Voted best in category in the Users' Choice awards.
You know, picking the doggo will probably be good for Mathilde. She's just narrowly escaped being repeatedly horribly killed - and then she had to escape again, and again.
These past few days have been very stressful for her (much like most other people here).

A time to relax and party a little makes perfect sense. And while networking is indeed important, part of that relaxation time should be devoted to something 100% calm and easy : petting the dog!

Once she's done with that she can go and flex her measly social skills. Beat your way out of that comfort zone and go make friends with these strangers! It'll be politically useful!
But first, pet the wolf pup. Scratch behind his ears. Feed him treats and goblin spleens.
Relax.

Mathilde seems to have learned to relax the dwarven way, by making a game out of massacring goblins. I think her one hit two kills earlier worked her stress out of her system.
 
This is a case of differing priorities, really. In the past, Mathilde has reflected upon the fact that she tends to prefer dwarves to the average human, at this point.
  • Playing Mathilde as a crazy cat lady doing magical research in a dwarfhold? Hell yeah! And we can go field-test our research on local Skaven tribes, too!
  • Playing Mathilde as the leader of a knightly order in the Empire? Meh. Honestly, I'm not hyped about that.

The knightly order never interested me to be honest, I'm just curious in how she plays off the Ulrican. Maybe they will bond over their dislike of Sigmar. :V
 
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It's funny, as I pretty much still see Mathilde as one of those teachers trying to surpass her teachers.
Once our students start surpassing us we'll be further on track to being a super-teacher, and those get to banish people to the Shadow Realm.

Edit: Speaking of ancient Nehekharan Shadow Magic...
 
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This is a case of differing priorities, really. In the past, Mathilde has reflected upon the fact that she tends to prefer dwarves to the average human, and I agree. Reading the bits with the dwarves have been amazing!
  • Playing Mathilde as a crazy cat lady doing magical research in a dwarfhold? Hell yeah! And we can go field-test our research on local Skaven tribes, too!
  • Playing Mathilde as the leader of a knightly order in the Empire? Meh. Honestly, I'm not hyped about that.

However, going back to Stirland and meddling in local politics could be great too. I want to see Wilhemina and Anton again, if possible. Or at least send letters.
Personally I don't want Mathilde to be leading a Knightly Order, but I would like to have one we can call upon to support us when we want to go somewhere dangerous for various experiments or Murder Death Killing something nasty.
 
This is a case of differing priorities, really. In the past, Mathilde has reflected upon the fact that she tends to prefer dwarves to the average human, at this point.
  • Playing Mathilde as a crazy cat lady doing magical research in a dwarfhold? Hell yeah! And we can go field-test our research on local Skaven tribes, too!
  • Playing Mathilde as the leader of a knightly order in the Empire? Meh. Honestly, I'm not hyped about that.

It's not about Mathilde becoming leader of a knightly order.

In the long term it's about Magister Lord Mathilde having friendly relations with the leader of a powerful Knightly Order that has influence and resources across the northern provinces of the Empire. Even if she's running a Collegiate Chapterhouse in Karak Eight Peaks those contacts will come in useful, even if it's only for a 'Gondor Calls for Aid!' Hail Mary in extremis if a major Waaagh turns up. If enough humans hang around and settle near Karak Eight Peaks we're also going to want to encourage them to worship another war god than Sigmar, and Ulric fits the bill - if with a little work required to knock the rough edges off. The World's Edge Mountains are probably the right habitat for the Winter Wolves mounts, and monstrous cavalry fills a big hole in the dwarves' order of battle, so encouraging them to set up a daughter chapterhouse here would be valuable as well.

In the short term it's about having a good working relationship with one of the most important other human members of the expedition, one who, as a bonus, has great experience working with wolves.
 
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It's not about Mathilde becoming leader of a knightly order.

