The meet the Qilings option is the one we sacrificed a personal action to do right? Who wants to bet Garrick accidentally charmed some Qiling maidens with his good looks and Magnificent physique. :rolleyes:
No it was the yak trade caravans I assigned him that since he use to be a merchant thought it was fitting.
edit:Captain Karl Kaboom:ninja:
 
Well that's a little disappointing, it would have made for an amusing read.
Even if with Garrick was assigned I don't think he would personally go to meet a possible hostile people he has an empire to run if he was assigned he would probably just help assign the explorers, make sure they were well supplied and personally wish them luck on their expedition.
 
It's more likely that our diplomats mention the adoption of our dragon daughter after we found her mother slain by trolls, and the Qilin decide "A dragon considers him family? He must be a gryphon of outstanding character."
 
Last edited:
Omake: What if WE were King Sombra?
What if WE were King Sombra?
Turn 1

You're King Sombra, last of the Umbrums (after you killed them all) and future ruler of everything under the sun and moon. Everything is fine in the world for you.

Taking advantage of the Grand Crystal Fair celebrating the fall of Discord you swiftly killed Princess Amore, destroyed those guards stupid enough to try to stop you instead of submitting to your will, and enslaved the rest. Nobody in the empire remains that can challenge you!

Now it's time to turn your gaze to the rest of the world.


Martial: Well, those slaves won't conquer the world for you by themselves. They need guidance, direction, purpose. Luckily you can offer them that. (One action per turn)

-[]G
ive them some weapons: You have successfully enslaved nearly everypony in the empire (and killed a fair number of them in the process), but for all you have in bodies you actually lack in equipment. Unarmed slaves make poor soldiers. Start equipping them. Cost: 800. Time: two years. Reward: 10.000 slaves fully armed and fed, 30.000 poorly armed and unfed (they make good meatshields though)

-[] Make them better:
If you take the time you could tweak the mind control spell a bit, just enough to give your slaves the barest amount of initiative and improvisation while still being fully subjected to your will. How hard could it possibly be? Cost: 100. Time: One Year. Reward: your troops are more effective, decrease malus when taken by surprise. Failure: "???" Chance of Success: 40%

-[] I have the people, nature is next: You might have full control of the ponies, but monsters and animals still roam free outside your shielded city. Beasts they might be, but you won't allow anything to escape your will. They'll make themselves usefull or die like the rest. Worst case, they can feed your soldiers. Cost: 300. Time: one year. Reward: kill and/or capture those beasts that roam across your land without your permission. Chance of success: 80%

Diplomacy. AHAHAHAHA. Next! (0 action per turn)

Stewardship: If you want anything done, have it done by someone else! (2 actions per turn)

-[]
Breeding pens: You find yourself with a lot of unproductive female slaves. Luckily you know how to make them usefull. Cost: 100. Time: one year. Reward: You get a source of new slaves for when the current ones start to disappoint you. Or die. Not much of a difference between the two, really.

-
[] Put them to work: farming edition: While you don't need to worry much about taste, quality or variety, your slaves still require a minimum of food if they are to be productive. Or alive. Cost: 200. Time: two years. Reward: farming income

-[] Put them to work: mining edition: You need metals to equip your soldiers and crystals to power your magic, And you're certainly not going to get them yourself! Cost: 200. Time: two years. Reward: mining income

Learning: If there is a disadvantage in bending everyone's mind to your whims, is that your unwilling followers sadly lack intelligence. At least you don't have to worry about betrayal though. (0 actions per turn)

Intrigue: Nothing can hide from your gaze (1 action per turn)

-[] Scry and cry: Use a mix of magical divination and more mundane patrols to find dissenters and would-be free ponies and offer them a choice: surrender or die. Actually, forget about the choice.
Cost: 0. Time: one year. Reward: search the city and the surrounding land for fugitives and have them join the others. Chance of success: 80%

-[] What hides in the shadows: Your slaves are hardly usefull as spies, too conspicuous. But maybe you could improve them with a bit of Umbrum Essence...you can just imagine it: ponies made of shadows, nightmares that moves through the darkness, working as your eyes and ears... Cost: 5% of Umbrum Essence stores. Time: 1 year. Reward: you can create your own spies. Chance of Success: 30%

Personal: The work of a King is never done. (2 actions per turn)

-[] (No longer) Forbidden studies: You have the entire Crystal Library at your disposal. This includes the restricted sections. Cost: 0. Time: 1 year. Rewards: Discover new spells and rituals. Chance of Success: 70%

-[] A source of Power: The crystal heart is a powerfull artifact. The crystal ponies powered it with happy emotions, but you're sure there must be some other, better ways... Cost: 0. Time: 1 year. Reward: you find a way to convert the suffering of your slaves in magical power for your own use. Chance of Success: 75%.

