[X] Plan Enjoy The Peace While We Can

Eyy we getting this going!
 
Inserted tally
Adhoc vote count started by Raptor580 on Aug 28, 2019 at 9:24 PM, finished with 133 posts and 34 votes.

  • [X] Plan Enjoy The Peace While We Can
    -[X] Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
    -[X] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
    -[X] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
    -[X] RailNetwork: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked.
    -[X] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
    -[X] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
    -[X] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
    -[X] Stirring up Trouble: You've gotten your people back, but you're not quite finished with Maretonia. You and your people aren't comfortable sharing a border with a kingdom of slavers, and the abolitionists, riding high on their success, are jonesing to take further action against the Maretonian nobility, with or without your support. Ravenburg and Ambrosia have been sending a flurry of secret missives back and forth, exchanging ideas and opinions, and have come up with a complicated series of interlocking plans meant to spread disorder and discord throughout Maretonia by spreading misinformation and sowing strife between the rival noble houses of the realm. If the plan works, Queen Mareia and her vassals will be too busy searching for traitors and schemers amongst themselves to worry about you and their escaped property. You might even be able to leverage the situation to get some of the Abolitionists into greater positions of power and usurp some of the biggest slaveowners in Maretonia. It's worth a shot at least. Cost: 600. Time: Two Years. Reward: Maretonian nobility discredited/at each other's throats, Abolitionists gain more power and influence, Maretonia becomes less concerned about Gryphus. Chance of Success: 55%
    -[X] Crystal Pastimes: Pearl, much like her siblings before her, has found her attentions divided and her passions unfocused. She's in need of a hobby to occupy her time. What manner of time-sink shall you guide her towards, and what skills shall she gain from it? Cost: 0. Time: One Year. Reward: Gleaming Pearl gains a Hobby/Stat Modifier
    -[X] A Question of Faith: Cost: 300. Time: One Year. Reward: Council of Faiths Interlude. Chance to unlock Piety Category.
    -[X] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
    —[X] Isabelle Brissette: Brochard's Niece is not what you'd expected...then again you're not really sure what you'd have expected her to be like. You're proud of your son for looking beyond her family's past. Hopefully he can help her come out of her shell a bit.
    [X] Plan Preparing and Delaying the War
    -[X] Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
    -[X] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
    -[X] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
    -[X] Skill-Training Programs: Cost: 500. Time: One Year. Reward: Slightly Increased Tax Income, Crystal Protectorate no longer dependent on Imperial Expertise.
    -[X] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
    -[X] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
    -[X] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
    -[X] Stirring up Trouble: Cost: 600. Time: Two Years. Reward: Maretonian nobility discredited/at each other's throats, Abolitionists gain more power and influence, Maretonia becomes less concerned about Gryphus. Chance of Success: 55%
    -[X] Overtime:
    --[X] Flying without Wings: Cost: 200. Time: One Year. Reward: Viability of Airships explored, additional Learning Actions Unlocked.
    -[X] A Question of Faith: Cost: 300. Time: One Year. Reward: Council of Faiths Interlude. Chance to unlock Piety Category.
    -[X] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
    --[X] Isabelle Brissette: Brochard's Niece is not what you'd expected...then again you're not really sure what you'd have expected her to be like. You're proud of your son for looking beyond her family's past. Hopefully he can help her come out of her shell a bit.
    [X] Plan: YO HO BITCH
    -[X] Crystal Knights: Cost: 600. Time: Two Years. Reward: Establishment of Crystal Knightly Order. Will Finish This Turn
    -[X] The Hardbeak Line: Cost: 2500. Time: Three Years. Reward: Hardbeak Line Constructed using new fortification techniques. Southern Border Secured.
    -[X] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
    -[X] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
    -[X] The Crystal Line: Cost: 800. Time: Two Years. Reward: Rail Line connecting Crystal City and Central Gryphus. Increased Income, New Actions Unlocked. Will Finish This Turn.
    -[X] RailNetwork: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked.
    -[X] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
    -[X] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
    -[X] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
    -[X] Hoofbeard's Heist: Cost: 1000. Time: Two Years (Cannot be hastened by Imperial Priority). Reward: Maretonian Nobility's Finances Ruined, Maretonia loses face with Trade Partner, Libertalia becomes more prosperous and less dependent on Crime to fuel its economy, Hoofbeard gains more influence and power in Libertalia. Chance of Success: 40% (Roll to be made at conclusion of Action)
    -[X] Overtime: Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
    -[X] A Question of Faith: Cost: 300. Time: One Year. Reward: Council of Faiths Interlude. Chance to unlock Piety Category.
    -[X] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
    —[X] Ki Seong: The Cultured Qilin is exactly what you'd expect the daughter of Neighponese Nobility to be...and that might actually be a problem. Gawain tells you she likely feels pressured by the expectations of society and her family to hold herself to a high standard at all times. Hopefully he can convince her to let her hair down around him.
    [X] Plan: YO HO, A Peaceful Compromise!
 
@Questor at what point/tension level do we get an action to do a review of our military and study of Maretonian army and other military assets in order to better prepare for a possible conflict?
 
