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Ulgu does memory edits, illusions, invisibility, teleportation, general messing with people's perceptions and heads, and sucking people directly into hell.

Ulgu OP, please nerf. :p

I dunno, Ulgu seems more tightly constrained to its two core themes (Illusions and Shadows). It has a core theme of illusions, which it can do in various variations like invisibility as well as mental and memory manipulation. Teleportation through shadows and sucking people into the shadow realm are both part of its core theme of Shadows.

Meanwhile, Hysh seems to have at least four core themes, Light, Protection, Time/Space and Stone. Maybe also Healing, though that may fall under Light.

Edit: Perhaps i, as a mere mortal simply don't understand the glory of the wind of Light.
 
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I think some people are overestimating how disastrous our smashing of the gas refinery actually was; if the gasses scented throughout the underway near Karag Zilfin were from that bit of sabotage, all of Skryre are already dead.

I think you're right. Re-readings the update, I think it might have been days or weeks since the raid, as Mathilde had time to work with Qresh on a fair amount of translations...
 
So, just because I love watching people squirm, it occurs to me that a lot of the arguments about dispelling and what-not seems to be operating on an assumption that large amounts of shamans would work together to counter the tower. There is one glaring problem with this assumption. Oh, sure, I don't doubt that enough of them could manage it, and with a Waaaaagh going they might even be able to coordinate such an effort, but who says they even get a chance to try? how long does the Eye take to cast again? What about the preliminary process of setting the shadow, and aside from there suddenly being a shadow where it shouldn't be--presuming any Waaaaaaaghed up orcs would even notice or care--could they even tell what was about to happen? If the tower works like I think it does, probably not until it was too late. So for the first shot at least, there would be no counterspelling, simply because nobody thought to do so. And if we need more than one shot, we're doing it wrong.
It's possible, if unlikely the Orc gods warned them. Unlikely because then they'd be targeting the tower or at least the roll to choose a path would be weighted to the east.
 
@BoneyM
Please! It is far to funny! I do not know where the whole idea came from for Mathilde to be a cat/catlike but can that be added to the miscast table? Or the Ranald miscast table? (Is there such a thing?) Or as a mark because of how much we amuse Ranald?
I hope Ranalds cats have started that.

And on the other hand: NOT EVEN 5 hours! You started updating the info sheets before that mark! I checked!
 
I dunno, Ulgu seems more tightly constrained to its two core themes (Illusions and Shadows). It has a core theme of illusions, which it can do in various variations like invisibility as well as mental and memory manipulation. Teleportation through shadows and sucking people into the shadow realm are both part of its core theme of Shadows.

Meanwhile, Hysh seems to have at least four core themes, Light, Protection, Time/Space and Stone. Maybe also Healing, though that may fall under Light.

Edit: Perhaps i, as a mere mortal simply don't understand the glory of the wind of Light.
What implies stone? Like, I went and checked the Light Spellbook, and none of their spells seem to associate with it, but maybe I'm just missing something.
 
Oh, yeah, @BoneyM, what is the weather like, and do we have a multiday forecast? Also, what time is it in game?

Clear currently. Late morning.

Weather forecasts are notoriously unreliable even with modern technology and without magic in the works.

@BoneyM
Please! It is far to funny! I do not know where the whole idea came from for Mathilde to be a cat/catlike but can that be added to the miscast table? Or the Ranald miscast table? (Is there such a thing?) Or as a mark because of how much we amuse Ranald?
I hope Ranalds cats have started that.

Mathilde undergoing a beastman transformation might not be the barrel of laughs you have in mind.

And on the other hand: NOT EVEN 5 hours! You started updating the info sheets before that mark! I checked!

I don't understand what you mean.
 
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I think you're right. Re-readings the update, I think it might have been days or weeks since the raid, as Mathilde had time to work with Qresh on a fair amount of translations...
Plausibly. Going by what you and Candesce are talking about it is possible the casualties were lighter than was initially bandied about, but significant infrastructural damage was still done against forges they'd use to make stuff to damage the Dragon. Further, going from the description of the chemicals and the infighting spreading its likely their stockpiles were also damaged.
 
