Regarding Action Economy:
The best case scenario is one where we are assigned a low number of tasks (2, out of the 2-4 range) and our subordinates can independently fulfill said tasks.
In that scenario, we would spend:
6 - 1 Action Wrangling Wizards (2 Assigned Actions Performed) - 1 Action Managing EIC = 4 Free Actions.
For obvious reasons, this is unlikely to come up often - while things are still getting set up we'll likely be operating more towards the busy side of the schedule, some of the actions will require personal attention, and our underlings won't always be able to contribute.
The worst case scenario is one where we have a large number of assigned tasks that all require personal attention, and both of our underlings are busy with their own fires.
In that scenario, we would spend:
6- 4 Assigned Actions - 1 Action Wrangling Wizards (0 Free Actions) - 1 Action Managing EIC = 0 Free Mathilde Actions
So, without overwork, I expect to have between 0-4 Free Actions every turn - likely averaging out around 2.
That's a worthwhile breakdown too.
Truth be told, I am still quite interested in Collegiate. In my experience, at least, in action economy-limited quests, the most valuable resource to grind at every opportunity is possible amount of actions.
Given possible powers of delegation, it
should mean Collegiate is extremely valuable. It is conditional on having people to delegate to, but I do not think it is too stringent a condition.
In this spirit,
[X] Plan Role Model for the Younglings
[X] Plan Gold and Amber
-[X] Recruit Esbern and Seija
-[X] Recruit Maximilian
-[X] Recruit Johann
[x] Magical Duellist:
Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[x] Windreader > Windsage:
Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Collegiate:
They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Keep it around in case you ever want to study non-
Ulgu enchantments.
[X] Leave the EIC alone
[X] Plan Fields of Gold
[X] Take an active hand in the EIC
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Donate it to whoever ends up leading the Undumgi.
While I am a Collegiate voter myself, I do not see the point of voting for Collegiate and yet voting for only 2 wizards. There's no point, unless you plan to separately get the 3rd at some point in the future.
I think he is talking about establishing that it is in large part we who determine the leader of undumgi. In that case the torq plays the symbolic role of regalia, reinforcing the image that it is we who are investing him with this power, and implying that it is within our power to replace him.
It's about symbolism and establishing pecking order.
I understand perfectly well that with some luck torq could become a part/ of regalia and symbol of power. This is
precisely why I would rather not give it - and thus give legitimacy - to anyone we are not yet sure in.
Let any new leader prove themselves and if they do, we give them this as a proof of them passing the probation.