Voted best in category in the Users' Choice awards.
So out of curiosity, are there any other major points of interest after the Combes on the way to Dum, except for stealing that daemon chalice thing?
 
Is that a most, but those who do manage maintain enough discipline go on to become Lord-tier Master Necromancers or a most, and there's so few of them that it doesn't matter and the only way to get at the First Secret is learning it from a source connected to Nagash?

Few enough that those inheriting it are the majority. It takes a special kind of person to be in the grip of necromantic megalomania and funnel that into R&D instead of tormenting the countryside.

@BoneyM how dis pre-Teclisian mono-wind mages train their apprentices without losing so many of them to Dhar poisoning that their traditions would go extinct?

Usually by having longer training times, either from them being their child that's been steeped in the tradition since birth, or from it being a cult or secret society where someone would have been immersed in it for years before they even start one-on-one training. Also you can find places rich in a single Wind naturally, they're just rarely suited to large-scale academia. The Hedgewise had the Hedge, the Druids and Shamans had sacred groves, fortune-tellers would learn how to cultivate the right headspace in their customers, and so on.

Other than that though, this Quest is absolutely fantastic and I'm honestly amazed that I missed it for this long. I've no particular desire to wade through eighty pages of discussion at the moment, so I'll abstain from voting :V.

Voting without reading anything but the update is entirely valid.

And Speaking of Lizardmen @BoneyM, how big is the set of books and papers that we are buying? Approximately how many tomes are we buying?

About a shelf, albeit a shelf with half its length converted to hold scrolls.

Note, what I meant by that quote was that Mathilde, already in the know about both secrets as she is, could probably come up with a plausible way to infer the existence of the Second Secret from the (pretend) observation of the First Secret in use by enemy necromancers, thus allowing us to spread knowledge about the two secrets to the Grey LMs without revealing that we studied the Liber Mortis or making them think we actually used Dhar and broke the Articles.

Minor correction: "Note, what I meant by that quote was that Mathilde, already in the know about both secrets as she is, could probably come up with a plausible way to infer the existence of the Second Secret from the (pretend) study of the unholy ways of Necromancy, thus allowing us to spread knowledge that we are guilty of an Abominable Act without revealing that we studied the Liber Mortis."

Inventing novel applications of Dhar is not something a proper law-abiding Magister, or even a Lord Magister, should be capable of.

So out of curiosity, are there any other major points of interest after the Combes on the way to Dum, except for stealing that daemon chalice thing?

There'll be a few on the steppe proper.
 
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Voting closed, writing has begun.
Scheduled vote count started by BoneyM on Dec 26, 2020 at 10:08 AM, finished with 1786 posts and 359 votes.
 
Well that's a pretty clear majority. Here's hoping we can just move right on through Gotrek the Combes then. Of course, it could be fun to screw with the Skaven as well, but I think I'm getting a little antsy to just reach Dum and start back home. I really want to see Mathilde's reaction to the dwarf announcement, and whatever other fallout come from it.
 
Inventing novel applications of Dhar is not something a proper law-abiding Magister, or even a Lord Magister, should be capable of.
I have a very strong feeling that our old master most likely predict that we have Liber Mortis in possession, he have enough trust in us not to kill us immediately but most likely already have plans and backup plans in place to make sure in the small percentage point that we do 'fall', he can manage the damage.

That being said, i agree, Dhar is the one forbidden thing we must not cross.
Because once we do.. it's hard to maintain a suspension of belief that Mathilde can do it and remain 'sane'.

Edit: in the informational>> Collection of Important Information >>slyvania 1010,
BoneyM underline that "Necromancy makes you stupid", which should be article 7 in a nutshell.

It may have been 1000 gold, but that Nut was worth it. :V
I bet this 'magical nut' will lead to the Giant Castle in the clouds with singing harp and goose with golden eggs.
 
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I really wanna know how Mathilde justifies the nut to herself. Just dropping a grand on a random magical knickknack that a dark elf is totally trying to cheat her with. She has no real reason to believe she's not being scammed.

I kind of hope it is a con and Boneym is cackling with glee over scamming the thread for a joke item.
 
I really wanna know how Mathilde justifies the nut to herself. Just dropping a grand on a random magical knickknack that a dark elf is totally trying to cheat her with. She has no real reason to believe she's not being scammed.

I kind of hope it is a con and Boneym is cackling with glee over scamming the thread for a joke item.
The thing has enough raw power to give Mathilde—with her exceptional Windsight and habit of channeling extremely large amounts of magic—a headache. Even if it isn't what we actually think, the nut is still probably very powerful.
 
