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With how flooded the holds were and how cold the water is, most probably wouldn't have lasted until conventional rescue. One life saved per cast is about as justified as chain-casting gets.
I guess, it's just the way you specified sieges made me think it usually takes saving a whole lot more lives for most people to justify it. I probably misread that though.

She probably wouldn't know whether, like Regimald with Skywalk, Mathilde has a particularly ability to safely cast the spell repeatedly.
*flashes back to when we terrified her with a lecture on the consequences casting while tired* Uh, I don't think she would really care.
No, as in the feat is usually only done in desperation, when you push your luck that many times you're either going to figure out how to do it safely for that one neat trick like Regimand did, or you eventually roll one too many dice.

Remember, the minor miscasts exhausted Mathilde, she's tired, she's aching and she's had to clean warp goo off her face. Every mistake makes the next mistake more likely and more severe.
...That's basically what I said? Or are you more taking issue with the statement of "explode into demons?" Because I missed putting A "didn't" there.
 
@BoneyM couple questions:
1) What did the 12 represent? The 8 was for survivors, but IIRC we also rolled a 12 somewhere?

The 12 on a 2d6 last update meant that virtually nobody escaped, the 8 on a 2d4 this update was for how many could still be saved. This is why I do major dice-rolls in thread or on Orokos, because if I didn't I couldn't really blame anyone for suspecting the rolls had been faked to increase the drama. By my maths that's about a 2% chance.

2) I don't think we can do this now, but theoretically, can our animated shadow go through airtight gaps? It's 2D after all. I was thinking that a spell that uses your shadow to get through incredibly tight spaces and detects light on the other side would be niche, but potentially very useful. Our shadow already moves, and being a shadow it should be as sensitive to light as it gets, so it seems like a good medium.

As it currently is, it's limited to projecting itself in ways that could be achieved if the light source was moved.
 
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@BoneyM
Just wondering, once the Dwarfs have brought their full rescue-team here, will they be able to lift the Monitor out of the river entirely?

That would propably increase the chances to find any traces of internal sabotage/bomb-planting by a lot, even though it would be too late to save any survivors.
Also it clears the river and removes a problem for all following ships coming through.
 
I guess, it's just the way you specified sieges made me think it usually takes saving a whole lot more lives for most people to justify it. I probably misread that though.

Sieges are the go-to because that's when a Battle Wizard would have a constant supply of targets for an extended period.

@BoneyM
Just wondering, once the Dwarfs have brought their full rescue-team here, will they be able to lift the Monitor out of the river entirely?

That would propably increase the chances to find any traces of internal sabotage/bomb-planting by a lot, even though it would be too late to save any survivors.
Also it clears the river and removes a problem for all following ships coming through.

If the rescue team can't, the recovery team later will. Barak Varr won't rest until the ship's back in dry-dock.
 
[X] Try to track the bandits

Just in case the moratorium cuts out my previous vote.
 
Ranald taketh the highest possible victim count and Ranald giveth the highest possible survivor count. Like holy shit, what a clutch 2d4 that rewrote the story of this day. And then 300+ casts of a Fiendishly Complex spell.

Pan is going to clutch onto Mathilde when she gets back and not let go for at least an hour.
 
[X] Scour the river banks for anything the bandits left behind

Because it occurs to me that I want to be in easy shadowsteed riding distance of any attack, and rest before Mathilde miscasts but still make progress on this investigation.

I'll spend more time thinking about the implications of spells for rescues after I've eaten.

Off the top of my head: could Illusion or the MAP project through a wall? Do dwarves have any sort of tapping code to communicate with trapped miners? Or common knowledge that lights keep using up the oxygen and advice to put them out when trapped?
Assuming that the stick and wall exploding doesn't fuck up the Dwarf.

It's interesting that people seem to have tried "poke a stick through it" like, 6 independent times.
There's something about poking dangerous things with sticks that is deeply satisfying to the human psyche.
 
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She probably wouldn't know whether, like Regimald with Skywalk, Mathilde has a particularly ability to safely cast the spell repeatedly.

There is a world of a difference between skywalk, a lesser magic and Substance to Shadow, a fiendishly complex one. I do not think it is reasonable for anyone who isn't an elven archmage or something to chain cast a fiendishly complex spell 300+ times safely.
 
There is a world of a difference between skywalk, a lesser magic and Substance to Shadow, a fiendishly complex one. I do not think it is reasonable for anyone who isn't an elven archmage or something to chain cast a fiendishly complex spell 300+ times safely.

On reflection, no, but I could easily imagine a Mastery that means that you cast it once but can selectively bring in other creatures to the effect after the initial casting, so it's not actually chain cast.
 
[X] Scour the river banks for anything the bandits left behind

Because it occurs to me that I want to be in easy shadowsteed riding distance of any attack, and rest before Mathilde miscasts but still make progress on this investigation.

I'll spend more time thinking about the implications of spells for rescues after I've eaten.

Off the top of my head: could Illusion or the MAP project through a wall? Do dwarves have any sort of tapping code to communicate with trapped miners? Or common knowledge that lights keep using up the oxygen and advice to put them out when trapped?

There's somethingn about poking dangerous things with sticks that is deeply satisfying to the uuman psyche.
I think you are the fifth person to ask that.
Answer is yes, but it is a miner secret, no miners on the boat.
 
