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And on a related note, there's a marked tendency I've noticed for a QM to present an either-or decision and for a significant portion of the readers to immediately grasp for the flimsiest justification for how they can have their cake and eat it too. And it's really starting to bother me.

Yeah, thats one of the main rrasons for an insane power creep. Its kinda hard to NOT pick the compromise option when it so often works. Id love to see a QM add a compromise option then show the rolls givin them a malus for the obviously more complicated plots. Its put me off a few quests where nothing of significance can happen due to the choice including an 'all' option.
 
A big part of the reason it's so widely suggested is that combining dispel with other options is something that just happened in the Drakenhof battle; Mathilde and the Patriarch stood by to dispel an incoming enemy spell, negated it, and then the dwarves did counterbattery fire to annihilate the caster. It didn't take particularly excellent rolls, it didn't appear to have any additional risk to our mages, and it worked spectacularly. Because of this, saying "why not keep doing this thing that just worked" is the intuitively obvious move for the players, and the fact that you're now ruling that dangerous to impossible is somewhat baffling.
I'd say there are questions of timing and scale. The Patriarch snuffed out the spell contemptuously, then the dwarves levelled the building. Mathilde, being less experienced, would probably have taken longer to unravel it- she was preparing to remember apprentice lessons. Couple that with a higher power enemy caster in the castle... I can see how the artillery could arrive in the middle of a fraught dispel attempt- especially if that is their assigned role.
 
In this case I didn't know that counterspelling a distant enemy could go so wrong for the counterspeller. I thought it was using a generic spell to disrupt the caster directly, thus dumping the Dhar backfire primarily
Counterspelling is basically identifying how their spell work and then using your magic to take a slice out of it such that it fails to work rather than explode into random magic. Which, as with any magic, has a chance of exploding the counterspelling wizard if it goes wrong.

Note that the lot in the city was exceptionally inept and slow.

Pretty sure if we went with Counterbattery Mathilde would probably report where the magic is gathering for the dwarfs to shoot at though, since it'd be part of her command role.

I.e. counterspell means Mathilde is the bomb disposal squad. All of it.

Counterbattery just focuses on blowin up the bomb factory
 
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Pretty sure if we went with Counterbattery Mathilde would probably report where the magic is gathering for the dwarfs to shoot at though, since it'd be part of her command role.

I.e. counterspell means Mathilde is the bomb disposal squad. All of it.
Per Boney- unless she is otherwise occupied, and can take the time, then yes.
 
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Mathilde, being less experienced, would probably have taken longer to unravel it- she was preparing to remember apprentice lessons.
Is taking longer even an option? I mean once the doombolt hits it's target in the face you can't really dispel melted flesh and ruinned artillery. And as far as I understood no Warhammer spells are really channeled after they have started taking effect, except maybe for the odd ritual or something.
 
[X] The complete destruction of the entirety of Castle Drakenhof.
[X] Leave it to the dwarven professionals.
[X] Use him to counter any non-trivial sally attempt or any other counterattack.
[X] Unleash Asarnil on it.
 
Is taking longer even an option? I mean once the doombolt hits it's target in the face you can't really dispel melted flesh and ruinned artillery. And as far as I understood no Warhammer spells are really channeled after they have started taking effect, except maybe for the odd ritual or something.
Well, those green bolts were in the air before the Patriach dispelled them. IDK, really. It's probably very narrative and contextual.

In the RPG it's harder the more powerful the enemy caster is (their Magic score).
 
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[X] The complete destruction of the entirety of Castle Drakenhof.
[X] Leave it to the dwarven professionals.
[X] Use him to counter any non-trivial sally attempt or any other counterattack.
[X] Treat it as enemy artillery and counter-battery accordingly.
 
Is taking longer even an option? I mean once the doombolt hits it's target in the face you can't really dispel melted flesh and ruinned artillery. And as far as I understood no Warhammer spells are really channeled after they have started taking effect, except maybe for the odd ritual or something.
Counterbattery phases:
1) Enemy caster begins casting. Friendly casters can locate enemy caster.

2) Friendly caster attempts to dispel before enemy finishes OR directs artillery with a much faster to cast Marsh Light cantrip

3) Spell on the way. Counterbatteries without wizard spotters can act now.

4) Go to 2.

The counterbattery normally means eating the hit and then removing the source so theres no second hit. A wizard spotter working with a dwarf crew is sometimes an exception.
 
can you give more information on why The complete destruction of the mountain that Castle Drakenhof is built upon is an opinion
does it have caves full of monster or is the taint to great for it to be reclaimed
I would assume it's a 'leave not one rock upon another as a tribute to Van Hal dying for this fucking war' vote, since Boney is saying stuff like 'it's not how much ammo you have, as how much the rest of the empire has and how much Wilhelmina can send up the baggage train.' We'll be at it a while.
 
Well, those green bolts were in the air before the Patriach dispelled them. IDK, really. It's proably very contextual.
Hmm. True. But it means he still only had as much time as they took to fly. Or in other words, someone who is much slower than the Patriarch still eats it with his face. And that counter-artillery can't really manage to stop at least the first magic missile from hitting. Or at least I think that shooting magic out of the sky is near impossible.

On the other hand if the counterspell technically targetted the airborne bolt itself and only rolled against the casting necromancer in order to determine how well the attack spell was crafted or something, then our artillery shooting enemy caster while we dispel the magic itself shouldn't really interact all that much.

