[X] Promotion
[X] Limited Concessions

Changed vote cuz i think that Duke deserves revard for accepting our rule without preconditions.
 
[X] Promotion
[X] Experienced Steward

Because I can't decide which, only that I prefer either of them to Retirement. If this isn't a legal vote, I'll change it later.

[X] Limited Concessions

We'll save the Big Sticks for when the League eventually crosses the line. I want a Casus belli first.

Quick question but isn't Griffonstone close to Equestria?
If the Offer they can't refuse option or limited concessions option is taken, Diplomacy rolls will be made.

Blame Discord for any discrepancies.
 
[X] Promotion: The Duke knows Wingbardy and it's people better than anyone else. It would be a waste to remove him from his position. More than that, his willingness to cooperate and go along with the integration should be rewarded. Name him the Archduke of Wingbardy and leave him in an administrative position. He'll run the place better than any of his subordinates would anyway.

[X] Limited Concessions: The tax reductions are acceptable, but the independent trade policies are a step too far. The central government must have final say on what products pass in and out of the empire and whether they will be subject to taxes, tariffs or embargoes. Allowing the cities of the League to trade on their own terms would undermine Imperial authority and could even pose a potential security hazard should they try to sell restricted goods to other nations. You cannot accept such a risk.
 
One thing we need to remember is that the duke doesnt want the promotion.
But we do need a new steward.

[X]Experienced Steward: Claus Rosewing has served you admirably as Steward for years, but he has been wearing under the strain as of late, and he has expressed doubts that he would be capable of handling the increased workload of a reborn Empire. You could find a suitable replacement from amongst your own population, but the Duke is a masterful administrator and has experience managing a large territory. He would make a good replacement for Rosewing, provided you can find someone to administer Wingbardy in his stead.

[X] An Offer they Can't Refuse: How about no? If it weren't for you, Brochard would be battering down the League's walls and looting their cities. Your soldiers bled so theirs wouldn't have to. And now you are the most powerful Griffon in the world, an army of over fifteen thousand at your command, larger than any other in the known world by several orders of magnitude. You've got the League backed against the wall, and they know it. They'll get no tax exemptions, no independent trade policy, no special place in the new Empire. You'll drag them to glory whether they like it or not.
 
[X] Experienced Steward
[X] Limited Concessions

I choose Experienced Steward because it should help integrate the various territories together by putting one of the Wingbardians into our council.

I choose Limited Concessions because how we deal with this will effect how every leader onward will see us. If we give them everything, we are seen as weak and easy to bully. If we give them nothing, then we are seen as a tyrant that is not worth negotiating with as we will not accept anything less then total surrender so we should go for the middle ground.

I cannot remember who said it but diplomacy is all about making an agreement that no one is happy with which is what Limited Concessions are
 
[X]Experienced Steward: Claus Rosewing has served you admirably as Steward for years, but he has been wearing under the strain as of late, and he has expressed doubts that he would be capable of handling the increased workload of a reborn Empire. You could find a suitable replacement from amongst your own population, but the Duke is a masterful administrator and has experience managing a large territory. He would make a good replacement for Rosewing, provided you can find someone to administer Wingbardy in his stead.

[X] An Offer they Can't Refuse: How about no? If it weren't for you, Brochard would be battering down the League's walls and looting their cities. Your soldiers bled so theirs wouldn't have to. And now you are the most powerful Griffon in the world, an army of over fifteen thousand at your command, larger than any other in the known world by several orders of magnitude. You've got the League backed against the wall, and they know it. They'll get no tax exemptions, no independent trade policy, no special place in the new Empire. You'll drag them to glory whether they like it or not.
 
[X] Experienced Steward: Claus Rosewing has served you admirably as Steward for years, but he has been wearing under the strain as of late, and he has expressed doubts that he would be capable of handling the increased workload of a reborn Empire. You could find a suitable replacement from amongst your own population, but the Duke is a masterful administrator and has experience managing a large territory. He would make a good replacement for Rosewing, provided you can find someone to administer Wingbardy in his stead.

