I'm leaning toward improving the EIC's paramilitary river navy. The canal is probably going to cause an increase in river banditry.
Those peasants might be the most fortunate peasants in all of Stirland. Their boss is afflicted with a chronic sense of responsibility for EverythingAlso, is been some time since Mathilde visited her fief in Stirland. When the action economy allows it maybe we could visit and see if something can be improved or the locals need help.
The Endless Arms of Josias?My dream to open the absolute worst restaurant in K8P in flames.
I mean, he hasn't been here for like an entire two weeks, so maybe he isn't aware there's an update.Anyway, I'd really like us to get both the Middenland/Nordland actions this turn, but I'd happily settle for just one. I'm surprised @mathymancer hasn't shown up to rep for the Skull River Ambush yet, though!
We went there like four turns ago, which isn't that long in terms of social backlog. Especially for something so un-urgent.Also, is been some time since Mathilde visited her fief in Stirland. When the action economy allows it maybe we could visit and see if something can be improved or the locals need help.
There's still the issue of Mathilde not lugging a jar of AV with her on adventures, considering how volatile the stuff is and how adventures with loot at the end generally consist of Mathilde moving around a lot, often in sudden jerky motions and/or at high speeds.@Boney assuming no living thing passes through the entrance how long does it take the entrance of a liminal realm to close?
Just being up front here since I know you dislike leading questions for some unmentioned idea, I am trying to find a use case for liminal realms and it occurred to me that while a bolthole is not as good as a Bag of Holding for looting purposes as long as you can close it in good time it might serve decently well. Taking for instance our looting of necro-Hogwarts the problem with just coming back for the rest of the stuff was that the peasants of the nearby settlement would loot the place long before that could happen, but if we could have stashed the stuff in a liminal realm, even briefly in a place random peasants cannot find that would have solved the problem. It's not like it would have been very likely one of them was a daemonologist.
This is not a perfect solution mind it would not have helped for Kurgan looting, indeed any looting where we cannot come back for more, still if it could be done that would be one use.
There's still the issue of Mathilde not lugging a jar of AV with her on adventures, considering how volatile the stuff is and how adventures with loot at the end generally consist of Mathilde moving around a lot, often in sudden jerky motions and/or at high speeds.
No future plans are certain, but there has been a fairly notable push for the Elfcation to happen on the turn after next. If that happens, it'd be the one opportunity for the EIC to get anything set up in Lothern if we ever want it to.For the next EIC action I'm leaning towards the Ithilmar trade action, possibly with Eike helping so as to improve her already impressive trading skills. It's time sensitive and will almost certainly become unavailable as soon as the Fog Path is finished if not before. The turn after the Ithilmar action I'm commited to voting for the aiding Fanpatar action unless a very good counterargument comes along simply because I want to see the character interactions between Mathilde and the poor Mages of House Fanpatar.
We went there like four turns ago, which isn't that long in terms of social backlog. Especially for something so un-urgent.
Mathilde is awe...some at "diplomacy"!*image cut*
Great news, these two races now have another thing to bond over.
It's at the end of every start-of-turn post.Where is Eike's character sheet? I'm not seeing it for some reason.
Apprentice Eike Hochschild
Specify which of the above actions Eike will be present for and (hopefully) learning from, as well as what she will be directed to study when she's not doing so. Her study may involve lessons you pay for, or tutoring from your employees and allies. These do not cost AP.Diplomacy: 7+1+1+1-2=8
Martial: 8+2+1+1+1=13
Stewardship: 6+3+1+1=11
Intrigue: ?
Piety: ?
Learning: 12+2=14
Magic: 1+1=2
Traits:
Grey Wizard: She has the ability and education to wield the winds of Ulgu, the grey magic of shadow and illusion.
Apprentice: She has reached the level of training where she is able to begin learning the simplest of spells. Her Master is Lady Magister Mathilde Weber.
In Awe of Mathilde: Every story Eike grew up hearing about Mathilde has convinced her to make the most of the opportunity to learn from her directly. This will be replaced by one of Mathilde's traits at some point during her Apprenticeship.
Seen, Not Heard: Eike learned at a very young age that there are few benefits and many drawbacks to drawing attention to herself, an instinct that serves her very well in some ways but holds her back in others. +3 Intrigue, +1 Piety, -2 Diplomacy
Keep The Wagons Rolling: Eike believes implicitly that logistical efficiency is absolutely essential for the continued survival of the Empire and its allies. +2 Learning, +3 Stewardship
Mark of Ulgu: She bears the Mark of Ulgu upon her right arm, signifying the claim that the Wind has laid on her soul. +1 Magic.
Diplomacy:
Colleges of Magic (1/3)
Empire of Man: Under the tutelage of her grandmother, she has achieved a solid understanding of the provinces of the Empire. +1 Diplomacy
Eonir of Laurelorn: A period of immersion in Tor Lithanel during her teenage years gave her a solid understanding of the Eonir. +1 Diplomacy
???
Politicking (1/3)
Martial:
Fitness: Beneath her robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial
Greatsword: Eike has developed a basic understanding of the Tilean spadone style, with a few Imperial flourishes. +1 Martial
Greatsword, Advanced (1/3)
Naval Tactics: She has a fascination with the many historical sea battles in the Sea of Claws. +1 Martial
Naval Tactics - The Empire (1/3)
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial
Intrigue:
???
Stewardship:
Accounting: As heir apparent of the EIC, she has been taught the arcane art of double-entry bookkeeping. +1 Stewardship
Trade: She has a basic understanding of the endless flow of goods and gold that keeps civilization running. +1 Stewardship
Piety:
Old World Pantheon (Northern) (1/3)
Old World Pantheon (Southern): Having grown up in the softer corners of the Empire, she is familiar with the more civilized of the Empire's Gods.
Shallya (1/3)
Learning:
Economics (Old World) (2/3)
Languages:
Reikspiel
Lingua Praestantia
Tar-Eltharin (Eonir accent)
Magic:
Waaaghbane (2/5)
Spells known:
Drop, Glowing Light, Magic Dart, Marsh Lights, Sleep
Aethyric Armour (Mastery - Indefatigable)
[ ] Eike Actions:
[ ] Eike Study:
The fief was chosen specifically so we wouldn't have to micromanage it. Ever since the initial few actions and money we invested in it to make it nicer, we've only ever checked on it as a social action. It's in good hands, we don't need to worry.Agree, that seems a wise idea.
Also, is been some time since Mathilde visited her fief in Stirland. When the action economy allows it maybe we could visit and see if something can be improved or the locals need help.
And aren't Knights allowed to have a retinue? We could also look into that. Could be useful.