Now, since we aren't getting as much taxation from the Feathersians, we should focus our industrial development onto our other areas, maybe create more state-owned industries as our technology advances.
Sure we will be helping them to reach certain limits of infrastructure and economic prosperity as fits to all of our citizen, but beyond that the cities shall have to keep themselves competitive with us.

This should turn it into a nice proto-capitalist internationalist/proto-state capitalist competition where the city-states will have to work on advancing their technology/goods to properly keep economically competitive with the greater Empire, which can pump the larger population's taxes and resources into economy, while the city states will have to work with a more divided economy as different merchant families bicker.

Further, we can use our investments to create new cities with their own economic centers, further undercutting the lesser taxation.

In effect, this should advance our development and the like.

I think this should be doable and something we as a genius administrator/our hopefully competent scholar son will be able to further continue.
@Questor Is my analysis plausible for us to engineer?
 
I wonder how other states will view this upstart merchant in the present and especially centuries in the future. Will Garricks Legend be used to fuel some evil machinations of someone or will he despite his unusually fast unification( some might claim him a trailblazer in this regard, it has been merely the 7th year of his reign after all) be allowed to remain among the dead?
 
Now, since we aren't getting as much taxation from the Feathersians, we should focus our industrial development onto our other areas, maybe create more state-owned industries as our technology advances.
Sure we will be helping them to reach certain limits of infrastructure and economic prosperity as fits to all of our citizen, but beyond that the cities shall have to keep themselves competitive with us.

This should turn it into a nice proto-capitalist internationalist/proto-state capitalist competition where the city-states will have to work on advancing their technology/goods to properly keep economically competitive with the greater Empire, which can pump the larger population's taxes and resources into economy, while the city states will have to work with a more divided economy as different merchant families bicker.

Further, we can use our investments to create new cities with their own economic centers, further undercutting the lesser taxation.

In effect, this should advance our development and the like.

I think this should be doable and something we as a genius administrator/our hopefully competent scholar son will be able to further continue.
@Questor Is my analysis plausible for us to engineer?
Thats actually good idea, they have less taxes and because of that they will get less financial help from the Empire while regions that pay more taxes will get more financial help.
 
Thats actually good idea, they have less taxes and because of that they will get less financial help from the Empire while regions that pay more taxes will get more financial help.

On the other hand, it also means furthering the political and economical divide.

The presence of the Empire in the Featheresian League would be considerably lesser than that in other areas of the Empire. De facto, they'll operate their own institutions and facilities and all that, meaning that they're ready to go to secede whenever they want.
 
On the other hand, it also means furthering the political and economical divide.

The presence of the Empire in the Featheresian League would be considerably lesser than that in other areas of the Empire. De facto, they'll operate their own institutions and facilities and all that, meaning that they're ready to go to secede whenever they want.
Not really as they will still be economically conected to the empire via trade and empire being their biggest market.
This is simple policy that helps less developed regions (who will ironically pay bigger taxes) to be competitive cuz if we don't give them a buff they will feel that they are exploited and we will have many of them searching same rights as Feathersia.
Basically Feathersia have its financial help in form of less taxes.
 
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Link to the last time I did this.

Archival purposes: "Turn 7 Rumor Mill (posted by QM on Tuesday, January 22, 2019)"

OR

The Front Page as it appeared to me on Tuesday, January 22, 2019.

Character Sheet (last edited by QM on Tuesday, January 22, 2019)
- Changed
Name: Garrick Golden-Feather

Age: 35

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus

Description: At first glance, you seem like a pretty average example of the Griffon race. Head of an eagle, body of a winged lion, standing perhaps a hair taller than most other quadrupedal species. It's not until one looks closer that they see the things that distinguish you from a crowd. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. But you're no peacock, only known for your good looks; your talons are razor sharp, and though you are not as strong as your wife, you are still an apex predator, and your musculature reflects that. Your wife's workout regimen has also improved your physique, cords of taut muscle now visible across your body.


Martial: 9+2+1+1=13

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Toned: Working out with your wife has done good things for your body. +1 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.

  • Dragon Egg: an egg recovered from a dead dragon's nest. It's still warm, and could still hatch.






