Voted best in category in the Users' Choice awards.
On one hand, it feels kinda too easy if the elves can just turn warpstone into dhar with no bad consequences, on the other hand, the number of creatures who just eat the stuff would make it downright silly to make it complicated.
 
Nothing stops any elf mage using warpstone to power some pointless and inefficient make-work spells in order to break it down into gaseous Dhar that the Waystones can handle.
Its worth noting that the Gray Lords were in Laurelorn to begin with because they were doing research frowned upon by mainstream Asur wizards. The Eonir are probably more chill about sketchy magic than the Asur in general.

And doing any sort of dark magic at the scale required to make an impact in the world supply of warpstone is likely to have some nasty side effects
 
This came up in discussion a while back, and Boney clarified that the warpstone wasn't destroyed by the Waystones. otoh it was partly cleaned up by trolls, so...
Trolls have absurd digestive systems, right? And the Old Ones were mucking about with their genetics like everyone else, yeah? I think a troll's digestive system might be designed to safely break down and destroy warpstone. (Unlike how Skaven tolerate some amount of warpstone in their bodies, or how the We develop growths that cover warpstone pieces.) I don't know who to ask about studying trolls to see if it's true, but it'd be interesting if it is.
 
First off I would like to apologize for the delay in my response, depression, at least my type of depression, comes in waves of hopelessness, while TMS has mitigated it it has not cured it, I have scheduled additional TMS session in the future but those are by definition in the future. I have not posted a response earlier because I feared the low points of my depression might make me irrational. Even at it's ebb depression might make me irrational but that's a risk I must take, no human being is perfectly rational so I must be as least irrational as I can possibly be. So I would like to respond to the responses to my post individually.
Seems wasteful to invest a that much effort into something that has basically no effect on the setting.

There might be antimeme dragons out there... but they're not doing much. Why not solve an actual problem instead?
We don't know if they're an actual problem, an isolated room which could shield its occupants from their influence would determine if they're a threat. Maybe they don't exist, maybe they're harmless, maybe they're up to something that must be stopped at all costs. The only way to know is to set up a room whose occupants are shielded from any hypothetical foreign mental influence and have all information from the outside world and can properly judge whether or not to exterminate any hypothetical Ulgu Dragons if they are a threat.

1: What is "foreign mental influences" exactly ? It sounds like you want a room to resist all possible vectors of mental attack, in a setting that doesn't go into detail about what those are or how exactly they work.

2: We've already seen how the Colleges defeat mental influence. They don't have "anti-mind-control wards", they train their wizards to spot unusual thoughts (Mathilde at Karak Vlag) and they throw around large amounts of a wind that they think will disrupt most sources of mind-control (ex: the daemon-checker orb our Patriarch keeps in his office, or the explanation given to why Egrimm didn't seem affected by all the Dhar in the Chaos wastes).

3: If Runesmiths had a good way to resist foreign mental influences, then Mathilde's belt would have protected her from the mental influence of Dhar when she went bookmining (it didn't). And of course the most famous runesmith wouldn't be famous for going mad under the influence of Dhar. I bet you Runesmiths don't have an "anti-mental-influence" Rune, they rely on blocking, disrupting and/or rejecting the Winds as much as possible.

4: This feels like you're trying to turn the quest into a cool SCP story you read online. It comes across has hamfisted, and as not caring about the stuff Boney has already written.

5: Please use shorter sentences. And add some line breaks in there.
1. I would would define foreign mental influence as something that causes the subject to think thoughts that they would not do under normal circumstances.

2. The Colleges's mental defenses are clearly not enough if Ulgu Dragons do exist. If they don't exist then then the existing protocols are adequate, however if they do exist then then they are clearly inadequate.


3. Mathilde's belt only protects against Dhar and its insanity inducing mental influence. That does not mean that there is no means of blocking all kinds of external mental influence, merely that such protection could not be fit into the three runes that are the maximum of runesmithing. It is hypothetically possible that Runesmiths could create a room shielded from external mental influence. Ultimately we have no idea if Runesmiths can protect against external mental influences unless we directly ask them to create such a room for us and respond with a yes or no.