[X] Plan Enjoy The Peace While We Can
-[X] Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
-[X] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
-[X] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
-[X] RailNetwork: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked.
-[X] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
-[X] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
-[X] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
-[X] Stirring up Trouble: You've gotten your people back, but you're not quite finished with Maretonia. You and your people aren't comfortable sharing a border with a kingdom of slavers, and the abolitionists, riding high on their success, are jonesing to take further action against the Maretonian nobility, with or without your support. Ravenburg and Ambrosia have been sending a flurry of secret missives back and forth, exchanging ideas and opinions, and have come up with a complicated series of interlocking plans meant to spread disorder and discord throughout Maretonia by spreading misinformation and sowing strife between the rival noble houses of the realm. If the plan works, Queen Mareia and her vassals will be too busy searching for traitors and schemers amongst themselves to worry about you and their escaped property. You might even be able to leverage the situation to get some of the Abolitionists into greater positions of power and usurp some of the biggest slaveowners in Maretonia. It's worth a shot at least. Cost: 600. Time: Two Years. Reward: Maretonian nobility discredited/at each other's throats, Abolitionists gain more power and influence, Maretonia becomes less concerned about Gryphus. Chance of Success: 55%
-[X] Crystal Pastimes: Pearl, much like her siblings before her, has found her attentions divided and her passions unfocused. She's in need of a hobby to occupy her time. What manner of time-sink shall you guide her towards, and what skills shall she gain from it? Cost: 0. Time: One Year. Reward: Gleaming Pearl gains a Hobby/Stat Modifier
-[X] A Question of Faith: Cost: 300. Time: One Year. Reward: Council of Faiths Interlude. Chance to unlock Piety Category.
-[X] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
—[X] Isabelle Brissette: Brochard's Niece is not what you'd expected...then again you're not really sure what you'd have expected her to be like. You're proud of your son for looking beyond her family's past. Hopefully he can help her come out of her shell a bit.
9 people have voted
 
Seeing as there is discussion of setting Hardbeak up with someone, does anyone have suggestions? Maybe we can look at female members of Gabriella's old group, the Valkyries was it? Or perhaps a fellow knight?

Actually. Speaking of making sure great minds reproduce, does Archimedes have any partner or offspring? I imagine he's probably even more married to his work than Hardbeak though.

While I wish we could keep Elva on and look for a protege for her instead of outright replacing her, since we weren't offered that option, I want to muse on potential replacements instead. I wonder if she has any offspring? If not, then I think it'd be neat if we had a non-Griffon advisor, but what happens happens.

Although, I do wonder if a non-Griffin advisor would ruffle the nobles feathers. I do hope that some sort of Diamond Dog and Crystal Pony nobles spring up soon, to balance things out. I guess we could start handing out titles to war heroes. Lord Captain Carl Kaboom, first of the House of Kaboom, here we come! /jk

Speaking of nobility though, I wonder where Princess Cadence comes from in this timeline in the future. Offspring of distant members of the Royal Family that were caught up in Equestria maybe?
Why don't we just give Hardbeak an apprentice? It's faster than growing a kid all the way up. For example, we could apprentice Gwyndlyn to him. She's a dragon, so she's already going to have a great martial stat. This would make her unstoppable in person, and bump her martial stat even higher for if she ever needs to step in as regent.
 
Omake: An Odd Word (Canon)
AN: Finally. It's time.


An Odd Word
Sir.

Such an odd little word.

His wounds had been severe, the Tall-Winged-Lion-Bird-Healers had told him. If he had been one of them, his ribs might have been crushed into his lunch's from that last blow. As it was, the nerves in the left side of his face had been damaged beyond repair, and his right ear has ravaged into oblivion by Shadow-Beast-Monsters. His chest had been worse, with several ribs broken or shattered, and a massive scar from his right shoulder to left hip from the Shadow-Ogre-Beast had tried to bite him in two.

He hadn't cared, and he told them as such. As long as he had protected those around him, those close to him, it was a small price to pay.

He had asked then about Slate, his Kin-Brother, his friend.

Their silence had spoken for them.


So delicate. So fragile. One errant breath, one tiny twitch, and it might just shatter into pieces.

Such a small word.

It had been three weeks since the battle when Rolandia told him.

He had been healing slow, but steadily. The Tall-Winged-Lion-Bird-Healers and Bright-Shine-Stone-Ponies had been astonished and enraged when they found him lifting small boulders and logs outside the healing tents. Despite his protests, they had confined to the tents, and had ordered the guards to stop him from leaving.

He surprised them with how stealthy one of Kin could be when they wanted to.

She had found him one of those times, training with a log and a wooden shield. He had tried to pick her up and embrace, but she had said no, and told him they needed to talk.

Promised. Family obligations. Duty and Differences. Too much, too fast to understand, but one thing had made sense.

Engaged. To another.

She had tried to apologize, to beg his forgiveness to assuage her guilt. She told him that she hadn't known if she would survive the war, that it had been made years ago.

He told her he understood. That he wasn't mad, but glad of their time together. He wished her the best in her new life, and she had smiled and acted like nothing had changed.

He lied, and His Soul Screamed.


And yet, for all that fragility, there was a tremendous weight to that word. A Sense of Responsibility. Duty.

A weight so vast that it threatened to crush those who wore it under its presence. A responsibility so heavy that many went insane or lost their way in pursuit of it.