-[]She. After you killed Amore She escaped. You won't have that. Cost: 0. Time: 1 year. Reward: you find her. Chance of Success: 30%

_______________________________________________________________________________________________________________

Ok, this took longer than i thought and came out worse than i wanted.

Even as a fake turn it was pretty hard to come up with options.. I don't think I'll do it again.

To who said he/she was considering making a Sombra Negaverse omake (i forget who was)... sorry, i remembered that only AFTER i had already written a bit more than half of this, and i didn't want to simply delete it.

@Questor
 
Last edited:
What if WE were King Sombra?
Turn 1

You're King Sombra, last of the Umbrums (after you killed them all) and future ruler of everything under the sun and moon. Everything is fine in the world for you.

Taking advantage of the Grand Crystal Fair celebrating the fall of Discord you swiftly killed Princess Amore, destroyed those guards stupid enough to try to stop you instead of submitting to your will, and enslaved the rest. Nobody in the empire remains that can challenge you!

Now it's time to turn your gaze to the rest of the world.


Martial: Well, those slaves won't conquer the world for you by themselves. They need guidance, direction, purpose. Luckily you can offer them that. (One action per turn)

-[]G
ive them some weapons: You have successfully enslaved nearly everypony in the empire (and killed a fair number of them in the process), but for all you have in bodies you actually lack in equipment. Unarmed slaves make poor soldiers. Start equipping them. Cost: 800. Time: two years. Reward: 10.000 slaves fully armed and fed, 30.000 poorly armed and unfed (they make good meatshields though)

-[] Make them better:
If you take the time you could tweak the mind control spell a bit, just enough to give your slaves the barest amount of initiative and improvisation while still being fully subjected to your will. How hard could it possibly be? Cost: 100. Time: One Year. Reward: your troops are more effective, decrease malus when taken by surprise. Failure: "???" Chance of Success: 40%

-[] I have the people, nature is next: You might have full control of the ponies, but monsters and animals still roam free outside your shielded city. Beasts they might be, but you won't allow anything to escape your will. They'll make themselves usefull or die like the rest. Worst case, they can feed your soldiers. Cost: 300. Time: one year. Reward: kill and/or capture those beasts that roam across your land without your permission. Chance of success: 80%

Diplomacy. AHAHAHAHA. Next! (0 action per turn)

Stewardship: If you want anything done, have it done by someone else! (2 actions per turn)

-[]
Breeding pens: You find yourself with a lot of unproducting female slaves. Luckily you know how to make them usefull. Cost: 100. Time: one year. Reward: You get a source of new slaves for when the current ones start to disappoint you. Or die. Not much of a difference between the two, really.

-
[] Put them to work: farming edition: While you don't need to worry much about taste, quality or variety, your slaves still require a minimum of food if they are to be productive. Or alive. Cost: 200. Time: two years. Reward: farming income

-[] Put them to work: mining edition: You need metals to equip your soldiers and crystals to power your magic, And you're certainly not going to get them yourself! Cost: 200. Time: two years. Reward: mining income

Learning: If there is a disadvantage in bending everyone's mind to your whims, is that your unwilling followers sadly lack intelligence. At least you don't have to worry about betrayal though. (0 actions per turn)

Intrigue: Nothing can hide from your gaze (1 action per turn)

-[] Scry and cry: Use a mix of magical divination and more mundane patrols to find dissenters and would-be free ponies and offer them a choice: surrender or die. Actually, forget about the choice.
Cost: 0. Time: one year. Reward: search the city and the surrounding land for fugitives and have them join the others. Chance of success: 80%

