Voted best in category in the Users' Choice awards.
Voting is open
Full health from any state. That's not terribly ambiguous. Poisoned, impaled, bleeding out, decapitated, diseased, missing limbs, whatever; Regrowth fixes the problem. This was supported by basically all further GM rulings that I'm finding at the time now that I'm reading back; you can see the relevant ones above. It seems odd that we would have those rulings walked back when the only result of it is... our buying more items to make up the difference, loading Mathilde down with niche-use stuff.
He's also changed his mind on Regrowth since then- it no longer regrows limbs, for instance. Don't assume something from well over a year ago is necessarily still true.
 
[X] [TOWER] Complete
[X] [COLLEGE] No Purchase
Adhoc vote count started by Zaratustra on Nov 14, 2019 at 1:55 PM, finished with 891 posts and 115 votes.
 
Last edited:
  1. The elves can just divine this kind of thing, because elf magics
  2. The Colleges are basically throwing around elf magics
  3. Thus, there's a good chance that if he wants to find the answer with magic instead of sealing the thing away, Mathilde could make it happen given a discreet request, either by getting an appropriate wizard or even getting a magic item which would let her get answers without involving any other wizard.
And of course, they'd never ask the elves for help.

But the colleges of magic are 160 years old or so.

So, one wonders how good a relation between the colleges and the dwarves is needed until the desire for things such as the Rune of Sorcery starts to tell.
 
So, one wonders how good a relation between the colleges and the dwarves is needed until the desire for things such as the Rune of Sorcery starts to tell.
Idea. Develop a spell to make someone forget the past few hours or day. Then present a possible plan of having a trustworthy Gold cast the knowing spell, then tell Kragg everything. Followed by us casting the spell to make them forget, thus preserving Dwarven secrets.
 
I don't want a cure for poison, I want an ongoing counter. Poison gas lingers and is drawn to us - if we're in a tunnel with dangerous smoke levels, let alone poison wind, it will just keep hitting us until we run out of cure charges and die. We need something to give us a few minutes or more where we can breath and the junk in the air can't affect us while we bug out. The description of Ill Bane fits that better.
 
I'm under the impression that any Rune Magic worked by Chaos Dwarfs will carry their taint, subtle as it might be.
Well, if they do, Kragg isn't confident enough in that. These definitely seem to be Runes, where he's stuck on is the source.

Idea. Develop a spell to make someone forget the past few hours or day. Then present a possible plan of having a trustworthy Gold cast the knowing spell, then tell Kragg everything. Followed by us casting the spell to make them forget, thus preserving Dwarven secrets.
The issue isn't this specific instance of the usage of the spell. The issue is that every single result of Dwarfen artifice in Human hands could be used to divine their methods of crafting it. They don't know about this, and if they did, they'd stop trading entirely.

The issue is not this Gold Wizard casting the spell on this axe. The issue is all of the other Gold Wizards that might be casting the spell on anything the Dwarfs have ever made.
 
Last edited:
If we are talking wargame then below is my analysis of Lores for methods of dragonkilling(only damaging spells, buffs/debuffs are not included):

Fire: no herokillers. Lots of AOEs, but all of them are S4 (for comparison sake it is the strength of a bullet). Can theoretically kill a character who stands alone instead of joining a unit by a swarm of S4 missiles. Completely useless against T9 W9 Emperor Dragon.

Beasts: Amber spear is like a ballista bolt, overcasted version is cannonball. With Multiple Wounds (D3) both versions are decent herokillers, latter is good monsterkiller. Can kill Emperor Dragon in ~5 casts by crunch, likely sooner in-quest with BoneyM's battle magic scaling (or not, since fluff-wise I can see super-dragon tanking several of those).

Metal: Very good at killing armored targets, since metal spells ignore toughness and scale with target's armor. Both Searing Doom and Golden Hounds would be effective against Emperor Dragon (about 3 casts of overcasted Searing Doom should be enough). The only concern is that BoneyM may rule that "natural" armor doesn't count for spells of this Lore (in such a case it becomes useless for dragonslaying).

Light: Banishment scales with the number of Light Battle Wizards in the vicinity of the caster (fluff doesn't say why, my guess is some kind of collective channeling). Can theoretically become dragon-killer with 6-7 Light Battle Wizards, but useless against him on an item. Most vulnerable to dragon's dispel since he is a Light wizard himself and knows intimately how it works.

