Voted best in category in the Users' Choice awards.
I really hope we don't specifically choose end-of-event traits just based on what kinds of spells we imagine they could potentially allow us to create. It honestly would cheapen the whole trait thing for me and also really hamper the chance of any flavorful social trait to win a vote.
we have been fairly good at picking for flavour the last few times.
 
I really hope we don't specifically choose end-of-event traits just based on what kinds of spells we imagine they could potentially allow us to create. It honestly would cheapen the whole trait thing for me and also really hamper the chance of any flavorful social trait to win a vote.
Social and personality traits have always been dead. The future you fear has already come to pass.
 
I'm suprised no one has come up with a fog/shadow themed Scry spell. For a Spymaster and scouts, scrying seems like a natural and useful choice.

Most magic systems have extensive scry spells, but Warhammer seems more focused on Divination as a temporal scry rather than a spatial scry (looking through time vs looking through space in real-time to a distant location). I haven't looked to heavily into the Celestial College though.
 
Here is a wild idea:

Throw the coin into seeing through Pall of Darkness. A crit would work wonders towards moving us to a better Witchsight tier, which we area likely to use a lot in KD and thus get the relevant trait.
 
The citizens and officials of Tobaro have proven themselves adequate for generations.
Random thought but it must be painful to be a dwarf in a city like Tobaro or Nuln. Humans have much shorter lifespans than dwarves but most dwarves don't feel it, they live in their Karak and may meet humans but not form social relationships with them, human old age is an abstract concept. In Tobaro a dwarf is almost certainly friends with humans, they probably form friendships with entire families, the friendship being past from parent to child over the centuries, each individual having considered that dwarf a friend for all their life. And then they get to watch their friends die. When dwarves age they do not become weaker until the very end, when their health rapidly fails them and they die. But even at the very end they're still them, their mind is intact.

That isn't the case with humans. Humans die slowly, shriveling up like a dying leaf and gradually becoming senile caricatures of who they used to be. No one is to blame for your human friend hating you, it's not their fault that were born in a body and mind that would fail them so cruelly, making them forget your face and voice, making them think everyone is out to get them. But that doesn't change the fact that the hate they feel is real and they mean every word they say.
 
If the Karaz Ankor has a future, it is alongside the men of the Empire, as High King Kurgan Ironbeard decreed so long ago. So I sent you."
And here we see that despite only sending 1 manling with the expedition, for Belebro is the equivalent of lending them his Hammer.

Its understanable as one shadow, one knive in the dark at the right time shorten his reconquest campaign by at least a dwarf generation, but it also boggled the mind that he would lend Mathilda's service into what the dwarfs would consider a suicidal run.

I fear if this expedition is our last, Gotrek would not be alone in becoming a Slayer.
 
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Yeah, they know, they just weren't involved in it because up until K8P was retaken they experienced Karaz Ankor events via an expedition from Karaz-a-Karak every few decades.
I think learning about the feud just got less important since it doesn't bother the Azul smiths enough to stop them from coming.
Another thing is that if it was known at the time what Kragg was doing, it would have looked like he kickflipped over the moon. But the first public exposure of the Sword was, well, *gestures at enormous field of ash*
Technically, combining runecraft with wizardry is extremely old school...
 
And here we see that despite only sending 1 manling with the expedition, for Belebro is the equivalent of lending them his Hammer.

Its understanable as one shadow, one knive in the dark at the right time shorten is reconquest campaign by at least a dwaf generation, but it also boggled the mind that he would lend Mathilda's service into what the dwarfs would consider a suicidal run.

I fear if this expedition is our last, Gotrek would not be alone in becoming a Slayer.
I would have likened it to Kragg the Grimm choosing to emerge from Karaz-a-Karak. And while I also have that fear, it is somewhat mitigated by the fact that it was our choice to go along, and that he feels a debt of honor to the Dawi as a whole that needs to be paid forward, no matter the potential cost.

Still, let's live to make it a moot point to discuss over ale, yeah?
 
And here we see that despite only sending 1 manling with the expedition, for Belebro is the equivalent of lending them his Hammer.

Its understanable as one shadow, one knive in the dark at the right time shorten is reconquest campaign by at least a dwaf generation, but it also boggled the mind that he would lend Mathilda's service into what the dwarfs would consider a suicidal run.

I fear if this expedition is our last, Gotrek would not be alone in becoming a Slayer.
Belegar gave the order to Mathile to help prepare the expedition.
Going along with it with is was her coice.


Grief and mourning would result from Mathilde's death, but I get the impression that for all the things that we see in dwarven psychology as "ways that lead to personal suffering" misplaced guilt is one of the things that they are less likely to experience (as much) as humans do.
 
