3: Karag Dum is exuding an environmentally massive amount of heat, described as a "hot, gritty wind that seems to be blowing directly into [Mathilde's] face."
...
Huh.
Is this... The Rune of Valaya in action?
Belt of the Unshackled Mountain: A protective runic talisman made for you in repayment for your actions during the Sieges of the Drakenhofs.
Spellburner Rune: The first rune is a variation on the Spelleater Rune. When a hostile spell is targeted against you, it will not only counter it but also burn - literally
burn - the knowledge of it from the mind of the caster. It will be dormant for twelve hours after each use.
Rune of Rancour: The second is based on the Master Rune of Spite, but somehow combined with the Rune of Fortitude. It will grant you the strength to withstand wounds, while returning twofold any strike against whoever dealt it to you.
Rune of Valaya's Vengeance: The third, the largest and most intricate of the three incorporates elements of both the Rune of the Furnace and the Rune that Valaya gave to the dwarves that allowed them to weather the coming of Chaos. It will grant you such resistance to flame that you could wade through lava, and burn off any taint of chaos before it could even touch you.
Holy fuck.
Did they tune some huge Karak-Rune of Valaya to "burn off all the taint from Morghur"?
Is
that what the fucking did?
Holy shit. Is that why it's so hot here,
and why there is so little comparative Dhar in here?
They tuned a Karak-Rune to purify Morghur's corruption.
Oh my god.
Is THAT what they did? O_O
I haven't read through the discussion at all (aha, 60 pages to catch up on? Well'p) so I don't know if anybody else has said this before (I only just copied the "point 3" from some poster, barely read their post, so I don't know if they even say this) but...
Fuuuuuuuuck. If
that's what is happening, then, holy shit.
So the Dawi are using their art to purify Beastmen.
While culturally believing that the arts of the Ancients are supposed to be used to protect a Dwarf from Chaos and the Winds of Magic.
But instead, they turned their art to burning away corruption, so that they could get a friendly(?) sane(?) maybe Dum-born maybe Dum-captured Morghur to defend them.
Holy SHIT.
... Okay.
I am... Now more optimistic about what is going on at Karag Dum.
And, in fact, the idea of them using the Runes of Valaya to burn away corruption and use the results/consequences of what-were-once-corrupted beings to defend themselves... It fits. It would suck and weigh at the Dawi soul and spirit. But it's not necessarily horrible Chaos Dwarf tier shit. Just... things that nobody had thought of or figured out how to judge.
Wow.
On the bright side, this makes me more willing to believe that "just walk into Karag Dum and start talking" might actually not be suicidal.