A heavy title indeed.

It had been one month since he had been cleared from the healers tent that he received the news.

He had distanced himself from his friends, his Pack-Tribe. After his ending with Rolandia, he had grown despondent, cold. Life had seemed so hard and lifeless during that time. He thus threw himself into getting better, to regaining his former steel-stone. He trained, and trained, all day, every day. When his Pack-Friends went drinking and whoring to celebrate Shadow-Slaver-Fiend-Sombras defeat, he trained. When his bones cracked, he trained. When his muscles tore, he trained. When his paws-hands blistered and bled, he trained.

One month after his recovery, he had been summoned by his Captain, Tall-Winged-Bird-Lion-One-Eyed-Hard-Beaked-Silverwing. He remembered standing in the small tent, crouching low to avoid brushing the ceiling, as his captain thanked him for his service, calling him brave, resourceful, and a credit to all Kin.

Then he told him that he was being discharged.

They told him that it was due to his injuries, not a reflection of his service. He would be honorably discharged, given his full pay, medals, and a pension to live off of. They stated that it was a just reward, a perfect ending to his glorious service to the Emperor, and that they would make their opinions known to him in the future.

To him, it felt like he had been stabbed in the Soul.

He knew what these Winged-Lion-Birds really meant. Behind those smiles, and nods. Those pretty words and empty eyes.

He was a waste-slag-unneeded, and they had no more use for him.

he felt himself die.


Many, in pursuit of the word, become Lost. Broken. Twisted.

They misunderstand what the word means. What it is supposed to mean. They saw it, and think that they are different. Special. Better than all else.

Moon-Mad.

he couldn't remember his name.

he knew that he should, that he had to. but it was just so hard.

he had returned to his packtribekinhome, and been called a hero. celebrated. they had held feasts, and toastedpraisedsungraised his name. his sirefathermother had been so proud.

then they forgot him. kinpackmates would look surprised when they saw him limping down the street, and then embarrassedshamed, and would look away. kinlittersiblingpups would loudly ask why he looked like that, all twisted and broken, and his siblingskin would shrink in shame, and cuff their young. even his siremother and father pitied him, the kin who had been broken by war, and cast aside.

so he drank. and drank. and left his home and drank and ended up on a ship headed towards the southwarmlands. and the nship-boat was attacked, and he was captured and taken to strangeponymasterslavers lands.

and they made him forget his name.


Others strive towards the name, headless of the cost or the danger it presented. And were broken upon its hard reality.

Not all can earn the name. The climb too tall, too high. And yet they strive.

All for an odd little word.

the msters wer go'd pones they fed this o'nand let im work so he didn half to thnk thy beat em whn he was bad, so he culdnt be bad, else thy wuldn let em drnk is a gooden lyfe

pones give smellish drinks and zap nap with sparks mke thnk ard is good no thnk no shame

the thers ant to eave dnt new y is safe ere no thnk no laughs xcelpt when thy akes meh dance is fin danch

thers tryd tah leaf got cught pwettyshinefillie zap nap till no more move is sad em sad
bigshinepone fihht butt thy bate til his pine point out is sad em sad ant drnk

birdlionfemale is tak en ear scram and laighing is sad y am ere y am here no emmber no

'A Knight protects those weaker than him, like you, Moon.'
'Can a Kin become a Knight? Thats up to you, little one. You make that choice. '

.....

......

....w

w

Wh

...What have I done?


"Sir MoonStone?"

Quiet-Moon-Stone-Ward-Shadow-Breaker-Light-Stone woke from his revelry, and turned towards the Small-Shine-Stone-Pony who had addressed him, raising his right eyebrow. "Yes, little one?"

The female Pony seemed flustered, shrinking back as he towered over her. Moon couldn't blame her he supposed. He wasn't the most pleasant kin too look upon, and the cycles-years has not made it easier. Rugged, massive paws-hands scarred from years of warfare and back breaking slavery having taken their toll. Huge, ravaging scars stood out starkly against his bright, Ironclaw-Steel fur. The left side of his face was blank, deadpan, and lifeless, giving a very disturbing image when compared to his right, though the ravaged ear probably didn't help.

It also probably didn't help that he was more muscular and imposing than the average Tall-Winged-Lion- Bird, Bright-Stone-Pony, or even some Kin.

The Shine-Stone-Pony cleared her throat, looking away in embarrassment at his ravaged physique. " Um, well.... um, t-the ceremony is almost ready. The Lord Knight Captain will be ready for you s-soon, so, um..."

She peetered off, looking with wide eyes as Moon nodded his massive head and turned towards her full. He knelt down to her level, and gave her what he hoped was a nice smile. "This one understands. Thank you for informing this Kin, will be there in a moment."

The Shine-Stone-Pony seemed to stiffen, a look in her eye he couldn't quite make out, and a noise in her throat he couldn't quite decipher-understand. Stammering her goodbyes, the female-mare fled the room.

Chuckling, Moon turned back towards the window he had been looking out. Must have been too scary, he had to work on that. Then his mind turned back, and the grin fell from his face.

