Voted best in category in the Users' Choice awards.
Hatalath could be read two ways there: "Some, but not all, of the stones were runed." or "Some, but not all, of the same runes are on those stones."
 
The Vortex itself, the actual magic drain is surrounded by Waystones which must have by definition have been the first of their kind since without the Vortex there can be no Waystone Network, there is nowhere to put the magic. That said could the elves have been repurposing old stones while trying to do geo-magical engineering in the middle of a war against extinction? Almost certainly, but that does not make the stones in the pre-vortex timeline waystones. If in a post-apocalyptic scenario someone someone rips up a bunch of existing railway to make a much smaller and more contained line that runs on peddle powered carts that does not mean the later line existed just because the steel in them did.
 
That does make the odds for figuring out the metal used much worse though. If it's something that the old ones made and even elves just repurpose? That's going to be much tougher. It might even use some off-planet ingredients.
 
As far as we're aware the Waystone Gold is an eleven invention unrelated to the origins of the first ones.

We know that the monoliths are in limited supply, so something about them is hard to recreate. I don't think we've got any timeline on the gold showing up or where it comes from, past 'first wave of elven Waystones"?

And I'm not sure pyramid use implies creation rather than recycling.
 
We know that the monoliths are in limited supply, so something about them is hard to recreate. I don't think we've got any timeline on the gold showing up or where it comes from, past 'first wave of elven Waystones"?
They covered the Old World in those Waystones, I don't believe they could do that if they couldn't make the material for the Capstones at some point.

It might have been lost.
 
It might be lost golden age knowledge. The dawi weren't only one whom lost stuff in that war after all, devastating for both sides. So the asur are essentially running of old golden age reserves
 
We know that the monoliths are in limited supply, so something about them is hard to recreate. I don't think we've got any timeline on the gold showing up or where it comes from, past 'first wave of elven Waystones"?

And I'm not sure pyramid use implies creation rather than recycling.
It would depend on how much is used really. If they're covering the entire thing in it then they can definitely create it.

At the same time we do at the very least know Humans can reshape it, and the colleges do have a stockpile even if it's not limitless.
 
As far as we're aware the Waystone Gold is an eleven invention unrelated to the origins of the first ones.

It's also been implied the Nehekarans used it in their pyramids from what I remember.

So it seems possible for humans to replicate it.
If we assume that the gold is like the Runes and they attract the Winds more or facilitate their traversal through them like a lightning rod, then I would assume the original Old Ones monoliths were the best for those purposes, and that the gold is the best that the Elves and Dwarves could come up with using Non-Old-Ones methods - a specific alloy that they either spread really far and really wide, or which is easy enough to figure out with enough research (see: how it is known in many other languages and cultures by different names).

Consider how the Waystone Mathilde saw in Talabheim, the Obelisk of Laws, is made of black marble and unadorned with runes - I think it's very possible that the original Reik basin humans who got there saw the elven-made waystones and thought 'lets make some of those too', but were unable to figure out the gold, and used black marble as an alternative, which is either not as good or not as easy to make more waystones out of.
 
My one worry about river waystone stuff is that it might have interesting effects on the fish. Don't think anyone would be happy if we had a Dwarf Fortress Carp moment.
 
Whilst I don't particularly want to to do River Leylines, we don't have to worry about magic in the river doing funky stuff. Nehekhara's river was fine up until Nagash pulled off a giant ritual - better than fine it fed their whole country - and I vaguely recall Boney saying something about the magic being passed along in a similar manner to elven leylines, i.e. nigh-undetectable and out of reach.
 
Whilst I don't particularly want to to do River Leylines, we don't have to worry about magic in the river doing funky stuff. Nehekhara's river was fine up until Nagash pulled off a giant ritual - better than fine it fed their whole country - and I vaguely recall Boney saying something about the magic being passed along in a similar manner to elven leylines, i.e. nigh-undetectable and out of reach.
To be accurate, the river was poisoned by Warpstone medallions that he made, his ritual was not involved, I don't think.
 
