Oh, that's make sure sense, they are the vassal kingdom/livestock/front for a changing empire. The lady of the lake is a changeling queen, the dead zones are the hives and the monsters are probably a way to keep the changelings necessary as protectors/ a way to cull the ponies before they've can advance past the point of easily controlled.
Funnily enough this is not the first time in fiction that I've seen Arthurian knights being purported by insectoid fey.
In all honesty, still up for diplomacy with them. They could do much much worse to the ponies they are ruling as a shadow government.
Everything being said we don't actually know enough to say if the power behind the Canterbury are strictly evil or not, only that something extremely fishy is going on. For all we know they might be well intentioned extremists that are doing what they think needs to be done or they might have factions pulling them in many directions. we don't know and we need to figure this out before we start considering them an enemy or not. It might be risky but if we get enough evidence and, depending on what that evidence is, go to the Lady and confront her we might be able to end this peacefully. Heck we have be operating on the idea that the changling as pulling the strings and using the ponies as puppets. what if they arn't? what if the high up ponies know about the changlings and that they are actually a respected part of their community, abet one kept hidden? TLDR: its to early to default to kicking but and taking names, we need to figure out if thats needed first or not.
Everything being said we don't actually know enough to say if the power behind the Canterbury are strictly evil or not, only that something extremely fishy is going on. For all we know they might be well intentioned extremists that are doing what they think needs to be done or they might have factions pulling them in many directions. we don't know and we need to figure this out before we start considering them an enemy or not.
This.
Is shady shit happening in Canterbury? Yes.
Is it changelings? Probably.
Did they Assasinate the queen? Solid maybe.
Arab they evil? Ehhhhh, no more then other races so far. Hell, other then shadow government and a lack of advancement Canterbury and its population are pretty comfortable and safe right now.
In conclusion, more research before crusading the changelings. Not to mention how buff a changelings queen running of a state religion might be.
This.
Is shady shit happening in Canterbury? Yes.
Is it changelings? Probably.
Did they Assasinate the queen? Solid maybe.
Arab they evil? Ehhhhh, no more then other races so far. Hell, other then shadow government and a lack of advancement Canterbury and its population are pretty comfortable and safe right now.
In conclusion, more research before crusading the changelings. Not to mention how buff a changelings queen running of a state religion might be.
I mean, lots of nations start civil wars in nations that practice things they've don't be agree with (read: slaves) and even if they've did kill the queen, so far their no proof that's Its their fault the damn maretonias started using magical wmds on each other.
Hell, I'm pretty sure we had plans to war with maretonia when we found out about their slaves. They just beat Us to it and crit failed the aftermath.
Verify before crusading.
I mean, lots of nations start civil wars in nations that practice things they've don't be agree with (read: slaves) and even if they've did kill the queen, so far their no proof that's Its their fault the damn maretonias started using magical wmds on each other.
Hell, I'm pretty sure we had plans to war with maretonia when we found out about their slaves. They just beat Us to it and crit failed the aftermath.
Verify before crusading.
I agree with the general message here, but that is an absolutely horrible example. By all accounts, there is no indication of them trying to start a civil war out of some kind of greater morality if it really is Changelings, seeing as those very same hints imply they were leading Brochard astray as well.
Your point being is? I never said they were not bad per say, i said they might not be evil. Evil is kidnapping people and puting them into pods to suck love out of them, evil is turning people into solent green for no good reason. Nations go to war and case wars all the time throughout history, jut because they might be jerks that messed with us 20 years ago doesn't mean we need to crusade them. Heck depending on how their politics works that might have been a rouge faction or a faction no longer in power. point is we don't know enough yet to decide. it does however, give us a legitimate reason to poke our nose into Canterbury business that have no real way of stopping.
I agree with the general message here, but that is an absolutely horrible example. By all accounts, there is no indication of them trying to start a civil war out of some kind of greater morality if it really is Changelings, seeing as those very same hints imply they were leading Brochard astray as well.
Gamer guy articulated it better then me, I didn't mean to say that they did it out of morality, just that a nation causing a rival nation to fall into civil war isn't exactly a very good reason to assume it would be in everyone best interest to go to war against them. Until they actually, move against us amen we can prove it was actually them, we need more info on them.
So, the conclusions I think we can all agree with.
1) Something fishy is going on. We need more intel.
2)There is a chance, maybe even a GOOD chance, that Changelings are involved in one way or another.
3)Once we get more informations we need to either talk to the Canterburians advisors, or directly to the queen. We don't NECESSARILY have to be enemies, Changelings or not, but we need to know what's what.
as the empire was not yet united that was not really a civil war.
Just a war.
Still we don't know WHY they might have incited it. It's completely possible that they actually expected US to win, and simply wanted the confrontation to happen sooner.
-Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
Need: 20. Rolled: 37+15 (Coward Omake Bonus)+13(Personal Intrigue)=65
Ravenburg and his spies go to work, leaving no stone unturned and no source unquestioned. By the end of the year, you finally get some answers. Unfortunately, most of those answers have only raised further questions.
Firstly, while Brochard had been building up his military since before you took the throne, he didn't start to really plot for war until after you started making diplomatic inroads with Wingbardy and the Feathersian League. Your troops crossing into Wingbardy to assist them with raids and monster attacks was apparently a particularly sore point for him, convincing him that reuniting the Empire via conquest was not only necessary but unavoidable. But in the end, it was actually one of his advisors that led to him invading Wingbardy when he did.
Brochard's Spymaster, an enigmatic female Griffon by the name of Lady Nightingale, informed Brochard that Griffonia and Wingbardy had made a secret alliance against him, and counseled him to launch a preemptive strike while he held numerical superiority. Naturally, no such alliance was ever made, though Ravenburg is uncertain as to whether the Lady Nightingale was simply mistaken or if she had deliberately misled her Liege. Unfortunately you cannot simply ask her as she, like most of Brochard's advisors, has apparently gone into hiding, and Ravenburg can't seem to locate her.
What he was able to locate was some information on the trolls Brochard used in the Battle of Wingbardy. Some, but not much. While there is plenty of documentation on the capture of the trolls via "normal" means, and of their being measured for and fitted with armor while heavily sedated, there is next to nothing on exactly how the Trolls were conditioned to attack you and not the Aquileians. Brochard's journal contains cryptic references to "a mad scheme that could make or break us", but nothing more.
Then there's the matter of the Aquileian Royal Treasury. Amazingly it seems the local nobility's claims of innocence are true! Ravenburg can find no evidence whatsoever that any of them had anything to do with the theft. Nor can he find evidence pointing to any other culprit. A thorough search of the mountains and countryside reveals a secluded cave where all the gold had been smuggled away to, though it appears to have been merely a transitional point as most of it is nowhere to be found. Ravenburg estimates only a fraction of the treasury was recovered, and confesses that as of now, he has no further leads to pursue. +300 Gold to Treasury
So, the conclusions I think we can all agree with.
1) Something fishy is going on. We need more intel.
2)There is a chance, maybe even a GOOD chance, that Changelings are involved in one way or another.
3)Once we get more informations we need to either talk to the Canterburians advisors, or directly to the queen. We don't NECESSARILY have to be enemies, Changelings or not, but we need to know what's what.
Perhaps I've missed something, and I know the idea of changelings being around has been a meme for a while but where exactly is this good chance for changelings coming from. I don't recall really any hints to that effect.
Another explanation for the dead spots could simply be undiscovered orichalcum deposits. A static ecclesiarchy who is content to never "solve" the conflict. A queen who is nominally in charge but powerless compared to the bishops, especially since she herself shrugged at the devotion the army shows her.
Also let's keep in mind that the Changelings if they are here, haven't made one single move towards the Crystal Heart, assuming they still want love and adoration.
Again, with all the Changeling conspiracy madness.
It no doubt Canterbury leadership and knights are keeping the status quo an absolute even if they have the best of intentions and there was more going on.
Whelp... let's not panic. If there are Changelings, the fact that they are working through proxies means that they're not confident in fighting anyone in open battle. Which means all we have to do is find them... and hopefully they're just paranoid instead of evil... hopefully.
Again, with all the Changeling conspiracy madness.
It no doubt Canterbury leadership and knights are keeping the status quo an absolute even if they have the best of intentions and there was more going on.
that explains the status quo thing, but not the coin. Another big question, did they really not know about Sombra? I mean that coin had to leave our territory and reach Canterbury and there are only three paths, one of which goes through the crystal empire. so the question is how did they know about us, but not him?
"No, really. You may not have realized it, but our first contact with your people brought many of our preconceived notions of the world into question. Prior to meeting you, many assumed that Canterbury may very well be the last light of civilization, the only true kingdom still standing in the wake of Discord's madness. Our few encounters with the Yaks and the slavers of Maretonia only served to reinforce this belief. The idea that we were the Lady's chosen, destined to inherit what remained of the world...it was a far more common idea than you'd think, back in those days just after Discord's disappearance."
Is that a coincidence? That the only "civilized" people we've met so far are us, Canterbury, and the out of the way islands of Neighpon and Minotaur Republics? Or have the Changelings been busy since Discord disappeared?
Perhaps I've missed something, and I know the idea of changelings being around has been a meme for a while but where exactly is this good chance for changelings coming from. I don't recall really any hints to that effect.
1) Brochard's missing spymaster seemingly betrayed him and took all of his gold with her. A theory that has circulated for a while is that she didn't want Brochard to win because the Empire under Brochard would have likely been a place without much love.