@BoneyM, about how long was it between our raid and the dragon waking up?
 
I dunno, Ulgu seems more tightly constrained to its two core themes (Illusions and Shadows). It has a core theme of illusions, which it can do in various variations like invisibility as well as mental and memory manipulation. Teleportation through shadows and sucking people into the shadow realm are both part of its core theme of Shadows.

IIRC, Ulgu is the Wind of Uncertainty, Confusion, and uncertain boundary of truth and falsehood, which is what Grey Wizards manipulate with their spells. Hence mist, shadow, illusion, forgetfulness, teleportation:

Hysh is the Wind of eternal and transcendent truths, hence, light, stone, space, burning wrong-thinker with lasers, etc
 
I'm surprised Thorek is still here...I suppose Mathilde was thinking in Dwarven mindsets of time when she said she believed he'd leave soon after Karagril.

Anyways, how large a force do you figure we need for the assault on Mors?
 
Going by what you and Candesce are talking about it is possible the casualties were lighter than was initially bandied about, but significant infrastructural damage was still done against forges they'd use to make stuff to damage the Dragon.
I think Skryre would have to be pretty injured to decide going turtle like that was a good idea, yeah.

It costs significantly in gas stockpiles and keeps them from attacking anyone else in addition to keeping most of their anticipated enemies from attacking them, after all; it's purely a time-buying move.
 
I think some people are overestimating how disastrous our smashing of the gas refinery actually was; if the gasses scented throughout the underway near Karag Zilfin were from that bit of sabotage, all of Skryre are already dead.

We can be pretty sure that's not what happened, given that their border patrol pulled deeper in rather than fleeing Zilfin entirely.

The gas at the edges is, thus, there because they intend it to be and they've some form of coordination and direction, if not terribly competent or someone would have realized the problem with this strategy before it enraged the dragon.
Point, the easiest way to deal with gas is to simply vent it, the effects of what we're seeing here, but that likely look time. Even more time if the gas is a byproduct of some form of chemical reaction that keeps outputting it.
It's a bit meta, but we rolled 97 on Chaos Caused and the skaven response was 9, which means that it likely took them completely with their pants down and with no immediate way of venting the area. Furthermore, considering that it sounds like a full day (us getting back, getting relaxed enough to go through the loot, hearing of Skryre pulling back defense) edit: up to a month(!) before the dragon was affected by the fumes, indicates that they're likely in Big Shit™
That is, if they managed to vent the gas at all and this is just the gas flowing up through the mountain naturally.

edit:
Imp'd by the Author. A full month of dealing with gas in their warren.
 
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I think it's a different Dwellers, it's from Realms of Sorcery.
Yeah, there's the weird planty ent-type dwellers, and then there's the weird molemen type dwellers who torture you. They're both really, really weird, and it's said that nobody knows what's up with those spells, or if they do they aren't telling.
 
Wiki is full of Stone manipulating spells for Hysh magic, like Assault of Stone, Crevasse, Deathly Shards, Dissolution of Stone, The Dwellers Below and Hands of Karkora.

In one of the older Empire army books, IIRC, it talks about how drawing on the Hysh in stone was an advanced Light Magic technique learned to deal with the paucity of ambient Hysh at night, and that powerful Light Wizards build pyramids and obelisks using techniques copied from the south to store their magic for use between dusk and dawn.

As a result, it makes sense for it to be more common in higher level spells, as weaker Light Wizards aren't good enough to conceptualise that physical metaphor for their Wind.
 
I think Skryre would have to be pretty injured to decide going turtle like that was a good idea, yeah.

It costs significantly in gas stockpiles and keeps them from attacking anyone else in addition to keeping most of their anticipated enemies from attacking them, after all; it's purely a time-buying move.
If we go with the idea that they had weeks to months of time between the attack and the Dragon appearing then it seems likely what happened is there was an initial horrific burst of deadly infighting and gas poisoning that killed a large majority of everyone's clan rats and slaves. With significantly reduced manpower I find it likely the leaders who survived the chaos of the initial attack pulled inwards to fight amongst each other and to protect what remained against the outside and did further damage.

And then in the chaos of that the Dragon got woken up.
 
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