Hopefully they won't try and bite the hand that feeds them. The problem with a place like Libertalia is that memories can be... short, and some captain might find it a good idea to... ask for protection money.
Hopefully we and the qilin can clean up their act. Theres more to be had with the law than against it, in this case.

Worst case scenario on the funny side, they go the complete opposite extreme and instead become an army of lawyers.
 
Adding to the good news, it seems that, amidst all the rebuilding, much of the tensions that had erupted between varying Yak political groups has died down.
Going over it again, I'm breathing a sigh of relief that the yaks probably wont be blowing up any time soon. Or ever, if we have any say on it.

for railways, I expect there's going to be an option for an extensive network of them, in griffonia, to the protectorate, and probably to yakyakistan too. sucks we don't have electricity yet, but maybe magic could substitute, cause I'd love to pull a seperate, high speed rail network.

Really hoping that whatever crystal magic we can get will allow for something like artificial limbs.
 
Remember the good ol' days when we used to have time to build up our economy and tech for at least a turn or two before the next shitstorm comes to ding dong ditch us before pelting us with paintballons and death the moment we open the door? Lol.

Yak Modernization Efforts Assisted, +1 to all Gryphus/Yak Clan Relations, Yak Political Scene Stabilized, +200 Trade Income.

YES! At least one thing has gotten taken care of! No Yak Civil War! Yay!

Literally so many good things this turn! Lots of increases to our yearly income, tech increases, and infrastructure things. But...

18 (Fail, to be Continued in The Lady of the Lakes)

OH FOR FUCK'S SAKE! (My money's on either a Changeling Hive... Or possibly displaced Hippogryphs/Transmogrified!Hippocampi like from the FIM movie, or Sirens...)
 
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Just have to look on the bright side our army is made of veterans from the Winter war and the replacements just got bloodied with the monster purge. Also just because it failed doesn't mean it will be totally negative remember when we had that small plague our medical infrastructure prevented it from being a disaster.
 
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-You Stop That!: Libertalia is, by all accounts, a den of scum and villainy, a haven for every outlaw, pirate and smuggler this side of the Ocean. Some of it's inhabitants have already raided your trade routes, kidnapped your people and sold them into slavery. You'd be well within your rights to raze the entire island to ashes. But such an endeavor would be as expensive as it would be dangerous. Pirates may be vicious, but they aren't stupid. They know they can't stand against a large, organized navy. Perhaps they can be...persuaded...to stop raiding your ships? Cost: 400. Time: One Year. Reward: Libertalia momentarily pacified, Additional Options Unlocked. Chance of Success: 60%.

Required: 40. Rolled: 96+18+10(Hedging Your Bets Omake)=124. Super Crit!

You stand on the docks of Aukland, staring out at the vessel flying a flag bearing a skull and crossbones, its bulk dwarfed by the four vessels of the Imperial Navy surrounding it on all sides, broadsides ready to fire at a moment's notice.

The negotiations with Libertalia had not gone as you'd expected. That was not to say they'd gone poorly...just unexpectedly. You don't know what in Tartarus Elva's diplomats said to them, but it must have really freaked out the inhabitants of the anarchic island nation. The greatest evidence of that was right in front of you: a literal shipload of silver, gold and precious jewels.

Call it what you will; tribute, protection money, a bribe, the result was the same: the pirates and smugglers of Libertalia had given you a fortune to persuade you not to send a fleet to burn their little hideaway to the ground. Needless to say, they've also sworn to stop raiding vessels bearing the flag of your Empire, as well as those of your Neighponese allies.

Apparently, word of your displeasure with their taking of your people had started making its way through the pirate grapevine even before your ill-fated negotiations with Maretonia. Combined with the stories of Sombra and what happened to him and his Empire, and the pirates, outcasts, outlaws and exiles of Libertalia are eager to make amends by whatever means that they can, for fear of the consequences of not doing so.

You're not sure how to feel about this whole thing now. On the one talon, a shipload of treasure. On the other talon...the Pirate's willingness to bend the knee has given some of your advisors ideas. Big, big ideas. And most of them don't involve burning the place to the ground, as you'd originally planned to do.

+3000 Gold, Libertalia Terrified of You, New Options Unlocked.
This reminds me of my EU IV games where some pirate island/berber nation keeps sacking my shipping and I go and use my world power-tier army to scare them into vassalage.
 
OH FOR FUCK'S SAKE! (My money's on either a Changeling Hive... Or possibly displaced Hippogryphs/Transmogrified!Hippocampi like from the FIM movie, or Sirens...)