Wife: Gabriella Golden-Feather


Opinion of You: 8/10

Age: 33

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 3

Status: Infant-No Stats
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)


Informational: State of the Nation (last edited by QM on Tuesday, January 22, 2019)
- Changed
Economy

Treasury Reserves
: 2640

Net Income: 2090

Yearly Income: 3500

-Tax Revenue: 2425
-Farming Income: 525
-Mining Income: 450
-Trade Income: 100

Yearly Expenditures: 410

-Army Upkeep: 310
-Navy Upkeep: 100



Military

Royal Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 200 gold each to raise or replace. Additionally, Royal Army soldiers have an upkeep cost of 200 gold per every ten thousand soldiers.

Royal Army Morale: 70/100 (Above Average)

Royal Army Numbers: 15,500

-7500 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-3750 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-3750 Archers: Griffons with bows and some arrows. Not much else to say.

-500 Diamond Dogs: Armed with a variety of swords, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.

The Knights Lion
1 Grandmaster Konrad Hardbeak
30 Knights of the Inner Circle
200 Imperial Knights
300 Squires
600 Griffons-at-Arms

Citadel: The Lion's Den, Griffonia



Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of five gold per ship, per year.

20 Cogs (Bolt-Throwers)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 8/10 (Long Live the King).

General Public Opinion: 8/10 (Long Live the King).


Roll Bonuses

Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls


Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Tuesday, January 22, 2019)
- Changed
Diplomatic Relations


Persons of Interest


???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.

Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Archduke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.
 
Not really as they will still be economically conected to the empire via trade and empire being their biggest market.
This is simple policy that helps less developed regions (who will ironically pay bigger taxes) to be competitive cuz if we don't give them a buff they will feel that they are exploited and we will have many of them searching same rights as Feathersia.
Basically Feathersia have its financial help in form of less taxes.
It also creates a clear Imperial Status Quo of "More autonomy = less imperial focus". This can be used as a way to show potential new subjects (if the opportunity somehow manifests itself) that we can accept surprising amounts of autonomy if that is what they wish, but with that autonomy comes with the expectation you can keep yourself afloat and competitive.

The cities will have to advance their industry/technology according to their own specialties to beat our sheer output, allowing independent quality advancements we can then buy/negotiate for the state.

This plan would also show another side of this: we may have given the city states some of what they wanted, but in the end we are the ones that wrote the script.
Future generations will see this and see a case of masterful maneuvering that gave the city states just a right amount of what they wanted... but how that piece in the end only furthered our goals. :grin:
 
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Now, since we aren't getting as much taxation from the Feathersians, we should focus our industrial development onto our other areas, maybe create more state-owned industries as our technology advances.
Sure we will be helping them to reach certain limits of infrastructure and economic prosperity as fits to all of our citizen, but beyond that the cities shall have to keep themselves competitive with us.

This should turn it into a nice proto-capitalist internationalist/proto-state capitalist competition where the city-states will have to work on advancing their technology/goods to properly keep economically competitive with the greater Empire, which can pump the larger population's taxes and resources into economy, while the city states will have to work with a more divided economy as different merchant families bicker.

Further, we can use our investments to create new cities with their own economic centers, further undercutting the lesser taxation.

In effect, this should advance our development and the like.

I think this should be doable and something we as a genius administrator/our hopefully competent scholar son will be able to further continue.
@Questor Is my analysis plausible for us to engineer?
It is a possibility, yes.
 
Turn 8: A New Era
You are Garrick Golden-Feather. Born a Merchant, made a King, and now, crowned Emperor. As you wave to cheering crowds from a gilded sky-chariot pulled along by a squadron of Knights, your wife and their Empress at your side on this tour of the lands of the newly reunited Empire, you marvel at the unbelievable path your life has taken over the past few years. You are now the most powerful Griffon alive, ruler of all the lands of the known world.

Truthfully, you try not to think about it too much. You wrap a wing around your wife, your anchor in this storm of politics, and she gives you a brief but meaningful glance as she covertly squeezes your other talon. You continually remind yourself that, no matter how much power you have, her and your son are the most important things in the world to you.

