What do the rites involve? Since the Knight is silent there can't have been much prayer? And it has to be portable because the logistics would suck.
About ten minutes per corpse, and while it doesn't necessarily require paraphernalia, the Knights of Morr use candles and a small stone knife.
Hmm...depending on how long it lasts using it to set up contingent Mindholes might be actually great. How long does it take to set up anyway?
Practice could bring it down from multiple hours to just an hour, but it's never going to be fast.
Do we need to take an action to implement this?
Because it seems to me that it'd be VASTLY more acceptable to our minions to carry a bespelled chicken than to have an enchantment cast upon them directly
What use do you have in mind for them? It takes an hour per chicken to set up for you personally, then the chickens need to be transported and maintained and someone who'll need multiple days will need to carry several chickens with them on horseback because Shadowsteed only lasts until dawn.
Can we unravel the empty storage framework/matrix in a chicken as well? I'm not sure if it would come up often, but binding an Ulgu spell matrix into a target, then another colour of magic being used on/in them... could it have those nasty Dhar colour-mixing results?
This won't happen by accident - casting a spell inside a matrix is different and a lot trickier than simply casting it on the target directly.
Magic alarm: usually you can only have one active at a time. Can Mathilde bind more than one active alarm? Perhaps it's not completely 'cast' and active yet? Although if there's no way to distinguish between different alarms, I'm not sure of the benefit.
You can only have one active, but a bound magic alarm isn't active, it's not even cast yet. When triggered, it'll cast itself and then instantly be tripped by the person it was bound within. The only downside is you couldn't use magic alarm 'normally' without incoming pings dispelling it.
@BoneyM Can we remove the binding without triggering it? If so it can be used as a tool for coercion - show someone the results of the Works Horrifyingly category, place one of those in them and make them work for us. Seems like a useful tool for short term loyalty.
Not easily, it'd be even trickier than putting it inside them in the first place, and any error would unleash the spell.
Just to make something clear;
@BoneyM - will there be a bonus for us having set up an enchantment lab before we do the Quaish actions as we'd have more equipment (plus I think we got over a hundred on that roll, so very good equipment at that)?
You'll want to set things up before you get too much deeper into it, but for both ground-level research and skunkworks the bonus would be narrative rather than raw numbers - ie, if it's possible to make snakejuice grenades, having the enchantment set up would have them be of a more reliable explosive yield because you measured instead of eyeballing the amounts.
@BoneyM, once we have more skills and experience with bound spells, would be be possible to bind spell to a rock? Or weapom? It sould not be that much harder than living beings - items does not change over time after all, living things does.
Edit: and just to confirm - we can bind only one spell to a living being, correct? No matter the size?
The bindings only work within a living creature to 'anchor' it to, for metaphysical reasons - a living creature 'exists' in more ways than a rock does. To cast it onto an inanimate object is enchantment rather than bound spells.
And yes, only one spell per creature. Once you advance further you could try to advance your understanding such that two bindings can coexist, but you won't know if it's a possibility until you investigate.
If anyone else has questions, or if I've missed anything, now's the time to ask.