In the long term it's about Magister Lord Mathilde having friendly relations with the leader of a powerful Knightly Order that has influence and resources across the northern provinces of the Empire. Even if she's running a Collegiate Chapterhouse in Karak Eight Peaks those contacts will come in useful, even if it's only for a 'Gondor Calls for Aid!' Hail Mary in extremis if a major Waaagh turns up. If enough humans hang around and settle near Karak Eight Peaks we're also going to want to encourage them to worship another war god than Sigmar, and Ulric fits the bill - if with a little work required to knock the rough edges off. The World's Edge Mountains are probably the right habitat for the Winter Wolves mounts, and monstrous cavalry fills a big hole in the dwarves' order of battle, so encouraging them to set up a daughter chapterhouse here would be valuable as well.

In the short term it's about having a good working relationship with one of the most important other human members of the expedition, one who, as a bonus, has great experience working with wolves.
I know that talking to this guy isn't meant to lead us towards being the boss of a knightly order.
However my dwarf-friends goals make socializing with them a bigger priority than socializing with the knight. I'm unwilling to sacrifice those goals (or just make them harder to reach) and dislike most other potential long-term routes for Mathilde mentioned in the thread so far.
 
I know that talking to this guy isn't meant to lead us towards being the boss of a knightly order.
However my dwarf-friends goals make socializing with them a bigger priority than socializing with the knight. I'm unwilling to sacrifice those goals (or just make them harder to reach) and dislike most other potential long-term routes for Mathilde mentioned in the thread so far.

It should help Mathilde's position with the dwarves if she can act as a bridge between them and their human allies. This isn't sacrificing those goals, it's supporting them. If Mathilde wants to, for example, set up shop in Karak Eight Peaks with the Grey Order's enthusiastic blessing, this is the kind of thing that should help.
 
[x] King Belegar Ironhammer
[x] Grand Master Ruprecht Wulfhart
[x] Wolf

[x] Mathilde's Aethyric Projection
[x] Mathilde's Multidimensional Aethyric Projection
[x] Mathilde's Malleable Aethyric Projection
 
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[x] King Belegar Ironhammer
[x] Head Ranger Ulthar Alriksson
[x] Grand Master Ruprecht Wulfhart

The rationale for each person above is well-founded.

[X] Mathilde's Multidimensional Aethyric Projection
[X] Mathilde's Aethyric Projection

I'm not terribly wed to alliteration, but branding is a reasonable concern.
 
Edit: Speaking of ancient Nehekharan Shadow Magic...
I wrote this as a joke, but actually it's a very interesting concept, if we could swing it. As Shadow Knives and The Penumbral Pendulum demonstrate, just because something isn't physically real doesn't mean it can't kill you.

If we were to combine the concepts shared by those spells together with some variant of the spell of Shadowsteed, which summons an entity that can be interacted with, we could very well create a creature that could fight instead of provide transportation (The Shadowsteed already has two 'wounds', all it would need would be an attack score).

Of course, just saying that isn't enough. Spells are hard to come up with, and we need traits related to the concepts to even have a chance at doing so. But you know what we also have?

The Great Big Book of Making Other Things Do Your Work For You, and Denizen Of A Horrifying Hell Dimension Juice (Not Evil Flavor).

Am I suggesting creating illusions of powerful monsters and ensouling them with bound warp predators in order to inflict their power upon our enemies (just like Shyish can use the bodies of once living creatures to bind the souls that used to inhabit them to the caster's will)? Yes, yes I am. Of course, such a thing would be utterly foolish to attempt spontaneously. Any but the weakest of such creatures would be more trouble than they're worth. But we also happen to know Enchanting, and are in a prime position to learn more about it. And the benefit of enchanting is that if you try to use a magic item, even a human-made one, and it botches, it just doesn't work. No explosions, no portals to horrifying hell dimensions, it just fizzles out for a bit. Safely. Sanely. Reliably as magic gets.

That's my pitch. That's what I want to try with the book.
 
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MOD EDIT:
While the 8th army book for the Skaven was not released by GW , they still own the copyright to some of the artwork in the books if I saw that right and so the book itself is in a somewhat uncomfortable grey zone.
This is why the link has been removed WITHOUT delivering a infraction as it was not piracy per see.
This seems absurd, as it's 100% free and a fan work.

