- Location
- Back in Cali
I wouldn't. It is fine. There is a fine line and this is about as close as you can get without going over to one side.The current system is two Omake bonuses per Action per Turn, maximum.
I can change it if need be.
I wouldn't. It is fine. There is a fine line and this is about as close as you can get without going over to one side.The current system is two Omake bonuses per Action per Turn, maximum.
I can change it if need be.
I would cap it at a max of +20 per action since some omakes give more then a +10 bonus.The current system is two Omake bonuses per Action per Turn, maximum.
I can change it if need be.
The bonus is dependent on the quality there is no limit to what one can get some get 5 some get more than 20. There is no set value.I would cap it at a max of +20 per action since some omakes give more then a +10 bonus.
But just as you are about to give the whole thing up as a lost cause, you find something. A fragment of an ancient design for...some sort of flying machine? Judging by the date scribbled in the corner it was drawn up just before Discord first arrived and sent the Empire into chaos. You're not too sure what to make of it, but you know Archimedes and Genevieve would give their tail feathers to get their talons on something like this. Perhaps going to the Archives wasn't such a waste of time after all?
Gained "Flying Machine" schematics. New Learning Action Unlocked.
I see no need for it, at least.The current system is two Omake bonuses per Action per Turn, maximum.
I can change it if need be.
Yes but I would cap how much can be applied to an action at +20%, once you start going over that things tend to spiral out of control. Low end actions seemed to be about 40% base chance, allowing two +20 omakes to apply would boost that to 80% and then the adviser boost on top of that. Compare that to a 60% chance of success, high enough to be a reward but not to the point of almost a sure thing. It also impacts the crit chance going from 1+adviser bonus chance with no omakes to 21+adviser to 41+adviser for crit chance. Getting to around a 50% crit chance (adviser bonus of +9 and 2 +20 omakes) is a bit much.The bonus is dependent on the quality there is no limit to what one can get some get 5 some get more than 20. There is no set value.
I believe windagos in mlp are attracted to strife, conflict, and misery. All of which Sombra's kingdom gives in spades and the crystal heart keeps the cold out so he can pretty much ignore them and they give him the added bonus of making his lands a pain the ass to try to invade because of the blizzard they whip up. So they're probably not working for or with Sombra, sombra is just taking advantage of their nature because he can ignore them because of the crystal heart.Right so Sombra has the windagos either forcefully bond or as allies.
Hm, my bad. I guess I got confused, sorry.The current system is two Omake bonuses per Action per Turn, maximum.
I can change it if need be.
For me gun cotton is a bigger draw for next turn, since we should be using a martial to add cannons to our armies doing the gun cotton roll to boost those cannons would be useful. Airships is not only going to be expensive but likely be a long action chain to upgrade to the level where we would want to use them.Also, let's please not go for the airship first time we get a chance. It is most likely an expensive action and we need that money to build up our own Empire. We can wait on it while we make larger amounts of income.
Yeah, we need more weapons first. As well as increasing our income from both the logging camps and settling the west. The blast furnace might also increase our income.For me gun cotton is a bigger draw for next turn, since we should be using a martial to add cannons to our armies doing the gun cotton roll to boost those cannons would be useful. Airships is not only going to be expensive but likely be a long action chain to upgrade to the level where we would want to use them.
Not only would the blast furnace improve income it should improve our ability to equip troops and pump out more equipment and higher quality equipment.Yeah, we need more weapons first. As well as increasing our income from both the logging camps and settling the west. The blast furnace might also increase our income.
Unless of course we discover the internal combustion engine. In which case, go fixed-wing aircraft.
faster?Quick question for everyone but does anyone have any ideas on what we can do with our blimps, besides an air gryphon carrier?
MUAHAHAHA! We will become a bastion of things like FREEDOM! LIBERTY! BROTHERHOOD! GLOBALISM! MULTICULTURALISM! DIVERSITY!!!!if he doesn't transport city to the future maybe
might get a few crystal ponys running from the empire
nope, that is a tool to go even more steampunk and make even better blimps.
Try what can't we do with a good enough blimp.Quick question for everyone but does anyone have any ideas on what we can do with our blimps, besides an air gryphon carrier?
is there a chance that any crystal ponys got freed when sombra lost some of his powers?