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Didn't the arcane mark training come up as a result of some of Kragg's comments? If i recall correctly. I think untill we've started to master them the dwarfs are going to put much credit into the magic part of the Mathilde's soul.
 
Didn't the arcane mark training come up as a result of some of Kragg's comments? If i recall correctly. I think untill we've started to master them the dwarfs are going to put much credit into the magic part of the Mathilde's soul.
No, Arcane Mark training has been an option from far before our conversation with Kragg on the morning of Waaagh Birdmuncha, which is the source of the comments you're recalling.

Interestingly, an effect of the use of the Protector was that the Okral we saved understood that Mathilde was risking death or worse by doing what she did. So the Metalsmiths' Guild, in particular, might understand human magic a little more than you would generally expect from dwarves of their Old Hold background.
 
Okay, I'm taking numbers from Kraggs wiki page, but they don't seem to be adding up? Or I'm adding them up wrongly.

"Kragg the Grimm reached his 1,620th year in 2512 IC". It's currently 2490 in quest, which is a gap of 22 years, so he's 1598.

Kragg forged his first rune, a Rune of Stone, in 892 IC.

2490-1598=892

2512-1620=892

Kragg forged his first rune the year he was born?

Kragg's age comes from Stone and Steel 1e, his first rune comes from Warhammer Armies: Dwarves 4th edition.
Probably disregard Stone and Steel. 1e is problematic to make canon at best.

Is the Frozen Throne of Ulric quest original? If not, what's the source?
The Frozen Throne? That's the block of ice Arthas sits on in Icecrown Citadel right?. Wait, no, wrong decades old War- setting.

Ulricsson Haargald, the order's current leader, is a greying giant of a Norseman who, it is said, has not spoken for over thirty years, and consumes only melted snow.

Wow... that sounds like the most worthless leader imaginable, you could literally replace him with a snow carving and he would be just as useful. :V
Bold of you to assume he's not already a living snowman desperately trying to survive by adding further water to himself.

I doubt the average dwarf knows anything about the different kinds of wizards. Even aside from that, the dwarves are very focused on craftsmanship. I suspect they wouldn't attribute anything to kind of magic Mathilde wields, especially since they very much distrust it. Instead I'm sure they believe that Mathilde is the one making it great.
Dwarfs do value some crafts more highly than others though, and presumably understand that the quality of your materials and tools does matter when creating.
 
But they also see magic as inherently unstable and dangerous. Worse, they think it's capricious. You can not predict what the winds will do exactly, you can only guess. And they absolutely do not like that.
True but the question is if Mathilde's actions have made them value either Wizardry as a whole or Ulgu magics specifically more highly. They can still be untrusting of magic but have increased their opinions from the baseline of "never touch it, it's bad" even if only to "only trust specific individuals to wield it" (which isn't far off from the Imperial view actually).
 
Very few, if any, known Ancestor Gods are recorded as using Ulgu Zhuf. So it can never be a Craft held in particularly high regard, quite aside from it's Umgi unreliability.

Then again, we know Mathilde isn't an Umgi, she's a Mathilde. And now it seems some sort of stolen Dawi soul all along. I imagine there's very little crossover of respectability to other Zhufi from her personally. What might slowly build that reputation, at least in K8P, is the growing track record of the resident Wizards of not blowing their fool selves up.
 
Delighted to see that Mathilde probably didn't get her soul eaten by a horse-man.

By the way, if a Rider is beaten in a fight, does it just die entirely and Mathilde has to go bind another one? Or can it flee to Mathilde's soul to recover?
 
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Does anyone has any idea how to raise these to 3/3?
I do a pass of the charsheet once in a while, usually at arc ends or midpoints, and increment everything that's earned it.
So long as we keep managing/looting libraries and studying old world history, there's a chance we'll level them up at arc end/midpoint.

EDIT: We could take classes to level up Old World History before a milestone, but bibliothecography doesn't formally exist yet, so only experience is an avenue for advancement.
 
