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Wrangling wizards counts as a proper adviser action if we're directing them on hold based tasks for the benefit of K8P.

I tell you what, let's see how it actually works out in practice for a Turn or two. If we can effectively handle a lot of "duty actions" by throwing wizards at them with "manage actions" then I'd agree that going up to 4 might be a good idea... though there are also costs to not doing things in person. (Harder to get traits/learn things when you're sending others to do the work.)
 
I repeat, Panormia is not a "freebie".
Doesn't change the fact that, if we desperately need her assistance, she will be available for years to come.

Johann and Max are an ideal fit for the folks we regularly employ, far more than Panoramia, because the best use of Panoramia is to let her exactly where she is, while the goldies' skill set is custom made for aiding us in our job.
 
We're going to run out of actions.

Okay, so it's pretty obvious by this point that the trait for managing wizards is not going to win and that spending one action per turn managing the EIC will win. We get assigned 2 to 4 actions per turn for our duties. If we get 4 wizards then on a 'heavy duty' turn:

4 (duty) + 1 (EIC) + 2 (wizards) = 7 and we're actually dropping the ball on something, forget personal actions.

On a normal turn
3 (duty) + 1 (EIC) + 2 (wizards) = 6 and we have no time for literally anything else

And only on a "light" turn of 2 duty actions is there any time for personal projects.
Yeah, covered that.
Total is 6 actions.
2-4 is mandatory.
1 EIC
1 wizards
4-6 actions of workload. 0-2 actions we can actually spend on our own projects. That's with only 2 wizards.

Our saving graces are threefold:
1. 0-2 is not 0.
2. Council-mandated actions might decide to be those things we wanted to do anyway.
3. Subordinate wizards might do some of council actions, which would count wrangling for those 2-4.

In light of (3), I think proper idea would be to get Collegiate, get 3rd wizard and delegate as much as sensible.
But Collegiate is...not likely to pull an upset and win.

Another option would be to realize action economy is a bitch and drop either EIC or any wizards at all.
But that's unlikely either.

So, well.
We'll deal. It's not quite all that bad, although I am somewhat worried about action economy nonetheless.

Wrangling wizards counts as a proper adviser action if we're directing them on hold based tasks for the benefit of K8P.

If. And if they are suitable for those actions - if there's urgent need to assassinate some master moulder or whoever, it's squarely our job and we cannot delegate, for example.
 
We're going to run out of actions.

Okay, so it's pretty obvious by this point that the trait for managing wizards is not going to win and that spending one action per turn managing the EIC will win. We get assigned 2 to 4 actions per turn for our duties. If we get 4 wizards then on a 'heavy duty' turn:

4 (duty) + 1 (EIC) + 2 (wizards) = 7 and we're actually dropping the ball on something, forget personal actions.

On a normal turn
3 (duty) + 1 (EIC) + 2 (wizards) = 6 and we have no time for literally anything else

And only on a "light" turn of 2 duty actions is there any time for personal projects.
That's because you assume EIC and Wizards will always be separate from our duty. This is unlikely.

The majority of the time it should look like this.
4 (Duty(2 generic + 2 Wizard)) + 1 EIC + 1 Generic = 6
 
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I repeat, Panormia is not a "freebie".
She's certainly not, but from what we know the length of time she's likely to be around is, in fact, measured in years.

We'd just have to put in extra effort to get her to do something for us, the same way we would if we wanted to get Sir Ruprecht Wulfhart to help us with something.

Sir Ruprecht Wulfhart isn't a freebie, either.
 
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[X] Plan Fields of Gold

[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.

[X] Donate it to whoever ends up leading the Undumgi.
 
That's because you assume EIC and Wizards will always be separate from our duty. This is unlikely.

The majority of the time it should look like this.
4 (Duty(2 generic + 1-2 Wizard)) + 1 EIC + 1-2 Generic = 6
We have, for now, no cause to believe neither that wizards will be able to do any duty actions, nor that they won't do all duty actions.
It's a coin toss whether 2-4 duty will be all ours or de-facto 1-3 Duty + 1 Duty (Catling herding). We just don't know one way or another, so I do not foresee this discussion going anywhere, frankly.
Same, naturally, applies to more than 2 wizards.
 
Donate it to whoever ends up leading the Undumgi.

Got to say, I find it questionable to donate a magical item to some person who we don't even know who it is yet.

What if we don't like them? What if they're an asshole? Worse, what if they're not especially competent and rise to get the job based on a bunch of slick-talking promises to the Undumgi? Lots of failure states where we're enabling someone we don't want to enable.
 
Got to say, I find it questionable to donate a magical item to some person who we don't even know who it is yet.

What if we don't like them? What if they're an asshole? Worse, what if they're not especially competent and rise to get the job based on a bunch of slick-talking promises to the Undumgi? Lots of failure states where we're enabling someone we don't want to enable.

The thing is whether of not we give them the trinket we have no real use for is not going to change anything, and whatever their character the gift is likely to make them at elast somwhat well disposed to Mathilde.
 