4. I apologize if this comes across as hamfisted, qntm's "There Is No Antimemetics Division" is a major inspiration for me and should be a major inspiration for any worried about the possibility of any antimemetic threats including Ulgu Dragons. Boney has admitted to reading the "There Is No Antimemetics Division" storyline and might borrow elements from it to use in the Divided Loyalties storyline, we must be ready for the worst along with preparing for all possible countermeasures if the worst does come to pass.

5. I'll admit, I probably should have used shorter sentences and more line breaks when writing my post. I was rather tired when I was writing my post.


This idea is effectively asking for a crossover with elements from the SCP Foundation. It could be an interesting premise for an omake, but I don't think it's appropriate for this quest.
That was not my intention and I am sorry if it came off like that. I was merely trying to come up with an idea for an Ulgu Dragon room and various scenarios and responded based on what we might discover.
You'd need to start with a pretty thorough understanding of what those foreign mental influences might be, including those that are working only on the soul instead of on the physical plane. It'd be the culmination of some theoretical magical antimemetic division's study, not the beginning of it. A Light or Gold Wizard, Verenan, or a Tzeentchian might be able to bypass some of those requirements, but not somebody steeped heart and soul in trickery and illusion. Mathilde would just kind of be really condescending towards the idea of pure objective truth.
So in theory yes, in practice no. Unfortunate but hopefully someday someone with the right skills and talents will be able to develop the technology.

Once again, I would like to apologize for the lateness of my response. The past week has been hell for me, both physically and mentally, to put it lightly. I was not able to take the time to compose a proper response. I hope you will understand.
 
Edit: The skaven literally use for EVERYTHING. Their engineers use it as both ammunition and in their primer. Their monster breeders use it for the mutagenic effects. Sorcerors use it to fuel their spells. Hell, it's what they use for coinage. It is the basis of their ECONOMY. Why would the Dwaves leave out for them to just cart away?

You know, the dwarves probably *did* just leave it out for them to cart away. Any dwarfhold that forged gromril during the golden age would have had a bunch lying around, and if best disposal practice was to carry it down some old mine and leave it there, then you're basically handing the skaven fully stocked warpstone mines.

My bet is that the mines' access were behind the gates of the karaks, fair? So then when the big shake hits and the skaven can get into dwarfholds for the first time, they discover massive amounts of pure warpstone all nicely crated up in the least traveled parts of the holds.

The would have been right about the time they were first developing their tech too- easy access to warpstone and not much else would encourage them to try and use it in everything, and the way it can do almost everything would have let them develop a lot of power very quickly.

Then all you'd need is for the first karak to fall from rats in the inside, and the skaven would suddenly have a secure base, a technology tree that made them very powerful, and a knowledge of where more of their most precious resources were located: inside old dwarf mines. So a motive to wage immediate aggressive war on the rest.
 
If Warpstone is basically crystallized Dhar, couldn't it be like, dissolved back into Dhar whereupon the Waystone Network will dump it back into the Warp?
 
A Waystone is a thing for moving mana from one part of the physical world to another part of the physical world.
The Great Vortex is a thing for moving mana from the physical world to an entirely different plane of reality. Indeed it is the thing that removes gaseous Dhar from the world.

The Asur are just as interested in getting rid of the stones of congealed evil as anyone else. I doubt they would be averse to taking possession of lead-lined boxes to empty into the Great Vortex.
Sure. That says nothing about its effect on powerstones or on Warpstone though. We simply don't know enough about the way the Vortex actually operates to be sure about how it'll affect them. For example, a regular spell or ritual won't consume a powerstone or warpstone unless the wizard is actively drawing on them. For all we know, it's the same for the Vortex, and you can't exactly hand warpstone to the casters of that.

