Yeah, that was the point I was trying to make earlier. "The square used to have screaming at night and now it doesn't" and "written words would get up and wander off and now that doesn't happen" is extremely noticeable without longitudinal tracking of mutation rates.It's Praag. There are no options that only have a little Dhar. Anywhere we put this thing will have visible and obvious effects.
They've burned down portions of Newtown before, they could turn it to ash right now if they wanted. It just wouldn't fix anything.I think that if you put the thing close it puts them on more of a timer which can only be good in the long term. It is worth noting that the people of Praag have tried burning that place out before. The moment reality becomes stable enough to allow fire to burn unabated New Town is ash.
They've burned down portions of Newtown before, they could turn it to ash right now if they wanted. It just wouldn't fix anything.
Right, I just disagree with your statement here.They tried to burn it down. The pus walls grow back, that is the problem the Waystone fixes.
I don't see anything stating that they couldn't do that right now if they wanted.The moment reality becomes stable enough to allow fire to burn unabated New Town is ash.
I don't agree. The 'they' in 'they needed it most' are the people living in Praag. We're not plopping down Waystones in the middle of the Chaos wastes (which surely have more Chaos than Praag) or in Mordheim (which is also an incredibely corrupted city, but also mostly abandoned). we're putting them down in the most Chaos tainted inhabited area. Picking the most Chaosy part or the most inhabited part are both in line with what we're doing.At the end of the day if an Imperial or an Eonir asked us 'why did you put the stone in Kislev first in spite of them doing the least to help?' we can answer 'they needed it most/they had the most Chaos', an answer which is somewhat undercut by not putting the stone in the most tainted place in Praag.
Right, I just disagree with your statement here.
I don't see anything stating that they couldn't do that right now if they wanted.
I don't agree. The 'they' in 'they needed it most' are the people living in Praag. We're not plopping down Waystones in the middle of the Chaos wastes (which surely have more Chaos than Praag) or in Mordheim (which is also an incredibely corrupted city, but also mostly abandoned). we're putting them down in the most Chaos tainted inhabited area. Picking the most Chaosy part or the most inhabited part are both in line with what we're doing.
Are we going to bother with tributaries here in Pragg or just put more waystones anywhere that we could put a tributary?
This quote implies that spamming tributaries will in fact help with Praag.I'm not sure it's worth it.
Tributaries only drain Earthbound Magic, and that's not Praag's problem I think, Dhar's the problem, and Tributaries don't seem to do anything to help with that.
The 'standard' deployment would be eight tributaries per Waystone with each tributary being right on the horizon from the Waystone, but that assumes a flat featureless plain that geography rarely cooperates with and the Empire's topographical surveying techniques struggle with. Up to 48-to-1 is doable for areas that don't have high background magic levels, while places like Praag can benefit from just blanketing the area with Waystones and then throwing in tributaries anyway until the walls stop bleeding.
The Old Town (Starograd)
The area inside the original walls of the town is filled with the oldest buildings, packed haphazardly into tight, winding streets that all too often lead nowhere. Due to the protection of a second wall, the Old Town was spared the true horror that has consumed Novygrad but still suffered destruction and bears the marks of Chaos. Rebuilding is slow but constant; shiny new houses mingle with those from centuries ago—modern design is found next to the thatched roofs of the Roppsmenn ghetto. Once, these streets housed Praag's craftsmen, but as the city expanded, such things moved south, and the traders here turned to more exotic goods. Here, you will find the sellers of proscribed books, magic ingredients, and foreign wonders. Here, too, are the more exotic bordellos, the more specific drug dens, and the more presentable victims of mutation and madness. In the tiny street-corner cafes, men of the Old Town sing songs from better days, drink strange Cathayan beverages, and wait for the taint to kill them.
Newtown (Novygrad)
The area immediately surrounding the Old Town to the north and east has been known as Newtown since it was constructed eight centuries ago. Its closeness to the north gate meant that its narrow, densely housed streets were the first and hardest hit of the entire city, and no rebuilding can reclaim it. Only the poorest of the poor live in these streets, for the sickness kills too quickly, and the Sunworms and Chaos Slime get the rest. The drains are scabrous sores that ooze stinking liquids, and the sickly air chokes with insects spawned endlessly from the piles of mutated corpses. The wind whispers murderous thoughts, and the muddy streets are full of deadly quicksand. The law will not follow criminals here, but only the desperate or the most perverse stay long. Cultists and rebels can meet safely amongst the ruined streets, but they too leave quickly lest the price is too high—the streets could shift, and they might never find their way out. Occasionally, controlled fires and demolitions are carried out in the quarter, but the taint remains, and most residents of Praag have accepted it.
Sounds like something we'd need to test to know. Perhaps we should setup a Waystone in an unprecedently corrupted environment and then spend weeks, months or even years observing it and measuring the change.Do we know how fast that Waystones pull Dhar out of physical material of a place? What timelines are we looking at here?