Perhaps with a coating of Warhammer Fantasy Bretonnia or some mythical England, although given the modernization and early imperialism taking shape in the early post-Discord era plus the possibility they came from the sea I'm getting Elizabethian England vibes.

An Elizabeth the 1st style Changeling Queen/Hippogryphs would be pretty cool. And I suppose it would be fitting for them to be Hippogryphs as England does have a lot of Germanic (Griffon) roots.

Maybe we contact Sir Francis Drake? As an actual dragon?
 
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Yanno this might be the allergy headache I have going on, but I did have an idea about the first line laying down. For an omake at that, something something rail roads, something something John Henry, something something nice tall tale about hard honest work beating even new fangled machines cuz uber stronk arms.

It'd be a nice idea, though I don't think it'd fit with The Empire as it is. Although the idea of there being a pony named Big Hammer who managed to make it to the Empire and helped lay down tracks for land or good pay comes to mind, or even managing one of them underground railroads for other slavefolk would be neat.
 
Remember the good ol' days when we used to have time to build up our economy and tech for at least a turn or two before the next shitstorm comes to ding dong ditch us before pelting us with paintballons and death the moment we open the door? Lol.



YES! At least one thing has gotten taken care of! No Yak Civil War! Yay!

Literally so many good things this turn! Lots of increases to our yearly income, tech increases, and infrastructure things. But...



OH FOR FUCK'S SAKE! (My money's on either a Changeling Hive... Or possibly displaced Hippogryphs/Transmogrified!Hippocampi like from the FIM movie, or Sirens...)
No, no.

The Lady of the Lake is a reference for either the camelot myths, or Bretonnian faith from WHF.
The Land of Thousand Lakes, as the land next to Yaks, is one of the monikers for Finland. We have so many lakes, bogs and marches for an European nation that you wouldn't believe.
This quest has taken a lot of details from the HOI 4 mod "Equestria at War"- The ones in that mod that have Finnish-style focuses and some personal techs are deer, alongside other stuff that depicts them as having viking-style heritage

--

Clearly, we are going to either be meeting one of these possibilities:

1 - Fae-style nation.
2 - Chivalrous kingdom of the lakes.
3 - Chivalrous kingdom made out of techno-ludites
4 - Viking deer.

Mind you, I'm just guessing they are deer by the blurb of yaks calling that area to be full of lakes. I might be fully wrong.
 
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for railways, I expect there's going to be an option for an extensive network of them, in griffonia, to the protectorate, and probably to yakyakistan too. sucks we don't have electricity yet, but maybe magic could substitute, cause I'd love to pull a seperate, high speed rail network.
At this stage in the game, any rail network is a high speed rail. The fact that trains can just keep going and going as long as they have a sufficient supply of coal and water means that even if they aren't particularly fast even by steam engine standards, they will just eat up miles while carrying such massive amounts of cargo in a way that is just straight up revolutionary to pre-rail societies.

Words can not begin to describe how game changing a rail network would be, frankly in the old SB Warhammer dynasty Quest, constructing an Empire wide rail network was one of the biggest and most important developments of the quest.
 
Omake: An Uneasy Future (Non-Canon)
An uneasy future. @Questor

-------

All is well in Equestria

Its lands are peaceful and joyous, its people happy and content. Princess Luna has been returned to them from her banishment, cured by the elements of harmony. The bearers of said element have become national heroes and their deeds grow by the day, notable among these was the defeat of the spirit of chaos Discord and their immense help in fighting off the changeling invasion of Canterlot.

Equestrias technologies are many and varied from the weather factories to newly unveiled automobiles. Add onto this the recent thawing in relations with the Gryphus Empire, growing trade with Zebrica and Neghipon as well as a greater inclusiveness to other begins. It seems that Equestria has a bright future ahead of it.

All is not well in Gryphus.

Emperor Gravid, a descendant of the Legendary unifier Garrick Golden-feather, rules with an iron claw and is mockingly refereed to as the 'unworthy' behind his back. The great dragon Gwyndlyn sleeps, as she has since Gravids mother died, and is unable to give the Empire her legendary wisdom in these troubled times.

Pamphlets are passed to claw, paw and hoof proclaiming a better path. Where all are equal with no royalty, nobility or bourgeoisie, only fellow beings. Working together as comrades for a better future.