The 12 on a 2d6 last update meant that virtually nobody escaped, the 8 on a 2d4 this update was for how many could still be saved. This is why I do major dice-rolls in thread or on Orokos, because if I didn't I couldn't really blame anyone for suspecting the rolls had been faked to increase the drama. By my maths that's about a 2% chance.
Huh, so it was a case of high being bad.

So, I suppose a 2 would have nearly everyone making it out safely?
 
Magesight has many advantages over conventional vision, but one that it lacks is depth - regular sight has two eyes, but Magesight only has one soul
Huh, I wonder if having a Familiar can address that?

That is, a mage's Familiar has a soul of its own, right? Can Familiars develop Magesight -- or, rather, can the Wizard use their Familiar as a second source of the Wizard's own magesight? (Because I bet even if a Familiar somehow could develop Magesight, they either develop the exact same type as their master... or they develop their own unique sense. And, well, they're a Familiar. Not a human. Being able to both See and Smell magic would not help in trying to See things unfortunately.) Because that way, you'd get depth perception in your Magesight. One from the Wizard, and one from the Familiar channeling the wizard's sight?

... Actually, another thought.

That Seviroscope thing we brought up long ago. Could that also be applicable here?

That is... If Mathilde had had Magical Goggles Of Magesight (probably by doing her own enchanting of some goggles, so that way the magic item would have her own type of Magesight), could she -- when using her own native Magesight in addition to the goggles -- have resulted in her having depth perception?

Or failing that, could developing Magic Spectacles result in binocular -- or better, fancier, like telescopic, or something -- vision?

That could be a cool thing to explore. (... In our copious and totally-not-limited-at-all free time. >< ) It'd be an interesting way to approach something related to the Seviroscope topic though. If for a different purpose and for another sort of goal. i.e. First you try to solve for 'improved magesight or gain depth perception', and then if you meet with fortune there, maybe it'll end up with discoveries or developments that'll be useful or neat and which can eventually lead to that stuff.


Also, for a different topic and approach... Namely, on the topic of 'navigating in pitch blackness' rather than 'speculating about how to do interesting stuff with magesight'... Just commission an Enchanted Item of "X-Ray Vision" or "Magical Nightvision Goggles" something. Sadly, this sort of thing probably would be best with, I dunno, Hysh or Chamon or something and would probably be one of those 'this needs to interact with your brainmeats to work' magic items. So it'd need to be Ulgu-only. The Nightvision Goggles might be doable with Ulgu though maybe? In which case we could use it. It'd probably have to take up and replace an Activatable Item slot to do so though.
 
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We could try to use the Shadow Knives to communicate, as they can pass though armor?
Not expecting much, but maybe scratching only on one side of the wall.
 
Off the top of my head: could Illusion or the MAP project through a wall?

No. There's more Chamon in the metal than there'd be Ulgu in the spell.

Do dwarves have any sort of tapping code to communicate with trapped miners?

Miners do, but these aren't miners.

Or common knowledge that lights keep using up the oxygen and advice to put them out when trapped?

Common knowledge is up against being scared and alone and not wanting to be in pitch darkness.

So, I suppose a 2 would have nearly everyone making it out safely?

Yes.
 
On reflection, no, but I could easily imagine a Mastery that means that you cast it once but can selectively bring in other creatures to the effect after the initial casting, so it's not actually chain cast.

That is basically chain casting only reworded. To bring someone else into the spell you have to extend the magic over them which is the definition of casting a spell unless your original casting is somehow sentient and responds to intent alone.
 
With how flooded the holds were and how cold the water is, most probably wouldn't have lasted until conventional rescue. One life saved per cast is about as justified as chain-casting gets.
All right, it's a stupid idea but I still think I should ask just in case.

@BoneyM how much of the water is trapped in the sunken monitor vs being constantly pushed through by the current, and how heat resistant is the vesel? You mention a big problem is how cold the water is, so if more of it was trapped I'm wondering about using Mathilde's Dragonflask from one of the air pockets* to heat up the water around the ship.

Applying the principles of a wetsuit in keeping the trapped water warm.

As I say, may be foolish but worth asking.

*She'd have to swim out quickly afterwards due to lack of air in that pocket mind.
 
*flashes back to when we terrified her with a lecture on the consequences casting while tired* Uh, I don't think she would really care.
She was a journeywoman doing something a bunch of other people could do, and we're a lord magister, one of the most skilled and powerful humans on the side of good, saving lives that only we could have saved.

As a serious chastisement the situations can't really be compared. As a joke, it'd fall kind of flat. It's just the risk of dating the sort of person we are.
 
That is basically chain casting only reworded. To bring someone else into the spell you have to extend the magic over them which is the definition of casting a spell unless your original casting is somehow sentient and responds to intent alone.

Consider Mathilde's universal confusion mastery. As she moves around, or people move towards her they enter the spell's area and become subject to its effects even though they weren't there when it was first cast.

Also, consider the MAP, or the Illusion spell, which can be edited and controlled on the fly to change what it shows and what it does after the initial casting.
 
I'm surprised people want to scour the banks immediately.

The riverbanks will keep, while the bandits are getting further away by the minute. Also, the Dwarves are perfectly able to do the scouring, while we've got a better chance of catching the attackers.
 
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