Voted best in category in the Users' Choice awards.
In WW1 they had some weird gas masks, including these leather hoods with a drawstring you'd tighten around the neck and glass eye pieces. Only problems were that the eye pieces absolutely wouldn't stay properly in front of your eyes, and if you tightened the drawstring too much you could choke(and sometimes people wouldn't tighten it enough because of comfort issues, and would get gassed anyway)
A little like this
That sort of arrangement could work (it's nowhere near as good as modern designs, but it's better than nothing), but I really wouldn't want to trust it with poison as nasty as warpstone gas. That stuff is stupidly lethal.
A leather hood, with a special shape allowing for a beard pouch inside the mask, and a respirator attached by hose would probably work best for Dwarves. Maybe use an elastic drawstring to make sure the seal is decent? Do dwarves use elastic or is rubber a purely Skaven thing?
From the update where we investigated the Ratling gun, which has a rubber feed tube, rubber isn't a known thing to the empire at least. It's probably not to the dwarves either, as neither Mathilde nor Johann recognised it as anything like anything they'd seen from dwarves.
 
Just to remind everyone, Asnarnil's memoirs are super popular in Elfland, specifically because the Phoenix King forbade it.

Not sure what that has to do with the post you quoted. Yes the phoenix king has enough detractors that books he banned are passed under the table, but that is not and 800 year old law about not letting savages on the island. That is a vastly more serious matter.
 
Well, we do know that it will allow use of non-Ulgu effects on Ulgu-enchanted things, which could be useful. Uncertain but unlikely it would allow storing other-wind spells in an Ulgu Matrix, as useful as that would be.
(The already approved idea was using Ghur Master's Voice on an animal with a Ulgu Matrix+contained spell... useful spells would be Mathilde's mastery-enhanced Dread Shadows or Universal Confusion.)
Yeah, that's true.

(Regarding other-wind-spells in an Ulgu Matrix, that was specifically shot down, alas.)
Or, theoretically, this could be used to put spells of other winds into a matrix of ulgu?
No, it lets them coexist, but not directly interface.
 
On our supposed competence compared to elves, I would like to point out that when someone compared our theoretical WFB stat line as it's listed on the character sheet, we ended up equaling some of the elven elite warriors—though not their super special champions or anything—and that hasn't been updated in a while, maybe before we even got Master Swordsman. Considering that Martial is the lowest of our four main stats... we're probably pretty good to go, all things considered. My main concern is just diplomacy, since it would suck to accidentally offend someone important while we're there.
 
Wait a moment, wouldn't fixing the waystone network entail having to travel into the Dark lands and beyond? Or is it only really a thing in the empire area?

I fully admit I'd be up for that simply cause I really enjoy the world building BoneyM does.

Edit: Oh I checked and they said they didn't want to flesh out Cathay. I fully understand how much a pain in the ass that would be and respect it.
 
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Ok, without going overboard lets look at some simple examples of two-wind enchantments.

Robe: Shadow/Light
Aethyric Armour(shadow)+ Shimmering Cloak

'A clock of light and shadows around the user that acts as armour, with effectiveness based on your mastery of magic and that Reduces damage taken from nonmagical missiles'

Hat: Shadow/ Bright
Dread Aspect+ Crown of Fire.

'The hat becomes a crown of black flames that is inspiring to your allies and terrorizing to your foes.'

Gloves: Shadow/ Death
Throttling + Steal life

'Gloves that send out shadow hands that wrap around your foes and drain their live essence and heal you with it.'


....
...
.....

WHY HAVE WE NOT BEEN MAKING THESE!!!!

edit: oh what, that's not two spells in one, that's mixing... nevermind. i durped.

edit edit: actually the first two should still work, its two spells acting at the same time. the third is a no go though.
 
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Ok, without going overboard lets look at some simple examples of two-wind enchantments.

Robe: Shadow/Light
Aethyric Armour(shadow)+ Shimmering Cloak

'A clock of light and shadows around the user that acts as armour, with effectiveness based on your mastery of magic and that Reduces damage taken from nonmagical missiles'

Hat: Shadow/ Bright
Dread Aspect+ Crown of Fire.

'The hat becomes a crown of black flames that is inspiring to your allies and terrorizing to your foes.'

Gloves: Shadow/ Death
Throttling + Steal life

'Gloves that send out shadow hands that wrap around your foes and drain their live essence and heal you with it.'


....
...
.....

WHY HAVE WE NOT BEEN MAKING THESE!!!!
... we only got it recently and have been a bit busy cleaning up the aftermath of reconquest since then? Also finishing queekish. That was a thing.
 
Hat: Shadow/ Bright
Dread Aspect+ Crown of Fire.

'The hat becomes a crown of black flames that is inspiring to your allies and terrorizing to your foes.'
This gets us nothing. Our terror spell also gives us some pretty decent attacks, and we're not all that often leading on the front line when there aren't already other leaders around.

And we can't just pile on gear, there's a hard limit of how much you can use at the same time. One is taken with the pendant, and one with the robe (though that certainly could be improved).
 
This gets us nothing. Our terror spell also gives us some pretty decent attacks, and we're not all that often leading on the front line when there aren't already other leaders around.

And we can't just pile on gear, there's a hard limit of how much you can use at the same time. One is taken with the pendant, and one with the robe (though that certainly could be improved).
I was just spitting balling to see what it looks like.