You sigh internally, your "Royal smile" still plastered to your face for the benefit of the public. The palace has been an utter madhouse over the past month as offices and bureaucracies are expanded to coordinate and carry out activities and process information from across the length and breadth of the Empire, your advisors buckling down in preparation for the increased workload. You shudder at the thought of how much work will be waiting for you when you return from this cross-country tour. But such is the cost of ruling.

Not for the first time, you wonder who really won the battle at Wingbardy: you or Brochard? You're sure wherever he is he's having a laugh at your expense. You swear, if you hadn't cremated his body immediately after the battle you'd piss on his grave.


Martial: Gustav Kingfeather is still a wild gryphon, never caught dead without his flask, though the increased workload brought about by the unification means he's had to curb his wilder tendencies in the interest of keeping up with his subordinates. Still, he's more than up for the job of Imperial Martial, especially with Gabriella around to provide her own military experience when needed. (Two Actions Per Turn)

[ ] The Imperial Army: You've got a lot more territory to guard now, and a larger treasury to dip into. It might be a good idea to take a page out of Brochard's book and expand your army so that it's worthy of the moniker "Imperial". Cost: 2000. Time: One Year. Reward: Warriors recruited, Army Expanded.

[ ] Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military, can be called upon n the event of invasion.

[ ] Big Sticks: The mobile Ballistae proved instrumental in your victory at the Battle of Wingbardy. Clearly they are a valuable battlefield asset. Build a few more. Cost: 200. Time: One Year. Reward: +5 mobile Ballistae added to army.

[ ] The Second Founding: Grandmaster Hardbeak of the Knights Lion has come to you with a proposition. Now that the Empire is reunited, a great many young nobles and ambitious commoners are petitioning to join the Knights Lion, more than he believes they can accept. He proposes establishing two more Knightly Orders to serve as the guardians of Aquileia and Wingbardy, in much the same way the Knights Lion have been the guardians of Griffonia. He even has a list of volunteers from his own order willing to go lead and train the "new blood". Of course, these new Knightly Orders will need start-up capital and citadels of their own. Cost: 800. Time: Two Years. Reward: Two Additional Knightly Orders Established in Aquileia and Wingbardy.

[ ] Expeditious Exploration: You have no real idea what lies beyond your borders. Discord altered the geography of the planet itself, and most records from before his arrival and reign of terror were lost amidst the madness of his reign. You know the world is bigger than your Empire though, and you're almost certain that other races, tribes and kingdoms managed to survive the era of chaos. Such potential neighbors could be allies and trade partners...or a threat to you and your people. Either way, it's better if you find them before they find you. Cost: 200. Time: Variable. Reward: Info on lands beyond your borders.

—[ ] West: The lands beyond the Black Cliffs to the west of Aquileia are a mystery to you. Not even Brochard knew much about them, fixated as he was on issues closer to home. Gather some volunteers to venture amidst the peaks and report back with whatever they find.

—[ ] South: The Peregrine Mountains form a natural border to your South, preventing easy travel for Dogs and Griffons alike. Pre-Discord records indicate that the climate is warmer the further south one goes. You suppose there is only one way to find out for sure.

—[ ] East: To the East, the open ocean beckons. Few Griffons have ever had cause to sail beyond sight of the shore, and as a result the sea is regarded as a mysterious place filled with equal promises of danger and unclaimed treasures. You have the Caravels, now it's time to put them to good use.



Diplomacy: Elva Von Cleef remains your head diplomat, though at present there isn't much for her to do. A united Empire means no other known kingdoms to negotiate with, so she passes the time keeping her office in order and preparing her subordinates for the inevitable encounters with truly foreign cultures beyond your mountains. (One Action Per Turn)

[ ] First Contact Protocols: It's inevitable that your people will eventually journey beyond your borders. And when they do, they will likely encounter other peoples, with their own kingdoms, cultures and languages. First impressions are important, so set up some classes and procedural regulations to prepare diplomats for meeting and negotiating with unknown peoples. Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.