-[] What hides in the shadows: Your slaves are hardly usefull as spies, too conspicuous. But maybe you could improve them with a bit of Umbrum Essence...you can just imagine it: ponies made of shadows, nightmares that moves through the darkness, working as your eyes and ears... Cost: 5% of Umbrum Essence stores. Time: 1 year. Reward: you can create your own spies. Chance of Success: 30%

Personal: The work of a King is never done. (2 actions per turn)

-[] (No longer) Forbidden studies: You have the entire Crystal Library at your disposal. This includes the restricted sections. Cost: 0. Time: 1 year. Rewards: Discover new spells and rituals. Chance of Success: 70%

-[] A source of Power: The crystal heart is a powerfull artifact. The crystal ponies powered it with happy emotions, but you're sure there must be some other, better ways... Cost: 0. Time: 1 year. Reward: you find a way to convert the suffering of your slaves in magical power for your own use. Chance of Success: 75%.

-[]She. After you killed Amore She escaped. You won't have that. Cost: 0. Time: 1 year. Reward: you find her. Chance of Success: 30%

_______________________________________________________________________________________________________________

Ok, this took longer than i thought and came out worse than i wanted.

Even as a fake turn it was pretty hard to come up with options.. I don't think I'll do it again.

To who said he/she was considering making a Sombra Negaverse omake (i forget who was)... sorry, i remembered that only AFTER i had already written a bit more than half of this, and i didn't want to simply delete it.

@Questor

Your making me want to do this
 
I would like to play something like that/quest I'm a sucker for being evil
I'm sure there must be some Evil Overlord Quest.

Not Mlp-based of course, but sometimes you have to make do..

You might want to play Tiranny if you don't know it (an Obsidian rpg in which you work for THE evil overlord. It's somewhere in my infinitely long "to play" list...)

EDIT: or maybe the Dungeons or Overlord games
 
Last edited:
I'm sure there must be some Evil Overlord Quest.

Not Mlp-based of course, but sometimes you have to make do..

You might want to play Tiranny if you don't know it (an Obsidian rpg in which you work for THE evil overlord. It's somewhere in my infinitely long "to play" list...)

EDIT: or maybe the Dungeons or Overlord games

I know about them to be honest this started as a joke
 
Omake: A Light At The Heart of Darkness (Semi-Canon)
A Light At The Heart of Darkness

My name is Radiant Hope, and there is an itch on the edge of my nose I'd really like to scratch. Problem is I can't move my hooves, or any part of myself for that matter. It's a shame, the crystalline floor of the throne room look like it'd be really fun to just slide around on.

But I can't do that, because I am currently a statue. A fairly beautiful statue made of white crystal and now the one thing in the throne room that isn't black or red or very dark purple. I used to be at the tallest tower in the castle looking out over the land, but when Sombra caught the Windigos he had the enthralled guard move me to sit next to his throne.

I don't know if he knows I'm awake in here, but he talks like he does. Perhaps so starved for conversation that he finds better company in a statue than in his silent minions. He talks of monsters slain by his new magics, resistance crushed beneath his steel hooves, the secrets of the Umbrum and of a history before the Mad God, tales of valiant heroes, fair maidens and lands of adventures unimaginable.

It's moments like this I'm reminded of the stallion I fell for, the awkward, bookish outsider who stuck by my side no matter what, even when nopony else would. Even when I found out that he might not be a pony, I still loved him.

I still do.

It's funny in some way, I'm sure the Mad God would find hilarious. That I love the tyrant, the monster, the slaver. That I would know every dark deed, every cruelty, every life snuffed out or made worse by his rule and still find it in my heart to forgive him.

But, I know behind the darkness and the monstrosities, there is something there. He doesn't notice or perhaps chooses not to, but he talks to himself, more often ever since he returned as a spirit, defeated by trinity of species that I can't help be both fascinated by and find extremely strange. He questions and doubts and has loud arguments at things I can't see.

I pray it to be the stallion I once knew fighting against the tyrant. I cling to hope, foolish impossible hope like a keeping fire lit in a snowstorm. That my Sombra will return, cast off the darkness and that we can be together once more.

I feel the explosion that shakes the castle, windows shatter behind the throne, the purple and red light that illuminated the room replaced by a clouded sun with delicate snowflakes drifting onto that wonderful looking floor. I hear Sombra's shouting, it is beyond words, but there is anger and confusion and rage and despair that is so strong that the once silent guard pick up on their king's cries, until the city rings with such noise that I doubt ears could survive it.