Aethyric Armour(shadow)+ Shimmering Cloak is definitely an upgrade to our current robes. (tho I feel like there is a better version.)
 
And we can't just pile on gear, there's a hard limit of how much you can use at the same time. One is taken with the pendant, and one with the robe (though that certainly could be improved).
Actualy this is wrong, we don't have a hard limit, we have a soft limit based on magical interference.

Rune wise we already have a talisman and weapon, so we are left with armor and banner, Wind magic items are an entire classification, and our major problem here is making sure the items don't interfere with our combat loadout of spells since that produces dhar instead of an usefull effect.

Beyond that we have no hard limits on number of items.
 
Actualy this is wrong, we don't have a hard limit, we have a soft limit based on magical interference.

Rune wise we already have a talisman and weapon, so we are left with armor and banner, Wind magic items are an entire classification, and our major problem here is making sure the items don't interfere with our combat loadout of spells since that produces dhar instead of an usefull effect.

Beyond that we have no hard limits on number of items.
We have a hard limit of Boney's patience. Keeping a bag full of items for all situations is explicitly not going to be allowed.
I was just spitting balling to see what it looks like.

Aethyric Armour(shadow)+ Shimmering Cloak is definitely an upgrade to our current robes. (tho I feel like there is a better version.)
Fair enough.
 
We have a hard limit of Boney's patience. Keeping a bag full of items for all situations is explicitly not going to be allowed.
That is still a soft limit, having a bag with every spell would be pushing it to far yes, but that doesn't mean we are hardlocked to an exact number of slots, and to imply otherwise is just misleading.
 
(Titus Quest: Victory of a Halfling
Quite a few actions are spent ruthlessly pursuing revenge for slights made about his piemaking skills.
Titus is played by a half-height Liam Neeson, or maybe Jason Statham in the action reboot.

Titus has a very particular set of skills.)
Aethyric Armour(shadow)+ Shimmering Cloak is definitely an upgrade to our current robes.
Not for stealth...
the seed could also get upgraded. just need to get someone in the life college willing.
No, not that either. When someone asked about upgrading the Altar, the answer was it's usually easier to just start again with a new enchantment. The Seed is already powerful Jade battlemagic locked into a small item, I don't see a practical upgrade path there.
 
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We haven't actually studied the gas masks, but it occurred to me the dwarf beards might not actually be a problem.

The Skaven are fully furred rat people, and I think Mathilde would've noticed if Clan Skyre was strangely shaven.
 
Boney flatly does not want to have Mathilde outfitted with a huge pile of magical items - it's a pain to keep track of, and for verisimilitude and balance reasons, if he lets her have a giant pile of magic items, he'll need to allow our enemies to do so as well... and then keep track of all those items too.
 
How many magical items do we need? We have two different healing items for different purposes, an almost runefang, and a super belt. Why more do we really need besides improving our armor/robes? A ring? I could accept getting a ring of... something, but we're already kind of ridiculous. Imagine it like a crpg loadout, that'd be about the limit for equipment on average, right?

Frankly, we're lucky Boney let us have two healing items as it is.
 
How many magical items do we need? We have two different healing items for different purposes, an almost runefang, and a super belt. Why more do we really need besides improving our armor/robes? A ring? I could accept getting a ring of... something, but we're already kind of ridiculous. Imagine it like a crpg loadout, that'd be about the limit for equipment on average, right?

Frankly, we're lucky Boney let us have two healing items as it is.
A quick survey of items in our kit I am pretty sure we have literally never used:
  • The Candle of Cleansing Radiance
  • Grounding Rod
  • One of our two revolvers
  • Our Marksdwarf pistol
I'd still like to enchant a new set of robes in the hopes of incorporating our Aethyric Armour mastery, but I've really soured on the notion of picking up more and more stuff.
 
Better robes to replace our current ones, a staff, and eventually a bitchin' dragonbone staff with cool bonus features. But yeah, that's it on my wishlist.
 
We've never been called out as using the grounding rod we purchased several years ago. And yeah, the Candle was the second healing item we bought, because we knew we would be raiding Skryre and people argued that we might want it to deal with poison gases.

Also, I was wrong. We have used our Marksdwarf Pistol once.
Your Marksdwarf's pistol, with a specifically-made bullet, with a sharpened tip that would punch through flesh, rather than tearing like a regular ball.
To shoot ourself in the hand to intimidate Qrech. That is, as far as I can tell, literally the only time we've ever shot it on screen.
 
A quick survey of items in our kit I am pretty sure we have literally never used:
  • The Candle of Cleansing Radiance
  • Grounding Rod
  • One of our two revolvers
  • Our Marksdwarf pistol
I'd still like to enchant a new set of robes in the hopes of incorporating our Aethyric Armour mastery, but I've really soured on the notion of picking up more and more stuff.
Thank you, that's even more ridiculous then I imagined. Do we at least have the Marksdwarf pistol hidden in an cool ankle holster as a hold out weapon? The grounding rod is absolutely worth it though. Yeah, I think we're good. Maybe instead of collecting more toys we could see about improving what we already have. The robes could use an upgrade at least.

Maybe get a radical runesmith to do something for our guns but that's probably unnecessary. Unless we could get them silenced, which would be very cool for invisibly assassinating someone at a distance.
 
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