On the whole shipping thing, I'm in favor if it happens, but let it happen naturally so long as the playerbase isn't actually AGAINST it(waifu/husbando wars pls go and stay go).
So maybe a simpler vote would be whether we object to such a thing rather than whether such a thing should happen.
Edit: Actually, no dice penalty for Overwork, but failure becomes more severe and there'll be a separate, hidden roll to see if you pick up negatraits from stress or exhaustion or injury.
Negatraits can be fixed, though they'll take actions to do so.
So theoretically we could just consistently take 7 actions, and slap Ranald's blessing on the 7th so we probably never trigger a crit.
We should waifu the diplo advisor. He's a puppy!
He treats us like a little sister though.
I have no strong opinion on this matter, although I don't really see it... yet, at least. We simply haven't spent enough time working closely with him for me to feel like there's a growing relationship; sure, we have our onscreen interactions but as far as I can tell we have few to no offscreen meetings because we're reporting to him every six months with the implication that we aren't talking to him outside those every-six-months reports. That said, if we do end up spending more time with him I can see an argument that there's chemistry.
Though, marrying him feels like it would be a spectacularly bad idea for Stirland, so if they do enter a relationship it would have to be of the "tell no one, admit nothing, pretend you're not pregnant and have any children raised by trusted colleagues in the Grey College and don't reveal their existence until they've come of age as journeymen if even then" sort of flavor. Which would be an interesting plotline and perspective on its own, so I guess I wouldn't mind that either. At the very least it would be different than the usual way these things go in quests.
Not necessarily as bad as advertised. Consider the main points:
-Marrying a Wizard is unusual, but his Witch Hunter background offsets that, as well...they're the experts?
-Marrying a Commoner is unusual, but the main cost is opportunity cost.
-Magic touched children can be iffier, but theres no question of them being secretly raised, rather than being sent off to the Colleges immediately. It does mean having more kids though, because a magic touched elector bloodline would have a higher risk of heirs not being able to inherit.
I can almost hear Van Hal's players facepalming and going "that Brave trait really isn't just for show, is it?" Blithely disregarding the absurd level of danger inherent in being pursued by an Asp for years on end because she's got other stuff to do, and possibly learning swords so that she can stab it when it crawls out of mirrors to murder her, are almost certainly giving the impression that Mathilde has serious guts... if not necessarily the greatest of judgement when it comes to personal safety.
They hadn't learned she wound up living in a hole in the ground without any reflective surfaces yet. She was literally living in a hole in the ground for the entire first year.
Never got sick either.
Personally, I want to know how Van Hal's players reacted when Mathilde showed up at the Mound with a greatsword and used it to cut down skeletons almost as well as the PC and the Warrior-Priest.
Well...I think he has better Intrigue than she does right?