers, he's more than earned his place as the most powerful Samurai amongst the Qilin. After he lead the Neighponese contingent during the Invasion of the Crystal Empire and kindly instructed you in the myriad varieties and intricacies of tea on the campaign trail, you've come to respect the more-than-century-old warrior.

Konrad Hardbeak, "The Kingslayer": Grandmaster of the Knights Lion and Hero of the Empire. Beheaded Brochard the pretender, crippled Sombra the shadow king twice over, and received the very first Imperial Medal of Honor. Despite it all, he is surprisingly humble, insisting in vain that he was, and is, merely doing his duty to the Empire, and to you. He is the very model of an Imperial Knight.

Ivory Rook: Consul of the Crystal Protectorate and head of the Crystal Assembly. One of the first of the Crystal Ponies to be freed from Sombra's mind control, Rook has taken to his position of authority reluctantly, more out of a desire to help his people than any desire for power. Nevertheless, he's proven a charismatic leader and an able administrator, dedicated to doing right by his people, no matter what the cost.

Isabelle Brissette: Relatives of the infamous Brochard dynasty, Isabelle and the Brissette family have been ostracized by the Imperial Nobility, reduced to a shadow of their former influence and prosperity, though by some miracle they still cling to some of their lands. Isabelle herself is a painfully shy little thing, unused to having friends willing to look past her lineage. Gawain hopes to show her that her ancestry does not define her, and that she is more than her uncle's legacy.

Ki Seong: Daughter of the Neighponese ambassador to the Empire of Gryphus, Ki Seong has spent the past several years living in a nation far from the land of her birth, and, much like her father, is committed to being a shining example of Neighpon and conducting herself in an honorable manner at all times. That being said, Gawain suspects she enjoys the opportunity to "let her hair down" amongst others of similarly elevated status, where she will not have to worry as much about what others think of her.

Sebastian Rainfeather: A quiet and somewhat socially awkward young Gryph, Sebastian is an avowed scholar and the heir to the noble house of Rainfeather. Due to his somewhat sheltered upbringing, he, like Gawain, has struggled to make friends, something that Gawain seeks to remedy. For his part, the young Rainfeather is simply glad to have a chess partner his own age who can keep up with him.

Hoofbeard: A former slave turned Pirate Captain, now a respected and influential figure amongst the inhabitants of the island nation of Libertalia. He has agreed to help you and your people, seeing in you a chance to improve Libertalia and stick it to Maretonia's slaveholding class.

King Rutherford: The charismatic Yak responsible for the unification of the numerous Yak clans into a singular, unified Kingdom. From what you've heard, he is exactly what you'd expect a Yak King to be like.

Rose: A Changeling, member of a race of shapeshifting emotivores. Defected to you when your agents nearly stumbled upon the Hive of Queen Phalanx and the conspiracy at the heart of Canterbury and the Church of the Lady of the Lake.
 
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