It had been one year-full-cycle since he and the rest of the Pack-Tribe-Kin-Hostages had been freed from Maretonias Slavers by the Alpha-Tribe-Emperor and his Agents-Scouts-Spies. He had been a different Kin then when they and the Maretonia resistance had found him. A broken, shattered thing, so certain that he had been forgotten, abandoned by his Tribe-Pack-Empire. It had taken him a year to truly be free, to change himself back to who he was.

'No,' Moon thought, smiling despite himself. ' This one had been forged anew. And not Forgotten.'

His Sire-Father and Mother has been beside themselves when he had returned, as had his Kin-Litter-Siblings, which had surprised him at first. He had thought himself as a nuisance, a shameful reminder of their broken sibling-pup-Kin.

His Grand-Sire has set him straight, of course. Throughly.

The bell-Chime-Noise cut through his thoughts, and he knew it was time.

Sir.

Such an odd word.

And it was worth everything.

AN: aaaaaaaaaaaaaaaah. It was so hard writing this. Agh.

So this Omake is kinda a sequel to A Dream of Fools. Kinda. Maybe. Eh.

@Questor, I give this garbage to you. Burn it.
 
We can win this! YO HO!
Adhoc vote count started by Gamefreak1ed on Aug 28, 2019 at 10:42 PM, finished with 141 posts and 37 votes.

  • [X] Plan Enjoy The Peace While We Can
    -[X] Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
    -[X] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
    -[X] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
    -[X] RailNetwork: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked.
    -[X] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
    -[X] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
    -[X] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
    -[X] Stirring up Trouble: You've gotten your people back, but you're not quite finished with Maretonia. You and your people aren't comfortable sharing a border with a kingdom of slavers, and the abolitionists, riding high on their success, are jonesing to take further action against the Maretonian nobility, with or without your support. Ravenburg and Ambrosia have been sending a flurry of secret missives back and forth, exchanging ideas and opinions, and have come up with a complicated series of interlocking plans meant to spread disorder and discord throughout Maretonia by spreading misinformation and sowing strife between the rival noble houses of the realm. If the plan works, Queen Mareia and her vassals will be too busy searching for traitors and schemers amongst themselves to worry about you and their escaped property. You might even be able to leverage the situation to get some of the Abolitionists into greater positions of power and usurp some of the biggest slaveowners in Maretonia. It's worth a shot at least. Cost: 600. Time: Two Years. Reward: Maretonian nobility discredited/at each other's throats, Abolitionists gain more power and influence, Maretonia becomes less concerned about Gryphus. Chance of Success: 55%
    -[X] Crystal Pastimes: Pearl, much like her siblings before her, has found her attentions divided and her passions unfocused. She's in need of a hobby to occupy her time. What manner of time-sink shall you guide her towards, and what skills shall she gain from it? Cost: 0. Time: One Year. Reward: Gleaming Pearl gains a Hobby/Stat Modifier
    -[X] A Question of Faith: Cost: 300. Time: One Year. Reward: Council of Faiths Interlude. Chance to unlock Piety Category.
    -[X] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
    —[X] Isabelle Brissette: Brochard's Niece is not what you'd expected...then again you're not really sure what you'd have expected her to be like. You're proud of your son for looking beyond her family's past. Hopefully he can help her come out of her shell a bit.
    [X] Plan Preparing and Delaying the War
    -[X] Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
    -[X] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
    -[X] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
    -[X] Skill-Training Programs: Cost: 500. Time: One Year. Reward: Slightly Increased Tax Income, Crystal Protectorate no longer dependent on Imperial Expertise.
    -[X] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
    -[X] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
    -[X] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
    -[X] Stirring up Trouble: Cost: 600. Time: Two Years. Reward: Maretonian nobility discredited/at each other's throats, Abolitionists gain more power and influence, Maretonia becomes less concerned about Gryphus. Chance of Success: 55%
    -[X] Overtime:
    --[X] Flying without Wings: Cost: 200. Time: One Year. Reward: Viability of Airships explored, additional Learning Actions Unlocked.
    -[X] A Question of Faith: Cost: 300. Time: One Year. Reward: Council of Faiths Interlude. Chance to unlock Piety Category.
    -[X] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
    --[X] Isabelle Brissette: Brochard's Niece is not what you'd expected...then again you're not really sure what you'd have expected her to be like. You're proud of your son for looking beyond her family's past. Hopefully he can help her come out of her shell a bit.
    [X] Plan: YO HO BITCH
    -[X] Crystal Knights: Cost: 600. Time: Two Years. Reward: Establishment of Crystal Knightly Order. Will Finish This Turn
    -[X] The Hardbeak Line: Cost: 2500. Time: Three Years. Reward: Hardbeak Line Constructed using new fortification techniques. Southern Border Secured.
    -[X] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
    -[X] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
    -[X] The Crystal Line: Cost: 800. Time: Two Years. Reward: Rail Line connecting Crystal City and Central Gryphus. Increased Income, New Actions Unlocked. Will Finish This Turn.
    -[X] RailNetwork: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked.
    -[X] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
    -[X] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
    -[X] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
    -[X] Hoofbeard's Heist: Cost: 1000. Time: Two Years (Cannot be hastened by Imperial Priority). Reward: Maretonian Nobility's Finances Ruined, Maretonia loses face with Trade Partner, Libertalia becomes more prosperous and less dependent on Crime to fuel its economy, Hoofbeard gains more influence and power in Libertalia. Chance of Success: 40% (Roll to be made at conclusion of Action)
    -[X] Overtime: Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
    -[X] A Question of Faith: Cost: 300. Time: One Year. Reward: Council of Faiths Interlude. Chance to unlock Piety Category.
    -[X] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
    —[X] Ki Seong: The Cultured Qilin is exactly what you'd expect the daughter of Neighponese Nobility to be...and that might actually be a problem. Gawain tells you she likely feels pressured by the expectations of society and her family to hold herself to a high standard at all times. Hopefully he can convince her to let her hair down around him.
    [X] Plan: YO HO, A Peaceful Compromise!
 