[X] Limited Concessions: The tax reductions are acceptable, but the independent trade policies are a step too far. The central government must have final say on what products pass in and out of the empire and whether they will be subject to taxes, tariffs or embargoes. Allowing the cities of the League to trade on their own terms would undermine Imperial authority and could even pose a potential security hazard should they try to sell restricted goods to other nations. You cannot accept such a risk.
 
Link to the last time I did this.

Archival purposes: "The Council of Griffonstone (posted by QM on Sunday, January 20, 2019)"

OR

The Front Page as it appeared to me on Sunday, January 20, 2019.

Character Sheet (last edited by QM on Friday, January 18, 2019)
- Changed
Name: Garrick Golden-Feather

Age: 34

Titles: King of Griffonia, Inheritor of the House of Gryphus

Description: At first glance, you seem like a pretty average example of the Griffon race. Head of an eagle, body of a winged lion, standing perhaps a hair taller than most other quadrupedal species. It's not until one looks closer that they see the things that distinguish you from a crowd. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. But you're no peacock, only known for your good looks; your talons are razor sharp, and though you are not as strong as your wife, you are still an apex predator, and your musculature reflects that. Your wife's workout regimen has also improved your physique, cords of taut muscle now visible across your body.


Martial: 9+2+1+1=13

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Toned: Working out with your wife has done good things for your body. +1 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.

  • Dragon Egg: an egg recovered from a dead dragon's nest. It's still warm, and could still hatch.






Wife: Gabriella Golden-Feather


Opinion of You: 8/10

Age: 32

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 2

Status: Infant-No Stats
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)


Informational: State of the Nation (last edited by QM on Friday, January 18, 2019)
- Changed
Economy

Treasury Reserves
: 2640

Net Income: 2490

Yearly Income: 2900

-Tax Revenue: 1825
-Farming Income: 525
-Mining Income: 450
-Trade Income: 100

Yearly Expenditures: 410

-Army Upkeep: 310
-Navy Upkeep: 100



Military

Royal Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 200 gold each to raise or replace. Additionally, Royal Army soldiers have an upkeep cost of 200 gold per every ten thousand soldiers.

Royal Army Morale: 70/100 (Above Average)

Royal Army Numbers: 15,500

-7500 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-3750 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-3750 Archers: Griffons with bows and some arrows. Not much else to say.

-500 Diamond Dogs: Armed with a variety of swords, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.

The Knights Lion
1 Grandmaster Konrad Hardbeak
30 Knights of the Inner Circle
200 Imperial Knights
300 Squires
600 Griffons-at-Arms

Citadel: The Lion's Den, Griffonia



Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of five gold per ship, per year.

20 Cogs (Bolt-Throwers)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 8/10 (Long Live the King).

General Public Opinion: 8/10 (Long Live the King).


Roll Bonuses

Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls


Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Monday, January 14, 2019)
- Not Changed
Diplomatic Relations

Wingbardy: 9/10 (Steadfast Allies)

Feathersian League: 7/10 (Trusted Business Partners)


Persons of Interest

???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.

Federico Montefeathertro: Duke of the City-State of Urbirdo, and your Father-in Law. He might just be the friendliest Feathersian noble alive, having agreed to back you and your kingdom without question or condition, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.
 
[X] Experienced Steward

[X] An Offer they Can't Refuse

The foundation of the empire has to have the central goverment, and the king(soon to be emperor) as the ultimate authority. If we start giving concessions then worse case scenario we end up like the HRE.

If we give them limited concessions it'll be just this side of impossible to later revoke those priviliges without being seen as a tyrant and cause a bunch of unrest and other issues. Like a splinter really, best to get it all over with now instead of leaving a potential pain in the back at a later date.
 
[X] An Offer they Can't Refuse: How about no? If it weren't for you, Brochard would be battering down the League's walls and looting their cities. Your soldiers bled so theirs wouldn't have to. And now you are the most powerful Griffon in the world, an army of over fifteen thousand at your command, larger than any other in the known world by several orders of magnitude. You've got the League backed against the wall, and they know it. They'll get no tax exemptions, no independent trade policy, no special place in the new Empire. You'll drag them to glory whether they like it or not.
 
