ChaosTheVoid
Beyond the Outer Gates
No epithet? I expected something like 'the uniter' 'the unifier' 'the wise'
Thats actually good idea, they have less taxes and because of that they will get less financial help from the Empire while regions that pay more taxes will get more financial help.Now, since we aren't getting as much taxation from the Feathersians, we should focus our industrial development onto our other areas, maybe create more state-owned industries as our technology advances.
Sure we will be helping them to reach certain limits of infrastructure and economic prosperity as fits to all of our citizen, but beyond that the cities shall have to keep themselves competitive with us.
This should turn it into a nice proto-capitalist internationalist/proto-state capitalist competition where the city-states will have to work on advancing their technology/goods to properly keep economically competitive with the greater Empire, which can pump the larger population's taxes and resources into economy, while the city states will have to work with a more divided economy as different merchant families bicker.
Further, we can use our investments to create new cities with their own economic centers, further undercutting the lesser taxation.
In effect, this should advance our development and the like.
I think this should be doable and something we as a genius administrator/our hopefully competent scholar son will be able to further continue.
@Questor Is my analysis plausible for us to engineer?
Thats actually good idea, they have less taxes and because of that they will get less financial help from the Empire while regions that pay more taxes will get more financial help.
Not really as they will still be economically conected to the empire via trade and empire being their biggest market.On the other hand, it also means furthering the political and economical divide.
The presence of the Empire in the Featheresian League would be considerably lesser than that in other areas of the Empire. De facto, they'll operate their own institutions and facilities and all that, meaning that they're ready to go to secede whenever they want.
Name: Garrick Golden-Feather
Age: 35
Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus
Description: At first glance, you seem like a pretty average example of the Griffon race. Head of an eagle, body of a winged lion, standing perhaps a hair taller than most other quadrupedal species. It's not until one looks closer that they see the things that distinguish you from a crowd. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. But you're no peacock, only known for your good looks; your talons are razor sharp, and though you are not as strong as your wife, you are still an apex predator, and your musculature reflects that. Your wife's workout regimen has also improved your physique, cords of taut muscle now visible across your body.
Martial: 9+2+1+1=13
Diplomacy: 14+2+2=18
Stewardship: 13+2=15
Learning: 16+2=18
Intrigue: 11+2=13
- Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
- Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
- Trait-Toned: Working out with your wife has done good things for your body. +1 Martial
Inventory:
- Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
- Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.
- Dragon Egg: an egg recovered from a dead dragon's nest. It's still warm, and could still hatch.
Wife: Gabriella Golden-Feather
Opinion of You: 8/10
Age: 33
Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11
Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)
Son: Gawain Golden-Feather
Age: 3
Status: Infant-No Stats
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)
Economy
Treasury Reserves: 2640
Net Income: 2090
Yearly Income: 3500
-Tax Revenue: 2425
-Farming Income: 525
-Mining Income: 450
-Trade Income: 100
Yearly Expenditures: 410
-Army Upkeep: 310
-Navy Upkeep: 100
Military
Royal Army: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 200 gold each to raise or replace. Additionally, Royal Army soldiers have an upkeep cost of 200 gold per every ten thousand soldiers.
Royal Army Morale: 70/100 (Above Average)
Royal Army Numbers: 15,500
-7500 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.
-3750 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.
-3750 Archers: Griffons with bows and some arrows. Not much else to say.
-500 Diamond Dogs: Armed with a variety of swords, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.
-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.
Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.
The Knights Lion
1 Grandmaster Konrad Hardbeak
30 Knights of the Inner Circle
200 Imperial Knights
300 Squires
600 Griffons-at-Arms
Citadel: The Lion's Den, Griffonia
Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of five gold per ship, per year.
20 Cogs (Bolt-Throwers)
Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.
Politics
Nobility Opinion: 8/10 (Long Live the King).
General Public Opinion: 8/10 (Long Live the King).
Roll Bonuses
Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls
Diplomatic Relations
Persons of Interest
???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.
Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Archduke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.
Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.
It also creates a clear Imperial Status Quo of "More autonomy = less imperial focus". This can be used as a way to show potential new subjects (if the opportunity somehow manifests itself) that we can accept surprising amounts of autonomy if that is what they wish, but with that autonomy comes with the expectation you can keep yourself afloat and competitive.Not really as they will still be economically conected to the empire via trade and empire being their biggest market.
This is simple policy that helps less developed regions (who will ironically pay bigger taxes) to be competitive cuz if we don't give them a buff they will feel that they are exploited and we will have many of them searching same rights as Feathersia.
Basically Feathersia have its financial help in form of less taxes.
It is a possibility, yes.Now, since we aren't getting as much taxation from the Feathersians, we should focus our industrial development onto our other areas, maybe create more state-owned industries as our technology advances.
Sure we will be helping them to reach certain limits of infrastructure and economic prosperity as fits to all of our citizen, but beyond that the cities shall have to keep themselves competitive with us.
This should turn it into a nice proto-capitalist internationalist/proto-state capitalist competition where the city-states will have to work on advancing their technology/goods to properly keep economically competitive with the greater Empire, which can pump the larger population's taxes and resources into economy, while the city states will have to work with a more divided economy as different merchant families bicker.
Further, we can use our investments to create new cities with their own economic centers, further undercutting the lesser taxation.
In effect, this should advance our development and the like.
I think this should be doable and something we as a genius administrator/our hopefully competent scholar son will be able to further continue.
@Questor Is my analysis plausible for us to engineer?
...
I will also add that we can use more favorable credits for less autonomous parts of the empire, economic help for private companies and merchants who work there, using imperial founds to open mines in those territories and such.It also creates a clear Imperial Status Quo of "More autonomy = less imperial focus". This can be used as a way to show potential new subjects (if the opportunity somehow manifests itself) that we can accept surprising amounts of autonomy if that is what they wish, but with that autonomy comes with the expectation you can keep yourself afloat and competitive.
The cities will have to advance their industry/technology according to their own specialties to beat our sheer output, allowing independent quality advancements we can then buy/negotiate for the state.
This plan would also show another side of this: we may have given the city states some of what they wanted, but in the end we are the ones that wrote the script.
Future generations will see this and see a case of masterful maneuvering that gave the city states just a right amount of what they wanted... but how that piece in the end only furthered our goals.
@Questor
On another note, may I ask if our very swift ascension to reforming the Empire will have affects on the state of the surrounding lands? As in, are our neighbors and their successes/threats going to have their timing affected by us being so fast about it?
I think that we should probably have a diplomatic protocols ready before sending any explorations. First impressions are important.Hmmm...
I am unsure where we should send our explorers first. However, I think it's possible that to our west is where our intrigue experts that War-Bucked King Brochard are hiding in, be they Griffon independents or surprise changelings hiding next to his territories and thus naturally being the first court to be infiltrated.
Any exploration action being voted on should always be partnered with inventing the protocols.I think that we should probably have a diplomatic protocols ready before sending any explorations. First impressions are important.