I say we should train with our marks as a way to get better at magic.
Yeah, people like stories about slaying dragons, go figure! There were, and still are, tons of scary badass dragons around.
Messing with our soul and our marks is less certain, but could be an interesting opening for a new line of research that'll push us to new heights.
Do we need to get better at handling large amounts of Magic to improve the stat, or would improving fine control significantly also potentially help? a quote from Boney "No. Practicing shaping floating vitae just gets you better at shaping floating vitae. The applications of will required when casting spells are much better at stretching the limits of one's willpower, which is part of where the increases in magic stat from learning new spells comes from." seems to suggest that novel applications of will have the potential to at least help with increasing the magic stat, so looking at different ways of doing something with Ulgu might help.Maybe, but if it would "push us to new heights" then said line of research would be at least as dangerous as Battle Magic. Probably even more since we can hire Melkoth to teach us Battle Magic but we wouldn't be able to do the same for a new line of research.
Honestly I just don't think there will be one nice trick/actions that would let us bypass the danger of wielding the massive amounts of Magic that Mathilde needs to get better at handling to increase the Magic stat
Let's just go perform a massive ritual during a storm of magic while tapping a nexus. That'd probably do it!
On another note, the arcane mark actions have mostly been discussed in terms of suppressing their effects that I've seen, and I'm kinda curious if we'd be able to boost them too. Snuff out all the candles nearby, draw in large amounts of mist to cloak us, etc. Sure, those are all probably things we could also make very simple spells for, but it'd be interesting.
You're glad you did. The faint smell of an uncleaned hearth forewarns you of Regimand's arrival, and that he simply appears in a chair opposite you instead of some more dramatic arrival indicates his weariness. Your questions are derailed when you notice the neatly-bound beard you've always known has disappeared, and instead faint wisps of smoke emanate constantly from his shockingly bare chin and cheeks.
When you arrive at the Grey College, you're delighted that Regimand is there to greet you, and quite glad that he seems to have gotten his new beard somewhat under control. Instead of being blown away with every errant breeze, it has thickened enough to stay in place, and now almost looks like normal hair unless he moves his head too quickly. He claims to be in retirement again, which you treat with the scepticism it deserves, and then tells you he'll be managing the first part of your training.
Yes, the Second Secret of Dhar involves manipulating Dhar.Edited in sidenote - speaking of self-improvement actions... the second secret of Dhar practice session. Does that require directly using/manipulating Dhar and so is a breach of the Articles? If not I'm very interested in whether we can unravel/destroy Warpstone with it.
I want to train Mathilde's Arcane Marks because:I say we should train with our marks as a way to get better at magic.
Do we need to get better at handling large amounts of Magic to improve the stat, or would improving fine control significantly also potentially help? a quote from Boney "No. Practicing shaping floating vitae just gets you better at shaping floating vitae. The applications of will required when casting spells are much better at stretching the limits of one's willpower, which is part of where the increases in magic stat from learning new spells comes from." seems to suggest that novel applications of will have the potential to at least help with increasing the magic stat, so looking at different ways of doing something with Ulgu might help.
I'm pretty sure I remember a post saying that we wouldn't get flat +1s from filling out the rest of the spell book.
*assuming i'm right about battle magic being its own reward, instead of an extra +1 magic
I'm not sure Teclis knew how this was going to turn out. He probably had some theories, he's a genius, but he basically had to have been working blind in terms of how the colleges would eventually work.Arcane mark is also like, the trademark of the collages. Perhaps not with mastery like this in mind but Teclis did design the empire's magical school with arcane mark as a defining feature. Remember how the Druchi was shocked over fact we stained our soul with Ulgu. Compared to most of other magical school whom tries to avoid it at all cost, versus Empire's more "work with them". A huge part of our magical tradition lays in arcane mark, and i think we need to master them to properly ascend up the path Teclis layed for the collages.
And the Mark of Ulgu is still there, tempting us to reach into that particular pile of razors.
I want Mathilde to learn more battle magic for many reasons, but the most important is that i can't get the image of mathilde wielding Branullhune in one hand, and a Mind razor in the other, out of my head.
I agree with that, pit of shades and the pendulum would do wonders to our arsenal, besides i think okhams mind razor is one of the most difficult ones to learn, i might be wrong about that though.Personally I prefer Pit of Shades since Mathilde is still vulnerable to getting surrounded and ganked up. And a massive and lethal AoE spell could help with that.
I know I mentioned fine control as something we could work on, and that aspect of it I understand doubting. But with that said... I'm fairly confident it IS used by the Colleges. I imagine its actually specifically what they have apprentices doing, its basically what the petty magics are. its just they are insufficiently skilled starting out to even do that much with perfect safety. For Mathilde, she can do those safely now, but she likely would be at risk if she worked on inventing new spells. Even at relatively low complexities. Simply due to the novel methods involved, but that same novelty will likely go towards improving her magic stat. Not to suggest that coming up with a single new spell would do it. But coming up with a range of new spells across the petty, lesser, and shadow magic divide might. Its not necessarily safe, would likely take longer, and the spells wouldn't be as potentially potent as battle magic, but it would likely be safer than learning multiple new battle-magic spells which, I believe would be your learning harder magic approach. Which I do agree would likely work and be effective.I genuinely doubt it. For starters if such a safe way was known it would also be known to the Colleges. Instead of having apprentices and journeymen risk miscasting they would go, "hey, use this method who has no actual risk to get better at magic", and that is for low level stuff, not battle magic.
I feel this is especially the case for Arcane Marks considering our Master has actually mastered his smoke beard Arcane Mark and never mentioned it.
We are interested in creation of liminal realms, Pit of Shades uses liminal realms.If we want to upgrade our killiness and control over magic, I am much more interested in ways that involve groundbreaking research or things focusing on Mathilde's unique connection with Ulgu, such as Apparition spell development and arcane mark control, than I am in learning Battle Magic spells for which we have zero supporting traits or equipment and that aren't connected to Mathilde's existing themes or interests. Both mechanically and narratively, they just seem like way worse uses of our time.
I want to train Mathilde's Arcane Marks because:
- Kargg-senpai told us to shore up our foundation.
- Cython says Marks can be the basis of greater magical ability and even immortality. That won't necessarily happen on its own if we don't work for it, though.
- If we do want to go about taking greater risks with magic, mastering our Marks is an obvious and effective way to reduce the dangers of doing so.
- You don't want to disappoint Kragg, do you?