Still, anyone who needs it can just google "Warhammer Fantasy 8th Ed Skaven Armybook" easily enough.
 
This seems absurd, as it's 100% free and a fan work.

Still, anyone who needs it can just google "Warhammer Fantasy 8th Ed Skaven Armybook" easily enough.

The issue isn't "The book is bad" the issue is that some of the images they used are copyrighted and thus probably shouldn't be directly linked to in the forum, it likely would have been just fine if it were all text, or used fanworks.
 
I wrote this as a joke, but actually it's a very interesting concept, if we could swing it. As Shadow Knives and The Penumbral Pendulum demonstrate, just because something isn't physically real doesn't mean it can't kill you.

If we were to combine the concepts shared by those spells together with some variant of the spell of Shadowsteed, which summons an entity that can be interacted with, we could very well create a creature that could fight instead of provide transportation (The Shadowsteed already has two 'wounds', all it would need would be an attack score).

Of course, just saying that isn't enough. Spells are hard to come up with, and we need traits related to the concepts to even have a chance at doing so. But you know what we also have?

The Great Big Book of Making Other Things Do Your Work For You, and Denizen Of A Horrifying Hell Dimension Juice (Not Evil Flavor).

Am I suggesting creating illusions of powerful monsters and ensouling them with bound warp predators in order to inflict their power upon our enemies (just like Shyish can use the bodies of once living creatures to bind the souls that used to inhabit them to the caster's will)? Yes, yes I am. Of course, such a thing would be utterly foolish to attempt spontaneously. Any but the weakest of such creatures would be more trouble than they're worth. But we also happen to know Enchanting, and are in a prime position to learn more about it. And the benefit of enchanting is that if you try to use a magic item, even a human-made one, and it botches, it just doesn't work. No explosions, no portals to horrifying hell dimensions, it just fizzles out for a bit. Safely. Sanely. Reliably as magic gets.

That's my pitch. That's what I want to try with the book.
Wish I could like and funny this. Making Shadow Monsters from Baldur' Gate II is not something I expected to come up in my reading today :V
 
This seems absurd, as it's 100% free and a fan work.

Still, anyone who needs it can just google "Warhammer Fantasy 8th Ed Skaven Armybook" easily enough.

Space battles, sister forum to SV, once was shut down for several days because somebody linked an image of a toucan in a quest, and owner/creator of the image took offense. It was a minor meme for awhile, Toucan of DOOOOM.

...These things are serious business. Do not blame the mods for ensuring forum's safety from a random DMCA takedown.
 
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Am I suggesting creating illusions of powerful monsters and ensouling them with bound warp predators in order to inflict their power upon our enemies (just like Shyish can use the bodies of once living creatures to bind the souls that used to inhabit them to the caster's will)? Yes, yes I am. Of course, such a thing would be utterly foolish to attempt spontaneously. Any but the weakest of such creatures would be more trouble than they're worth. But we also happen to know Enchanting, and are in a prime position to learn more about it. And the benefit of enchanting is that if you try to use a magic item, even a human-made one, and it botches, it just doesn't work. No explosions, no portals to horrifying hell dimensions, it just fizzles out for a bit. Safely. Sanely. Reliably as magic gets.

I wouldn't suggest using actual complete warp predators, but using snake juice to 'fill in the gaps' in an illusion to make it more substantial is something I've contemplated. Then again, I've also contemplated using snake juice to replace the parts of Mathilde's essence/form that goes missing if she gets the Insubstantial Arcane Mark.

More generally, I think enchanting is a good way to make a start with the snake juice, doing everything at an extra remove, creating an enchanted object that used Ulgu to influence evaporated snake juice as it flowed through the device. For extra lulz it would mean the devices would be a maze of shadowed/tinted glass tubes containing multi-coloured glowing mist for that extra mad magician feel.
 
This seems absurd, as it's 100% free and a fan work.

