Voted best in category in the Users' Choice awards.
How about we commission the head of a great axe and make the haft ourselves.
Then also make our own flamberge with ulgu enchantments later
 
I'll admit, that inner-facing spymaster is temping - but outward gets wider area of choices. Deep scouting of undeground to reconnect karaks? More outward than inward. Chaos dwarves? Outward. Ogres? Outward. Easter trade routes to Ind? Outward. Travels to foreign places? Outward. Etc.

There is more variety in outward facing. More choices. Better ability to see interesting things and to ineteresting deeds. I'm not saying that inward spymaster is boring. It is not. But what tempts me most is variety.
Pretty sure we can do both, it's just how we allocate our time.
I think inward is the priority, we are literally sorrounded by enemies after all, but outwards promises so much fun.
 
I'll admit, that inner-facing spymaster is temping - but outward gets wider area of choices. Deep scouting of undeground to reconnect karaks? More outward than inward. Chaos dwarves? Outward. Ogres? Outward. Easter trade routes to Ind? Outward. Travels to foreign places? Outward. Etc.

There is more variety in outward facing. More choices. Better ability to see interesting things and to ineteresting deeds. I'm not saying that inward spymaster is boring. It is not. But what tempts me most is variety.
Also Black Crag, which is gonna be an everpresent headache.
 
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Something interesting to keep in mind about the restrictions on master runes for weapons and for armies, it's supposed to be purely about how rare they are in the TT, nothing to do with them interfering in with each others operation. There's a white dwarf magazine article from 2002 which details how to build Dwarf army units from the War of Vengeance and they point out a number of master runes which don't count as master runes in that time period which means any weapons in the hold/armoury that date back to the war of vengeance could have the equivalent of multiple master runes on the same weapon.


Weapon Runes:
• Master Rune of Skalf Blackhammer
• Master Rune of Alaric the Mad
• Master Rune of Breaking
Armor Runes:
• Master Rune of Steel
• Master Rune of Gromril
Runic Talismans:
• Master Rune of Balance (one dice may be removed from the enemy's magic pool per Rune of Balance)
• Master Rune of Spite

Also this from a time period in the game where things like Skalf black hammer runes were auto wound instead of wounding on a 2+
 
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If you could have Ghal Maraz, aka the Warhammer? Yes.

Ok, so we in Universe, we probably woudn't get that, since knowledge was lost and such, but I'd guess that would be more because the Hammer is stronger.
Ghal Maraz is surprisingly unimpressive on the tabletop. It's a runefang that does D3 wounds. That's literally the only difference.
 
Something interesting to keep in mind about the restrictions on master runes for weapons and for armies, it's supposed to be purely about how rare they are in the TT, nothing to do with them interfering in with each others operation. There's a white dwarf magazine article from 2002 which details how to build Dwarf army units from the War of Vengeance and they point out a number of master runes which don't count as master runes in that time period which means any weapons in the hold/armoury that date back to the war of vengeance could have the equivalent of multiple master runes on the same weapon.


Weapon Runes:
• Master Rune of Skalf Blackhammer
• Master Rune of Alaric the Mad
• Master Rune of Breaking
Armor Runes:
• Master Rune of Steel
• Master Rune of Gromril
Runic Talismans:
• Master Rune of Balance (one dice may be removed from the enemy's magic pool per Rune of Balance)
• Master Rune of Spite

Also this from a time period in the game where things like Skalf black hammer runes were auto wound instead of wounding on a 2+
Hmm, I think the Belt actually has two master runes then. At least I assume that the rune of Valaya is a master rune.
 
I want a 20-25 favor weapon so we never feel compelled to upgrade it again
I would much prefer to spend that favour on learning things from Dwarves. Equipment is one thing. Ability is another, and there is so much we can learn from Dwarves! Even focusing purely on system, if we increased Learning by 10, how much better actions would go? Enchanting? It's learning. Mastering spells? Learing. Research? Learning. I would prefer to spend favor on improving Mathilde, rather than her equipment.

Edit: alternative to a weapom - why not talisman focused on steady mind, inteligence, strength of will and being wise?
 
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I'll admit, that inner-facing spymaster is temping - but outward gets wider area of choices. Deep scouting of undeground to reconnect karaks? More outward than inward. Chaos dwarves? Outward. Ogres? Outward. Easter trade routes to Ind? Outward. Travels to foreign places? Outward. Etc.

There is more variety in outward facing. More choices. Better ability to see interesting things and to ineteresting deeds. I'm not saying that inward spymaster is boring. It is not. But what tempts me most is variety.
While its true that scouting the underway would fall under Outer Spymaster, as would travel to other places, Chaos Dwarves, Ogres, and Ind are all probably off the table.

Chaos Dwarves because they run a chaotic hellscape, full of demons and demon binders, which would be terrible for a spell caster, and their a huge no no button for Dwarves. Ogres are possible, but besides offing a troublesome Tyrant or two, I don't see a point, and BoneyM said Ind is pretty much right out since they don't want to create an entire subcontinent from scratch, and that might apply to the Mountains Of Mourne too.
 