The Asur probably have a great deal less experience with Warpstone than anyone else. And I really doubt they'll happily experiment on the world-saving spell with it.
Its worth noting that the Gray Lords were in Laurelorn to begin with because they were doing research frowned upon by mainstream Asur wizards. The Eonir are probably more chill about sketchy magic than the Asur in general.

And doing any sort of dark magic at the scale required to make an impact in the world supply of warpstone is likely to have some nasty side effects
I mean, the Eonir might be more willing, but then the entire Waystone Network makes Dhar, so the Asur can't be completely agaisnt the idea.

If Warpstone is basically crystallized Dhar, couldn't it be like, dissolved back into Dhar whereupon the Waystone Network will dump it back into the Warp?
Theoretically yes. That was what Angelform meant when bringing up the idea an Asur wizard could just set up some kind of enchantment fed by Warpstone. problem s that Dhar tends towards destructive magics, and draws in nasty things IIRC, so I'm not sure there's any non-harmful way to do so.
 
We do have an idea of how the Eonir see Dhar, actually:

Hmm. What about Eonir attitudes towards Dark Magic? Is it something similar (no, unless we really have to)?
It's seen sort of like the magical equivalent of steroid abuse.

Sarvoi seems like an outlier in terms of attitudes. I don't imagine that if the Eonir (whose magical backbone is 12-13 magical powerhouses who got exiled for doing Unpleasant Things) shy away from Dhar, that the Asur would have seen it as much better. Dhar doesn't really have many uses that are good for society. It gives you extra magical firepower, and sure, the Druchii embraced it wholeheartedly, but this says more about their megalomaniacal lust for power and how uncaring they are about the world they live in than anything else.

Dhar destroys, and Dhar corrupts, and those aren't things that are particularly useful for a peaceful society that can already muster up destruction in the forms of Shyish and Aqshy.

...That said, I do hope that the Eonir have 1-2 library points' worth of books on Dhar. We need them, for completionism's sake.
 
...That said, I do hope that the Eonir have 1-2 library points' worth of books on Dhar. We need them, for completionism's sake.
I was about to say that they do but we're not getting those from the Ithilmar deal, since that doesn't include magical subjects, but actually the deal does include magical topics, it's just been awhile and I forgot. You might be thinking "wait so why did you even post this" which is a fair question, and the answer is that writing a library post caused me to take a look at our library, and while looking at our library I happened to notice a recent edit:
Old One Vault - A heavily secured archive of copies of scrolls in an unknown language, allegedly detailing experiments they performed at the dawn of the world.
Neat! But also terrible; I beg this thread to not immediately embark on a 14AP project to translate this thing at the expense of our existing projects.
 
Regarding how the Asur see Dhar, there is a short story in the Sundering Omnibus about Thyriol, the ruling prince of Saphery during the Sundering, clashing with his grandson who wants to use Dhar to fight the Druchii:
"There is another way to overcome these difficulties," said Anamedion, stepping forward. "Why do you not teach us that?"

Thyriol regarded Anamedion for a moment, confused.

"Control is the only means to master true magic," said the prince.

Anamedion shook his head, and half-turned, addressing the other students as much as his grandfather.

"There is a way to tap into magic, unfettered by incantation and ritual," said Anamedion. "Shaped by instinct and powered by raw magic, it is possible to cast the greatest spells of all."

"You speak of sorcery," said Menreir quickly, throwing a cautioning look at the apprentices.

"Sorcery brings only two things: madness and death. If you lack the will and application to be a mage, then you will certainly not live long as a sorcerer. If Ellinithil or Celabreir falter with pure magic, the spell simply fails. If one miscasts a sorcerous incantation, the magic does not return to the winds. It must find a place to live, in your body or your mind. Even when sorcery is used successfully, it leaves a taint, on the world and in the spirit. It corrupts one's thoughts and stains the winds of magic. Do not even consider using it."

"Tell me from where you have heard such things," said Thyriol. "Who has put these thoughts in your mind?"