Emperor Gravid seeks to emulate his Legendary ancestors and in the process has brought the Empire to brink of ruin, and perhaps even worse, war. His attempts to build many grand projects, in the process raising the taxes to dangerous levels, his arrogance and general inability to fulfill the requirements needed to run a realm such as Gryphus. And a growing instability as his attempts fail and he is faced with a population that grows restless.

His attempts to go even farther than mere projects and to annex the Crystal Kingdom has alienated one Gryphus's steadfast allies, the Kingdom of Neighpon and has unnerved parts of Yakistan. While his standoffish attitude to Maretonia has increased tensions at the border and the royal navy patrol unnervingly close to Maretonias coast.

One of the only good things he seems to have done is his increasingly friendly attitude to Equestria in the process beginning a thawing of the cold relations between Equestria and Gryphus that has lasted since the Nightmare war and Princess Lunas banishment.

War seems inevitable and revolution brews in the Empire

The future in uneasy.

--------------

Felt somewhat inspired, so i decide to write something where the Garricks descendants have proved incapable of their role as leaders of the Empire.
 
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Yanno this might be the allergy headache I have going on, but I did have an idea about the first line laying down. For an omake at that, something something rail roads, something something John Henry, something something nice tall tale about hard honest work beating even new fangled machines cuz uber stronk arms.

It'd be a nice idea, though I don't think it'd fit with The Empire as it is. Although the idea of there being a pony named Big Hammer who managed to make it to the Empire and helped lay down tracks for land or good pay comes to mind, or even managing one of them underground railroads for other slavefolk would be neat.
Perhaps not the empire, but I could see the yaks coming up with a fable like that, with their traditional vs. Modernist slant.
I'm going to just go ahead and reject this future. Mhm. Reject, reject.
 
-You Stop That!: Libertalia is, by all accounts, a den of scum and villainy, a haven for every outlaw, pirate and smuggler this side of the Ocean. Some of it's inhabitants have already raided your trade routes, kidnapped your people and sold them into slavery. You'd be well within your rights to raze the entire island to ashes. But such an endeavor would be as expensive as it would be dangerous. Pirates may be vicious, but they aren't stupid. They know they can't stand against a large, organized navy. Perhaps they can be...persuaded...to stop raiding your ships? Cost: 400. Time: One Year. Reward: Libertalia momentarily pacified, Additional Options Unlocked. Chance of Success: 60%.

Required: 40. Rolled: 96+18+10(Hedging Your Bets Omake)=124. Super Crit!

You stand on the docks of Aukland, staring out at the vessel flying a flag bearing a skull and crossbones, its bulk dwarfed by the four vessels of the Imperial Navy surrounding it on all sides, broadsides ready to fire at a moment's notice.

The negotiations with Libertalia had not gone as you'd expected. That was not to say they'd gone poorly...just unexpectedly. You don't know what in Tartarus Elva's diplomats said to them, but it must have really freaked out the inhabitants of the anarchic island nation. The greatest evidence of that was right in front of you: a literal shipload of silver, gold and precious jewels.

Call it what you will; tribute, protection money, a bribe, the result was the same: the pirates and smugglers of Libertalia had given you a fortune to persuade you not to send a fleet to burn their little hideaway to the ground. Needless to say, they've also sworn to stop raiding vessels bearing the flag of your Empire, as well as those of your Neighponese allies.

Apparently, word of your displeasure with their taking of your people had started making its way through the pirate grapevine even before your ill-fated negotiations with Maretonia. Combined with the stories of Sombra and what happened to him and his Empire, and the pirates, outcasts, outlaws and exiles of Libertalia are eager to make amends by whatever means that they can, for fear of the consequences of not doing so.

You're not sure how to feel about this whole thing now. On the one talon, a shipload of treasure. On the other talon...the Pirate's willingness to bend the knee has given some of your advisors ideas. Big, big ideas. And most of them don't involve burning the place to the ground, as you'd originally planned to do.

+3000 Gold, Libertalia Terrified of You, New Options Unlocked

I find it hilarious that our diplomacy crit did more than any other crit we had so far
 
So no ones curious what the 82 success roll that's coming in the rumor mill is?
I think most people are just focusing on the failed event what with it may being a potential enemy when we still have Maretonia to still deal with. At least we have a breathing room with the pirates now.
I actually missed it the first time I read the results and saw it as a regular success of nothing bad going to happen.

82 (Success, to be Continued in Rumor Mill)
Then again it will be part of the rumor mill instead of a separate one like the failed.
 
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