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Secondly, he's not giving us these things like he's rewarding his spymaster for performed services
Did I say it was a reward?
He is absolutely giving them to us, not as a reward, but as "giving permission" to build a tool that is normally not allowed in order to make us more efficient.
he will approve of both if he thinks they have a positive result
So... you 100% agree with me, you just think I am a moron and interpreted my words in the way that makes me sound the stupidest?

And there is no way in hell that he will think we need BOTH in order to do our job.
Just convincing him to do 1 is a hard sell
 
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I'm sorely tempted, but my thinking is that the weapons will still be there if we want them as aid to enchanting.

Getting a network up and running ASAP is weight more heavily thant that.

But again, sorely tempted. If people feel like Enchanting in favor of Wester Stirland, I will swap it.
I'm sorely tempted, but my thinking is that the weapons will still be there if we want them as aid to enchanting.

Getting a network up and running ASAP is weight more heavily thant that.

But again, sorely tempted. If people feel like Enchanting in favor of Wester Stirland, I will swap it.
Well, either way, based on some @BoneyM comments I'd suggest adding:
Staff vetting: check in with Kasmir
Diggy Hole- Enchantment lab.
Altdorf spend... some (100g?) of our discretionary funds... on Enchantment tools. We were looking for something to spend it on.
 
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If we're actually traveling to Altdorf and stopping in at the Colleges, can we get away with accomplishing this without spending an entire action on it?

The action isn't just buying them, it's also identifying local sources to restock as needed and practicing utilizing the components in your spellcasting.

@BoneyM how big is the weapons chest?

There are fifty of them. You can bring one of them to Altdorf with you, but you can't bring all of them.

Don't forget to threadmark the update.

Oh yeah, thanks.
 
Duh... Did I say it was a reward?
He is absolutely giving them to us, not as a reward, but as permission to build a tool that is normally not allowed in order to make us more efficient.

And there is no way in hell that he will think we need BOTH in order to do our job.
Just convincing him to do 1 is a hard sell

They're hard sells, but they hardly fulfill the same purpose, do they? One is aimed at controlling the information that flows along the main Stirlandian trade artery, the other one gives us access to the criminal underworld of Wurtbad and anyone that tries to settle within the bounds of the city or remain out of sight. Again, both valuable sources that could bring us totally different kinds of information. If we convince Van Hal that we need both tapped and he feels the disadvantages are worth it, he'll order both done.
 
The action isn't just buying them, it's also identifying local sources to restock as needed and practicing utilizing the components in your spellcasting.
Thanks for clarifying. The way that the action was phrased did not make it particularly clear that this was setting up a supply line and ongoing expense rather than a one-time investment in a stock of consumables.
 
@BoneyM what does this mean in particular:

PLAN FOR THIS TURN - CHOOSE BETWEEN SIX AND EIGHT. ANY CHOSEN BEYOND THE FIRST SIX WILL COME WITH RISKS.

So is the seventh action alone at a risk, or does it put everything else that turn at risk as well?

And will this be available in the future? If not, why is it available now?

Thanks.
 
They're hard sells, but they hardly fulfill the same purpose, do they? One is aimed at controlling the information that flows along the main Stirlandian trade artery, the other one gives us access to the criminal underworld of Wurtbad and anyone that tries to settle within the bounds of the city or remain out of sight.
The renald cult thing only starts out in wurbad and then expands to rest of stirland. While the league is probably going to have to be taken over bit by bit for the purpose of spying instead of getting it all at once.
So it will be doing the same thing.

Also, it doesn't MATTER if it does different things. Both are tools he is loathe to use. Getting him to permit JUST ONE of those two is going to be a "difficult sell" as per QM. So getting him to agree to 2 difficult sells at once seems completely unreasonable to me.

So even if they do completely different things, we will have to choose which one of them we prefer
Piety: 16 - You know implicitly that Ranald exists, and that he watches over you, and that he's actually kind of insufferable. Ranald finds this entertaining.
Learning: 13 - The winds of Ulgu may wriggle in your hands from time to time, but they never thrash.
Huh... looking at our stats, we would probably be better at casting magic as a priest of renald than as a wizard
 
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@BoneyM what does this mean in particular:

PLAN FOR THIS TURN - CHOOSE BETWEEN SIX AND EIGHT. ANY CHOSEN BEYOND THE FIRST SIX WILL COME WITH RISKS.

So is the seventh action alone at a risk, or does it put everything else that turn at risk as well?

And will this be available in the future? If not, why is it available now?

Thanks.

From the same post:

NEW MECHANIC: OVERWORK. With an established base of operations, you can now start pushing yourself to your limits. You can perform up to eight tasks per turn, but any after the first six will have more severe consequences for poor rolling and have a high chance to accumulate physical or mental wear and tear. If additional tasks are chosen, label the 'additional' tasks accordingly.



Huh... looking at our stats, we would probably be better at casting magic as a priest of renald than as a wizard

This too amuses Ranald.
 
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Professor de Verezzo's mapping of the castle

"Anton Kiesinger -- he's wholly unsuited for the darker side of Imperial politics. He's a gifted conversationalist and a social butterfly though."

He nods in agreement. "That was my read on him, too, but good to have confirmation. I badly want to open talks in Averland to present a unified front to the Sylvanian border, but the Averlanders would eat him alive."

You feel a twinge of guilt, and add, "he is a gifted conversationalist and a social butterfly, though."

I was just rereading past updates to see what we knew about the Stirlandian League (hint: not much) and our predecessor (his name and connection to the League, basically) and noticed these errors that never got fixed. The first should be talking about Schultz, not de Verezzo, and the second has a repeated section.
 
