Voted best in category in the Users' Choice awards.
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[X] Plan Fields of Gold
-[x] Recruit Maximilian
-[X] Recruit Johann

Only contentious vote I wish to influence.
Panoramia is busy farming. I'd say let her.
 
And what matter is the uzumgi leader's character is to the question of torque gift? We just give it to the position, not the person. Whoever he is, he has to accept that we have influence among uzumgi. We organised the settling. We very visibly live in the same karak they do. They drink at our tavern-temple. And we are scary as hell.

There is not that much he can actually do to impede us, and not that much incentive to play against.

Besies, what's the worst he can do with the artifact? Try to run away? I'd like to see him try.
 
If we recruit him, we recruit him. Something like "disregard our orders, do his own thing and lie about it" would, at least, see him banished from K8P, reputation forever tarnished with dwarves, and a truly severe rebuke from the College.
The thing is almost exactly that already happened. We were his boss, he lied to us to do his own thing. And guess what, he got away with it. Reasons you provide should have stopped him the first time.

I'm not telling he's a bad guy, or incompetent, or something like that: he's unrealiable as in we can't rely on him. He's got his own mission, and he thinks that lying to his superior officer is acceptable if that's what's needed. I get a vibe he doesn't respect our authority or us personally. We can't really rely on him until that changes. You presume that already happened, I don't think it did.
 
To say nothing I've yet to hear why he would utterly fuck up his relationship with the one person in K8P who can get him Skaven warmachines to study, aka the person responsible for weird magical shit.
Orrrrr we could hold onto torc until we have done that and are sure the leader is worthy.
How could holding it until we are sure even be worse than doing it immediately?
At that point you risk having an unworthy leader for however long.

Influencing the choice goes very well with donating the Torc, and is generally a good idea besides.
 
Regarding Action Economy:

The best case scenario is one where we are assigned a low number of tasks (2, out of the 2-4 range) and our subordinates can independently fulfill said tasks.

In that scenario, we would spend:

6 - 1 Action Wrangling Wizards (2 Assigned Actions Performed) - 1 Action Managing EIC = 4 Free Actions.

For obvious reasons, this is unlikely to come up often - while things are still getting set up we'll likely be operating more towards the busy side of the schedule, some of the actions will require personal attention, and our underlings won't always be able to contribute.



The worst case scenario is one where we have a large number of assigned tasks that all require personal attention, and both of our underlings are busy with their own fires.

In that scenario, we would spend:

6- 4 Assigned Actions - 1 Action Wrangling Wizards (0 Free Actions) - 1 Action Managing EIC = 0 Free Mathilde Actions

For equally obvious reasons, this is also unlikely to come up often - it'll be rare that we're assigned 4 actions that Mathilde must do alone that our subordinates can't help at all with.


So, without overwork, I expect to have between 0-4 Free Actions every turn - likely averaging out around 2.
 
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[X] Plan Ambers and a Gold
-[X] Recruit Esbern and Seija
-[X] Recruit Maximilian

[X] Take an active hand in the EIC

[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
 
We don't get to see someone's character sheet on first meeting. We likely won't have any real assessment of this person's character for the first turn or two, and the donation will be long over by then.
Eh, worst case we make them disappear.

Question: What are the chances that 'Disdain for Sigmar' will negatively affect our ability to influence the EIC?
Wilhelmina is anti-sigmarite too. Whatever damage it could do is already done.
 
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The thing is almost exactly that already happened. We were his boss, he lied to us to do his own thing. And guess what, he got away with it. Reasons you provide should have stopped him the first time.

I'm not telling he's a bad guy, or incompetent, or something like that: he's unrealiable as in we can't rely on him. He's got his own mission, and he thinks that lying to his superior officer is acceptable if that's what's needed. I get a vibe he doesn't respect our authority or us personally. We can't really rely on him until that changes. You presume that already happened, I don't think it did.
You propose he'd "disregard our orders, do his own thing and lie about it". While explicitly working for us, the Court Wizard of K8P.

That's orders of magnitude more severe than holding cards to his chest on the loosely assembled Expedition. Our authority was much lesser then, and he never disobeyed direct orders even then.

The Grey College seems to think it was no more than a dick move, and I generally agree. They gave us leverage to slap him upside the head for being silly.

What you said he'd do might well be grounds for a bullet to the back of the head, depending on what he disregarded and went off to do.
 
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Hmm, I thought we only need to wrangle the journeymanlings if we actually want them to do stuff for us; if they're off doing something so important they can't help us, there shouldn't be any wrangling ap expenditure, right?
 
[X] Plan Fields of Gold
[X] Take an active hand in the EIC
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Donate it to whoever ends up leading the Undumgi.
 
Lets face it, during the expedition we were very loosly his boss by virtue of talking to Belegar first. If this was Johanquest, would we see that as anything meaningful?
 