I think that a lot of the weirder Waystones/Nexus were highly functional prototypes made by the Elves/Dwarves that work well enough to be used as part of the network [maybe better than the 'common' designs], but were deemed to be too resource intensive to make compared to what was finally decided on.

If one is going to cover the world in something, you're gonna try out a number of variations to find the best balance between efficacy and cost/difficulty of construction.
 
It might be lost golden age knowledge. The dawi weren't only one whom lost stuff in that war after all, devastating for both sides. So the asur are essentially running of old golden age reserves
I'd say neither the Elves nor the Dwarfs lost much in the War of the Beard. The Dwarfs probably mostly lost stuff in the Time of Woes, and the Elves in the Sundering (or Malekith's invasion directly following the War of the Beard). Much of the War of the Beard was effectively fought over minor outposts and far flung colonies, the core territories were untouched.
 
I'd say neither the Elves nor the Dwarfs lost much in the War of the Beard. The Dwarfs probably mostly lost stuff in the Time of Woes, and the Elves in the Sundering (or Malekith's invasion directly following the War of the Beard). Much of the War of the Beard was effectively fought over minor outposts and far flung colonies, the core territories were untouched.
The Dwarfs probably lost some in the War of Vengeance, mainly in the form of Runelords dying in battle without passing on all of their knowledge.

In theory there might have been something similar among Archmages- they're more prone to writing stuff down, but the White Tower didn't exist yet.
 
As I understand it, the biggest losses in the War of the Ancients wasn't infrastructure, but experience. A lot of people died, and their knowledge and skills went with them. The survivors spent a lot of the aftermath trying to stabilise their respective societies rather than relearn what had been lost, and with the dwarves in particular this was made severely worse by the Time of Woes, which did affect infrastructure.
 
Voting closed, writing has begun.

Adhoc vote count started by Boney on Jun 15, 2023 at 12:32 AM, finished with 1600 posts and 173 votes.