[ ] Rounding Up the Strays: The Diamond Dogs that inhabit your Empire alongside your Griffon citizens have proven their worth time and again. As laborers, as warriors, and as decent people. You really lucked out when those few scattered packs pledged their loyalty to you as their "Alpha." As those packs flourished and thrived under your rule, others began to follow in the footsteps of their canine brethren. Some, but not all. A handful of packs within your borders still remain isolated, either ignorant of the opportunity or too hesitant to take it. Send some diplomats along with some of your Dog citizens and see if you can't convince these stragglers to join you in the light of civilization. Cost: 100. Time: One Year. Reward: Last Diamond Dog Packs integrated into Empire. Chance of Success: 60%


Stewardship: Claus Rosewing remains as your Steward, though most know this is likely a temporary arrangement. Claus has served you admirably since your rise to the throne of Griffonia, but he's not really equipped to handle the finances and infrastructure of an entire Empire. He intends to stay on for as long as you need him, but he's made it clear you'd probably be better off with someone else in his position. (One Action per Turn) Choice Locked In

-Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income. Will Finish This Turn


Learning
: Archimedes now has to juggle his duties as the Imperial Science Advisor with his task of tutoring and mentoring your son. He can hardly complain, as he volunteered for the latter task completely unsolicited, claiming that it was his responsibility to ensure Gawain received an "exhaustive education fit for a future Emperor". You're not sure how he does it all. You suspect stimulants are involved. (Two Actions per Turn) One Action Locked

-Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Will Finish This Turn

[ ] Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?

[ ] Explosive Siege Weapons: The success of his ballistae and his access to supplies of fire powder has given Archimedes some ideas. The idea is simple, if unorthodox: a metal tube, sealed off at one end, filled with an amount of fire powder that, when ignited, propels a metal or stone ball out the opening at great speed. It…honestly sounds kind of dangerous, but Archimedes is the expert on this sort of thing. Cost: 400. Time: Two Years. Reward: New Siege Weapon. Chance of Success: 60%



Intrigue: As the Imperial Spymaster, Ravenburg now has access to more resources, but he also has greater responsibilities, and must gather and analyze information on a much larger scale. Despite the added workload, he seems unperturbed, and maintains his appearance and attitude of a stoic professional. (One Action per Turn)

[ ] Lord Ravenburg's Big Book of Blackmail: That earlier issue with the barons served to highlight what a headache they can be at times. Oh sure, you have their loyalty and support now, but at some point in the future you're going to want or need something that they won't want to give you or let you do. Being a member of the nobility himself, Ravenburg has a solution: blackmail. What with all the scheming and backstabbing that the nobility get up to, almost all of them have secrets that they wouldn't want being made public knowledge. It might be a good idea to learn a few of those secrets, just in case some uppity count needs to be "convinced" not to oppose you politically. Cost: 100. Time: One Year. Reward: Blackmail on Griffonian nobility acquired.

[ ] Picking Up a Trail: Lady Nightingale, the former spymistress of Aquileia, is missing, as is the bulk of the Aquileian Royal Treasury. You're not sure if the two disappearances are related, but you can't discount the possibility. Ravenburg, for the first time since you've met him, seems honestly frustrated at his inability to gather leads on the locations of either. Allocate some extra funds and see if he can't dig up something that might be able to point you in the right direction. Cost: 200. Time: One Year. Reward: Info on Nightingale and the missing Treasury. Chance of Success: 60%



Personal: You refuse to let your duties as Emperor take up every moment of your day. (Two Actions Per Turn)

[ ] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.

[ ] Getting Swole: One of the numerous reasons you refused to fight Brochard was that he was so much stronger than you. A blade and a suit of armor mitigated that advantage a great deal, but it didn't remove it completely. You trained with your wife not long ago, and that training showed results, but the results weren't quite as big an improvement as you'd hoped. If you're going to be an Emperor worthy of the title, you need to be strong. Have Gabriella put you through an even more grueling fitness regimen and see if you can't improve your physique a bit more. Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%

[ ] Job Interviews: Rosewing is requesting a replacement, and some of your other advisors might need to retire at some point in the near future as well. You could task the members of your privy council with finding their own future successors, but there's no reason you can't scout the field and get an idea of who would be best for the job yourself. Cost: 0. Time: One Year. Reward: Info on potential replacements for members of your privy council.