[X] Accept Demands: Give them what they want. They're not asking for that much in the big scheme of things, and it'll be worth it to get them integrated with minimal fuss and resistance from the ruling class. The reduced tax revenue might sting, and the lack of control over trade policy could be a bit of a headache down the line, but if it keeps the Doge and Duchess and others like them happy, it'll be worth it.

I personally like free trade and this will help our coinpurse in the long run as they make more mony over time.

I would even say that I hope we can give these "conditions" to everyone in our realm.
 
[X] Experienced Steward: Claus Rosewing has served you admirably as Steward for years, but he has been wearing under the strain as of late, and he has expressed doubts that he would be capable of handling the increased workload of a reborn Empire. You could find a suitable replacement from amongst your own population, but the Duke is a masterful administrator and has experience managing a large territory. He would make a good replacement for Rosewing, provided you can find someone to administer Wingbardy in his stead.

[X] Limited Concessions: The tax reductions are acceptable, but the independent trade policies are a step too far. The central government must have final say on what products pass in and out of the empire and whether they will be subject to taxes, tariffs or embargoes. Allowing the cities of the League to trade on their own terms would undermine Imperial authority and could even pose a potential security hazard should they try to sell restricted goods to other nations. You cannot accept such a risk.
 
Inserted tally
Adhoc vote count started by Crazy7s1 on Jan 21, 2019 at 2:15 AM, finished with 82 posts and 47 votes.
 
[X] Promotion: The Duke knows Wingbardy and it's people better than anyone else. It would be a waste to remove him from his position. More than that, his willingness to cooperate and go along with the integration should be rewarded. Name him the Archduke of Wingbardy and leave him in an administrative position. He'll run the place better than any of his subordinates would anyway.

[X] An Offer they Can't Refuse: How about no? If it weren't for you, Brochard would be battering down the League's walls and looting their cities. Your soldiers bled so theirs wouldn't have to. And now you are the most powerful Griffon in the world, an army of over fifteen thousand at your command, larger than any other in the known world by several orders of magnitude. You've got the League backed against the wall, and they know it. They'll get no tax exemptions, no independent trade policy, no special place in the new Empire. You'll drag them to glory whether they like it or not.
 
Seriously, people are voting for leaving the duke in control of his fiefdom when "honoring" him with stewardship gives us an easy way to centralize power in the new empire? These opportunities don't come often!

P.S. That means the second most powerful noble in the country will be controlling +/- a third of the empire, plus his fiefdom divides the royal domain.
 
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[X] Experienced Steward: Claus Rosewing has served you admirably as Steward for years, but he has been wearing under the strain as of late, and he has expressed doubts that he would be capable of handling the increased workload of a reborn Empire. You could find a suitable replacement from amongst your own population, but the Duke is a masterful administrator and has experience managing a large territory. He would make a good replacement for Rosewing, provided you can find someone to administer Wingbardy in his stead.

[X] Limited Concessions: The tax reductions are acceptable, but the independent trade policies are a step too far. The central government must have final say on what products pass in and out of the empire and whether they will be subject to taxes, tariffs or embargoes. Allowing the cities of the League to trade on their own terms would undermine Imperial authority and could even pose a potential security hazard should they try to sell restricted goods to other nations. You cannot accept such a risk.
 
I personally like free trade and this will help our coinpurse in the long run as they make more mony over time.

And when they decide to enslave various non-griffons or sell indentured griffons to foreign nations?

Or bring in drugs of varying potency and safety to satisfy demands for narcotics?

Or if they ignore our attempt to embargo a enemy country?

There's good reasons we don't want them to be able to just ignore our bans on things.
 
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And when they decide to enslave various non-griffons or sell indentured griffons to foreign nations?

Or bring in drugs of varying potency and safety to satisfy demands for narcotics?

Or if they ignore our attempt to embargo a enemy country?

There's good reasons we don't want them to be able to just ignore our bans on things.
If they enslave people and we want to force them to stop we could do it even with this limitation with the argument that griffins have a right to their freedom and either convincing them that griffen are not covered under trade goods or enforcing it anyway.

We could even argue that we need to make a clause saying "no slavery" later.