Still, anyone who needs it can just google "Warhammer Fantasy 8th Ed Skaven Armybook" easily enough.
Yeah, it's not piracy, it's a variation of the Toucan issue, I think (where SB got DMCA'd for a picture of a toucan and it was generally terrible).
I wouldn't suggest using actual complete warp predators, but using snake juice to 'fill in the gaps' in an illusion to make it more substantial is something I've contemplated. Then again, I've also contemplated using snake juice to replace the parts of Mathilde's essence/form that goes missing if she gets the Insubstantial Arcane Mark.
You mean using the Snake Essence to create a sort of raw soul, which we would then define by containing its potential within an iconic illusion? i.e We would create a raw soul and glamour it like a Knight, and it would become more like what it resembles because everybody treats it and thinks of it like a knight, the same way most warp entities work?

That sounds a bit more complicated, but more likely to produce more reasonable and compliant beings.
Shadow Monsters from Baldur' Gate II
Honestly the first thing that came to my mind from that is a Battle Magic Spell that basically greats a Shadow Balrog which we pilot like it's a mech suit.
It can go a number of ways, certainly the concept is broad enough, but I was thinking more... Duel Monsters.
 
You mean using the Snake Essence to create a sort of raw soul, which we would then define by containing its potential within an iconic illusion? i.e We would create a raw soul and glamour it like a Knight, and it would become more like what it resembles because everybody treats it and thinks of it like a knight, the same way most warp entities work?

That sounds a bit more complicated, but more likely to produce more reasonable and compliant beings.

Yes, exactly. The substance of the warp is raw possibility. We'd make a 'container' from it from Ulgu, as you suggest, an illusionary representative of an archetype, and evaporate the snake juice in to it as a mist, where the Ulgu template would hopefully influence/constrain it to conform to the desired form and nature while also acting as a boundary to stop it immediately escaping and dissolving.
 
As the footsteps recede into the distance, you consider the hanging model of the tunnels, reshaping it with a few stray thoughts. In maps, Dwarves favour blue for friendlies just as the Empire did, but for fairly obvious reasons they use green for foes instead of red. You compromise, marking the known pockets and redoubts of greenskin farmers in green, and the spider-infested parts of the map in red. You refresh your memory with the accumulated sketches and scraps as you fill in the rest of the tunnels, and once it's gotten back to the room you're in, you smile to yourself as you mark your position with a nice rune of Ulgu.
Thank God, now our protagonist now has a mapping feature.

[X] King Belegar Ironhammer
[X] Head Ranger Ulthar Alriksson
[X] Wolf

[X] Mirage Map
 
Wish I could like and funny this. Making Shadow Monsters from Baldur' Gate II is not something I expected to come up in my reading today :V
Ulgu is fun that way; you can kitbash it to do pretty much everything, and unlike other Winds it is far more receptive to being twisted into pretzels and making the water burn and chickens fly rather than, lessay, Ghur.

One day Mathilde might just get to invent something like Shadow Conjuration. With wonky relationships between reality and illusion being Ulgu's favourite speciality, it might be actually possible at "Fiendishly Complex+" level of magic.

EDIT - though, probably more like ideology and method of spell conversion, rather than a spell that is a thousand spells. Warhammer magic generally does not allows that kind of versatility for its magic.
 
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What I meant was more 'These and these soldiers are from Ostermark', and so on and so forth. The Empire sent help, but all in independent units and such (even the soldiers from Stirland I wouldn't really count, given that they mostly quit beforehand). There may be a bit of legal finagling to the contrary, but not any the dwarves would be fooled by.
Its not very different from what they expect though. Umgi are disorganized and fractious. That they got help after jumping through hoops is adequate even if half the Umgi just want to punch the other half.
Yeah, well, the time for Mathilde to spin it like that to Belegar mostly passed.

She was not directly sent here. She pretty much said it to the Belegar's face. Mathilde's presence follows the general theme of manling forces, if anything, being here in spite of imperial central government's inability to stop bickering between its provinces and religious institutions for a moment and send a proper army to help their allies.

Belagar acknowledged it, talked about in private and publically disparaged Empire's failure to provide any help while praising human who came to help him anyway. Mathilde will get the credit. Colleges will get the credit. Knight of Ulric orders that came here (And renounced their ties with their provinces and their Church to come here, btw) will get the credit, and so will forces of former Stirland army. Finally, humans as a race will get the credit.