2) It seems like she escaped to Canterbury
3) Something fishy is going on
4) magical dead zone remind people of Chrysalis throne (which WAS probably made of Orichalcum by the way)
5) It seems like there is no place for any other religion in Canterbury. They all LOVE their queen and the Lady of the Lake too much.
6) Someone from Canterbury was probably responsable for the assassination, and Changeling are THE intrigue race by default.
I don't really have proof, just suspicions and a feeling that Changelings would... fit.
I won't be surprised if it's not them, but who can say.
Is that a coincidence? That the only "civilized" people we've met so far are us, Canterbury, and the out of the way islands of Neighpon and Minotaur Republics? Or have the Changelings been busy since Discord disappeared?
So Pony!Brettonia Confirmed, so who is the elf behind the curtain? I think we need to be careful with them.
aaaand I was beaten to it by nearly everyone.......
I think it is worth noting that changelings benefit more from stability, ironically our relations with them might be good because of the people behind the curtain. Another group that is not changelings could be behind it, which I think is something we should not dismiss. As far as Brochard's spymaster, it might have been because the spymaster did not like him, remember what he had done in the war? Doesn't speak well for his likely peacetime actions, especially for the love reliant changelings and in comparison to us.
By the way @Questor, what is your opinion on my omake?
I have this feeling that Garrick will be retiring at around 60 (we'll have been ruling for around 30 yrs! Wow!), and that dealing with whatever clusterfuck that Canterbury is sure to become will be Gawain's first Big Task as Emperor.
Pretty fitting for a future King Arthur expy. Who knows, if we lose out on expanding via Maretonia (is the gains of the Maretonian Mages really that great when we're already building our own magic base already?), we might get Canterbury depending on how the plot unfolds.
Alright so we'll probably need to do some more spying on Canterbury before we start making more crazy theories, and perhaps spy on other nations to see what else people could be hiding from us.
Equestria: The most familiar of the factions, comes with a powerful pony core, Earth Pony infantry, Pegasi flyers, and Unicorn mages. Combined with a wide variety of powerful late game units and the twin heroes Luna and Celestia, the world is your oyster, as long as you avoid that pesky and nearly unavoidable civil war, that is.
Sombra: Armed with hordes of slaves, powerful monsters and a powerful mage leader. The numerous and near unbreakable morale of the slaves makes up for their disappointing stats. The monsters offer the force concentration needed to break hardpoints that would otherwise prevent the slaves from doing the work, and later you may be able to field special elite units to start to bridge the gap between the 2. Sombra is also a powerhouse, able to stand toe to toe with both Luna and Celestia, even with the elements of harmony. But, with a grand total of one hero unit the whole game and no general recruitment, you will feel the lack of leadership when you start to hit the later game, and heroes could potentially gank( Looking at you Hardbeak) your only commander, causing problems for you while he recovers, which would only make the bad situation worse. This is only compounded by the near nonexistent anti-sabotage tools available (the measures that keeps slaves in line does not help in dealing with unexpected events, like infiltrators). Also, DON'T let them get to the crystal heart!
Neighpon: These dragon ponies and their allies are the elves of the setting, their powerful magic, units, and heroes are the only thing that keeps them relevant, as the numbers they field are tiny in comparison to most other factions. The magic at their disposal gives them many options, both in stealth and spy craft, along with ways to blast the more numerous oppositions, via fire, allusion, and other methods. Nippon is also one of the few factions with a huge safety net, on top of the island start, if pushed to a certain point, the Divine Dragons would wake and help fight. Not quite invincible but is high tier endgame making eliminating them difficult. They also have powerful heroes and leaders to supplement their forces, which also has a longer natural lifespan allowing you to get more use from them, and to get them more experienced. They don't have to worry about unrest for the main cities they have, but is counterbalanced by having to deal with Mischievous Spirits, which could threaten the security of your empire.
Zebrica: The most diverse of the factions, while they can have public order problems, and can have all manner of nasties crop up in their lands. That is made up by the plethora of decent quality units, potions, alchemy, and rituals to provide a nice magical foundation. They can find artifacts that could provide passive bonuses like public order, or they could find some that holds true power, while likely not close to the crystal heart or the elements, it can still provide powerful bonuses.
Libertalia: A nation of pony pirates, small but dominates the waves with magic, and later also technology, if they last long enough. Has very powerful hero captains and admirals further emphasizing naval dominance, with respectable, but limited ground capability.
Canterbury: Essentially pony Brettonia, minus the idiotic bits. Elite knights backed by a more numerous levy, with the usual pony magic, and the queen is a seer, giving an edge in information gathering.
Maretonia: Pony faction that relies on slaves for their economy, which inevitably leads to raids on their neighbors for slaves, leading to unhappy neighbors. They fight using a professional military, with the royal guard being powerful elites ready to deal massive damage wherever deployed, ang a magic college, while independent, does research on pony magic and could be called upon for powerful workings when in need. May splinter due to a civil war between a successful general, the nobles, and abolitionists if they aren't careful.