I cling to a second hope, formed by his defeat. That if he cannot be redeemed, if the dark magic has twisted him so far that he will not turn back, then let heroes from the northern lands give him the rest he deserves. It will hurt, but I will not let him suffer anymore.

I love him too much for that.

@Questor
 
Last edited:
I'm sure there must be some Evil Overlord Quest.

Not Mlp-based of course, but sometimes you have to make do..

You might want to play Tiranny if you don't know it (an Obsidian rpg in which you work for THE evil overlord. It's somewhere in my infinitely long "to play" list...)

EDIT: or maybe the Dungeons or Overlord games
I know about them to be honest this started as a joke

Magical Girl Villain Quest? Just started it's season 2. Pretty good.
 
It's good, but it's not Evil Overlord so much as it is 'Guy forced into Evil Role' by player choices.

Most games that lean more towards evil tend to end up swamped with people voting to be 'nicer'.
We've done a pretty good job of being evil in Star Wars: Shattered Empire.

Granted that basically only amounts to going through with Operation Cinder and executing captives so far, but it's happening.
 
What if WE were King Sombra?
Turn 1

You're King Sombra, last of the Umbrums (after you killed them all) and future ruler of everything under the sun and moon. Everything is fine in the world for you.

Taking advantage of the Grand Crystal Fair celebrating the fall of Discord you swiftly killed Princess Amore, destroyed those guards stupid enough to try to stop you instead of submitting to your will, and enslaved the rest. Nobody in the empire remains that can challenge you!

Now it's time to turn your gaze to the rest of the world.


Martial: Well, those slaves won't conquer the world for you by themselves. They need guidance, direction, purpose. Luckily you can offer them that. (One action per turn)

-[]G
ive them some weapons: You have successfully enslaved nearly everypony in the empire (and killed a fair number of them in the process), but for all you have in bodies you actually lack in equipment. Unarmed slaves make poor soldiers. Start equipping them. Cost: 800. Time: two years. Reward: 10.000 slaves fully armed and fed, 30.000 poorly armed and unfed (they make good meatshields though)

-[] Make them better:
If you take the time you could tweak the mind control spell a bit, just enough to give your slaves the barest amount of initiative and improvisation while still being fully subjected to your will. How hard could it possibly be? Cost: 100. Time: One Year. Reward: your troops are more effective, decrease malus when taken by surprise. Failure: "???" Chance of Success: 40%

-[] I have the people, nature is next: You might have full control of the ponies, but monsters and animals still roam free outside your shielded city. Beasts they might be, but you won't allow anything to escape your will. They'll make themselves usefull or die like the rest. Worst case, they can feed your soldiers. Cost: 300. Time: one year. Reward: kill and/or capture those beasts that roam across your land without your permission. Chance of success: 80%

Diplomacy. AHAHAHAHA. Next! (0 action per turn)

Stewardship: If you want anything done, have it done by someone else! (2 actions per turn)

-[]
Breeding pens: You find yourself with a lot of unproductive female slaves. Luckily you know how to make them usefull. Cost: 100. Time: one year. Reward: You get a source of new slaves for when the current ones start to disappoint you. Or die. Not much of a difference between the two, really.

-
[] Put them to work: farming edition: While you don't need to worry much about taste, quality or variety, your slaves still require a minimum of food if they are to be productive. Or alive. Cost: 200. Time: two years. Reward: farming income

-[] Put them to work: mining edition: You need metals to equip your soldiers and crystals to power your magic, And you're certainly not going to get them yourself! Cost: 200. Time: two years. Reward: mining income

Learning: If there is a disadvantage in bending everyone's mind to your whims, is that your unwilling followers sadly lack intelligence. At least you don't have to worry about betrayal though. (0 actions per turn)

Intrigue: Nothing can hide from your gaze (1 action per turn)

-[] Scry and cry: Use a mix of magical divination and more mundane patrols to find dissenters and would-be free ponies and offer them a choice: surrender or die. Actually, forget about the choice.
Cost: 0. Time: one year. Reward: search the city and the surrounding land for fugitives and have them join the others. Chance of success: 80%

