If our relations to the Yaks reach to the point of being best buds forever, then we should give them a small part of the fertile and green land near our borders in order to increase their population growth, and giving them a permanent and less cold area.
Or alternatively we could make the settlements close to them a joint operation. Had the cities built by (and for) BOTH us and the yaks.

It makes them both a great option for trading and to help our people familiarize with each other's culture.

We should have Archimedes check for what kind of food can be cultivated in their territory
 
we must never give up our land no matter what even is a desolate place or a desert we must expand our land never shrink it
 
Yeah, it's just... They're isolationists, and a sea away. We might get a few elite squads of firebenders and some trade income to support us in the war, but they can't teach us their magic and i doubt they'll come full force to help us.

They didn't attack us, and their isolationist nature probably means they'll wait for us to take the initiative, so I don't think we're in a rush, while in the meantime the Yaks are so close to where I want them to be!

On the other hand I admit their knowledge of spirits might come in handy, they might know about both Windigos and Umbrums...

@Questor , we need a second diplo action! (Also intrigue, but especially diplo!)

Or..you said you didn't know what kind of personal actions to give us. Maybe you could let us exchange personal actions for others, or you could have us travel to the Yaks land to talk to their leaders in person.

P.s. about the daggers personal actions, At this point I'd wait until we can have Orichalcum weapons for all members of our families (AND the knights' leaders)

You'll get a second Diplomacy action soon, don't worry. And I've been considering a similar idea to that. Thank you for the input!
 
Yeah, it's just... They're isolationists, and a sea away. We might get a few elite squads of firebenders and some trade income to support us in the war, but they can't teach us their magic and i doubt they'll come full force to help us.

They didn't attack us, and their isolationist nature probably means they'll wait for us to take the initiative, so I don't think we're in a rush, while in the meantime the Yaks are so close to where I want them to be!

On the other hand I admit their knowledge of spirits might come in handy, they might know about both Windigos and Umbrums...
If we can get any sort of magic support it would give us a much better chance of taking the fight to Sombra and eliminating him for good though and that may take time to do so the sooner we contact our unknown neighbors the better.
 
Or alternatively we could make the settlements close to them a joint operation. Had the cities built by (and for) BOTH us and the yaks.

It makes them both a great option for trading and to help our people familiarize with each other's culture.

We should have Archimedes check for what kind of food can be cultivated in their territory

Yeah, it's what I'm hoping for personally, have a joint city where we can form some strong bonds and get them used to the idea of modernization, plus we can start trading cultural traditions. Nothing says "we respect you" more than celebrating your holidays, so we can try celebrating theirs as well. Yak farmers would be amazing thing too, given their sheer strength.

Ah! Now I remember... there was a reason I didn't want to drain the swamp lands just yet, and this has made me recall. With the qilin, I was hoping to trade for rice and covert the swampy parts to rice paddies, if they had any. Not sure if the lands there were right for it, but that was my thought process then... oh well, its fine in the end.
 
Last edited:
Yeah, it's what I'm hoping for personally, have a joint city where we can form some strong bonds and get them used to the idea of modernization, plus we can start trading cultural traditions. Nothing says "we respect you" more than celebrating your holidays. Yak farmers would be amazing thing too, given their sheer strength.

Ah! Now I remember... there was a reason I didn't want to drain the swamp lands just yet, and this has made me recall. With the qilin, I was hoping to trade for rice and covert the swampy parts to rice paddies, if they had any. Not sure if the lands there were right for it, but that was my thought process then... oh well, its fine in the end.
Our lands are a bit unsuited for the rice paddies. We could probably grow them but swamps are not actually the place you want to do that in. It takes more than wetlands to make the planting possible. You need to control the water and what is in it swamps are full of things that would just kill the crops instead.
 
Our lands are a bit unsuited for the rice paddies. We could probably grow them but swamps are not actually the place you want to do that in. It takes more than wetlands to make the planting possible. You need to control the water and what is in it swamps are full of things that would just kill the crops instead.
Its why I wasn't sure if the land was right for it. Pretty sure some could, and others could with work, but draining the land is probably the easier of the two and would help more in the long run anyway. Still want to get rice from the qilin in the future if they're open to trade, given its great war time food. Reflooding some land to particular specifications sohuldnt be too hard given our tech...?
 
Its why I wasn't sure if the land was right for it. Pretty sure some could, and others could with work, but draining the land is probably the easier of the two and would help more in the long run anyway. Still want to get rice from the qilin in the future if they're open to trade, given its great war time food. Reflooding some land to particular specifications sohuldnt be too hard given our tech...?
They lack raw resources and have a lot of trade goods they will want to trade because the two of us have just what the other wants.
 
