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Some witch hunters are knights, but most of them aren't.
A great deal of Witch Hunters' membership were originally members of the various Templar orders of the Empire's Cults (and that's how the organizations started that were eventually folded into one by Magnus), and those individual knighthoods carry over to their new career, but that doesn't make Witch Hunters themselves knights by default.
Actual state sanctioned Witch Hunters are Templars of the Order of Sigmar
Which would indeed make them knights, same as the Knights of Taal's Fury or the Winter Wolves

I also think I vaguely remember Boney pointing towards them when asked about knightly orders dedicated to Sigmar at some point
 
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Some witch hunters are knights, but most of them aren't.

A great deal of Witch Hunters' membership were originally members of the various Templar orders of the Empire's Cults (and that's how the organizations started that were eventually folded into one by Magnus), and those individual knighthoods carry over to their new career, but that doesn't make Witch Hunters themselves knights by default.

Whilst Witch Hunters can be members of any number of organisations (such as the Longshanks being a branch of the Cult of Taal), the vast majority of them—and what we think of as being the "typical" Witch Hunter—is actually a Templar of the Order of the Silver Hammer, a knightly order that is technically supposed to be a secular branch of the Imperial government (by orders of Magnus the Pious), but is actually an independent organisation that worships Sigmar and isn't really accountable to anyone but themselves.
 
Topography:
Do the same to the Rider, allowing to not only see through your Magesight but to interpret the world through your preconceptions.
Do the same to the Rider, allowing it to not only see

But putting all of the troubling conclusions that can be inferred from this resonance,
But putting aside all of the troubling conclusions

This has all gone very well, and I don't know if I should be waiting for the shoe to drop or just take the blessings as they come.

...is this quest making me paranoid?
 
My memory is significantly stronger when it comes to the times in which Boney has replied to me, so I remember him answering a query I had regarding Witch Hunters in regards to their Knight title:
The word 'knight' has a whole bunch of different definitions attached to it. Originally, the words that preceded it just meant 'professional warrior' and then it became associated with the most dominant type of professional warrior, the heavily armoured person on horseback, which eventually became an official noble title - equivalent to the Bretonnian Knight. About the same time it also became associated with the Feudal system, where those professional warriors were granted land in exchange for their service and to pay for their equipment, but over time many 'knights' started to pay their dues in taxes rather than combat - equivalent to Mathilde's title of Knight. During the Crusades there arose various military orders empowered by the Catholic church instead of a monarch - sort of equivalent to the Empire's Knightly Orders associated with Cults. After this period, a variety of people founded chivalric orders of all sorts inspired by the earlier military orders, some noble, some religious, and some neither, and from this point on someone being a 'knight' doesn't really tell you anything about who they are or what they do. This is where the Empire's secular Knighty Orders come in.

The Holy Order of the Templars of Sigmar are a Holy Order empowered sort of by the Cult of Sigmar and sort of by the Emperor, so it is not technically incorrect for them to call themselves knights, but it probably would get them side-eyed by all the guys who actually do ride around on horses in heavy armour.
 
So looking at the Rider's performance in the update I wonder what kind of foes it could take down and the average effect it would have. As we can clearly see that the single rider is enough to slaughter a decent number of goblin wolf riders without much difficulty so at the very least they will murder chaff and light cavalry pretty well.

I do love how if this works it will drastically change the calculus when it comes to dealing with Grey Wizards on the battlefield, since at the very least you'd likely need to dedicate something more valuable to dealing with them rather than getting lucky with some lighter skirmish cavalry.
 
So looking at the Rider's performance in the update I wonder what kind of foes it could take down and the average effect it would have. As we can clearly see that the single rider is enough to slaughter a decent number of goblin wolf riders without much difficulty so at the very least they will murder chaff and light cavalry pretty well.

I do love how if this works it will drastically change the calculus when it comes to dealing with Grey Wizards on the battlefield, since at the very least you'd likely need to dedicate something more valuable to dealing with them rather than getting lucky with some lighter skirmish cavalry.

If I recall correctly, it's immune to non-magical weapons, so it should be able to plough through most things—and would be potentially demoralising as well, having an invincible knight counter charge your formation. It might struggle with undead, especially since they don't have moral, so sufficiently large numbers of skeletons or zombies could just bog it down indefinitely, even if their attacks can't actually hurt it—and the more ethereal kinds of undead explicitly have magical attacks.

(of course, there's not much a sufficiently large number of skeletons can't do, so it kinda feels like cheating to use that as an example)

I also can't imagine it would fare well against most flying enemies, unless it can charge upwards—and I suspect we're using the wrong wind for that.

Hero units with magic weapons could probably face it on an even level—but that's why we have our own sword style, and a pocket knight should be enough of a surprise to interrupt an attack and give the wizard a chance to teleport away.

It should be pretty solid against spellcasters though, seeing as it's whole thing is facetanking battlemagic at close range.

I'd also normally say that a lone knight might struggle against monsters, but the apparition is just a knight shaped monster itself and can bodyslam things with its entire mass.

So flyers, martial heroes w/magic items, anything with an inherent magical attack, and hordes that won't run away after taking casualties would be the main counters as I see it. A short list, and one we're well equipped to deal with—assuming they actually have the skill to survive being attacked by the Rider. Meanwhile, anyone not on that list is going to get wrecked pretty hard.

Oh, and dragons too I guess, but dragons can murderise nearly anything, so it doesn't count.
 
So looking at the Rider's performance in the update I wonder what kind of foes it could take down and the average effect it would have. As we can clearly see that the single rider is enough to slaughter a decent number of goblin wolf riders without much difficulty so at the very least they will murder chaff and light cavalry pretty well.

I do love how if this works it will drastically change the calculus when it comes to dealing with Grey Wizards on the battlefield, since at the very least you'd likely need to dedicate something more valuable to dealing with them rather than getting lucky with some lighter skirmish cavalry.
It basically demands a response from a wizard or champion since it's immune to nonmagical weapons. I suppose enough enemies could try to bog it down and grapple it so it stopped killing them, but it's fairly strong, so that sounds difficult. Of course, a single wizard enchanting a group of archers' weapons might see it riddled with arrows and stop being so useful. Granted, keeping it busy until you kill the summoner is an option, though I don't know what would happen then. It's bound to the wizards soul, so maybe it would vanish with them? Or maybe if it was out it would stick around? Hard to say.
 
I feel more inclined towards a name that reflects the bodyguard behaviour we imposed on ol' chop chop so heres a few options to that effect as well as approval voting similar names

[x] Shadow Warden
[x] Night Warden
[x] Guardian of the Grey
[x] Grey Guardian
 
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