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I had a thought that the Hoeth books we just picked up might help tip us over, but then I had another thought and checked, and we don't actually have any Verena books yet. Those will be the important ones to pick up for bibliothecography. Hopefully we'll get some from Grand Theft Liber: Nuln, but if not, we might want to follow up on that.
 
So, earlier, with my observations on Cor-Dum (and I've no idea whether to use "Cor-Dum" or "Gor-Dum" now) and the being that united and before then Simon Jester's epiphany on the beastmen that sparked it I think I was a little off, and I want to expand on my thoughts.

I've refined to defining that Old One of the transformation of nature and, if any narrower than that, of the attempts, and inadvertent consequences, of trying to control its savagery.

Morghur:

As Morghur I think you can sum up to domestication and control over the wilds: Domestic animals turned feral, and the animals of the wild pushed out of their domains to encroach on humanity. In that vein his mutative aura is just that: Mutation and artificial selection, but also the unwanted consequences of selective breeding. Every tale ever told about bulldogs that can't give birth, or the health problems is just as. So from that it's only natural that his mutation can and does bring unwanted change just as much as wanted.

Kavzar:

I'd earlier said Kavzar, was the taming of man, but I think that one is very wrong. Instead I think the currency of Tylos points the way there:

The Tylosian coins are fairly straightforward. They don't have the date of minting like modern coinage, but you're able to deduce a year for all of them by the date they started being deposited. Most of the golden coins are dedicated to either Myrmidia or a man who appears to be the city's legendary father of the Tilean people, Tyleus. There's also representations of Verena, Morr, and Shallya, as well as a God you don't recognize. From the symbology you'd guess Taal, except you're fairly sure Taal is one of the Northern Gods, and wouldn't have been known to the ancestors of Tilea. There's also some of the Dwarven Ancestor Gods scattered throughout. The silver coins are largely dedicated to temporal rulers, and judging by their turnover either they were elected to a temporary position of power, or Tylosian politics were especially rambunctious. You also see several dedicated to local prestige projects, temples and aqueducts and bridges and lighthouses. In some of the chronologically last coins, the depictions of a grand tower sends a shiver down your spine when you realize what it must be depicting.
I don't think the people and politics of Tylos are it: the politics of Tylos, be they rambunctions or electoral, seems like a precursor to Skaven politics and might tie into They-that-Became-the-Horned-Rat. Instead It's particularly the end of that segment I focus on. I think it's noteworthy that the citizens of Tylos found it important enough to mark the city's transformations in the form of public infrastructure works.

As an aspect of the transformation of nature, Kavzar would be well suited to be the god that builds a city on a swamp (Especially since that god's fall saw that city turn back to swamp once more.) One who drains wetland for building and reroutes the mountain lakes into aqueducts. In him you'd see both the building of a dam and the old village that that sinks beneath the resultant reservoir. He'd be the patron of the The Los Angeles River and also what was done to the Mississippi and other rivers straightened and leveed. He's a god you might invoke to clear a malarial wetland, but don't be surprised when the floodwaters grow too strong or the dams upstream mean silt no longer fertilizes the soil.

Khsar:

Khsar, meanwhile I haven't changed theory on as much, but I think one can expand upon the theme a fair bit more. In that aspect, Khsar is the god of the desert wind, and I suspect of desertification, but it occurs to me that before the fields turned to desert, they first had to be turned into fields. Nehekara is desert now, but it is also just above the Southlands. In fact those jungles cut off right around Karak Zorn. Perhaps once there were jungles there too.

Perhaps Khsar would also once have been the god of slash and burn agriculture.

We've already noted and theorized that, Gazul's sword would be a tool in jungle, in the form of a machete. Which feels like it could tie into Gazul cutting away his past: A priest abandoning an old god and jailer to follow rebels and join their cause would be as good a reason as any to throw your past away. That it was Gazul, specifically, who discovered the runes of the Ancestor Gods might well be old divine secrets put to new use.