Imperialisation

When Dark-Scar-Sly-Gnarler of the Bronze-Hills Pack first meets a Griffon, he's Twelve Winters and hiding himself behind the trunk-like legs of his father as the pack leader dumps a chest full of the pack's previous riches at the great claws of the King of Griffonia. The King's shinny coat draws his eyes and for a moment the smallest dog of his litter is jealous of this giant bird-lion who sits upon a high throne, with feathers that gleam in sunlight compared to his own coat that attracts the shadows around him. His father has explained to him that they need the Griffons if they are ever to return to the land on their ancestors, driven away by vicious monsters.

He doesn't see how it would be possible for the large birds to accomplish this, if the greatest the pack fell to such creatures. Then the King looks at him, well he looks at everyone, but to Dark-Scar-Sly-Gnarler of the Bronze-Hills Pack he can feel the Griffon looking at him. The King is not impressively strong in body, but when he stares back into the King's eyes there is a strength there, a cunning calculating mind that he has only heard tales of Rex, the first dog to roam the Bronze Hills.

He inspires to find the secret that strength.

----------------

At Forteen Winters, Dark-Scar-Sly-Gnarler-Slate-Talker has changed quite a bit. The Bronze Hills Pack has moved into the Griffon town of Virgilia, or rather under it, digging underground dwellings under the houses. Here the Pack enjoy a quality of life that would have been seen as paradise in the woods.

Dark-Scar-Sly-Gnarler-Slate-Talker learns with other young Griffons by the wisdom of a Griffon Matriarch called Misses Vind. It is here that he learns to speak, read and write in the Griffon Tongue or Griffonese. He takes to his studies like mushrooms to the damp and before look he has mastered the art of fancy writing and expanding his vocabulary to articulate his thoughts. Some of the older pack members frown on this, but he doesn't care playing with his new friends. He likes new clothes that make him seem less black, he likes that his friends are willing to play rough with him, his runtish frame filling out from good meat and the enforced training of Virgilia's leader. They give him a new name after the difficulty of pronouncing his full one.

Sly likes them a lot.

----------------

Sly is Sixteen Years old when he joins a trade caravan a few days after unification. It's a chaotic mess and he's practically the only Diamond Dog there, his brothers having joined either in the mines or into the military as they open their doors to the mass of paws looking to fight. The lead merchant looks at him funny, but he can't turn away a bright young mind, especially one with the skills to do the fancy writing that looks regal next to his chicken scratching. Not to mention it's helpful to have an extra crossbow to deal with the beasts.

Sly sees the Empire as he travels, from highest peaks to the shores oceans and marvels at it. He takes in the music of Enrico Chivaldori, the culture of Aquline, the cheerfulness of Wingbard and the somber feelings of the ancient capital of Griffonstone. In changing world as Winter and Darkness flood the land Sly adapts to the new and the strange, keeping track of finances and speaking with traders from far off lands and occasionally actual customers. He's fortunate that though relations between species are calm, more than a few noble brats underestimate the 'scruffy looking mongrel' and leave with their pockets significantly lighter.

Of course after a while his boss notices. He doesn't tell him to stop, being extremely careful with words, but does suggest that a merchant called Sly might be picked out by those with sharper minds and frugal pockets. So the Diamond Dog grabs a register of names and attempts to find one as close as he can. After all he's an Imperial, a Citizen of the Empire and he needs a name to reflect this.

Sylvester 'Slate' Bronzehill.

----------------

At Twenty-Three romance is found with the most unlikely of figures. Sylvester is attending a ball at a estate on the outskirts of the city of Aquline, celebrating the defeat of Sombra and end of Winter. It is after he has drunk his third glass of fine wine when he meets her, a vivid purpule dress, grey and white feathers, big soulful green eyes and a sense of humour that has him laughing till it hurts. She is just as sharp witted as he is with a love of music, plays and romance novels. The pair decide to skip the stuff celebration and share more than a moment of passion in the thick depths of the hedgemaze. Sylvester learns that his date likes those romance novels for more than just their literary work.

It isn't until morning that he learns her name, Viviane-Rosemarie Discret and quite unfortunately for Sylvester she is the favourite child of the Baron Moriset Discret, a avid hunter and the host of the celebration. It doesn't help that he only learns this as the Baron has a sword pressed against his neck and from behind the silken sheets of her four-poster bed Viviane exchanges a heated argument with her father. The Baron is eventually convinced to lower the sword and not have Sylvester's head removed from his shoulders, but that he will not see his 'Precious Rose' soiled by consorting of someone of 'his class'.