YakYakistan: A Nomadic faction that transitions into a more usual city-based faction, with shamans that can see events with less accuracy than Canterbury's queen. The yaks make for a very powerful force, but will have to rely on technology and resources to keep up.
Minotaur Republics: This faction of minotaur greeks are more familiar for most total war players due to being largely bipedal. Powerful formations made by highly skilled forces, backed by magic, and later technology ensures they don't just survive, but also thrive.
Griffonia: Starts as 4 separate sub factions, and who wins dictates what the nation becomes, but the winner will have to deal with Sombra if he does not hit Maretonia, and if things don't go well, Sombra may his a divided Griffonia. Note: All gryphon troops are flyers, and gryphons are a rather technological faction.
Garrick Golden-Feather, Merchant King of Griffonia: For a merchant thrust into power because of his bloodline, he proves that even in MLP, the power of auxiliaries are in full force here, as he embraces the power of friendship more than even Equestria! First comes the diamond dogs most likely, giving bipedal tunnelers, then it depends which direction you go, though most likely crystal ponies from sombra, then ponies, which may lead to an interesting event that introduces the Hippogriff species, a hybrid of pony and gryphon. Garrik is very weak for a king, likely to lose most hero duels, but comes with very powerful army buffs and a skill tree that emphasizes that his main role is being a leader, both on and off of the battlefield. As if to make up for that, every so often he ends up recruiting Hardbeak, a knight, and a duelist hero that can fight on the level of the top heroes despite having no magic in his toolbox. The one hero that could actually gank SOMBRA reliably, more than makes up for the comparative weakness of Garrick. Combined with an unusually effective spy network. He brings unrivaled magic variety, easier access to knight orders due to the leader being of the royal bloodline, and superior tech.
King Brochard, leader of Aquileia: Seems like a budget Sombra, with cheap merc meat shields, better fighters but very limited morale, and the ability to tame monsters, with much less technology focus, backed up by a powerful professional military. More lacking in tech options, but gets a powerful beast tamer tree.
Duke Talonuelli of Wingbardy: Rather simple faction that comes with the best garrisons in the game, both in numbers and in quality which will be maintained till endgame, making any siege against them far tougher than usual, hope you brought a wall-buster.
Feathersian Merchant Republic: They love gold, they really love gold. Other than major gold bonuses and cheaper high quality mercs, there isn't much really special about this group. Like Wingbardy, would have a more standard Griffonian tech tree, with more focus on gold and mercs, although they would be able to open many doors with money, giving them access to far more magic than Wingbardy or Aquileia. The power of gold is what sets this nation apart.
Changelings: The resident stealth faction, while comparatively weak, every unit is highly effective at hiding, to facilitate their hit and run style. They have magic for when they decide to go loud, which while in use, would reveal the nature to observers due to their distinct color. Later technology allows a bigger punch without compromising themselves.
Edit(This is my loose take on Take on Total War: Disharmony, would be interested to see more fleshed out factions, and those not mentioned)
Honestly with the recent event, I would put a lack of tech( or absurdly hard to access) and religion woes as problems That Canterbury faces, though any more depends on the mysterious benefactor They seem to obviously have, which may add a disappointing spy network to the list.
personally I don't think it's changelings but I do feel like their is a third party involved.
But to add a little fire to the changeling conspiracy does that mean the three experts they've sent our way, well most likely not changelings themselves, are really just spies that HAVE infiltrated parts of our higher echelon of government. I mean those advisers do get a good look at ALL of our tech since we show it all to them to see if they can't make it better, they're occasionally brought in on matters of government to see if they have any input, and one of them has basically help us build our nation's defenses so would know exactly how to exploit it.
AAAAAAAAND have fun with that. Again I don't really think this is the case but I can't help but prod the fires of conspiracy here.
The wonders of paranoia fuel. They could also be trying to subtly sound us out for something, like say something similar to why Brettonia in Warhammer was created by the wood elves for in the first place, which could be good or bad for us.
It's unlikely that the three advisors are, at very least, changelings or under changeling control.
They're simply too powerfull in their racial magic to be changeling, and distance would probably disrupt the control.
They could always be part of whatever conspiracy it's there, but I think that at least Merlin is clean.
IF even Merlin is involved, I think we can tentatively accept that this conspiracy doesn't have bad intentions against us. He simply helped us too much for that to make sense.
They might have dark designs on Maretonia though, which is another reason we really need to get more intel and, after that, talk with either Merlin (and maybe the other two advisors) and Chevaline.
Also just an idea, but should we consider giving them the lake just to have a closer place to spy/look what their church does?
By the way if all of this is a misunderstanding the lake could probably be a decent apology.