To each his own, I guess. It's fun for me.Managing shady organizations can be engaging, but I'm not sure if I'd call it fun engagement. I feel like the thread tends to get much saltier when arguing about people instead of situations and I'm not looking forward to "Side with advisor X vs. Side with advisor Y" votes.
While I empathize, I'll be honest - the amount of skullduggery required to make anything happen in the Empire turns everything into a debacle. Dwarfs are just easier to work with for Mathilde in most of the ways that actually matter, and in my opinion it's resulted in her productivity skyrocketing once she escaped Stirland. Wizards are force multipliers that are themselves exponentially more effective when they have access to resources and subordinates who trust them; I'm sure it wouldn't be nearly as resource starved this time around relative to our stint as Spymaster, but it's still a tremendous step backwards in terms of the infrastructure we have easy access to.I'd like to note that "you all" is a bit misleading here. I, for one, always lowed the manage-shady-organisation aspect and was disinterested in the research and adventure. The thread has been for ages moving in directions I don't like - to the point where my engagement dropped to the level that I scarcly post or debate here anymore - and I once was among top 10 posters by the amount of posts. For me, becoming edgelord would be a return to something I actually enjoy - as opposed to something I am apathic about, but which I read anyway due to Boney's excellent skills. I suppose I am not the only one.
Managing shady organizations can be engaging, but I'm not sure if I'd call it fun engagement. I feel like the thread tends to get much saltier when arguing about people instead of situations and I'm not looking forward to "Side with advisor X vs. Side with advisor Y" votes.
We know in our nonmagical reality that will-to-live has a scientifically verifiable affect on patient outcomes.They can, but most don't. It's said they had higher average lifespans in the Golden Age.
And that's the exact point. I don't enjoy it while Mathilde has it easy. I much prefer a stressed and doubtfull Mathilde who doubleguesses those who surround her.
I very much doubt the elves would care where the people ended up as long as it was somewhere else.Then the Ar-Ulric would have told the Winter Wolves to do that, the Winter Wolves wouldn't be renegades.
Then why didn't the Ar-Ulric just move them, then? Why did the WW have to go rogue for that to happen?I very much doubt the elves would care where the people ended up as long as it was somewhere else.
Oh well in that case, I think my sales associate @Omegahugger might have some ideas that would interest you!And that's the exact point. I don't enjoy it while Mathilde has it easy. I much prefer a stressed and doubtfull Mathilde.
...Hugger, I think they are onto me. What to do?Oh well in that case, I think my sales associate @Omegahugger might have some ideas that would interest you!
Time and effort she'd be cutting in half by hiring us for the position.I mean, it's been eating up all of Roswita's time such that she's been unable to properly attend to Stirland. She told us as much.
If you assume the worst of players before it even happens, it becomes a self-fulfilling prophecy. If Mathilde will have to decide her entire schedule and expectations of success, then maybe it's time for her to learn a bit more restraint.My point isn't "Sylvania is inherently more AP-hungry than the others," my point is "Sylvania is the sort of job that we-the-players have historically demonstrated that we throw all our AP into." It is psychologically easier to let dominate our life.
I know as much as you do, but it's quite a jump to go straight to "the crazy elves wanted them all dead"Then why didn't the Ar-Ulric just move them, then? Why did the WW have to go rogue for that to happen?
Politics, basically. They were removing settlements made by another province. So the Ar-Ulric didn't really have the authority to tell them to move, that they would listen to.Then why didn't the Ar-Ulric just move them, then? Why did the WW have to go rogue for that to happen?
And it would have been more politically acceptable to kill them instead?Politics, basically. They were removing settlements made by another province. So the Ar-Ulric didn't really have the authority to tell them to move, that they would listen to.
Inter-province clashes happen. That's what the squabbling at the elector's meet was about. It is literally more politically acceptable to kill them all and pretend you have no idea what the other guy is talking about than to move them.And it would have been more politically acceptable to kill them instead?
Because that seems to have been what the plan was before the WW went rogue.
Then why didn't the Ar-Ulric just move them, then? Why did the WW have to go rogue for that to happen?
Yeah, in a few hours Markgraf or Loremaster will make its return and take the lead, and then in a few hours later it will lose the advantage by a handful of votes, rinse and repeat until Boney Closes the votes...So, slight lead in favor of the Waystones. It is just reshuffling votes at this point mostly.
Heh, I just realized you can make a Boney's Wild Ride joke here.Yeah, in a few hours Markgraf or Loremaster will make its return and take the lead, and then in a few hours more it will lose the advantage by a handful of votes, rinse and repeat until Boney Closes the votes...