Life: Dwellers Below is an insta-kill regardless of Toughness and Armor, but it allows Strength save and thus useless against S9 Emperor Dragon. Fluff-wise probably shouldn't affect flyers anyway.

Heavens: Lots of cool spells and Lore Attribute would be useful against lesser flyers, but Dragon's T9 no-sells all of it. (Normal dragon would be badly injured by Urannon's Thunderbolt, but this one will be barely scratched).

Shadows: Penumbral Pendulum is S10, D3 wounds and thus comparable to Amber Spear. Pit of Shades is insta-kill with an Initiative save and Emperor Dragon has Initiative of 1. If it gets hit before it can buff itself with Speed of Light (granting him I10) it is dead.

Death: Spirit Leech is a monster-killer but it works through Leadership contest, and Emperor Dragons have shounen willpower, making it useless. Caress of Laniph and Fate of Bjuna will likely cause zero hits (it is 2d6-S and 2d6-T respectively). Purple Sun is an Initiative-save insta-kill like Pit of Shades, but persistent moving vortex instead of direct damage.

Conclusion: Surprise Pit of Shades or Purple Sun are our best bets. Metal is good if he is vulnerable to it, Light requires a squad of Battle Wizards. Pendulum and Amber Spear are no better than mundane cannons, everything else is trash. If this dragon is a caster (he likely is) then he probably knows Boon of Hysh which is a full heal, thus a battle of attrition is very dangerous.
This is an excellent analysis, thank you very much for this...

Since you seem to know quite a lot about Warhammer, what do you think would be the best poison to use against the dragon?

Because the only way that I can think of Mathilde killing him without using battle magic would be to push Branhulde coated in poison through its eye socket while asleep...
 
[X] [TOWER] Complete
[X] FIEF: Leave the current and future money be.
[X] Plan Present Concerns with Snek
[X] Plan Alphabetical
[X] Plan:SuperSonicSound
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)

Given the seemingly malicious incompetence of the Grand Theogonist, mayhaps he happens to have the last name van Horstmann? That would explain things, wouldn't it? Or perhaps Starke?
 
[X] [TOWER] Complete
[X] FIEF: Leave the current and future money be.
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
[X] Plan Present Concerns
[X] Plan Present Concerns With Cartography
[X][COLLEGE] Item of Boon of Hysh - 5 College Favor
 
Last edited:
He's also changed his mind on Regrowth since then- it no longer regrows limbs, for instance. Don't assume something from well over a year ago is necessarily still true.
Good point, but my impression is that the intent there was to restore the narrative option of giving people lasting injuries rather than having us want to slap Regrowth on anyone we meet and like who has a missing eye or hand. That is, Regrowth was still the best healing magic on the table, meaning that by saying it can't regrow limbs he ruled that limb loss cannot be fixed by magic available to the Empire. Ruling that it can't fix poisons reliably but hysh spells can doesn't do anything like that meaningful; it doesn't change anything except for the number of items an optimizer wants to carry around.

I don't want a cure for poison, I want an ongoing counter. Poison gas lingers and is drawn to us - if we're in a tunnel with dangerous smoke levels, let alone poison wind, it will just keep hitting us until we run out of cure charges and die. We need something to give us a few minutes or more where we can breath and the junk in the air can't affect us while we bug out. The description of Ill Bane fits that better.
That's reasonable, but Ill Bane is cast-and-instant-cure in the source material, not a lasting resistance/immunity. If you want the kind of effect you're describing here then you'd need a write-in which describes more than just the spell. "Purge all poisons in radius X" is certainly something that a hysh item could probably do if the enchanter was skilled and got creative but that's not in the winning item votes. The "Item of Spell" entries just get the spell as cast, I'm pretty sure.
 
Last edited:
Late to the discussion party, but that's the result of living in GMT +8. Well, here are the straight forward votes that are winning by a country mile, and I have no objections against them.

[X] [TOWER] Complete
[X] FIEF: Leave the current and future money be.
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)


Now to vote against the grain:

[X] [LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf Extensive

I'd rather we pace ourselves, else we'd eventually end up in Lothern and discover we are flat broke when there are nice Lothern Shinies to buy.....

