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. So, assuming that the Dawi knew for a fact it happened this way, would they still blame this character for learning their secrets, or is it legally permissible as the secrets were learned from an independent party?
/undwarf
Relevant.
Never allow any non-Dwarf who has somehow acquired some knowledge of runic magic to pass on their knowledge. This especially applies to humans who style themselves as "rune masters."

They dont care how it happened only that it DID happen. One dude does not upheave that tradition or expectation.

For the record as well, Chaos Dwarfs dont use Runes like the Runesmiths do to my knowledge. They just use straight up magic.

Edit: on the Kragg interaction. That to me either implies a difference in world building, the fact that Runelore has degraded to such a point that not even Kragg can tell or that the Chaos Dwarfs have done unsavoury things to gain both the knowledge and ABILITY to make something resembling true Dwarf Runes.

/redwarf
 
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I mean they still use axes as weapons, right?

If their going to give up super valuable weapons tech just because the Ancestors use them ... wouldn't they have switched to spears by now? Was gonna say swords but I remembered that Gazul uses those.

If anything, hating the Ancestors is an additional reason to use Runes. Use their most loved and sacred things for their own purposes that would horrify and enrage the Ancestors like nothing else, it's a pretty solid revenge.

Those are some good points, but I always say the use of the Axe as a sort of uh, utility type thing rather then a cultural/Religous that the Ancestors brought in. They are still dwarfs, and they still love their efficiency.

Also I never said they wouldn't use the Runes if they had them, but as far as im aware all the runes smiths died or got sacrificed to Hatsheut when the Dawi-Zharr converted. I rather said Dawi-Zharr runes are, from my memory which I also said I would be happy to be corrected on, Daemons forced to take the shape of runes to enchant their weapons. They're called Daemon smiths afterall.

The Dawi Zhar hate the Ancestor Gods for abandoning them and their western kin for staying with them, but it is worth noting that they still sacrifice dwarfs to Hashut with special predilection, they have fund use for it, just it would be reasonable for them to find use for the lore of Thungi. If they had not than it would imply that Kragg the Grim can't tell the difference for sure between the work of his fellow runesmiths and a bound daemon just doing daemon things.

For further proof consider the fact that Kragg gave Mathilde the Dhar get out of jail free card with the implication that he would be in axe range of her, he would not be so generous to another wizard. That implies that runes while connected to the Glittering Realm are not directly connected to Thungi who can just turn them off. There is no god doing the heavy lifting in runecraft which theoretically means you could change the source of power from the Glittering Realm to the warp and reap the benefits.

The Dawi-Zharr are many things, but wasteful is not one of them. If they have the Runesmiths to sacrifice, you know they're going to do a ritual or forge an item WORTH the boost that a runesmith gives/is required for said ritual or item, of this I'm never going to argue not in a million years. Also I would hardly call Kragg the Grim being fellows with Norse Dwarf Runesmiths, but as far as the Daemon runes, its actually not easy to tell the difference from what I can tell


With Ghal Maraz being a bit iffy on if it has runes, heres offical art from 8th edition army book

The lighting effects similar I feel like its a definite concern for Kragg.

And while I only ever said Thungni would know the most underlying principles of Runes, as well MAYBE his immediate successors, the idea of managing to feed runes from the warp of all places seems... Redundant? Runes get charged off absorbing the winds anyway, why use the warp, though there is definitely an argument of redundancy, it would be Thungni's runes then, it would be Hatsheut's, I suppose anyway.

Also, Mathilde took a class on R(r)unes (No not dwarven ones). It was an action we did at some point after Eight-Peaks was retaken, so runes can be made without having to interact with Runes (Dwarven), because Human wizards have been doing it. MATHILDE can do it already! I just don't see the point of trying to go after dwarven ones. If we wanna go after the Dawi-Zharr and learn to beat Daemons into being runes that an entirely different discussion.

EDIT: Dwarven Loremaster of all things Runic has ninja'd me. Such an honor to tread in where his shadow has touched. I'll take a stand against kissing the ground hes walked though
 
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If we're thinking of getting an apprentice, learning Arcane Khazalid, Gazul Lore, and anything else Mathilde is only allowed to pass on to one more attractive.
 
