It was my impression from Und-Uzar, TWW, and my understanding of Skaven that Skaven don't have a situation where they are largely immune to fear. Or its upgraded form of Terror.
Maria is a spectacularly, ludicrously lethal combatant in tight quarters underground thanks to Substance of Shadow, Mockery of Death, and the Seed of Rebirth. She'd go through most enemies like a hot knife through butter, even capital M Monsters.
In a tight, pitch black tunnel she's an unholy nightmare. She can jump in and out of walls as she's selectively corporeal, inside which she can recast her spells, and one touch is effectively lethal, and she's impossible to harm without magical weapons.
Sure we do, but thats not the point of my post, the point was me telling BungieOni that 'Yes Skaven DO have situations where they are immune to Fear/Terror'.
honestly, while its been fun fighting with the dwarfs I would rather head back after the expedition then go the Dwarf adviser rote.
1: heading back means we can choose to do and go to something new.
2: as a human, it really is only a matter of time before we step on a landmine.
3: Dwarf politics aren't as fun as its more Lawer then Courter (this is pure opinion)
I see this as her break from the complications of humanity, but it will be ruined for her if she stays long enough for the Complications of dwafdom to start popping up.
You need to be in shadow to cast the spell. Not to maintain it. It lasts until you're illuminated. That's why a couple of updates back the option to use it to kill the trolls existed. Mathilde would have cast it while standing in shadow, then slipped thorough the floorboard into the darkness beneath them.
There also shouldn't be any particularly risk of being fused. You'd only dodge in and out of walls when it was in darkness. Then, you could stay still to cast the spell, before re-emerging into the darkness.
And as magic weapons are very rare, and Substance of Shadows makes you invisible, incorporeal and inaudible, how would anyone jump you?
Why? There are other humans here, and we already know that Mathilde doesn't ride her Shadowsteed around inside dark tunnels for fear of running into a wall.
The chances of the thread voting to run away from a difficult battle seem approximately zero as well.
Why? There are other humans here, and we already know that Maria doesn't ride her Shadowsteed around inside dark tunnels for fear of running into a wall.
The other humans may have be outside, but if they're needed as runners, they can be put to work as runners. Tying Mathilde down as a courier is both wasteful, and, like being a battlefield healer, risks being a bit boring.
A dwarf runebearer may be faster than Mathilde inside a Karak anyway.
Argue with my phone's autocorrect on spelling. I catch it when I can.
Why? There are other humans here, and we already know that Maria doesn't ride her Shadowsteed around inside dark tunnels for fear of running into a wall.
The results of our sabotage wasn't relevant until the narrative called attention to it is what I mean, so it was simultaniously "A pointless gesture" and "One of the most decisive things we could have done" at the same time until the waveform collapsed by observing t.
At the time we observed it, the waveform collapsed in a method favorable to us, it could have gone very differently if the background universal noise was different by way of taking different steps before observing it.
Thus, us observing it at that very instant was the correct choice because it caused the waveform of our prior actions to collapse in the means most favorable to the expedition. Which leaves us with a powerful reserve to call on if things get dicey elsewhere.
Not only that, but if the Warboss of the Crooked Moon fell without obvious successors, the anarchy we saw in the Hall of the Moon should be replicated throughout the mountain, as the line of command would have disintegrated everywhere.
Things like squiqs, trolls, or Monsters could still be a threat, but as far as the goblins are concerned it should hopefully be a mopping up exercise.
Not only that, but if the Warboss of the Crooked Moon fell without obvious successors, the anarchy we saw in the Hall of the Moon should be replicated throughout the mountain, as the line of command would have disintegrated everywhere.
Things like squiqs, trolls, or Monsters could still be a threat, but as far as the goblins are concerned it should hopefully be a mopping up exercise.
So I would be hesitant to say the Boss we killed was the Warboss of the entire crooked moon clan. The following segment makes it sound like the guy we killed was the Boss of the slave pit.
their place taken with Night Goblins who have been shoved or thrown or tripped into there, and yet they continue to fight amongst themselves for who, presumably, is in charge of the slave pit.
Not necessarily the Warboss of the entire clan. He could have been but before we see the crooked moon be completely frozen by infighting throughout the rest of the mountain I don't think we can assume a quick clean up. I am hopeful that we killed the Warboss as that would make everything much simpler but until Karag Lhune is reclaimed by the Dwarfs I don't think we can just assume the Crooked Moon clan has exploded.
So I would be hesitant to say the Boss we killed was the Warboss of the entire crooked moon clan. The following segment makes it sound like the guy we killed was the Boss of the slave pit.
That line meant that even though they were trapped in the slave pit, they were still fighting over who gets to be in charge of the inside of the slave pit.
That line meant that even though they were trapped in the slave pit, they were still fighting over who gets to be in charge of the inside of the slave pit.
That line meant that even though they were trapped in the slave pit, they were still fighting over who gets to be in charge of the inside of the slave pit.
Close vote, but it looks like we are going to the Chiselwards. Let's go and scour the tunnels for the horrors that might lurk there, and put them to the sword and flame.
Given I alrady did Black Orc Warboss, let's do another challenging fight from the other kind of enemy around: Skaven Master Assassin
Dame Mathilde Weber
Code:
M WS BS S T W I A Ld
4 4 4 4 5 3 4 2 8
Greatsword (+2S, -2I)
Aethyric Armor (4+)
Dread Aspect
No horse, simulating a tunnel encounter.
Master Assassin
Code:
M WS BS S T W I A Ld
6 7 6 4 4 3 9 4 8
Tail-weapon
Dodge
Two Hand Weapons
Always Strike First
This is a tough fucking cookie, with a whopping 6 attacks, all of which are Poisoned, and his Dodge ability means Mathilde has to reroll all succesful attacks! Always Strike First means not only that he always goes first, but also that he re-rolls all his misses, as his Initiative is higher than Mathilde's!
However, unlike a Black Orc, Skavens are cowardly creatures at heart, and this one isn't immune to Terror!
Skaven WS 7 vs Mathilde WS 4, To-Hits are 3+ vs 4+, respectively, and the Skaven Wounds automatically on a 6.
Skaven S4 T4 vs Mathilde S6 T5, To-Wounds are 5+ vs 2+.
Armor saves: Skaven has none, Mathilde has 5+.
Wards: None.
Special: Re-roll successful attacks against the Assassin, Assassin rerolls misses against Mathilde.
He killed us so hard he died. Goes to show that against the upper ranges of melee, we can still go down damn quick. I think the rerolling would've gotten especially nasty.