Empire's negative rep gain might get some mutigation, maybe even some minor net benefits as a result of most of the above being a part of the Empire on paper and if push comes to the shove, in practice, but Belegar will remember how he came to the Elector Counts and got a flat no. Not, uh... how they said no and then sneakily sent help anyway, or anything like that.
Enough helped showed up, and Belegar seems canny enough that he'd fault the Elector Counts more than the Empire as a whole.

The flesh is willing but the spirit is weak.

Something I am surprised by is that the Cult of Sigmar sent nothing, as one of their highest religious commandments is to help the dwarves. I'd expect that if the first phase of the reclamation succeeds, and it no longer seems like a fool's errand, the Cult may go the extra mile to make up for this lapse. The Grand Theogonist would need to do something, otherwise his rivals within the Cult will have a big stick to beat him with. The Cult would also probably be exerting significant pressure on the Sigmarite Elector Counts and mobilising their knightly orders. The street preachers will also be whipping up a storm.

Its entirely in line with Mathilde's beliefs at least. The Church of Sigmar isn't worth its status. Where Were They?
To be strictly fair

Ulrican Doctrine is about "Don't rely on something you can't count on"

The helmet thing? "You shouldn't be getting hit in the fucking head in the first place, because even the best helmet in the world might only leave you as being an invalid who's a drain on your community for the rest of your life if you're not lucky."

The no gunpowder thing? "This shit is hard to make in the field and prone to backfiring if it's made badly, you can't account for making it properly, so don't put your faith in it". Note how they have no problem with bows and most siege weapons. The dividing line seems to be "Can a reasonably well equipped force produce and maintain this in the field and have it work as intended?" And they reject anything that the answer to that is "No" to

The magic thing? "Casting magic without a god's intervention can and probably will backfire in the long run, so fuck that, win with the favor of the gods and your own hardened skills and talents instead."

That it's gotten memed into hyperregressive shit is a factor of Ulricans... Largely suffering from their political leadership being mediocre at best and willing to concede long term growth in favor of short term zingers (Like what happened where they effectively pushed female clergy out because they were trying to look more 'Respectable' or something)

Overall I expect her not to be loved by them, but tolerated. That she uses a greatsword is a good mitigating factor. That she doesn't JUST use a greatsword hurts though.


A slight subject change, but as her new spell is Relatively Simple Mathilde may occasionally have to roll to cast it, which makes me hope that someday she'll master the spell.

It would be a bit embarrassing if someone else were to master the spell she invented before she did.
From what we've seen its more likely to master the spell by critting on a planning/strategy roll than directly.
But we also happen to know Enchanting, and are in a prime position to learn more about it. And the benefit of enchanting is that if you try to use a magic item, even a human-made one, and it botches, it just doesn't work. No explosions, no portals to horrifying hell dimensions, it just fizzles out for a bit. Safely. Sanely. Reliably as magic gets.
Shyish-kebabs say hi.
It depends on the item being enchanted soundly and the assumptions of the enchantment being correct.

Or sometimes swords which absorb magic might suddenly discharge concentrated Shyish in your face.
 
Ulgu is fun that way; you can kitbash it to do pretty much everything, and unlike other Winds it is far more receptive to being twisted into pretzels and making the water burn and chickens fly rather than, lessay, Ghur.

One day Mathilde might just get to invent something like Shadow Conjuration. With wonky relationships between reality and illusion being Ulgu's favourite speciality, it might be actually possible at "Fiendishly Complex+" level of magic.

I am extremely skeptical of this sort of reasoning. I doubt on general principles that you can turn Shadow Magic into Omni-Magic by saying "magically realistic illusion of" like it's a meta-magic spell, I doubt for in-setting reasons that one Wind would have such uniquely broad capability, especially when there's both Qhaysh and Dhar beside the Eight Winds, and I doubt for OOC reasons that Boney would allow such a thing.
 
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