The Dum:

All together Cor-Dum being the transformation of nature seems like it would certainly fit with the terraforming around Karag Dum. In uniting themes of the themes of ecological consequence, terraforming wouldn't be some weird side power but it's ultimate conclusion. The turning of an entire world to a form more suited to civilization, or at least to a form civilization had no excuses for.

And Borek called him the least terrible of the Dawi's old jailers and mentors.

If Cor-Dum is or was a God of Law as much as an Old One, then I feel like that might point to a core idea with them: The Gods of Law aren't the happy sides of imposed order, but are just as much its negative consequences as its positive ones.

----------------

In other subjects, but sill speaking of transformation, a fun thought while rereading some of the quest romance socials with Johann and thinking about his change on the Dramatis Personae:

Mission: To become the best version of himself.

It's struck me that, while Johann's inflexible magic may make him unsuited to mystical Chamon and gold College Alchemy, Johann lines up fairly well with real world Alchemy. One of the historical goals of alchemical transformation was not just interacting with the material world, but also using those substances and processes as metaphors for transformation of the self.

In the Gold College's quest for its magnum opus, Johann is his own True Transmutation.
 
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I had a thought that the Hoeth books we just picked up might help tip us over, but then I had another thought and checked, and we don't actually have any Verena books yet. Those will be the important ones to pick up for bibliothecography. Hopefully we'll get some from Grand Theft Liber: Nuln, but if not, we might want to follow up on that.

I'm hoping we get a ton of books about gods considering theology is one the strongest points of the Nuln Library.

Talking about Gods, something I've been wondering if Mathilde chose to start worshipping another one (who isn't likely to be Ranald with a fake hat) who do you think it'd be?

I'm thinking of Gazul or Verena personally.
 
(and I've no idea whether to use "Cor-Dum" or "Gor-Dum" now)
For the purposes of the thread and theory-crafting, Boney has said the name Cor-Dum is important, that him being named Cor-Dum in Khazalid has a particular origin and meaning (because he's CD-whatever or something?)

Outside of that specific purpose, his actual Khazalid name is Gor-Dum.
 
Talking about Gods, something I've been wondering if Mathilde chose to start worshipping another one (who isn't likely to be Ranald with a fake hat) who do you think it'd be?

I'm thinking of Gazul or Verena personally.
I think it'd be quite doable to include Haletha and Ranald's other daughter (cough most likely the Lady cough) into her general worship.
 
I'm hoping we get a ton of books about gods considering theology is one the strongest points of the Nuln Library.

Talking about Gods, something I've been wondering if Mathilde chose to start worshipping another one (who isn't likely to be Ranald with a fake hat) who do you think it'd be?

I'm thinking of Gazul or Verena personally.

I've heard of this one minor god in Stirland who's spheres are shadows and vampire hunting, they sound like a good choice.
 
Hey Boney, how much has Mathilde's accomplishments shifted the general consensus among the Karaz Ankor towards the idea that when it comes to Umgi/Elgi magic, specifically Ulgu magic, or as it is more likely known as by the average Dawi, "Whatever the fuck Mathilde uses" magic = best magic?

Sure folks like Kragg or Belegar would know that each wind has it's own strengths and weaknesses, but I'd imagine the average dawi would not be nearly so knowledgeable.

Most would file the lot under 'Ranger tactics' - effective, not quite dishonourable, possibly even necessary at times, but they're all a bit mad and they only earn glory (as opposed to grudging respect) for the most impressive of feats. Those that have had the eight Winds and Colleges explained to them would think of it as different types of siege weapons.
 
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Also, she'd be okay with it so long as the worship stuck to the appropriate time and place. It's part and parcel of being part of a pantheon; you can worship the other guys when you're doing their thing, and worship her when you're doing her thing. Just don't pray to her expecting help with lawbreaking or book-burning.
 
I also think Verena is awesome and on-theme for Mathilde, but unfortunately I really don't think the Goddess of Law would be super into being co-worshipped with the God of Liars and Lawbreakers.

I mean Verena is the Goddess of Justice and I can't remember when was the last time Mathilde acted in an unjust way. In fact I'd say we have been trying to be as fair and just whenever we could.
 
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