It's only after Viviane unleashes a torrent of accusations and most likely several words not supposed to come from the beak of a noble lady that the Baron clarifies. It's not the fact that her possible eloper is a Diamond Dog (if anything the Baron delights in the idea of causing the veins in the head of some rival family to burst at the news), but that he's a merchant and all merchants are greedy, cowardly swindlers who would bankrupt the Barony if given half a chance and who couldn't stand up to a good punch let alone a manticore.

It's at this moment, fresh off the passions of making love for the first time, that Sylvester claims that he could kill a manticore by himself. Both Griffons turn to look, one in surprise and the other with excited glee; the Baron has found the best way to rid himself of a problem.

So Sylvester 'Slate' Bronzehill left the merchant caravans and joined Baron Discret's Hunting Retinue.

----------------

The Great Hunt is a wild and energetic affair, Moriset is a bold and adventurous sort, attempting to relive his youth in the dark forests and his retinue spends just as much time chasing after the Baron as they do hunting monsters. Sylvester learns pain in places he didn't think pain could be, many nights of keeping watch are spent trying not to nod off from exhaustion, but he pushes himself out of love for Viviane. Again and again he proves himself a hunter as arrow after arrow strikes at the beasts.

The Baron even agrees to participate in the liberation of his Pack's ansestorial lands. The Bronze Hills are home to many a packs of manticore and time and time again him and the Baron fight back to back. Victory is delicious... and so are the manticores, drained of poison and roasted over a spit with a healthy drizzling of honey. It's a shame how expensive they'll be afterwards.

Sylvester returns to Viviane, battered, bruised and with a few more scars, but with the approval of her father. There's a problem though, several other suitors who wish to marry the captivating beauty don't take well to the idea that they've been beaten and worse by a Diamond Dog. Of course Sylvester is smart enough to avoid being goaded into a duel. However, the Aquilian nobles are determined enough to bring up an old law from before unification.

Viviane must marry a noble.

For an agonising week Sylvester stresses, for a week he seeks a loophole or a exception. He can't find one... but there is one way. Become a noble. The rest of the nobility won't accept him buying one like a Featherisian and neither would Moriset. So there's only one solution, go to the capital and directly petition the Emperor to ennoble him.

----------------

Getting to Gryphus Peak is easy, a little pricy, but simple compared to getting an audience with the Emperor. 'He's too busy' is a constant theme and to be fair Sylvester understands the need to run an Empire, but he soon runs out of patience and decides to cut through the Imperial bureaucracy by slipping into the palace. Fortunately he catches a break when a new minister is being looked for. His fancy writing comes in useful as the guards take one look at the Diamond Dog in the finest clothes with a letter with writing that could only have come from a high official and let him in. He spends two hours searching before the adorable Princess Pearl runs up and excitedly asks what she believes to be a new servant for a piggyback ride.

Sylvester can't find it in his heart to say no.

It's a good thirty-nine minutes before the Princess' tutor, who questions where the pony princess has slipped off to this time, finds her charge playing Go-Fish with the intruder. Only after one loud scream, fives guards in full armor tackling and an overprotective Empress flaring wings and promising untold horrors upon him, does the Emperor finally arrive, pulled from a meeting that from the look on his face he really didn't want to be in.

He's bigger than Sylvester remembers, which is impressive considering that last time he'd saw him Sylvester had been twelve. It takes all his charm and wit combined with all of the Princess' adorable expressions and jumping hugs to explain that he just wanted to petetion the Emperor on a matter important to his heart.

He tells the whole story, clearly and with no embellishment, the Royal Couple listening with a stony expression and the Princess making awing noises. When it ends the Empress bursts into laughter, while the Emperor orders the guards to get off the intruder as he obviously meant no harm go the Princess.

Sylvester rises to his feet, dusts himself off and kneels before the Emperor asking what task he can perform as an Imperial, as a citizen of the Empire to accomplish his goal. The Emperor draws his sword, for a moment Sylvester fears the worst, before the blade taps his shoulders.

There's going to be a formal ceremony for this later, but for the moment this will do. The Emperor tells him that he will personally marry him and Viviane, for he has proven willing to go will any lengths to earn her talon. The Princess squees, jumping up and down begging all the adults in the room to be a bridesmaid before the Emperor coughs loudly, adding more.

Since the Great Hunt had opened up so much land that it would be impossible for the current borders to administrate and renovate a new set of baronies, counties and Duchies would be opened up. Sylvester may serve the Empire by administrating one of these and the Emperor had one in mind of his loyal citizen.

Count Sylvester 'Slate' Bronzehill of the newly formed County of the Bronze Hills returns to the Disrect Estate to give his wife to be the good news. The loud sounds from the bedroom that night showed that she was more than pleased.

@Questor
+20 to a roll! Great Omake!
@Questor at what point/tension level do we get an action to do a review of our military and study of Maretonian army and other military assets in order to better prepare for a possible conflict?
I might put that in on the next Turn. As of now, War isn't inevitable, so while it's something in the mind of you and your advisors, you're not actively preparing to march across the border and engage in battle with Maretonia.

AN: Finally. It's time.


An Odd Word
Sir.

Such an odd little word.