This too amuses Ranald.
Of course it does.

To be honest, I kinda want to moonlight as a priest of renald. take over the thieves guild, expand it all across the land (and maybe even beyond stirland one day?) as an instrument of renald...

Oh my, I just discovered a new divided loyalty to have!
... it would be amusing if the backer who forced us here did so due to renald telling him to
 
I was just rereading past updates to see what we knew about the Stirlandian League (hint: not much) and our predecessor (his name and connection to the League, basically) and noticed these errors that never got fixed. The first should be talking about Schultz, not de Verezzo, and the second has a repeated section.

Thanks for pointing those out, I've gone back and fixed them.
 
[X] Pragmatic advice
-[X] PREDECESSOR LOYALTY: Their self-serving nature and incompetence only gave the Von Carsteins an opportunity.
--[X] "I don't think there's sufficient evidence that suggests the rot was so widespread as to include my predecessor. Him being compromised would make it likely the League was compromised, together with his entire intelligence structure, and they could have dealt much more damage than has been done, had he truly been aimed at total subversion. Let's prepare for the worst, but not jump to premature conclusions just yet."
-[X] PREDECESSOR APPROACH: The rot lives on; we must excise it.
--[X] "That being said, finding and eliminating him as a player is of tantamount importance to get to the bottom of this. He's still in a position where he could cause substantial damage if he wanted to."
-[X] STIRLANDIAN LEAGUE: Do not waste such a potent resource. Claim the League.
--[X] "Tentatively. The concept is incredibly useful, giving us a ready-made flow of information many rulers could only dream of, without lifting so much as a finger. Yet, this requires that we find our predecessor first and look if we can claim it in the first place, and maintain it without employing the same...popularity-decreasing tactics."
 
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The fee for graduating to Magister can be justified. Trying to do the same to your student debt is... possible, but more than a little cheeky.
 
The fee for graduating to Magister can be justified. Trying to do the same to your student debt is... possible, but more than a little cheeky.

Oh, I see, I don't think we'll reach a consensus for that, I'll edit it out. Unless people are convinced that we can convince Van Hal?
 
Oh, I see, I don't think we'll reach a consensus for that, I'll edit it out. Unless people are convinced that we can convince Van Hal?
We have limited political capital with him. even if we could, every time we "convince" him we reduce said capital and make it harder to convince him of other things
 
We have limited political capital with him. even if we could, every time we "convince" him we reduce said capital and make it harder to convince him of other things

I agree on this point, I just don't think it stretches towards the League/Wurtbad criminal underground dichotomy as these are not personal 'favors' or concessions, rather non-exclusive policy decisions he can make for Stirland's sake.
 
Close but:
[X] Answers TNE
-[X] PREDECESSOR LOYALTY: I believe that they were truly suborned by the Von Carsteins.
--[X] Reasoning: This was the man that created the Stirlandian League. A supremely selfish man, he had the power and the means, and vampire-dom is an offer many of such persuasion would find enormously attractive. Can't be sure, but it all fits too well.
Weak speculation, especially the part about his personality without nearly enough clues as to whether he acquired the wealth for his own sake or if it was funding his operations, or if it went to paying his masters demands.

A two step daisy chain(taking scant info on his involvement, stretching that to a personality, then a jump to undeath), is reaching
-[X] PREDECESSOR APPROACH: The rot lives on; we must excise it.
--[X] We will forever be looking over our shoulders until we know for sure he is dead and done. Especially with our suspicions.
Somewhat of a statement of intent rather than rationale.
-[X] STIRLANDIAN LEAGUE: Do not clasp the snake to your bosom. Destroy the League.
--[X] Stirland as a whole needs to be stronger, even if it dearly costs in potential information gain. Our ultimate enemy and goal is Sylvannia. There's no way this ends without an army involved, and we need ours to be the biggest and baddest if we are going down this road.
Likewise, I cannot see how the reasoning actually connects to the decision.


[X] Plan Backlog
[X] Answers Reasoned To Bits
-[X] PREDECESSOR LOYALTY: I believe that they were truly suborned by the Von Carsteins.
--[X] Loyalty Reasoning: The primary factors are, how agents of Drakenhof knew enough to move the ledgers, which should only be known to the prior count and his administration, how the Von Carstein aligned nobles knew we didn't have them, how the League benefited from the loss of the ledgers and the various undead and monsters literally buried within the castle at the barest inspection.
---[X] While the last factor could be achieved through incompetence or sloth, this does align with the former pieces, which points to a highly competent individual who knew they were in league with monsters. Either his loyalty lies with the monsters, or his greed lies beyond mortal means to fulfill.
-[X] PREDECESSOR APPROACH: The rot lives on; we must excise it.
--[X] The case of the stablehand to feed us poor information, and the Ledgers placed where they could be recovered intact, rather than much more simply burned or thrown in the river, points to further plots aimed at us rather than simple obscuration of loose ends. As such, the previous spymaster should be considered an active party rather than a simpler historical note.
-[X] STIRLANDIAN LEAGUE: Do not clasp the snake to your bosom. Destroy the League.
--[X] Intelligence wise, with what we know of their affiliates, the entire network's integrity is suspect, and its continued operations highlight the possibility of its former master still being in control, which would make it too easily suborned a source of deliberately bad information. Economically, the vast amounts of wealth running along the League has to be funding SOMETHING, and indications are that this is not to our benefit. If there were to be such a drain upon our economy, it should at least go towards paying for our operations rather than a mystery party's.

Mostly agree with the action plan, so in it goes though, but the reasoning isn't so much of a reasoning as a digression so changing that.
 
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