4120 (net income) -1230 (debt) = 2890 (budget if we want to go out of debt)

The smallest budget we've had in quite a few turns..

Depending on the options offered we might need to simply reduce the debt instead of paying it all at once.

And of course we should pick a few income-raising actions if possible. (Secondary to Yak/Qilin actions)
 
Our lands are a bit unsuited for the rice paddies. We could probably grow them but swamps are not actually the place you want to do that in. It takes more than wetlands to make the planting possible. You need to control the water and what is in it swamps are full of things that would just kill the crops instead.

Well we might have the technology to pull it off. We have the; lowest levels of Aquaculture, none of the huge industrial water tanks or complex electrical systems, yet we did make or manipulate large bodies of water; hothouse, a way to keep crops warm; And we can't forget the beginnings of Steam Tech within our grasp.

Given some dedicated effort we could see rice patties dot the home mountain range in 2 decades.
 
4120 (net income) -1230 (debt) = 2890 (budget if we want to go out of debt)

The smallest budget we've had in quite a few turns..

Depending on the options offered we might need to simply reduce the debt instead of paying it all at once.

And of course we should pick a few income-raising actions if possible. (Secondary to Yak/Qilin actions)

If we can reduce it to somewhere in the range of -500 or lower, I'm sure we could deal with that. Showing that the debt is being paid off is the important part, really. Although, that applies to the real world, rather than the count down doom timer here.

Probably going to have to hold off on the defenses for now, if there's an option to upgrade the wall. Unless its cheap, which I doubt. Hopefully there's a "drill training" option. Steppe caravans is a good one to pick this turn, along with lumberjack and western frontier cities.

I wish there was an intrigue action for more money. That would be nice... Is there an action for using intrigue to reorder the budget to squeeze some more out of it? Or assign our intrigue operator for another sector for a bit? Same with personal.

And while I refuse to use such an action right now, war time rationing to save money could also be implemented...

Hopefully there'll be more budget related options next turn.
 
Last edited:
wish there was an intrigue action for more money. That would be nice
The first thing that comes to mind is to steal silkworms from the Qilin to make our own silk, like some monks did in the past from China. Similar could be done with seeds of valuable plants.

Of course this could have repercussions

If we REALLY need the money we have our last resort: raise the taxes a bit.

We never raised them after all (though I'd prefer to keep our 9/10 approval ratings. We're close to max!)
 
We just need to not use up all our money there are few options that need to be taken. We can and should leave some actions empty if the only actions put or leave us in debt. The only actions that are needed are the following in my opinion.

Eastern Expedition (1) (80%) 300
I'm a Lumberjack and I'm OK (1) (70%) 150
Gun-Cotton (1) 300

The rest can be left empty or used for a low-cost action. This was why I didn't want to go into debt. The QM didn't say if the debt was lowered it would not be a problem. The QM said if we have debt for multiple turns the people will lose faith in us and that is a game over. So it is time to buckle down and drop any expensive ideas because that is the path to failure right now.
 
If we REALLY need the money we have our last resort: raise the taxes a bit.

Oh no! Anything but TAXES!

but yeah, on the super off chance that we really need money, raising taxes for a year seems a good idea... I'd rather not do it, but I'm sure our people would understand... Maybe we can make it up to them in the future after the war with a "FREE DRINKS AT THE TARVERN" day, once a year. doubt that'd do it, but its a gensture, none-the-less
 
Or you know we don't waste all of our money and actually start rebuilding our treasury reserve. So it is available for an emergency like a war that is still on going?
 
We can and should leave some actions empty if the only actions put or leave us in debt
1)I don't think we can
2) Actions are worth MORE than money. Even if it was possible we should NEVER leave actions empty. Taking low cost actions in exchange is acceptable though.
I'm a Lumberjack and I'm OK (1) (70%) 150
I think the settlements are more important. The other stewardship action is locked sadly, so in my opinion Lumberjack should (continue to) wait.

I don't know if i find it more funny or irritating that it's still there (and might be there for a little longer still):p
 
1)I don't think we can
2) Actions are worth MORE than money. Even if it was possible we should NEVER leave actions empty. Taking low cost actions in exchange is acceptable though.

I think the settlements are more important. The other stewardship action is locked sadly, so in my opinion Lumberjack should (continue to) wait.

I don't know if i find it more funny or irritating that it's still there (and might be there for a little longer still):p

Starting with 2890... and this is assuming we have more actions for certain categories than we actually have:

[ ] Steepe Trade Caravans: Cost: 400. Time: One Year. Reward: Information on Yak Markets and Trade Goods, Potential for Trade Income. Chance of Success: 70%.

