Voted best in category in the Users' Choice awards.
Managing shady organizations can be engaging, but I'm not sure if I'd call it fun engagement. I feel like the thread tends to get much saltier when arguing about people instead of situations and I'm not looking forward to "Side with advisor X vs. Side with advisor Y" votes.
To each his own, I guess. It's fun for me.
 
I'd like to note that "you all" is a bit misleading here. I, for one, always lowed the manage-shady-organisation aspect and was disinterested in the research and adventure. The thread has been for ages moving in directions I don't like - to the point where my engagement dropped to the level that I scarcly post or debate here anymore - and I once was among top 10 posters by the amount of posts. For me, becoming edgelord would be a return to something I actually enjoy - as opposed to something I am apathic about, but which I read anyway due to Boney's excellent skills. I suppose I am not the only one.
While I empathize, I'll be honest - the amount of skullduggery required to make anything happen in the Empire turns everything into a debacle. Dwarfs are just easier to work with for Mathilde in most of the ways that actually matter, and in my opinion it's resulted in her productivity skyrocketing once she escaped Stirland. Wizards are force multipliers that are themselves exponentially more effective when they have access to resources and subordinates who trust them; I'm sure it wouldn't be nearly as resource starved this time around relative to our stint as Spymaster, but it's still a tremendous step backwards in terms of the infrastructure we have easy access to.

I wouldn't hate Edgelord by any means, but I'm not keen to go from 'completely unique resource, perspective, and abilities' in the Karaz Ankor, to 'One Lord Magister among quite a few' in the Empire.
 
Managing shady organizations can be engaging, but I'm not sure if I'd call it fun engagement. I feel like the thread tends to get much saltier when arguing about people instead of situations and I'm not looking forward to "Side with advisor X vs. Side with advisor Y" votes.

Boney cracks down on problematic behavior fairly quickly and will tell people to cool it when things get heated, I don't think that would be a major issue.
 
They can, but most don't. It's said they had higher average lifespans in the Golden Age.
We know in our nonmagical reality that will-to-live has a scientifically verifiable affect on patient outcomes.

Considering WHF has very strong metaphysical underpinning, and the inimical nature of the world to Dwarven living (its so bad they consider being reincarnated as a Dwarf again to live in this realm a horrible fate), then it's not surprising at all that Dwarven lifespans have dropped. They have far less to live for today than they did in the Golden Age.
 
Then the Ar-Ulric would have told the Winter Wolves to do that, the Winter Wolves wouldn't be renegades.
I very much doubt the elves would care where the people ended up as long as it was somewhere else.
Probably the biggest political fallout would be the fact that Middenland unilaterally relocated villages Nordland considered theirs.
 
I'd like to object to the objection of "not another nationbuilding quest." If you haven't noticed, most of this quest has been Mathilde acting subordinate to a leader who's been busy doing, you guessed it, nationbuilding. Ya'll better start believing in CK2 quests, cuz you're in one. (Always have been.)

There is no future I can invision where Mathilde will passively sit on her seat every turn with a fixed list of progression and naught but a single dice roll between her and certain success. Every action from Mathilde and other advisors has been more complicated, more involved, more characterized and realistic than almost any other CK2-like quest I've ever seen. It's an insult to BoneyM's writing that you think suddenly all the traits that make this quest unique will dissappear in a poof of smoke the second Mathilde ends up in a real leadership position.
I mean, it's been eating up all of Roswita's time such that she's been unable to properly attend to Stirland. She told us as much.
Time and effort she'd be cutting in half by hiring us for the position.
My point isn't "Sylvania is inherently more AP-hungry than the others," my point is "Sylvania is the sort of job that we-the-players have historically demonstrated that we throw all our AP into." It is psychologically easier to let dominate our life.
If you assume the worst of players before it even happens, it becomes a self-fulfilling prophecy. If Mathilde will have to decide her entire schedule and expectations of success, then maybe it's time for her to learn a bit more restraint.
 
Then why didn't the Ar-Ulric just move them, then? Why did the WW have to go rogue for that to happen?
I know as much as you do, but it's quite a jump to go straight to "the crazy elves wanted them all dead"
There probably was some fighting and they didn't feel comfortable with that, the villages did burn after all, but no bodies mean it was probably just a few dissenters.
 
Politics, basically. They were removing settlements made by another province. So the Ar-Ulric didn't really have the authority to tell them to move, that they would listen to.
And it would have been more politically acceptable to kill them instead?

Because that seems to have been what the plan was before the WW went rogue.
 
And it would have been more politically acceptable to kill them instead?

Because that seems to have been what the plan was before the WW went rogue.
Inter-province clashes happen. That's what the squabbling at the elector's meet was about. It is literally more politically acceptable to kill them all and pretend you have no idea what the other guy is talking about than to move them.

Obviously this wouldn't be the case if it had been more than "worthless peasants" but that is exactly what it was, so... yeah. It's literally less of a political inconvenience to kill them all than it is to openly kick them out. As one you do without ever raising a flag, the other you are claiming authority over the area, which their province is going to protest. Heavily.

Note: I am not claiming this is good. Just the way this world is. I am very glad the WWs rebelled... and so was the ar-ulric, even if we can't admit it.
 
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Honestly, out of these top four, Bodyguard is by far my favorite. Varying adventures around the Empire, combined with high political maneuvers just sounds fun.

Problem is, it looks increasingly like only Markgraf can defeat Waystones, and Waystones is my least favorite out every option. Even Swamp Town would be better then Waystones. So it's looking like I have to bet on Markgraf, nothing else is close enough with how hard it is for any one option to gain an edge.
 
Adhoc vote count started by Tomcost on Mar 7, 2021 at 8:39 PM, finished with 2809 posts and 550 votes.
 
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