-[] What hides in the shadows: Your slaves are hardly usefull as spies, too conspicuous. But maybe you could improve them with a bit of Umbrum Essence...you can just imagine it: ponies made of shadows, nightmares that moves through the darkness, working as your eyes and ears... Cost: 5% of Umbrum Essence stores. Time: 1 year. Reward: you can create your own spies. Chance of Success: 30%

Personal: The work of a King is never done. (2 actions per turn)

-[] (No longer) Forbidden studies: You have the entire Crystal Library at your disposal. This includes the restricted sections. Cost: 0. Time: 1 year. Rewards: Discover new spells and rituals. Chance of Success: 70%

-[] A source of Power: The crystal heart is a powerfull artifact. The crystal ponies powered it with happy emotions, but you're sure there must be some other, better ways... Cost: 0. Time: 1 year. Reward: you find a way to convert the suffering of your slaves in magical power for your own use. Chance of Success: 75%.

-[]She. After you killed Amore She escaped. You won't have that. Cost: 0. Time: 1 year. Reward: you find her. Chance of Success: 30%

_______________________________________________________________________________________________________________

Ok, this took longer than i thought and came out worse than i wanted.

Even as a fake turn it was pretty hard to come up with options.. I don't think I'll do it again.

To who said he/she was considering making a Sombra Negaverse omake (i forget who was)... sorry, i remembered that only AFTER i had already written a bit more than half of this, and i didn't want to simply delete it.

@Questor

+10 to a roll! Love reading negaverse/alternate universe quests!

And hey, if anyone else wants to start an MLP Quest, go right ahead! I'll be the first to watch the thread!

A Light At The Heart of Darkness

My name is Radiant Hope, and there is an itch on the edge of my nose I'd really like to scratch. Problem is I can't move my hooves, or any part of myself for that matter. It's a shame, the crystalline floor of the throne room look like it'd be really fun to just slide around on.

But I can't do that, because I am currently a statue. A fairly beautiful statue made of white crystal and now the one thing in the throne room that isn't black or red or very dark purple. I used to be at the tallest tower in the castle looking out over the land, but when Sombra caught the Windigos he had the enthralled guard move me to sit next to his throne.

I don't know if he knows I'm awake in here, but he talks like he does. Perhaps so starved for conversation that he finds better company in a statue than in his silent minions. He talks of monsters slain by his new magics, resistance crushed beneath his steel hooves, the secrets of the Umbrum and of a history before the Mad God, tales of valiant heroes, fair maidens and lands of adventures unimaginable.

It's moments like this I'm reminded of the stallion I fell for, the awkward, bookish outsider who stuck by my side no matter what, even when nopony else would. Even when I found out that he might not be a pony, I still loved him.

I still do.

It's funny in some way, I'm sure the Mad God would find hilarious. That I love the tyrant, the monster, the slaver. That I would know every dark deed, every cruelty, every life snuffed out or made worse by his rule and still find it in my heart to forgive him.

But, I know behind the darkness and the monstrosities, there is something there. He doesn't notice or perhaps chooses not to, but he talks to himself, more often ever since he returned as a spirit, defeated by trinity of species that I can't help be both fascinated by and find extremely strange. He questions and doubts and has loud arguments at things I can't see.

I pray it to be the stallion I once knew fighting against the tyrant. I cling to hope, foolish impossible hope like a keeping fire lit in a snowstorm. That my Sombra will return, cast off the darkness and that we can be together once more.

I feel the explosion that shakes the castle, windows shatter behind the throne, the purple and red light that illuminated the room replaced by a clouded sun with delicate snowflakes drifting onto that wonderful looking floor. I hear Sombra's shouting, it is beyond words, but there is anger and confusion and rage and despair that is so strong that the once silent guard pick up on their king's cries, until the city rings with such noise that I doubt ears could survive it.

I cling to a second hope, formed by his defeat. That if he cannot be redeemed, if the dark magic has twisted him so far that he will not turn back, then let heroes from the northern lands give him the rest he deserves. It will hurt, but I will not let him suffer anymore.

I love him too much for that.

@Questor

+10 to a roll!
 
@Questor
Too late, my quest had a possible vote of mlp right at the start. Now its a glorious one with a Water Fate Weaver thats going to help EVERYONE!
...wait... i need to give them a sailormoon esque dress option later, dont I?
 
Last edited:
Back
Top