That being said, i agree, Dhar is the one forbidden thing we must not cross.
Because once we do.. it's hard to maintain a suspension of belief that Mathilde can do it and remain 'sane'.
Kragg's belt ensures that the only damage the dhar does is to things around Mathilde. The only damage Mathilde would take is to get self image as a loyal magister of the empire. Which is kindof the cornerstone of her identity.
Still firmly in the "do not want" category
 
Flakkson's Rune of Seeking.
Hypothesis:

Some Runelord did the Rune of Seeking really well on a particular crossbow bolt. The bolt was fired at a Chaos Dwarf, and hit him, but was deflected by his shield or plate armor. After lying on the ground for a time it was recovered by a scavenger who, immediately upon picking it up, suddenly had the brilliant idea to bring it to Uzkulak, where it leapt out of his hands, followed that particular Chaos Dwarf home, and sunk fletching-deep into the hated Hashut-worshipping traitor's skull.

The Chaos Dwarves can't tell if that was a fluke or not, but they sure as hell don't want to allow for repetitions of the event. Arrows that can figure out your home address and come looking for you after the battle's over are too scary even by their standards.
 
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Flakkson's Rune of Seeking.
Does the Rune read Chaos Dwarfs as hostile and automatically start seeking them if brought into their vicinity?

Also from the wiki page,
  • Flakkson's Rune of Seeking - This rune was first invented to shoot down Dragon riders with Bolt Throwers during the War of Vengeance.
The Rune created for anti-air purposes was made by a guy called Flakkson. Really showing off your love of subtlety GW.
 
Hypothesis:

Some Runelord did the Rune of Seeking really well on a particular crossbow bolt. The bolt was fired at a Chaos Dwarf, and hit him, but was deflected by his shield or plate armor. After lying on the ground for a time it was recovered by a scavenger who, immediately upon picking it up, suddenly had the brilliant idea to bring it to Uzkulak, where it leapt out of his hands, followed that particular Chaos Dwarf home, and sunk fletching-deep into the hated Hashut-worshipping traitor's skull.

The Chaos Dwarves can't figure out if that was a fluke or not, but they sure as hell don't want to allow for repetitions of the event. Arrows that can figure out your home address and come looking for you after the battle's over are too scary even by their standards.

This, or either of:



 
Kragg's belt ensures that the only damage the dhar does is to things around Mathilde. The only damage Mathilde would take is to get self image as a loyal magister of the empire. Which is kindof the cornerstone of her identity.
Still firmly in the "do not want" category

I refer to you the problem of 'burning Dhar in brainmeats'. There is one (1) situation in which we might be able to use the Second Secret without staring down the barrel of an inquisition; Nagash deciding to stop being a lazy bum and launching a full scale invasion of the Empire, whilst the Grand Theologinist is otherwise occupied.

Even then, people looking the other way in the aftermath isn't a sure thing. We've referred to the knowledge as an 'apocalypse contingency' in the past for a reason, namely 'Do Not Break Glass For Anything Short Of'.
 
I refer to you the problem of 'burning Dhar in brainmeats'. There is one (1) situation in which we might be able to use the Second Secret without staring down the barrel of an inquisition; Nagash deciding to stop being a lazy bum and launching a full scale invasion of the Empire, whilst the Grand Theologinist is otherwise occupied.

Even then, people looking the other way in the aftermath isn't a sure thing. We've referred to the knowledge as an 'apocalypse contingency' in the past for a reason, namely 'Do Not Break Glass For Anything Short Of'.

There's no burning dhar in brain meats if Mathilde uses necromancy because she knows the technique that Nagash invented to not channel Dhar directly through body and soul. Coupled with the belt it means she doesn't even suffer from dhar poisoning.
 
Random thought after rereading the story a bit: Where are Algard's bait towers, anyway? They've got to close enough that Imperial forces can respond to an attack on them, but far enough away that they're not obvious traps.
 
There's no burning dhar in brain meats if Mathilde uses necromancy because she knows the technique that Nagash invented to not channel Dhar directly through body and soul. Coupled with the belt it means she doesn't even suffer from dhar poisoning.

You realise you'd be relying on a device that uses the rune of an Ancestor God to practice an art that would squarely put Mathilde in the 'Enemy of the Dawi' category. Prooooobably wouldn't fly, at a guess.

This isn't even mentioning the fact that wielding Shyish, which is required for necromancy, would create dhar, as it reacted with Mathilde's partially-Ulgu soul. So yes, burning dhar in brainmeats.

The Second Secret isn't a necromantic technique, and could be pulled off using Ulgu manipulation of Dhar, but I refer once more to the whole 'abominable act' that would have us staring down the barrel of an Inquisition.
 
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