[ ] A Small Blade: The world is a dangerous place, especially for Griffons in positions of power. Your son is one such individual. In this world, one of the greatest gifts you can bestow upon a person is something they can defend themselves with. Your son is young, but you could commission him a blade for when he is a bit older. Not just any hunk of steel, a dagger worthy of a Prince. Cost: 50. Time: One Year. Reward: Master-Crafted Dagger for Gawain.

[ ] What's Up Dog?: It occurred to you that, despite being your subjects for years now, you actually know very little about Diamond Dogs. Their race, culture, history, psychology, all of it is mostly a mystery to you. Well, only one way to remedy that: go talk to one and see what you can find out. Cost: 0. Time: One Year. Reward: Diamond Dog Info.




Just to clarify, each direction of exploration is a singular action. You can launch two expeditions at once, but that would take up both martial actions.
 
It also creates a clear Imperial Status Quo of "More autonomy = less imperial focus". This can be used as a way to show potential new subjects (if the opportunity somehow manifests itself) that we can accept surprising amounts of autonomy if that is what they wish, but with that autonomy comes with the expectation you can keep yourself afloat and competitive.

The cities will have to advance their industry/technology according to their own specialties to beat our sheer output, allowing independent quality advancements we can then buy/negotiate for the state.

This plan would also show another side of this: we may have given the city states some of what they wanted, but in the end we are the ones that wrote the script.
Future generations will see this and see a case of masterful maneuvering that gave the city states just a right amount of what they wanted... but how that piece in the end only furthered our goals. :grin:
I will also add that we can use more favorable credits for less autonomous parts of the empire, economic help for private companies and merchants who work there, using imperial founds to open mines in those territories and such.
Basically while state owning capital is good we should still help private sectors in the empire as well.

Not to mention that we will left open possibility for poorer city states that need help to give up their autonomy in exchange for more help.
 
@Questor

On another note, may I ask if our very swift ascension to reforming the Empire will have affects on the state of the surrounding lands? As in, are our neighbors and their successes/threats going to have their timing affected by us being so fast about it?
 
Hmmm...

I am unsure where we should send our explorers first. However, I think it's possible that to our west is where our intrigue experts that War-Bucked King Brochard are hiding in, be they Griffon independents or surprise changelings hiding next to his territories and thus naturally being the first court to be infiltrated.
 
Hmmm...

I am unsure where we should send our explorers first. However, I think it's possible that to our west is where our intrigue experts that War-Bucked King Brochard are hiding in, be they Griffon independents or surprise changelings hiding next to his territories and thus naturally being the first court to be infiltrated.
I think that we should probably have a diplomatic protocols ready before sending any explorations. First impressions are important.
 
[X] Plan Knights, Booze, and Dogs

Martial: 2 actions
[] The Second Founding (2) 800
[] Big Sticks (1) 200

Diplomacy: 1 action
[] Rounding Up the Strays (1) (65%) 100

Stewardship: 1 action
[Infrastructural Development] (1) Locked

Learning: 2 actions
[] Mushroom Moonshine (1) 50
[Selective Breeding] (1) Locked

Intrigue: 1 action
[] Picking Up a Trail (1) (60%) 200

Personal: 2 actions
[] Getting Swole (1) (55%) 0
[] What's Up Dog? (1) 0

Treasury Reserves: 2640
Yearly Income: 3500
Yearly Expenditures: 410
Net Income: 3090

Cost: 3090-1350=1740
Net=1740
Treasury=4380

I just got off of night shift will explain later.
 
[X] Plan Sea and Cannons
[X] The Imperial Army: You've got a lot more territory to guard now, and a larger treasury to dip into. It might be a good idea to take a page out of Brochard's book and expand your army so that it's worthy of the moniker "Imperial". Cost: 2000. Time: One Year. Reward: Warriors recruited, Army Expanded.