"Oh, here and there," said Anamedion with a shrug and a slight smile. "One hears about the druchii sorcerers quite often if one actually leaves the palace. I have heard that any sorcerer is a match for three Sapherian mages in power."

"Then you have heard wrong," said Thyriol patiently. "The mastery of magic is not about power. Any fool can pick up a sword and hack at a lump of wood until he has kindling, but a true woodsman knows to use axe and hatchet and knife. Sorcery is a blunt instrument, capable only of destruction, not creation. Sorcery could not have built this citadel, nor could sorcery have enchanted our fields to be rich with grain. Sorcery burns and scars and leaves nothing behind."

"And yet Anlec was built with sorcery," countered Anamedion.

"Anlec is sustained by sorcery, but it was built by Caledor Dragontamer, who used only pure magic," Thyriol replied angrily.

He shot glances at the others in the room, searching for some sign that they paid undue attention to Anamedion's arguments. There was rumour, whispered and incoherent, that some students, and even some mages, had begun to experiment with sorcery. It was so hard for Thyriol to tell. Dark Magic had been rising for decades, fuelled by the rituals and sacrifices of the Naggarothi and their cultist allies. It polluted the magical vortex of Ulthuan, twisting the Winds of Magic with its presence.
Whilst it is only a novel, it is as far as I know the only source in the lore that talks about Asur attitudes regarding using Dhar.
 
I was about to say that they do but we're not getting those from the Ithilmar deal, since that doesn't include magical subjects, but actually the deal does include magical topics, it's just been awhile and I forgot. You might be thinking "wait so why did you even post this" which is a fair question, and the answer is that writing a library post caused me to take a look at our library, and while looking at our library I happened to notice a recent edit:
Neat! But also terrible; I beg this thread to not immediately embark on a 14AP project to translate this thing at the expense of our existing projects.
!
That is indeed a thing to note.

I have a mighty need... But yeah, figuring out the Old Ones' language might be a project in itself, likely requiring High Nehekharan on top of Anoqeyan. That might speed up learning the former, but the latter's not gonna get done anytime soon.
 
I was about to say that they do but we're not getting those from the Ithilmar deal, since that doesn't include magical subjects, but actually the deal does include magical topics, it's just been awhile and I forgot. You might be thinking "wait so why did you even post this" which is a fair question, and the answer is that writing a library post caused me to take a look at our library, and while looking at our library I happened to notice a recent edit:
Neat! But also terrible; I beg this thread to not immediately embark on a 14AP project to translate this thing at the expense of our existing projects.
Oh wow, so we're really getting the good book from them.
And not the good book in the religious way.
I'll admit, I was sceptical that we'd get our books worth without a lot of duplicates but that might well do it.
 
I was about to say that they do but we're not getting those from the Ithilmar deal, since that doesn't include magical subjects, but actually the deal does include magical topics, it's just been awhile and I forgot. You might be thinking "wait so why did you even post this" which is a fair question, and the answer is that writing a library post caused me to take a look at our library, and while looking at our library I happened to notice a recent edit:
Neat! But also terrible; I beg this thread to not immediately embark on a 14AP project to translate this thing at the expense of our existing projects.
Too late. The great linguistic reconstruction project hungers.

...

:V
 
Elfcation. First, elfcation.
Depending on how Boney is taking it, they might be able to help with that cache. Morelian, who might have been Teclis' now dead predeccessor as High Loremaster chose Old One language stuff as his area of expertise and was able to translate some of it for Teclis in the T&T trilogy, and presumably his research is still around, even though he's not. Although generally Boney goes with other versions, either Cyeos or Belannaer as Teclis' predecessor. Although we know so little about Cyeos, Boney could conflate the two with little issue if he chose.
 
I bet we could manipulate them into helping by "accidentally" revealing that we've already got a bunch of stuff from before the tower of Hoeth and aren't really interested in their standard secret lore because we 'already have that', but we could really use some guidance on translation...
 
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