His wounds had been severe, the Tall-Winged-Lion-Bird-Healers had told him. If he had been one of them, his ribs might have been crushed into his lunch's from that last blow. As it was, the nerves in the left side of his face had been damaged beyond repair, and his right ear has ravaged into oblivion by Shadow-Beast-Monsters. His chest had been worse, with several ribs broken or shattered, and a massive scar from his right shoulder to left hip from the Shadow-Ogre-Beast had tried to bite him in two.

He hadn't cared, and he told them as such. As long as he had protected those around him, those close to him, it was a small price to pay.

He had asked then about Slate, his Kin-Brother, his friend.

Their silence had spoken for them.


So delicate. So fragile. One errant breath, one tiny twitch, and it might just shatter into pieces.

Such a small word.

It had been three weeks since the battle when Rolandia told him.

He had been healing slow, but steadily. The Tall-Winged-Lion-Bird-Healers and Bright-Shine-Stone-Ponies had been astonished and enraged when they found him lifting small boulders and logs outside the healing tents. Despite his protests, they had confined to the tents, and had ordered the guards to stop him from leaving.

He surprised them with how stealthy one of Kin could be when they wanted to.

She had found him one of those times, training with a log and a wooden shield. He had tried to pick her up and embrace, but she had said no, and told him they needed to talk.

Promised. Family obligations. Duty and Differences. Too much, too fast to understand, but one thing had made sense.

Engaged. To another.

She had tried to apologize, to beg his forgiveness to assuage her guilt. She told him that she hadn't known if she would survive the war, that it had been made years ago.

He told her he understood. That he wasn't mad, but glad of their time together. He wished her the best in her new life, and she had smiled and acted like nothing had changed.

He lied, and His Soul Screamed.


And yet, for all that fragility, there was a tremendous weight to that word. A Sense of Responsibility. Duty.

A weight so vast that it threatened to crush those who wore it under its presence. A responsibility so heavy that many went insane or lost their way in pursuit of it.

A heavy title indeed.

It had been one month since he had been cleared from the healers tent that he received the news.

He had distanced himself from his friends, his Pack-Tribe. After his ending with Rolandia, he had grown despondent, cold. Life had seemed so hard and lifeless during that time. He thus threw himself into getting better, to regaining his former steel-stone. He trained, and trained, all day, every day. When his Pack-Friends went drinking and whoring to celebrate Shadow-Slaver-Fiend-Sombras defeat, he trained. When his bones cracked, he trained. When his muscles tore, he trained. When his paws-hands blistered and bled, he trained.

One month after his recovery, he had been summoned by his Captain, Tall-Winged-Bird-Lion-One-Eyed-Hard-Beaked-Silverwing. He remembered standing in the small tent, crouching low to avoid brushing the ceiling, as his captain thanked him for his service, calling him brave, resourceful, and a credit to all Kin.

Then he told him that he was being discharged.

They told him that it was due to his injuries, not a reflection of his service. He would be honorably discharged, given his full pay, medals, and a pension to live off of. They stated that it was a just reward, a perfect ending to his glorious service to the Emperor, and that they would make their opinions known to him in the future.

To him, it felt like he had been stabbed in the Soul.

He knew what these Winged-Lion-Birds really meant. Behind those smiles, and nods. Those pretty words and empty eyes.

He was a waste-slag-unneeded, and they had no more use for him.

he felt himself die.


Many, in pursuit of the word, become Lost. Broken. Twisted.

They misunderstand what the word means. What it is supposed to mean. They saw it, and think that they are different. Special. Better than all else.

Moon-Mad.

he couldn't remember his name.

he knew that he should, that he had to. but it was just so hard.

he had returned to his packtribekinhome, and been called a hero. celebrated. they had held feasts, and toastedpraisedsungraised his name. his sirefathermother had been so proud.

then they forgot him. kinpackmates would look surprised when they saw him limping down the street, and then embarrassedshamed, and would look away. kinlittersiblingpups would loudly ask why he looked like that, all twisted and broken, and his siblingskin would shrink in shame, and cuff their young. even his siremother and father pitied him, the kin who had been broken by war, and cast aside.

so he drank. and drank. and left his home and drank and ended up on a ship headed towards the southwarmlands. and the nship-boat was attacked, and he was captured and taken to strangeponymasterslavers lands.

and they made him forget his name.


Others strive towards the name, headless of the cost or the danger it presented. And were broken upon its hard reality.

Not all can earn the name. The climb too tall, too high. And yet they strive.

All for an odd little word.

the msters wer go'd pones they fed this o'nand let im work so he didn half to thnk thy beat em whn he was bad, so he culdnt be bad, else thy wuldn let em drnk is a gooden lyfe

pones give smellish drinks and zap nap with sparks mke thnk ard is good no thnk no shame

the thers ant to eave dnt new y is safe ere no thnk no laughs xcelpt when thy akes meh dance is fin danch

thers tryd tah leaf got cught pwettyshinefillie zap nap till no more move is sad em sad
bigshinepone fihht butt thy bate til his pine point out is sad em sad ant drnk

birdlionfemale is tak en ear scram and laighing is sad y am ere y am here no emmber no

'A Knight protects those weaker than him, like you, Moon.'
'Can a Kin become a Knight? Thats up to you, little one. You make that choice. '

.....

