It still gives them time to get their wits about them and notice us over the distraction, which could delay us long enough that the dwarves hit the gate before we get out. Our goal is to meet up with the vanguard and pass on our information before the Dwarves are engaged in combat.Well, the throng is right outside. It doesn't really matter if they know someone is there, so long as we get out anyways. And it seems likely we'll be able to as they'd have no idea where we are and would still be figuring out how to respond.
K / Move: You can move unsecured light objects around at medium range, and force equivalent to a shove at short range.
No.[Guys, can I convince you to vote for the Mk2 version of Muderbeast? To put it simply, someone came up with the idea of using our Move spell, a very simple minor telekinesis spell to fire the bolt throwers, as opposed to running over the stage and firing three or four, we can fire half of them if we move up to the side of the stage up to where they are.
It is, conveniently, on our way out.
Unleashing dozens of bolt throwers on hundreds of tightly clustered goblins, at point blank range is just too good an opportunity, we could easily kill up to three digits in goblins depending on how well it goes.
That's the sole modification the Mk2 version does to the plan.
Map? I seem to have missed this! Do you have lonk?The helpfully provided map indicates that the gribbles can only go one way, towards those goblins, which will cause a much more immediate distraction from us leaving and the marching throng.
It's in this post:
Here.
Eeee thankie you two.
Probably not worth it I think. The issue with grenades is:
-They're bulky, the grenade of the era is usually a ceramic jar packed with explosives. You'd be hard pressed to carry even a half dozen.
-Without percussion caps you have to manually light them and then throw them before they explode in your hand. If they hit a hard surface before the fuse reaches the contents the jar breaks and you have a flash fire rather than an explosion, unless you use waxed paper canisters, which have a smaller radius of effect.
-They go off easily on hostile action. Especially if say, you're wearing a rune which routinely turns magical detritus into fire.
-They go dud without special care to keep them dry. Even extended periods of damp air can significantly alter the qualities of one.
Its more time consuming, but I suspect preparing single charge items of Bewilder with her enchanter skill might be safer in the field.
Explosives DO have a role though, but more in the form of sabotage.
(Wait a second, "convince the universe X didn't die" was one of the proposed ideas for how Ulgu Ressurections could work. Might not be the dumbest idea this thread came up with)
And than forgot about all of them for the next, oh, five to ten years. That diplomacy 10 rating isn't just for show folks. Think about what actual friends Mat has? Anton, Wilhelmina, her old Master. I think that's about it. Dwarf friends don't count here, they are work friends. Which is what Anton and Wilhelmina started as.
Really, most of her relationships are acquired from work. She never really socialized outside of it.
EDIT: Mat's a workaholic, is what I'm saying. Also a magical nerd on top of it. And a really scary Magical Knight. All these things do not help with the whole, friendship and love stuff.
I'd probably think that a cross wind effect like "This air is now full of mist"->"This mist is actually oil mist, not water mist" -> "Wow it burns good with a spark" is probably the sort of indirect Wind fiddling that I expect to be healthiest.