Haléthan Tributary Ritual, First Draft
Type: Arcane
Arcane Language: Was Jutonian
Difficulty: Moderately Complicated
Description: The ritual calls upon Halétha to partially subsume a standing stone into the Hedge, so that it will draw magical energies out of the air and allow them to come to rest deep within the ground.
Consequences: If failed, local Winds will be riled up, making spellcasting more dangerous and aggravating local spirits.
Ingredients: Dowsing rod, standing stone, lodestone (consumed)
Conditions: The ritual must be cast by someone from the lineage of the Was Jutones, or within the Forest of Shadows.
Casting Time: One week.
Research Result: 68. Slightly increased casting difficulty.
Casting Attempt: 93. Success!
Roots of Stone, Second and Final Draft
Type: Arcane
Arcane Language: Was Jutonian
Difficulty: Moderately Complicated
Description: The ritual calls upon Halétha to partially subsume a standing stone into the Hedge, so that it will draw magical energies out of the air and allow them to come to rest deep within the ground.
Consequences: If failed, local Winds will be riled up, making spellcasting more dangerous and aggravating local spirits.
Ingredients: Dowsing rod, standing stone, lodestone (consumed)
Conditions: The ritual must be cast by someone from the lineage of the Was Jutones, or within the Forest of Shadows.
Casting Time: One week.
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Dreaming Wood Tributary Ritual, First Draft
Type: Arcane
Arcane Language: Anoqeyån
Difficulty: Moderately Complicated
Description: The ritual makes a standing stone exist simultaneously in reality and the Dreaming Wood, allowing it to draw magical energy out of the forest and sink it into the ground.
Consequences: If failed, plantlife in the area is cut off from the Dreaming Wood. Usually this means they will be outcompeted by other plants, but it can become the residence of any number of beings that may be hostile to the Woods.
Ingredients: A seed from the locally dominant form of plant life.
Conditions: A Dreaming Wood must be present, and the ritual must be cast by at least two people who have spent at least a week from the last month within it.
Casting Time: One week.
Research Result: 46. More casters.
Casting Attempt: 38. Failure.
Research Result: 100. Solid work.
Casting Attempt: 41. Failure.
Research Result: 49. Two results.
Research Result: 47. Shift of language.
Research Result: 37. New ingredient.
Casting Attempt: 67+20 (Gambler). Success!
Liminal Germination, Fourth and Final Draft
Type: Arcane
Arcane Language: Lingua Praestantia
Difficulty: Moderately Complicated
Description: The ritual makes a standing stone exist simultaneously in reality and the Dreaming Wood, allowing it to draw magical energy out of the forest and sink it into the ground.
Consequences: If failed, plantlife in the area is cut off from the Dreaming Wood. Usually this means they will be outcompeted by other plants, but it can become the residence of any number of beings that may be hostile to the Woods.
Ingredients: A seed from the locally dominant form of plant life, a rhyton dedicated to a nature God.
Conditions: A Dreaming Wood must be present, and the ritual must be cast by at least two people who have spent at least a week from the last month within it.
Casting Time: One week.
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Spirit-Stone Tributary Ritual, First Draft
Type: Arcane
Arcane Language: Scythian
Difficulty: Moderately Complicated
Description: The ritual forms an inverted spring that drains magical energies into the ground to fountain through the soil.
Consequences: If failed, the spirit will attack or attempt to escape from the caster.
Ingredients: Water drawn from the local river basin (consumed).
Conditions: Requires the cooperation of a Melusine.
Casting time: One week.
Research Result: 37. New ingredient.
Casting Attempt: 68. Near Success, +30 on next attempt.
Research Result: 55. Increased casting difficulty.
Casting Attempt: 67. Near Success, +30 on next attempt.
Research Result: 120. Solid work.
Casting Attempt: 129. Success!
Aethyric Impluvium, Fourth and Final Draft
Type: Arcane
Arcane Language: Scythian
Difficulty: Fiendishly Complex
Description: The ritual forms an inverted spring that drains magical energies into the ground to fountain through the soil.
Consequences: If failed, the spirit will be empowered to attack or attempt to escape from the caster.
Ingredients: Water drawn from the local water basin (consumed), a biscuit (consumed).
Conditions: Requires the presence of a water-spirit.
Casting time: Two days.