2490

Eastern Expedition Cost: 300. Time: One Year. Reward: Contact made with Eastern Neighbors. Chance of Success: 80%

2190

I'm a Lumberjack and I'm OK: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%

2040

Settling the Western Frontier: Cost: 1000. Time: Two Years. Reward: New Western Settlements Established, Additional Income.

1040

Gun-Cotton: Cost: 300. Time: One Year. Reward: Gun-Cotton developed, +5 to all Cannon Rolls.

740

I'm sure we'll be FINE, to a certain someone who's worried about debt.

If we just take some cheap actions, should be cool.
 
Last edited:
1)I don't think we can
2) Actions are worth MORE than money. Even if it was possible we should NEVER leave actions empty. Taking low cost actions in exchange is acceptable though.

I think the settlements are more important. The other stewardship action is locked sadly, so in my opinion Lumberjack should (continue to) wait.

I don't know if i find it more funny or irritating that it's still there (and might be there for a little longer still):p
The lumberjack makes construction cheaper and gives us access to another source of income. The settlement is expensive very expensive and can wait till next turn when we have our full budget instead of the depleted one we have right now. We went into debt that means it is time to take harsh actions to stop it from going forward any longer.

We need to contact the eastern neighbors we can't keep ignoring them we need contact and there trade deals from them. The Yaks are fine already we don't need to work them this turn.
 
Last edited:
Starting with 2890... and this is assuming we have more actions for certain categories than we actually have:

[ ] Steepe Trade Caravans: Cost: 400. Time: One Year. Reward: Information on Yak Markets and Trade Goods, Potential for Trade Income. Chance of Success: 70%.

2490

Eastern Expedition Cost: 300. Time: One Year. Reward: Contact made with Eastern Neighbors. Chance of Success: 80%

2190

I'm a Lumberjack and I'm OK: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%

2040

Settling the Western Frontier: Cost: 1000. Time: Two Years. Reward: New Western Settlements Established, Additional Income.

1040

Gun-Cotton: Cost: 300. Time: One Year. Reward: Gun-Cotton developed, +5 to all Cannon Rolls.

740

I'm sure we'll be FINE.If we just take some cheap actions, should be cool
Honestly that plan works for me. some more money coming from it.
 
Last edited:
Honestly that plan works for me. wont pay it all off but its a start and hopefully some more money coming from it.
Yeah, although this doesn't take into account actions that may pop up next turn. Just saying we can totally keep in budget. and if we do happen to go over it a bit, it'll easliy be paid off the turn after. also doesn't account for possible military actions, but I'm holding off until we see em.
 
Last edited:
I still say the eastern contact needs to happen. Both because we can't leave an unknown just sitting there. At this point they know we have seen their ships. If we keep pushing it off then they can take it as an insult and possible hostile actions from us. They are also the greater trading partner potential than the Yaks by a lot. The Yaks have some possible gold and silver, the eastern neighbors have an entire section of trade goods and they want our materials for their use.
 
Yeah, although this doesn't take into account actions that may pop up next turn. Just saying we can totally keep in budget. and if we do happen to go over it a bit, it'll easliy be paid off the turn after. also doesn't account for possible military actions, but I'm holding off until we see em.
Actually forgot that our income is 4120 and the number you started with already subtracted the debt so we should be completely fine and it pretty much covers everything i want done this turn. now all it needs is a plan name.
 
Actually forgot that our income is 4120 and the number you started with already subtracted the debt so we should be completely fine and it pretty much covers everything i want done this turn. now all it needs is a plan name.
Really can't call it a plan just yet, more of an outline, specially since we don't know what other actions may pop up next turn and it adds certain tasks we cant take at the current since we only have a single action in one category (unless that changes next turn). That, and no personal/military actions on it.

But for now, I dunno? Budget planning: keikaku doori edition? Since we seemed to get all of the pretty much wanted actions even with the debt? plus visiting neigphon.

Honestly have to give it up for questor on causing a budget discussion and balancing the number appropriately.
 
Last edited:
So long as it stays under budget and meets the eastern neighbors I can support a plan I have one outlined myself. None of the sections aside from the intrigue section seemed to have gotten anything that seems to be worth it at the time. Maybe later but like I said people have the bad habit of going for the shiniest option the first time they see it. I do it all the time as well but this time I am planning on not doing it.
 
Say guys quick question but will muskets be better to have now or should we stick to what weapons we have no, also are we going all in for canons or are we keeping the ballistas as well?
 
Back
Top