Less valuable to the dwarves than to the humans, who don't have dwarven techniques to refine this stuff. We'd go from being the best game in town to being exactly the same as all the rest, if we sold to the dwarves.You know everyone, it occurs to me that crystal niter is valuable, especially to dwarves. And it doesn't blow up as easy as gunpowder.
Presumably a dwarven factory is much less prone to explosions than a mannish one. And again, having access to the only source of dwarf-grade gunpowder in the entire Empire is so incredibly valuable I'm kind of baffled that no one is voting for it.General recommendation:
Since:
2. Low Expectations: With most good candidates finding somewhere less... Stirland-y... to practice their trade, incompetence is expected and competence will be considered greatness.
is in effect, do NOT build a gunpowder factory in Stirland. It will likely blow up. Instead, best choice seems to be to Expand EIC trade to Zulfbar or another dwarf hold, and sell them the niter crystals, as they will appreciate their true value, unlike in the Empire.
I'm not against the gunpowder, but we've not even surveyed the lands. I'd kind of rather do that, first. It's almost ludicrous to expect, but if we find gromril and gold deposits, we might need capital and dwarves to mine it, and kick-ass fortifications to protect it. I'd rather find out first, before making the decision where to invest our dwarven capital.Less valuable to the dwarves than to the humans, who don't have dwarven techniques to refine this stuff. We'd go from being the best game in town to being exactly the same as all the rest, if we sold to the dwarves.
Presumably a dwarven factory is much less prone to explosions than a mannish one. And again, having access to the only source of dwarf-grade gunpowder in the entire Empire is so incredibly valuable I'm kind of baffled that no one is voting for it.
It's like, I dunno, would people rather get a +2 on a d100 roll than getting permanent access to the best trade good we're ever going to get our hands on (this side of an Asarnil novel)? Or even weirder, 'learning how to safely pack up our beakers and things, the action'? That seems to be the case.
Not a huge fan of the plan, I'm afraid. I'm not sure we do need to move out of Wurtbad, at all, and we're not ready to do it anyway, so I don't see the need to look at moving stuff now. Actually studying all the items might make it redundant, anyway. And I'm not keen on spending a full action in Anton, when there are real things to do, like keeping an eye on the new EC. Skipping that seems irresponsible.[X] Plan: Man what is this backlog of stuff I need to study
-[X] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (Stewardship).
-[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
-[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (Anton)
-[X] Volatility: Examine how to move your various fragile and magically sensitive bits and pieces without endangering them.
-[X] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[X] Ranald's Blessing
-[X] There's always room for more shadow spells in your repertoire. Send off to the Grey College for the basics on one of the others and get started on trying to learn it.
--[X] Shadowcloak:
-[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (Wilhelmia)
It's crunchtime for us, and that means we need to start getting ready to relocate our stuff. Study another spell for exam preparations, but aside from that, it's a combination of "Get a nice, 'Public' base of operations started up that we can later fortify the fuck out of, and then figure out how to move our stuff over there. In the meantime, we can get caught up on our massive backlog of magical research now that we're not actually spending most of our time keeping everyone afloat.
EDIT: Revised the plan to touch base with Wilhemina and Anton, because they're our buddies and it's probably unhealthy to go all in hermit. Enchanting and Shyish-kebabs was dumped, but it let me put Ranald's Blessing on the Qhaysh Juice.
SON OF EDIT: Found a freebie social, took the paid one away and put it on Stewardship Training
Does Mathilde like her sanity? Is it something she'd put effort into retaining as much as possible or is it something she's willing to partially give up on to become a more powerful wizard and use powerful spells?
I get a feeling her Practical trait will make her a little more bearable.Between the ages of ten and twenty she was immersed in a culture where it was seen as inevitable and desirable. Besides that, Mathilde would like being inherently inscrutable.
Edit: look at the stat list, diplomacy would make much more sense since it help migrates general hostility of being a wizard, as well as connecting to other humans something easily overlooked.
Granted, we need to keep working on diplomacy if for no other reason that Arcane Marks hitting Diplomacy in the balls, as does nearly every Learning or Intrigue boosting trait.That may be so, but we haven't used it recently enough to make it an option, nor do we have a pressing need for it in the near future. On top of that, we have the College connection, which would help if we need to use Diplomacy in the course of our Magister's examination, and the Peasants and Townsfolk connections to mitigate any problems with non-nobles in Stirland.
Meanwhile, we have an active need for more Stewardship because we're managing a fief (even if through an intermediary) and taking an active role in a large trade company. We have a need in the near future for more Intrigue because we're soon going to be taking an examination to become a magister in the college that is basically Intrigue Wizards. Both stats have had significant successes recently that provide the opportunity to improve them.
Diplomacy has none of that.
Practical Trait: "You are a wizard, feared and dreaded, should you let them know exactly how squishy you are and hope they like you enough not to kill you, or should you let them guess, wonder and ultimately refrain?"I get a feeling her Practical trait will make her a little more bearable.
Much like dakka, there is no such thing as 'enough' for stewardship (or any other stat for that matter).The steward of an entire province had stewardship of 16, where Mathilde have 14. This is more than enough.
You are making an assumption there. Namely that the Empire knows what to do with niter crystals, as opposed to common niter. Dwarven gunpowder needs that kind of niter, human ones obviously don't. So if they don't know how to use it, or why it should be better, then why would it be more expensive? They'll probably pay you less, since they need to grind it up and mix it with gunk to make their gunpowder recipes work. If you were selling dwarf quality gunpowder, that would work. But it might not for niter.Less valuable to the dwarves than to the humans, who don't have dwarven techniques to refine this stuff. We'd go from being the best game in town to being exactly the same as all the rest, if we sold to the dwarves.
Presumably a dwarven factory is much less prone to explosions than a mannish one. And again, having access to the only source of dwarf-grade gunpowder in the entire Empire is so incredibly valuable I'm kind of baffled that no one is voting for it.
It's like, I dunno, would people rather get a +2 on a d100 roll than getting permanent access to the best trade good we're ever going to get our hands on (this side of an Asarnil novel)? Or even weirder, 'learning how to safely pack up our beakers and things, the action'? That seems to be the case.
@BoneyM, can we use our free social to know Wilhelmina's sons better? Will it have the same effect as the "normal" action to do it?