@Questor : the latest +10 I got from the (trying not to) ruffle feathers), please put it at the first time Sombra tries to subvert one of our critical assets, please.

Because if Sombra has at least the barest amount of sense as a military commander and can capture some griffin to hear tales of our last war? Oh, he will definetly try to subvert our ballistae to kill OUR troops. They are small in quantiy, very strong, and they don't have the plot armor/better rolls of hero units.

Personally, I would prefer to use caltrops than explosive siege weapons for the same reason, they are harder to be used against us.
But... I really don't understand this part so consider this a half request for clarification.
are caltrops even useful in a mountainous, snowy terrain under snowstorm?
In one side I think the snow will hide them making them even more undetectable which is a heavy pain to deal with. In the other I don't understand basic soldier footwear for snow, would that be protection enough? If not, snow+ caltrop will be a very big advantage to any fight we are. We can deploy them middlefight and they are relatively light compared to area they cover.
Sure, we dealing with a shadowmage that has a subskill(hoping its only sub) into weather control, but it would be very taxing to magicall wash the caltrops away.
Makes one very glad as a empire already used to subzero temperatures, designing explosives in a warmer climate would end up with a lot of dud problems during a magical winter.
 
Cool. Nice to now that you AdventWolf have come around on the usefulness of caltrops.
We need every military advantage we can get in this fight. Firewood is not going to do us any good when our army stands defeated. The Diamond dogs are wasted as regular soldiers when they are specialized for making tunnels under the enemy.
You seem to have a very low opinion of our ability to fight this war. And I am just not seeing militarized blast mining of all things being what is going to save us all next turn.
 
Cool. Nice to now that you AdventWolf have come around on the usefulness of caltrops.

You seem to have a very low opinion of our ability to fight this war. And I am just not seeing militarized blast mining of all things being what is going to save us all next turn.
very funny. but no caltraps are not very useful in this situation against any other nation i would agree yes but now with this one.
Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:35 PM, finished with 39 posts and 15 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops
 
Cool. Nice to now that you AdventWolf have come around on the usefulness of caltrops.

You seem to have a very low opinion of our ability to fight this war. And I am just not seeing militarized blast mining of all things being what is going to save us all next turn.
How do you not see the advantage of blowing the enemy up from below? As for my opinion we are fighting the MLP version of Saron except this is before he lost his body so is at full power unlike during the War of the Ring when he was still weaker than when he fought during the War of the Last Alliance.
 
[x] plan Dammit Sombra

Can someone please use their Omake Points in Cannons or falmmable mushrooms? Because that would be useful.
 
Last edited:
How do you not see the advantage of blowing the enemy up from below? As for my opinion we are fighting the MLP version of Saron except this is before he lost his body so is at full power unlike during the War of the Ring when he was still weaker than when he fought during the War of the Last Alliance.
I don't see the advantage in prioritizing improvements in our ability to mine ore and then hoping we will be able to make military applications out of it.
 
I don't see the advantage in prioritizing improvements in our ability to mine ore and then hoping we will be able to make military applications out of it.
Well how about just the fact that it will get us more money to continue funding this war for starters cause this is gonna be a costly war.
Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:42 PM, finished with 45 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops

Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:42 PM, finished with 45 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops
 
I don't see the advantage in prioritizing improvements in our ability to mine ore and then hoping we will be able to make military applications out of it.
It is using explosives to destroy thick stone and walls. They already are a military application. What do you think the stuff used to collapse tunnels during WW1 was? It was just regular explosives that they packed in then detonated.
 
Changing my vote to [x] plan Dammit Sombra
FYI be sure to delete your previous vote so the tally counts it correctly.
Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:44 PM, finished with 46 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops

Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:46 PM, finished with 50 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops

Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:47 PM, finished with 50 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops

Adhoc vote count started by Raptor580 on Feb 5, 2019 at 3:00 PM, finished with 56 posts and 15 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops
 
It is using explosives to destroy thick stone and walls. They already are a military application. What do you think the stuff used to collapse tunnels during WW1 was? It was just regular explosives that they packed in then detonated.

Yes, but they didn't invent mining explosives to use for the military. They were just grabbing all the explosives that were available. If we're making the explosives from scratch to begin with, why not just design them for military use rather than mining?
 
The tally only counts the most recent they don't have to delete their old vote.
Really ive always seen it be weird for me and have to delete my last post when i change?
Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:49 PM, finished with 52 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops

Adhoc vote count started by Raptor580 on Feb 5, 2019 at 3:04 PM, finished with 61 posts and 17 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops
 
Yes, but they didn't invent mining explosives to use for the military. They were just grabbing all the explosives that were available. If we're making the explosives from scratch to begin with, why not just design them for military use rather than mining?
The explosive were made for military use. We made them during the last war. We have just now gotten some other options on how to use them.
Really ive always seen it be weird for me and have to delete my last post when i change?
When you tally make sure to chose the option that says only the lastest in the counter.
 
Yeah there both always checked.
Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:49 PM, finished with 53 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops

Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:51 PM, finished with 53 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops

Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:59 PM, finished with 56 posts and 15 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops
 
That is weird. I don't know what to tell yeah. Do you refresh the tally Everytime because it only updates on its own every hour or so I think.
Yeah i always refresh here let me show you guys steelwriter77 should be now on plan Dammit Sombra right let me pull up the tally.

Edit: see thats with refresh and all the boxed checked.
Eh guess its just weird for me sometimes
Adhoc vote count started by Raptor580 on Feb 5, 2019 at 2:54 PM, finished with 55 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops

Adhoc vote count started by Raptor580 on Feb 5, 2019 at 3:01 PM, finished with 57 posts and 16 votes.

  • [x] plan Dammit Sombra
    [X] Plan: Rush to Fortify the Mountains
    -[X] Rally the Militia: Cost: 500. Time: One Year. Reward: Militia Units rallied to supplement the Imperial Army
    -[X] Emergency Fortifications: Cost: 1000. Time: One Year. Reward: Reinforced defenses at Southern Settlements
    -[X] The March South: Cost: 0. Time: One Year. Reward: War turns begin
    -[X] Yak Attack: Cost: 200. Time: One Year. Reward: Gain assistance from Yak Clans. Chance of Success: 50%
    -[X] Hothouses: Cost: 500. Time: One Year. Reward: Hothouses constructed. Alleviates some risk of food shortages, repairs some of the agricultural damage wrought by the storm.
    -[X] I'm a Lumberjack and I'm OK: Cost: 150. Time: One Year. Reward: Logging income. Chance of Success: 70%
    -[X] Explosive Siege Weapons: Cost: 4̶0̶0̶ 800. Time: T̶w̶o̶ One Year. Reward: New Siege Weapon. Chance of Success: 60%
    -[X] Caltrops: Cost: 200. Time: One Year. Reward: Caltrops added to Army Arsenal.
    -[X] Forecast: Cost: 400. Time: One Year. Reward: Information on Sombra/Crystal Empire, better idea of what to expect. Chance of Success: 40%
    -[X] Gabriella's Greatswords, Part 2: Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenaries Hired
    [X] Plan Militia, Yak, Firepower and bulwarks
    [X] Plan: Mustering Troops
 
Last edited:
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