I don't understand, sorry.
How would gifting the torc to the potentially bad leader make things better?
I think he is talking about establishing that it is in large part we who determine the leader of undumgi. In that case the torq plays the symbolic role of regalia, reinforcing the image that it is we who are investing him with this power, and implying that it is within our power to replace him.

It's about symbolism and establishing pecking order.
 
I don't understand, sorry.
How would gifting the torc to the potentially bad leader make things better?
It's not, so that's why we want to out a finger or ten on the scale and ensure it's a good one. Read, competent, but pliant to us.

Giving the Torc just cements us as the one from whom authority was derived, and it's so much better if he is actually our minion.
 
Regarding Action Economy:

The best case scenario is one where we are assigned a low number of tasks (2, out of the 2-4 range) and our subordinates can independently fulfill said tasks.

In that scenario, we would spend:

6 - 1 Action Wrangling Wizards (2 Assigned Actions Performed) - 1 Action Managing EIC = 4 Free Actions.

For obvious reasons, this is unlikely to come up often - while things are still getting set up we'll likely be operating more towards the busy side of the schedule, some of the actions will require personal attention, and our underlings won't always be able to contribute.



The worst case scenario is one where we have a large number of assigned tasks that all require personal attention, and both of our underlings are busy with their own fires.

In that scenario, we would spend:

6- 4 Assigned Actions - 1 Action Wrangling Wizards (0 Free Actions) - 1 Action Managing EIC = 0 Free Mathilde Actions



So, without overwork, I expect to have between 0-4 Free Actions every turn - likely averaging out around 2.

That's a worthwhile breakdown too.
Truth be told, I am still quite interested in Collegiate. In my experience, at least, in action economy-limited quests, the most valuable resource to grind at every opportunity is possible amount of actions.
Given possible powers of delegation, it should mean Collegiate is extremely valuable. It is conditional on having people to delegate to, but I do not think it is too stringent a condition.

In this spirit,
[X] Plan Role Model for the Younglings
[X] Plan Gold and Amber
-[X] Recruit Esbern and Seija
-[X] Recruit Maximilian
-[X] Recruit Johann
[x] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[x] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.

[X] Keep it around in case you ever want to study non-Ulgu enchantments.
[X] Leave the EIC alone

[X] Plan Fields of Gold
[X] Take an active hand in the EIC
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Donate it to whoever ends up leading the Undumgi.
While I am a Collegiate voter myself, I do not see the point of voting for Collegiate and yet voting for only 2 wizards. There's no point, unless you plan to separately get the 3rd at some point in the future.

I think he is talking about establishing that it is in large part we who determine the leader of undumgi. In that case the torq plays the symbolic role of regalia, reinforcing the image that it is we who are investing him with this power, and implying that it is within our power to replace him.

It's about symbolism and establishing pecking order.

I understand perfectly well that with some luck torq could become a part/ of regalia and symbol of power. This is precisely why I would rather not give it - and thus give legitimacy - to anyone we are not yet sure in.
Let any new leader prove themselves and if they do, we give them this as a proof of them passing the probation.
 
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It's not, so that's why we want to out a finger or ten on the scale and ensure it's a good one. Read, competent, but pliant to us.

Giving the Torc just cements us as the one from whom authority was derived, and it's so much better if he is actually our minion.
But the whole issue is that vote, as is, seems vulnerable to the potential issue of a leader being not good. Giving torc after they pass the probation period would give us this air of authority just as well, wouldn't it?
 
The Grey College seems to think it was no more than a dick move, and I generally agree. They gave us leverage to slap him upside the head for being silly.
A guy who thinks he's smartrer than you + is prone to dick moves is not reliable. That's "fire as soon as possible" section in every book on HR out there. What he thinks is a dick move he can afford might be a life and death question for us, bullet to the head material.
We may get good mileage out of him but we will be double guessing him every turn, and that's just not productive.
 
Lets face it, during the expedition we were very loosly his boss by virtue of talking to Belegar first. If this was Johanquest, would we see that as anything meaningful?
Pretty much.

Lord Magister Wilhelmine, Bursar of the Grey Order, called it "being silly".

I concur.
What is the canon reason for Giant Wolves to be stealthier than regular wolves?
Eh, maybe because they are smarter?
 
What is the canon reason for Giant Wolves to be stealthier than regular wolves?
*starts making stuff up*
Giant wolves need more food than regular wolves due their increased size. However, they have the same range of available prey, which means that they need many more succesful hunts than their common counterpart. This, in turn, means they need to be better hunters and sneaking up on your prey is a vital part of that.
 
But the whole issue is that vote, as is, seems vulnerable to the potential issue of a leader being not good. Giving torc after they pass the probation period would give us this air of authority just as well, wouldn't it?
That's why we should make sure they are good.

Passing it to him after he proves himself has completely different optics, because the authority isn't seen as inherently ours to bestow as of yet.

Also, you seem to want Johann, why not Fields of Gold?
 
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