......

....w

w

Wh

...What have I done?


"Sir MoonStone?"

Quiet-Moon-Stone-Ward-Shadow-Breaker-Light-Stone woke from his revelry, and turned towards the Small-Shine-Stone-Pony who had addressed him, raising his right eyebrow. "Yes, little one?"

The female Pony seemed flustered, shrinking back as he towered over her. Moon couldn't blame her he supposed. He wasn't the most pleasant kin too look upon, and the cycles-years has not made it easier. Rugged, massive paws-hands scarred from years of warfare and back breaking slavery having taken their toll. Huge, ravaging scars stood out starkly against his bright, Ironclaw-Steel fur. The left side of his face was blank, deadpan, and lifeless, giving a very disturbing image when compared to his right, though the ravaged ear probably didn't help.

It also probably didn't help that he was more muscular and imposing than the average Tall-Winged-Lion- Bird, Bright-Stone-Pony, or even some Kin.

The Shine-Stone-Pony cleared her throat, looking away in embarrassment at his ravaged physique. " Um, well.... um, t-the ceremony is almost ready. The Lord Knight Captain will be ready for you s-soon, so, um..."

She peetered off, looking with wide eyes as Moon nodded his massive head and turned towards her full. He knelt down to her level, and gave her what he hoped was a nice smile. "This one understands. Thank you for informing this Kin, will be there in a moment."

The Shine-Stone-Pony seemed to stiffen, a look in her eye he couldn't quite make out, and a noise in her throat he couldn't quite decipher-understand. Stammering her goodbyes, the female-mare fled the room.

Chuckling, Moon turned back towards the window he had been looking out. Must have been too scary, he had to work on that. Then his mind turned back, and the grin fell from his face.

It had been one year-full-cycle since he and the rest of the Pack-Tribe-Kin-Hostages had been freed from Maretonias Slavers by the Alpha-Tribe-Emperor and his Agents-Scouts-Spies. He had been a different Kin then when they and the Maretonia resistance had found him. A broken, shattered thing, so certain that he had been forgotten, abandoned by his Tribe-Pack-Empire. It had taken him a year to truly be free, to change himself back to who he was.

'No,' Moon thought, smiling despite himself. ' This one had been forged anew. And not Forgotten.'

His Sire-Father and Mother has been beside themselves when he had returned, as had his Kin-Litter-Siblings, which had surprised him at first. He had thought himself as a nuisance, a shameful reminder of their broken sibling-pup-Kin.

His Grand-Sire has set him straight, of course. Throughly.

The bell-Chime-Noise cut through his thoughts, and he knew it was time.

Sir.

Such an odd word.

And it was worth everything.

AN: aaaaaaaaaaaaaaaah. It was so hard writing this. Agh.

So this Omake is kinda a sequel to A Dream of Fools. Kinda. Maybe. Eh.

@Questor, I give this garbage to you. Burn it.

+20 to a roll. Loving all these Omakes from the point of view of the Diamond Dogs!
 
I might put that in on the next Turn. As of now, War isn't inevitable, so while it's something in the mind of you and your advisors, you're not actively preparing to march across the border and engage in battle with Maretonia.
That being said, being able to protect the nation from the slavers down south is something that would go over well with all portions of our empire and so could be done in peace time.
 
[X] Plan Enjoy The Peace While We Can
-[X] Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
-[X] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
-[X] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
-[X] Rail Network: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked.
-[X] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
-[X] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
-[X] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
-[X] Stirring up Trouble: You've gotten your people back, but you're not quite finished with Maretonia. You and your people aren't comfortable sharing a border with a kingdom of slavers, and the abolitionists, riding high on their success, are jonesing to take further action against the Maretonian nobility, with or without your support. Ravenburg and Ambrosia have been sending a flurry of secret missives back and forth, exchanging ideas and opinions, and have come up with a complicated series of interlocking plans meant to spread disorder and discord throughout Maretonia by spreading misinformation and sowing strife between the rival noble houses of the realm. If the plan works, Queen Mareia and her vassals will be too busy searching for traitors and schemers amongst themselves to worry about you and their escaped property. You might even be able to leverage the situation to get some of the Abolitionists into greater positions of power and usurp some of the biggest slaveowners in Maretonia. It's worth a shot at least. Cost: 600. Time: Two Years. Reward: Maretonian nobility discredited/at each other's throats, Abolitionists gain more power and influence, Maretonia becomes less concerned about Gryphus. Chance of Success: 55%
-[X] Crystal Pastimes: Pearl, much like her siblings before her, has found her attentions divided and her passions unfocused. She's in need of a hobby to occupy her time. What manner of time-sink shall you guide her towards, and what skills shall she gain from it? Cost: 0. Time: One Year. Reward: Gleaming Pearl gains a Hobby/Stat Modifier
-[X] A Question of Faith: Cost: 300. Time: One Year. Reward: Council of Faiths Interlude. Chance to unlock Piety Category.
-[X] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
—[X] Isabelle Brissette: Brochard's Niece is not what you'd expected...then again you're not really sure what you'd have expected her to be like. You're proud of your son for looking beyond her family's past. Hopefully he can help her come out of her shell a bit.
 
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