The thing is whether of not we give them the trinket we have no real use for is not going to change anything, and whatever their character the gift is likely to make them at elast somwhat well disposed to Mathilde.

Winter Wolves leader is a known quantity, he is explicitly Principled (as in, has that trait). We can always donate to him, it's one of the options.
 
Got to say, I find it questionable to donate a magical item to some person who we don't even know who it is yet.

What if we don't like them? What if they're an asshole? Worse, what if they're not especially competent and rise to get the job based on a bunch of slick-talking promises to the Undumgi? Lots of failure states where we're enabling someone we don't want to enable.

Mathilde isn't a robot. If she sees a reason to doubt the new leader we'll likely have the option of whether or not to actually give it to him.
 
[X] Plan 2 wizards
-[x] Recruit Panoramia
-[x] Recruit Maximilian

[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.

[X] Donate it to whoever ends up leading the Undumgi.
 
Honestly, Johann is suffering from the same thing Roswita is: deal however small a slight to the players, and he is immediately put into the "enemy" camp.

Roswita laments the fact we are cursed with wizardry, says she can't take the risk but offers us a glowing letter of recommendation so another Count of our choice would take us in? Try to spite her at every turn.

Johann doesn't want to muddle the chain of command, or plain doesn't want to wrangle journeymanlings (which is referred to as wrangling cats) when someone already stepped up to do it, and thus allowing us to reap enormous benefits from sitting on the War Council, and now he is as trustworthy as a Skaven used-carriage salesman.

Seriously, the man is a Magister. Whom both the Gold and the Grey Colleges, at least, know is here and what for.

I think people are underestimating what the title means.

If we recruit him, we recruit him. Something like "disregard our orders, do his own thing and lie about it" would, at least, see him banished from K8P, reputation forever tarnished with dwarves, and a truly severe rebuke from the College because he, an acknowledged Master Wizard, made the Colleges look horrendously bad in front of the dwarves.

We are the motherfucking Court Wizard of K8P, if he is in our payroll and commits mutiny for the freaking lulz, he is fucked.

He is more than smart enough to realize that. He likely doesn't need to, because that sort of impulse is unlikely to go through the head of someone trusted to work with warpstone.

You don't appreciate the misdirection, hire him and give him some shit duty for a turn as implicit punishment. Don't cut the nose to spite the face by forgoing hiring what's head and showers the best underling we could hope for when our job is "poke weird magical shit". An underling that'd be ruinously expensive to hire with favors.

@edit:
We were loosely in charge during the Expedition. Him keeping cards close to his chest isn't remotely close to disobeying direct orders and lying about it.

A Lord Magister of the Grey College deemed his behavior as "being silly", and all but told to give him a slap upside the head for it.

It's drastically different from being officially in our employ, under the Court Wizard of K8P, and then committing what might charitably be called mutiny, and easily deemed treason.
 
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Honestly, Johann is suffering from the same thing Roswita is: deal however small a slight to the players, and he is immediately put into the "enemy" camp.

Roswita laments the fact we are cursed with wizardry, says she can't take the risk but offers us a glowing letter of recommendation so another Count of our choice would take us in? Try to spite her at every turn.

Johann doesn't want to muddle the chain of command, or plain doesn't want to wrangle journeymanlings when someone already stepped up to do it, and thus allowing us to reap enormous benefits from sitting on the War Council, and now he is as trustworthy as a Skaven used-carriage salesman.

Seriously, the man is a Magister. Whom both the Gold and the Grey Colleges, at least, know is here and what for.

I think people are underestimating what the title means.

If we recruit him, we recruit him. Something like "disregard our orders, do his own thing and lie about it" would, at least, see him banished from K8P, reputation forever tarnished with dwarves, and a truly severe rebuke from the College.

We are the motherfucking Court Wizard of K8P, if he is in our payroll and commits mutiny for the freaking lulz, he is fucked.

He is more than smart enough to realize that. He likely doesn't need to, because that sort of impulse is unlikely to go through the head of someone trusted to work with warpstone.

He is not the enemy, naturally. But he had no reason to lie - if he said that he categorically does not want leadership over Journeymanlings, we'd accept it, it would be his prerogative.
He is, in other words, a bit of an either jerk or a moron who does not quite get the concepts of teamwork and clear communication.

That being said, Gold Magister is a potent asset. I want him in the team just for the firepower and/or utility. Him being apparently bad at teamwork without others prodding him to is just another good reason to ensure that we are that someone who prods him to.
 
[X] Plan 2 wizards
-[x] Recruit Panoramia
-[x] Recruit Maximilian

[X] Take an active hand in the EIC
 
We don't get to see someone's character sheet on first meeting. We likely won't have any real assessment of this person's character for the first turn or two, and the donation will be long over by then.
Then vote to spend an action to ensure that the new leader is firmly in our corner. We do have that kind of reach and influence.
 
Then vote to spend an action to ensure that the new leader is firmly in our corner. We do have that kind of reach and influence.

Orrrrr we could hold onto torc until we have done that and are sure the leader is worthy.
How could holding it until we are sure even be worse than doing it immediately?
 
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