[X] Plan Alphabetical
[X] Plan Present Concerns With Cartography

I still think we should put Cartography on the table at least, to give King Belegar an option to have us go broad and survey the rest of the Eight Peaks in even greater depth in general (given the number of issues, perhaps the best option is to go broad first before deciding on next moves) , or to go narrow and focus on a particular topic.
 
Last edited:
[X] FIEF: Leave the current and future money be.
[X] [TOWER] Complete

[X] Plan Present Concerns With Snek
[X] Plan Present Concerns With Cartography


[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
 
What we really need for dealing with poison clouds is some kind of filter effect that prevents poison getting to our body in the first place. Probably some kind of Celestial Wizard air filtering effect. Preferably it will work automatically on detecting a poison in the air and be an external effect.

The only real purpose I see in the Light magic healing is that they might be gentler than our current Seed based healing effects.
 
@BoneyM, would a tower help Panoramia with her agriculture problem? What about Agriculture books?
Well, Spring Bloom seems helpful, but she already has it.
Spring Bloom: Ensures the fertility of a field or creature. Very long casting time.

I suppose it would be easier for her if she didn't have to constantly cast to have an effect?

I suppose we could also get Cure Blight. (She also has it)
Cure Blight: Cures plant blight in a large area, or mitigates disease on several characters. Very long casting time.

Probably wouldn't want to put it with the others, though. Definitely seems like the sort of thing that would benefit by the tower being close to the ground.

Really, doesn't seem like she would benefit from a particular spell that she can't cast, and more like something for stronger, long-term casting.
 
Last edited:
This is an excellent analysis, thank you very much for this...

Since you seem to know quite a lot about Warhammer, what do you think would be the best poison to use against the dragon?

Because the only way that I can think of Mathilde killing him without using battle magic would be to push Branhulde coated in poison through its eye socket while asleep...
Its worth noting that as a Gromril Greatsword enchanted with "exact amount of force to cut through something, up to a cannonball's strength" it can cut dragonscale so its not just the vital bits that we can hit and do something. Should still hit the vital bits though because dragons are big and there is thus lots of meat to cut through.
 
Last edited:
Well, Spring Bloom seems helpful, but she already has it.
Spring Bloom: Ensures the fertility of a field or creature. Very long casting time.

I suppose it would be easier for her if she didn't have to constantly cast to have an effect?

I suppose we could also get Cure Blight.
Cure Blight: Cures plant blight in a large area, or mitigates disease on several characters. Very long casting time.
The tower would be to increase the power of the spells and also boost rituals.

Really though, I think asking about what we could do to help Panoramia is best served by asking her directly in the social turn, which is why I deleted my question. It'd be a fluffier way of providing help, and Mathilde would ask because she'd be confident she could help. Between the EIC, her money, and her college influence, she could get Panoramia whatever fertiliser, books, and magic stuff she needs.
 
Well, the currently winning library plan has enough dragon books that I'm confident in putting up the commission, but the leading vote has thirty eight already...

And I see that, yet again, AV isn't suggested.

[X] Plan Present Concerns with Snek
[X][COLLEGE] Item of Boon of Hysh - 5 College Favor

People, let's put up a notice and see what comes up, aye?

[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc) and post a 500 gc bounty on Barak Varr/through the EIC for quality dragon bones that would be suitable for staff making and, as a secondary objective, talisman crafting.

With triple extensive libraries, I'm pretty comfortable that we have relevant information on hand. That's three shelves worth of books.
 
Last edited:
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc) and post a 500 gc bounty on Barak Varr/through the EIC for quality dragon bones that would be suitable for staff making and, as a secondary objective, talisman crafting.
[X] Plan Present Concerns
 
For the magic item vote, if we are going to spend anything at all, spending 3 for "weakens/alleviates poisons and disease" as opposed to "full heal" for 5 is plain wasteful.

Who knows, maybe Boon of Hysh works quickly enough, or in a manner suitable enough, that we have in-combat healing.
 
For the magic item vote, if we are going to spend anything at all, spending 3 for "weakens/alleviates poisons and disease" as opposed to "full heal" for 5 is plain wasteful.
At least part of the reasoning that's been put forward is that Ill-Bane can target multiple people at once, while BoH can only target one at a time.
 
Voting is open
Back
Top