As for drugs I honestly could care less as I doubt that people would stop smuggling that in. Making laws and enforcing some sort of age limit with heavy fines is still compleatly possible.

I have about read a lot of stupid embargoes that hurt both parties economically. But I would imagine we could make some anti-espionage rules that supersede these trading laws if we need to.

Honestly, I would like the exact terms written down so I can look at them but I don't see any problem with them as is and the few that might be there could be worked around pretty easily.

Or rather, I see the benefits to be worth the headaches.
 
[X] Experienced Steward: Claus Rosewing has served you admirably as Steward for years, but he has been wearing under the strain as of late, and he has expressed doubts that he would be capable of handling the increased workload of a reborn Empire. You could find a suitable replacement from amongst your own population, but the Duke is a masterful administrator and has experience managing a large territory. He would make a good replacement for Rosewing, provided you can find someone to administer Wingbardy in his stead.

[X] Limited Concessions: The tax reductions are acceptable, but the independent trade policies are a step too far. The central government must have final say on what products pass in and out of the empire and whether they will be subject to taxes, tariffs or embargoes. Allowing the cities of the League to trade on their own terms would undermine Imperial authority and could even pose a potential security hazard should they try to sell restricted goods to other nations. You cannot accept such a risk.
Adhoc vote count started by Caversham on Jan 21, 2019 at 7:11 AM, finished with 89 posts and 50 votes.
 
I cannot remember who said it but diplomacy is all about making an agreement that no one is happy with which is what Limited Concessions are

If I remember right the original quote is something like"a good compromise leaves everyone (a bit) unhappy/unsatisfied"

And we ARE the merchant king. We know how to haggle
:p

Also we can't really give the cities that much freedom. That would in theory allow them to sell even things like weapons, or our most advanced techs, against our will. Unacceptable.

I'd prefer if the tax reductions had a specific duration though, measured in decades/ a century at most. Ideally 20-30 years
[X] Experienced Steward: Claus Rosewing has served you admirably as Steward for years, but he has been wearing under the strain as of late, and he has expressed doubts that he would be capable of handling the increased workload of a reborn Empire. You could find a suitable replacement from amongst your own population, but the Duke is a masterful administrator and has experience managing a large territory. He would make a good replacement for Rosewing, provided you can find someone to administer Wingbardy in his stead.

[X] Limited Concessions: The tax reductions are acceptable, but the independent trade policies are a step too far. The central government must have final say on what products pass in and out of the empire and whether they will be subject to taxes, tariffs or embargoes. Allowing the cities of the League to trade on their own terms would undermine Imperial authority and could even pose a potential security hazard should they try to sell restricted goods to other nations. You cannot accept such a risk.
 
[X] Experienced Steward: Claus Rosewing has served you admirably as Steward for years, but he has been wearing under the strain as of late, and he has expressed doubts that he would be capable of handling the increased workload of a reborn Empire. You could find a suitable replacement from amongst your own population, but the Duke is a masterful administrator and has experience managing a large territory. He would make a good replacement for Rosewing, provided you can find someone to administer Wingbardy in his stead.

[X] Limited Concessions: The tax reductions are acceptable, but the independent trade policies are a step too far. The central government must have final say on what products pass in and out of the empire and whether they will be subject to taxes, tariffs or embargoes. Allowing the cities of the League to trade on their own terms would undermine Imperial authority and could even pose a potential security hazard should they try to sell restricted goods to other nations. You cannot accept such a risk.
 
[X] Promotion: The Duke knows Wingbardy and it's people better than anyone else. It would be a waste to remove him from his position. More than that, his willingness to cooperate and go along with the integration should be rewarded. Name him the Archduke of Wingbardy and leave him in an administrative position. He'll run the place better than any of his subordinates would anyway.

[X] Limited Concessions: The tax reductions are acceptable, but the independent trade policies are a step too far. The central government must have final say on what products pass in and out of the empire and whether they will be subject to taxes, tariffs or embargoes. Allowing the cities of the League to trade on their own terms would undermine Imperial authority and could even pose a potential security hazard should they try to sell restricted goods to other nations. You cannot accept such a risk.
 
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