[X] Expeditious Exploration: You have no real idea what lies beyond your borders. Discord altered the geography of the planet itself, and most records from before his arrival and reign of terror were lost amidst the madness of his reign. You know the world is bigger than your Empire though, and you're almost certain that other races, tribes and kingdoms managed to survive the era of chaos. Such potential neighbors could be allies and trade partners...or a threat to you and your people. Either way, it's better if you find them before they find you. Cost: 200. Time: Variable. Reward: Info on lands beyond your borders.
—[X] East: To the East, the open ocean beckons. Few Griffons have ever had cause to sail beyond sight of the shore, and as a result the sea is regarded as a mysterious place filled with equal promises of danger and unclaimed treasures. You have the Caravels, now it's time to put them to good use.

[X] First Contact Protocols: It's inevitable that your people will eventually journey beyond your borders. And when they do, they will likely encounter other peoples, with their own kingdoms, cultures and languages. First impressions are important, so set up some classes and procedural regulations to prepare diplomats for meeting and negotiating with unknown peoples. Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.

[X] Explosive Siege Weapons: The success of his ballistae and his access to supplies of fire powder has given Archimedes some ideas. The idea is simple, if unorthodox: a metal tube, sealed off at one end, filled with an amount of fire powder that, when ignited, propels a metal or stone ball out the opening at great speed. It…honestly sounds kind of dangerous, but Archimedes is the expert on this sort of thing. Cost: 400. Time: Two Years. Reward: New Siege Weapon. Chance of Success: 60%

[X] Lord Ravenburg's Big Book of Blackmail: That earlier issue with the barons served to highlight what a headache they can be at times. Oh sure, you have their loyalty and support now, but at some point in the future you're going to want or need something that they won't want to give you or let you do. Being a member of the nobility himself, Ravenburg has a solution: blackmail. What with all the scheming and backstabbing that the nobility get up to, almost all of them have secrets that they wouldn't want being made public knowledge. It might be a good idea to learn a few of those secrets, just in case some uppity count needs to be "convinced" not to oppose you politically. Cost: 100. Time: One Year. Reward: Blackmail on Griffonian nobility acquired.

Although I would like to know where Nightingale is hiding, it would be a good idea that, now that we are Emperor, we have something to blackmail the nobles in case they decide to be an obstacle in our way.

[X] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.

[X] Job Interviews: Rosewing is requesting a replacement, and some of your other advisors might need to retire at some point in the near future as well. You could task the members of your privy council with finding their own future successors, but there's no reason you can't scout the field and get an idea of who would be best for the job yourself. Cost: 0. Time: One Year. Reward: Info on potential replacements for members of your privy council.
 
[] The Imperial army
[]Expedious Exploration
-[]West
[]First contact proticals
[]Mushroom moonshine
[]Picking up the trail
[]job interview
[]whats up dog?
Army needs expanding
But cost a lot. knights would be perferable, but Exploration is a good second choice. Mountian Millita a decent alternative if exploration wants to wait a turn.
FCP is needed, and diamond dogs straglers are not a pressing need.
Moonshine. other option is a bit to millitary forcused.
Picking up the trail is pure mystery and obvious plot hook. take it.
Information gathering for personal actions. our son dose not need a blade yet, egg is not something we need to rush, and getting fit while nice is not a pressing need.
 
[X] Plan: A Roundup, Some Explosives and a Dragon-child
-[X] Big Sticks
-[X] The Second Founding
-[X] Rounding Up the Strays
-[X] Explosive Siege Weapons
-[X] Picking Up a Trail
-[X] Job Interviews
-[X] Cracking an Egg
 
[X] Plan Crack the Egg.
Martial: 2 actions
-[X] The Imperial Army (1) 2000
-[X] Mountain Militia (1) 100

Diplomacy: 1 action
-[X] First Contact Protocols (1) 100

Stewardship: 1 action
[Infrastructural Development] (1) Locked

Learning: 2 actions
-[X] Mushroom Moonshine (1) 50
[Selective Breeding] (1) Locked

Intrigue: 1 action
-[X] Picking Up a Trail (1) (60%) 200

Personal: 2 actions
-[X] Cracking an Egg (1) 0
-[X] Job Interviews (1) 0

Total cost = 2450

Edit: Added first Contact Protocols.
 
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