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So I was thinking if we do continue to develop Mathys wind-sight as far as we can.

I would love if there was a visual effect to go with it, a sort of 'her eyes are so strong you can actually glimpse the winds when you look into them.

not sure why I like this idea so much.

I guess its just the idea of someone meeting her for the first time, making eye contact and just inherently, almost by instinct, knowing that the truths and secrets of the world are stripped naked before her gaze.

because staring into them is giving them a glimpse of those same secrets and truths.
 
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So I was thinking if we do continue to develop Mathys wind-sight as far as we can.

I would love if there was a visual effect to go with it, a sort of 'her eyes are so strong you can actually glimpse the winds when you look into them.

not sure why I like this idea so much.

I guess its just the idea of someone meeting her for the first time, making eye contact and just inherently, almost by instant, knowing that the truths and secrets of the world are stripped naked before her gaze.

because staring into them is giving them a glimpse of those same secrets and truths.
Well since there was that recent hubbub about gods and divine domains, I personally think Secrets would make a good one for Mathilde should she ascend. Not just knowledge, though that's nice as well, but secrets specifically. That which is lost, hidden, or simply undiscovered.
 
Now I am curious how a quest where you are the heir apparent of an existing dynasty would be like. And I don't mean one where that part is just the prelude/tutorial of the quest using the childhood style character creation and lasting a predetermined number of turns. I mean a decent period of time with a parent ruler who might or might not live for another couple of decades, might or might not agree with you on stuff, might give you a council position or a little fiefdom or send you to command the troops because he secretly hopes you die there and your brother inherits instead. And then you politick your way through all the hurdles and your parent dies in the middle of a crisis. And once you're finally settled you find out that Imperial and international politics are much more complicated than you thought, especially because your parent made enemies he really didn't have to. Or maybe he just saw through the conniving ways of the foreign rulers better than you do in your inexperience.
Here's one such quest on SB, that unfortunately appears to be dead: There is no GATE; we did not fight there.
you know, I completely forgot about this.

Tool-Free Enchantment:
Forge: On cloudless days, the heat of sunlight can be focused to create a small forge, suitable for shaping metal or blowing glass.

that is going to be sooooo useful during the trip for repairing swords and axes and shit, maybe even some parts of the caverns.

and the dwarfs in charge of said repairs are going to hate it, with the fact that it works fairly well actually being one of the worst parts.
Remember what Max was doing all the way through the Border Princes territory during the Expedition?
Stoke the Forge: Causes a fire to burn as hotly as naturally possible and without consuming fuel for up to an hour.
 
Pretty good way to be shanked by Tzeentch generally, so make it secrets, 'anti-fate' and magic to really earn it.

If you consider canon... canon, Mathilde has already derailed several prophecies and several 'fates'.

Also it's a way to facewreck any smart guy that goes 'isn't Mathilde just Ranald Tzeentch in a mask'. Well not really because 'Tzeentch works against himself', but facewreck anyway to encourage good behavior.

I'm not sure i like secrets to be honest. Mathilde is not too secretive to people she trusts (for instance talking about Mork possession and the black Orcs to Belegar and Kragg) and the secrets she keeps (liber mortis) are death sentences so...
 
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Pretty good way to be shanked by Tzeentch generally, so make it secrets, 'anti-fate' and magic to really earn it.

If you consider canon... canon, Mathilde has already derailed several prophecies and several 'fates'.

Also it's a way to facewreck any smart guy that goes 'isn't Mathilde just Ranald Tzeentch in a mask'.
Would anti-fate be Freedom? Or perhaps Choice? Those are the most common ways of saying "fuck fate" at least, and their greater scopes tie in pretty well with some of Ranald's aspects.
 
Would anti-fate be Freedom? Or perhaps Choice? Those are the most common ways of saying "fuck fate" at least, and their greater scopes tie in pretty well with some of Ranald's aspects.
To me anti-fate would be luck, though that may be the imagery of Discworld's game between Lady Luck and Fate leaking through me.
 
That's partly why i didn't want to get tied down to the colleges, the Karak or a girl/boyfriend after the conquer'ng.

Thread can't help but be distracted from the purity of dungeon crawling by the lure of research bonuses that then turn into AP sinks and before you know it, you're married with 3 and and a half kids and the thread is making noises about turning it into a CK2 game.
 
So I was thinking if we do continue to develop Mathys wind-sight as far as we can.

I would love if there was a visual effect to go with it, a sort of 'her eyes are so strong you can actually glimpse the winds when you look into them.

There is a "your eyes are filled with Ulgu" arcane mark that we might pick up at some point.
 
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