No idea of course regarding how that would work with non-missile based ranged spells. In fact, I don't even know if non-missile based long range spells are even a thing. After all back during our first fight when an enemy in Drakenhof remotely raised all those ancient skeletons in the middle of Stirland, they did so with a visible Dhar bolt that actually flew at a slow enough speed that Mathilde could calculate where it came from based on vector and response time. If raise skeletons and alarm are missile based, I don't know what wouldn't be.
 
I wonder if we able to agree a few elementary signals using Marsh Lights? Can we send them up into the air like a flare? Mostly thinking as a way to communicate with Asarnil if he's off flying around.

Send up a blue light for attack the keep, a red one for come back- artillery under heavy attack (Danger Close), yellow for repulse sally, etc?

Hmm. True. But it means he still only had as much time as they took to fly. Or in other words, someone who is much slower than the Patriarch still eats it with his face. And that counter-artillery can't really manage to stop at least the first magic missile from hitting. Or at least I think that shooting magic out of the sky is near impossible.

On the other hand if the counterspell technically targetted the airborne bolt itself and only rolled against the casting necromancer in order to determine how well the attack spell was crafted or something, then our artillery shooting enemy caster while we dispel the magic itself shouldn't really interact all that much.

No idea of course regarding how that would work with non-missile based ranged spells. In fact, I don't even know if non-missile based long range spells are even a thing. After all back during our first fight when an enemy in Drakenhof remotely raised all those ancient skeletons in the middle of Stirland, they did so with a visible Dhar bolt that actually flew at a slow enough speed that Mathilde could calculate where it came from based on vector and response time. If raise skeletons and alarm are missile based, I don't know what wouldn't be.
Mathilde mentioned a known and set Speed of Magic through Air in that passage, too.
 
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can you give more information on why The complete destruction of the mountain that Castle Drakenhof is built upon is an opinion
does it have caves full of monster or is the taint to great for it to be reclaimed
It's a symbol. Drakenhof vampires rule Sylvania, every one of them. It's legitimacy. Killing a person, even a vampire, is easy, compared to killing a symbol. But you know what's even harder than that? Creating a symbol.

Castles can be rebuilt. Destroying Drakenhof isn't just a temporary thing, it's a permanent solution. Even if somebody manages to replace the entire mountain, they'll still be a poseur trying to regain old glory. Maybe even more of one than otherwise.

It's the best tribute Van Hal could ask for.
 
Honestly, if we win the war and manage to kill the Countess, then maybe we can hire dwarfs to mine away the whole mountain at some point during peace time.
 
[X] The complete destruction of the mountain that Castle Drakenhof is built upon.
[X] Leave it to the dwarven professionals.
[X] Unleash him early and often.
[X] Treat it as enemy artillery and counter-battery accordingly.
 
[X] The complete destruction of the entirety of Castle Drakenhof.
[X] Leave it to the dwarven professionals.
[X] Use him to counter any non-trivial sally attempt or any other counterattack.
[X] Treat it as enemy artillery and counter-battery accordingly.
 
Consolidated tally. Annoyingly, votes from plans are counted as separate because they're indented. It's especially annoying because this set of choices really didn't need plan voting.

There's a couple of invalid write-in subvotes, too, but only a couple of people went for them anyway.

The leading vote is currently

Article:
[X] The complete destruction of the entirety of Castle Drakenhof.
[X] Leave it to the dwarven professionals.
[X] Use him to counter any non-trivial sally attempt or any other counterattack.
[X] Treat it as enemy artillery and counter-battery accordingly.

The only one that's even close is the incoming magic choice, but even for that "[] Unleash Asarnil on it" is ten votes behind.
Adhoc vote count started by Seventeen on Mar 9, 2018 at 11:35 PM, finished with 8093 posts and 48 votes.
 
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[X] The complete destruction of the entirety of Castle Drakenhof.
[X] Leave it to the dwarven professionals.
[X] Use him to counter any non-trivial sally attempt or any other counterattack.
[X] Treat it as enemy artillery and counter-battery accordingly.
 
[X] The complete destruction of the entirety of Castle Drakenhof.
[X] Leave it to the dwarven professionals.
[X] Test the defenders' response (and possibly defensive magics) with cannon first, THEN unleash Asarnil.
[X] Unleash Asarnil on it.
 
[X] The complete destruction of the entirety of Castle Drakenhof.
[X] Leave it to the dwarven professionals.
[X] Use him to counter any non-trivial sally attempt or any other counterattack.
[X] Treat it as enemy artillery and counter-battery accordingly.
 
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[X] The complete destruction of the entirety of Castle Drakenhof.
[X] Leave it to the dwarven professionals.
[X] Use him to counter any non-trivial sally attempt or any other counterattack.
[X] Treat it as enemy artillery and counter-battery accordingly.

It's a symbol. Drakenhof vampires rule Sylvania, every one of them. It's legitimacy. Killing a person, even a vampire, is easy, compared to killing a symbol. But you know what's even harder than that? Creating a symbol.

Castles can be rebuilt. Destroying Drakenhof isn't just a temporary thing, it's a permanent solution. Even if somebody manages to replace the entire mountain, they'll still be a poseur trying to regain old glory. Maybe even more of one than otherwise.

It's the best tribute Van Hal could ask for.
Also the catacombs go propably deep into the mountain and are full of starved and sleeping Vampires and other monsters and maybe some reservoirs of Warpstone the last inhabiting Necromancers have gathered.
There is practical value too.
 
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