I have to admit i really dont. We are already absurdly action poor. Were this like rhunrikki strollar and 5-7 turns meant we can discharge our apprentice i might be more willing but going down to 3 personal actions a turn sounds terrible.

On top of that most of the things we want to pass on should go further 5han just our personal apprentice. So im not at all keen on basically crippling our action economy to do interesting things so we can read about a magical novice getting taught.
 
You know, looking at that update that BoneyM quoted also provides some context for just how important the recovery of Karak Vlag is to the overall mood of the Karaz Ankor.
Indeed. It really helps hammer home why it could bring us up to "she is literally a Dwarf" territory. Beyond letting the Dwarves relentlessly dunk on elves whenever they want. "Best elven archmage can't figure things out, but a human barely old enough to be an adult takes one look at it and figures it all out? Hmph. Always knew elven skill was overrated."
 
I would like for Mathilde to take on an Apprentice as well.

Knowledge needs to be passed on to be useful and while some can be passed on with papers more can be passed on via personal tutelage.
 
It's also something that makes sense to learn in the -10 turn. The worst thing that can happen on a low roll is we take longer to learn it. Gazul lore/Runesmith Khazalid can't blow us up.

That's a good point - we've already paid for Thungni Lore as well, I think, we just need to invest the AP now.

It would seem quite appropriate to dedicate the turn after being declared a dwarf to learning dwarven knowledge.

This declaration should also make Gazul Lore a lot more potentially relevant.
 
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I am against learning Arcane Khazalid. Nothing that it helps us learn can be published and made to help the Empire as a whole.

Waste of actions.
 
I am against learning Arcane Khazalid. Nothing that it helps us learn can be published and made to help the Empire as a whole.

Waste of actions.
The only reason why I would be interested in learning it is the notion that it could help in dealing with Waystones, and I am very interested in being able to fix Waystones that have been messed with, since that's one of the vanishingly few ways to genuinely fight against the slow decline of this world in general.
 
I am against learning Arcane Khazalid. Nothing that it helps us learn can be published and made to help the Empire as a whole.

Waste of actions.

Most magical understanding cannot be shared between people. Many things we've learned are secret.

It is not Mathilde's job to uplift the Empire.

This is something worth doing to potentially expand Mathilde's personal knowledge of magic. Not everything we learn has to be a transferable skill. Not everything can be a transferable skill.

If it does make us better at something we use to develop a spell, spells are black boxed anyway.

Generally, this objection applies to a lot more than arcane Khazalid. For instance, it applies to any basic class we take and all the standard spells we learn, as that knowledge isn't something we can useful publish in the Empire, as they already know it. Demanding that everything we learn is completely novel and transferable is an impossibly high bar.
 
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I am against learning Arcane Khazalid. Nothing that it helps us learn can be published and made to help the Empire as a whole.
Waste of actions.
*points at the evil little book of Necromancy in our possession*
Even secret knowledge that cant be shared with anyone can still be critically important to the Empire as a whole.
See the impact of how learning about how Dhar works has affected the trajectory of our career and service, all without our passing it on to anyone.

Besides, Mathilde is a wizard.
Wise is probably pushing it, but knowledgeable is basically a requirement of the profession.

EDIT
As for taking an apprentice, I dont see why not.
Not soon, mind, but it certainly is there on the bucket list. I suspect one of those would probably come with its own actions.
 
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*points at the evil little book of Necromancy in our possession*
Even secret knowledge that cant be shared with anyone can still be critically important to the Empire as a whole.
See the impact of how learning about how Dhar works has affected the trajectory of our career and service, all without our passing it on to anyone.

Besides, Mathilde is a wizard.
Wise is probably pushing it, but knowledgeable is basically a requirement of the profession.

We have been able to share insights derived from our knowledge of necromancy tho'. I know at least two papers had us smuggling insights from the liber mortis. Doing that with Arcane Khazalid obligates runesmiths to hunt us down and kill us.
 
If it helps us develop a spell, we can't share the spell.

Because guild secrets.

I don't believe this is the case, because any spell we develop has to be black boxed in order to be shared, so it's impossible to know what insights were used as part of its development. Any spell wouldn't itself use arcane Khazalid, it would just have informed Mathilde's understanding of the world so she could better conceive of the desired effect.
 
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