  • [X] Plan Codifying and Swords
    -[X] Overwork: Yes
    -[X] COIN: The Gambler
    -[X] Attempt to codify Rite of Way so that others can learn it. (The Gambler)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them. (Hand-switching)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them. (Double-tap)
    -[X] Waystone: Capstone (Hatalath, Thorek, Elrisse, Egrimm, Max, Johann)
    -[X] Waystone: Leyline Prototype (River) (Sarvoi, Cadaeth, Baba Niedzwenka, Elrisse, Aksel, Tochter)
    -[X] Tributary: Water Spirit (Stirland) (Baba Niedzwenka, Zlata, Max)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (Nuln; use KaK Metalsmithing Guild Boon)
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual (FADED)
    -[X] Eike Actions: Branulhune training, EIC action
    -[X] Eike Study: Study Petty spells
    [X] Plan Lore and Metal, Windfall Edition
    -[X] Waystone: Mapping (Tilea, Estalia) (Johann)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
    [X] Plan Lore and Metal, Windfall Edition. (ft. Red Riders)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Rider in Red)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundaries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
    [X] Plan Swordfall and Codifying
    -[X] Overwork: Yes
    -[X] COIN: The Gambler
    -[X] Attempt to codify Rite of Way so that others can learn it. (The Gambler)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them. (Hand-switching)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them. (Double-tap)
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (Nuln; use KaK Metalsmithing Guild Boon)
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual (FADED)
    -[X] Eike Actions: Branulhune training, Windfall paper, EIC action
    -[X] Eike Study: Study Petty spells
    [X] Plan Codifying and Swords, Ostland
    -[X] Overwork: Yes
    -[X] COIN: The Gambler
    -[X] Attempt to codify Rite of Way so that others can learn it. (The Gambler)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them. (Hand-switching)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them. (Double-tap)
    -[X] Waystone: Capstone (Hatalath, Thorek, Elrisse, Egrimm, Max, Johann)
    -[X] Waystone: Leyline Prototype (River) (Sarvoi, Cadaeth, Baba Niedzwenka, Elrisse, Aksel, Tochter)
    -[X] Tributary: Haléthan (Ostland) (Aksel, Zlata, Max)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (Nuln; use KaK Metalsmithing Guild Boon)
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual (FADED)
    -[X] Eike Actions: Branulhune training, EIC action
    -[X] Eike Study: Study Petty spells
    [X] Plan Codifying and Swords on a Solid Foundation
    -[X] Overwork: Yes
    -[X] COIN: The Gambler
    -[X] Attempt to codify Rite of Way so that others can learn it. (The Gambler)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them. (Hand-switching)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them. (Double-tap)
    -[X] Waystone: Capstone (Hatalath, Thorek, Elrisse, Max, Johann)
    -[X] Waystone: Foundation (Sarvoi, Cadaeth, Baba Niedzwenka, Elrisse, Aksel, Tochter, Egrimm)
    -[X] Tributary: Water Spirit (Stirland) (Baba Niedzwenka, Zlata, Max)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (Nuln; use KaK Metalsmithing Guild Boon)
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual (FADED)
    -[X] Eike Actions: Branulhune training, EIC action
    -[X] Eike Study: Study Petty spells
    [X] Plan Lore and Metal
    -[X] Waystone: Mapping (Tilea, Estalia) (Johann)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm: Cloak of Flashy Escapes (Shadowcloak + Dazzling Brightness)
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Lustrian Rubbings study, Windherding enchantment, Branulhune training, EIC action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
    [X] Plan Lore and Metal, Windfall Edition, Aksel on Capstone
    -[X] Waystone: Mapping (Tilea, Estalia) (Johann)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi, Aksel)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
    [X] Plan Lore and Metal, Windfall Edition, Don't exclude Aksel
    -[X] Waystone: Mapping (Tilea, Estalia) (Johann)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter, Aksel)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
    [X] Plan: There are now 17 competing standards
    -[X] JOHANN: Mapping (Estalia, Tilea)
    -[X] MAX: Study an artefact (Waystone Capstone)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Waystone: Foundation (Elrisse, Egrimm, Hatalath, Sarvoi, Thorek)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter, Aksel)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Windfall paper, EIC action
    -[X] Eike Study: Petty Magics, Weapons Training with the Undumgi
    -[X] Contains Overwork
    [X] Plan Lore and Metal (ft. Red Riders and mapping)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Rider in Red)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] Waystone: Mapping (Tilea, Estalia) (Johann)
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundaries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Lustrian Rubbings study, Branulhune training, EIC action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
    [X] Plan Arcane Lore and Arcane Marks
    -[X] Waystone: Mapping (Tilea, Estalia) (Johann)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi, Aksel)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
    -[X] Attempt to gain control of one of your Arcane Marks (Mantle of Mist)
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
    [X] Plan Lore and Metal, Windfall Edition. (ft. Dark Hounds)
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Dark Hounds)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundaries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
    [X] Plan Lore, Metal, Windfall, Aksel, Eike on KAU
    -[X] Waystone: Mapping (Tilea, Estalia) (Johann)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
    -[X] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter, Aksel)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] EIC: Attempt to establish a trade route with the Eonir (charcoal)
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Windfall paper, Branulhune training, EIC action, KAU action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
    [X] Plan I'm Just Gonna Dip Out Of Voting Until I Feel Confident About Anything Whatsoever Again
    [x] Plan Wind Lore and Red Metal, w Ice Cold Spies
    -[X] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Rider in Red)
    -[X] MAX: Study an artefact (Lustrian Rubbings)
    -[X] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
    -[X] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
    -[x] Tributary: share knowledge with another country (Kislev) (Niedzwenka, Zlata, Max, Cadaeth)
    -[X] Attempt to codify Rite of Way so that others can learn it.
    --[X] The Gambler
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[x] EIC: Attempt to insert agents in a province: Nordland
    -[X] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundaries)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
    -[X] Eike Study: Petty Magics
    -[X] Contains Overwork
 
It'll be interesting to see if the uptick in numbers was only due to the contentious and close vote, or if the new readers picked up during the hiatus are sticking around to vote regularly.

EDIT: For comparison, last turn's vote had 99 voters. This one drew 173.
 
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