- Location
- Argentina
We can't, the water is not an object, or it it is it's too heavy since it is continuous.
Okay. There goes the idea
We can't, the water is not an object, or it it is it's too heavy since it is continuous.
You rely too much on everything being neat and logical.We have established that the list of individuals capable of this attack isn't large, and this changes the capability ranges.
Marienburg could do it, but it would take a substantial commitment of skill and resources. Said commitment would be tracable and worthy of special attention. A degree of attention which also would mean they should know who they were hitting, it would not make any sense if they invested so much resources to hitting an ironclad monitor with a sea mine and wind up blasting the wrong target. And the Okral have literally no reason to be involved in the canal, something which the dwarves on their council would have advised.
The Skaven could do it, are known to be previously active in the region, and would benefit from starting up a conflict between the Karaz Ankor and Marienburg, who'd be the first suspect.
The Chaos Dwarves could do it, but its the wrong body of water and they're largely uninvolved in these parts.
The Greenskins, Bretonnia, Border Princes, etc cannot do it.
The Empire could do it, but at a resource cost that largely rules out a Lone Gunman scenario, which would require someone to go against both state religion and national alliances with a powerful organization backing it.
The Vampires could do it but again, nontrivial effort, WHY would they do it other than be evil?
Refer to the problems of using SoS on inanimate mass.Hmmm. Let's try to use lateral thinking...
What happens if we make Water intangible?
@BoneyM what if we tested adjacent cargo holds with a stick? As I see it there's 3 likely possibilities when we test with a stick that's under Substance of Shadow.
1. Safe Passage: The stick safely goes through which shows the area is in shadow. Mathilde can pass through and rescue anyone inside.
2. Merge: The stick merges with the wall. Mathilde can't enter but the situation is no worse than before.
3. Explosion: The stick explodes possibly injuring any dwarfs and creates a breach. However, dwarfs are tough and Mathilde has the seed so with the new breach Mathilde will able to have the lights shut off and be able to enter the room and rescue any dwarfs.
I'm hoping that there might still be some residual Ashqy on some of the scattered components/fragments of the mine[1] that will clearly stand out to Mathilde that might be washed away later (as in, either the components are washed away or the Ashqy is), so that she can pick them up and then Johann can cast Tale of Metal [insert suitable lies to hide the existence of that spell here].As far as scouring the riverbanks goes, I'm assuming there's a reason Mathilde in particular is thinking of doing it herself, but not so much grasping why. Would it just be that her windsight gives her night vision gives her a better edge for scouring the riverbank than a team of dwarves would have, or is there more to it than that?
Or is that just something that's being put to the thread's judgement?
[X] Scour the river banks for anything the bandits left behind
Thinking a bit more about the investigation, I wonder if we can get a gyrocopter to Altdorf saying we need to get a Jade Wizard who can cast River's Whisper her ASAP.
Couldn't this be solved by virtue of simply bringing along a stick and waving it through the wall before trying to step through herself?You could simply step through the hull of the ship with Substance of Shadow, but if any survivors inside have a lit lamp or any other source of light - unlikely, but possible - that would cause your messy and probably painful death.
Already brought up. The "messy death part" applies to the stick and the door as well. So you might end up with a neat hole, or you might end up with an exploded door and shrapnel.Couldn't this be solved by virtue of simply bringing along a stick and waving it through the wall before trying to step through herself?
And then possibly by casting Pall of Darkness if the stick fails to survive the experience?
Either way, it's looking like developing a spell of "Darkness and/or mist that passes through walls to block light and make Substance of Shadows safer" might be something we need to look into
Pan is closer and might well know the spell.
MC spell though so iffy.
You need to change that closing bracket from "}" to "]" or your vote won't show up in the tally.[X} Scour the river banks for anything the bandits left behind
Couldn't this be solved by virtue of simply bringing along a stick and waving it through the wall before trying to step through herself?
And then possibly by casting Pall of Darkness if the stick fails to survive the experience?
@BoneyM are there still other ships in the water that can provide fire support if attacked? Or was it a lone transport?
Yep, definitely need a "blocks light on the other side of a wall" spell or enchanted item.Already brought up. The "messy death part" applies to the stick and the door as well. So you might end up with a neat hole, or you might end up with an exploded door and shrapnel.
Considering the Battle magics we are planning to invent (such as Strangling mist or even the Apparition spells), Ghost mist that can get into airtight spaces might be a worthy investment...Yep, definitely need a "blocks light on the other side of a wall" spell or enchanted item.