I want a 20-25 favor weapon so we never feel compelled to upgrade it again
I do not feel compelled to upgrade from a Runefang-tier weapon at 10-15 points, and there's almost certainly people who will still feel compelled to upgrade a 25-favor weapon if they think it's even vaguely achievable. ("What if we got enough Elf Rep to get one of their loremasters, and then enough Dwarf Rep to convince Kragg to work with an elf...")
 
Are we ever gonna upgrade the Belt or replace it? From my perspective 15 will get us to that point of "Yeah we won't ever if its at all like as amazing as the Belt".
I totally would once we've filled out all the other slots with amazing stuff, and have the favor for it. It'll just be a pretty long time.
I would much prefer to spend that favour on learning things from Dwarves. Equipment is one thing. Ability is another, and there is so much we can learn from Dwarves! Even focusing purely on system, if we increased Learning by 10, how much better actions would go? Enchanting? It's learning. Mastering spells? Learing. Research? Learning. I would prefer to spend favor on improving Mathilde, rather than her equipment.
See, I agree making Mathilde better is good. I just don't think we need to spend dwarf favor for it. We've never had to before.
 
Something interesting to keep in mind about the restrictions on master runes for weapons and for armies, it's supposed to be purely about how rare they are in the TT, nothing to do with them interfering in with each others operation. There's a white dwarf magazine article from 2002 which details how to build Dwarf army units from the War of Vengeance and they point out a number of master runes which don't count as master runes in that time period which means any weapons in the hold/armoury that date back to the war of vengeance could have the equivalent of multiple master runes on the same weapon.
That got changed actually.
Dwarves 8th Edition said:
4) No master rune may be used more than once
per army, and no more than one master rune can be inscribed on an item. Master runes are so powerful that they cannot be combined together on the same item or used together on the same battlefield. For this reason, Runesmiths describe these runes as Jealous Runes.

Hence why I expect it would be stronger here, since it's supposed to be one of the flat out best weapons ever made.
Certainly true to some degree, althoug it's possible that's more to do with Sigmar wielding it, and the faith invested in it, rather than it's actual construction.

I do not feel compelled to upgrade from a Runefang-tier weapon at 10-15 points, and there's almost certainly people who will still feel compelled to upgrade a 25-favor weapon if they think it's even vaguely achievable. ("What if we got enough Elf Rep to get one of their loremasters, and then enough Dwarf Rep to convince Kragg to work with an elf...")
I'm pretty sure we've been flat out told that 25 favour items are impossible to beat. There's nothing better than them in these fading days of the Elder Races.
 
That got changed actually.

No it wasn't., that rule existed as far back as 5th edition which predates the white dwarf article by nearly a decade. Those runes quite literally weren't considered master runes during the war of Vengeance and the white dwarf article explicitly states as such. Meaning that the master runes they do have will be stronger and more powerful.

The white dwarf article corresponds with 7th to 8th edition.

What that means is that during the war of vengeance the rune smiths knew how to scribe those runes in such a way as they didn't interfere with other actual master runes of the time.
 
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While its true that scouting the underway would fall under Outer Spymaster, as would travel to other places, Chaos Dwarves, Ogres, and Ind are all probably off the table.

Chaos Dwarves because they run a chaotic hellscape, full of demons and demon binders, which would be terrible for a spell caster, and their a huge no no button for Dwarves. Ogres are possible, but besides offing a troublesome Tyrant or two, I don't see a point, and BoneyM said Ind is pretty much right out since they don't want to create an entire subcontinent from scratch, and that might apply to the Mountains Of Mourne too.
You are taking it in very literal way, You know. Think of it like this: Chaos Dwarves. While K8P and Belgar will not do anything to them on their own initiative, they remain the problem. And Belgar is K8P are part of wider dwarf community! Actions against Dawi Zhar amy be taken. And who better to help than outward-facing spymaster? Similar situation with Ind. Mathilde would not just travel to Ind due to whim. But think how long road between K8P and Ind is. How many places are in-between! Plenty of problems can block that road, which could require careful un-blocking. How much can she see while fixing that problem? I would risk saying that quite a bit.

In similar way all other options may come to play. Hell, just think of Barak Varr and all trade routes going through it. You know Mathilde's luck. Outward-facing-spymaster-Mathilde can get involved in all of it.

Plenty, plenty of possibilities.
 
So, I remember reading that Battle magic, while never without risks, gets less risky as we get more magic score; do we have any idea what the risk of miscast would be per battle magic cast currently?

What is this small minded nonsense? Clearly we find and wield Widowmaker, the Godslayer, the Sword of Khaine! :V

If you had two copies of the same guy fight, and you gave one of them the widowmaker, and the other the fellblade, who would win, and how big would the explosion be?
 
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