Among the reference materials that Elwyn Manor had begun to accumulate after you had taken it as the base of the Waystone Project are a set of maps covering the Old World and some of the adjoining regions, and it's brooding over these that you find Thorek. "What news from Marienburg?" he asks as you enter, his eyes piercing.
"They've just purged one of their Great Families," you say as you walk over to him and run your eyes over the maps. "And with ample cause, by all I saw and heard. Absolutely riddled with pleasure cultists."
He frowns. "Does that implicate them in the Skull River business?"
"Possibly. If Marienburg has more reason than dread to think so, that might be why they're doing the purging out in the open, to get ahead of it before anyone else gets any evidence."
"What other possibility do you have in mind?"
You'd been considering that since you left Marienburg. "Akkerman was part of the leading bloc of the Directorate," you say. "And they've been replaced by one of Fooger's choosing, who's forming his own bloc. Their guilt is certain, but the degree of it could very easily be exaggerated - if not now, then certainly by the end of the month. I don't doubt every major family in Marienburg is rifling through their own sins to see which ones can be convincingly buried in the rubble. What reputation do the Foogers have among Dwarves?"
"They are as the silt they dwell upon, or so I'm told," he says. "Easy enough to tunnel through, but you have to do it all over again on the way back, and there's never any possibility of unexpected profit while doing so."
Converting from mining metaphor, that's praising with faint damns, especially when a comparison to mud was there for the taking. You nod down at the topmost map, where the topic of the conversation features prominently. "Marienburg on your mind?"
"Mine and many others of late. That city seems to have a lot of beards in its fists." He taps the city with more force than emphasis requires. "I've got the foundations laid for trades with Miriel, Mardil, and Filuan, but only one can go ahead without needing infrastructure built up to support it - the Mardil deal is for Runic luxury goods, which demand a price that could turn a profit if it was delivered by a Gromril gyrocopter." You almost bring up that you'd thought that the knowledge of luxury Runes was lost, before you remember you're talking to the world's greatest living expert on rediscovering lost Runes. "But Miriel wants metal, which needs at least a decent road, and Filuan wants stone, which is only practical to move by water."
"You'd ship ore by road?"
"What Dwarf worth their beard would export ore to Elves? No, ingots. It's easy enough to get them from Karak Kadrin and the Young Holds to Middenheim, but there's no overland route that would service. Barak Varr to Tor Lithanel is a long route through hard waters for unfinished goods. So we'd need to either secure Nordland's cooperation and ship them from Salzenmund to Tor Lithanel, or hunk them all the way from Wolfenburg to Salkalten."
You nod along, having considered very similar matters yourself. The Empire wouldn't be able to supply metal to Elven standards, but the Dwarves very easily could, though they'd charge a painful price for the privilege. That makes overland routes possible for Dwarven metal where it wasn't for human ore, but that doesn't entirely solve the problems. "The subject of a road is a tricky one for Laurelorn. There might be ways to arrange something that let trade carts pass but not armies, but that's easier said than done."
"Aye. Now stone, stone is actually easier thanks to Gotrek's Expedition. It'll take a generation to get Karak Vlag's mining and smelting back to acceptable levels of quality and quantity, and a generation more before they've stockpiled enough to even think about starting to sell it. But if anything they're even better stonewrights now than when they were lost to us, and it's viable to haul the stone to the western end of High Pass and barge it down to Praag. Getting it from there to Tor Lithanel presents an opportunity to rope in a fourth family - House Teleri, the former boatwrights. I've sounded them out and they're interested in being so again. Less so than they should be for returning to the path of their Ancestors, mind, but that's the material we have to work with."
"An opportunity?" you ask.
"The balance of power between the two factions here is only in our favour by a hair. If we're going to be investing here, we need to be looking to bring more families over to our side and shoring up those that already are. Right now only three families are really dug in on our side - Fanpatar, who've taken a liking to the Middenheimers after fighting alongside them, Ellemakil, who are dominating the clergy of the new Cult here, and Tindomiel, who you've lined up to build the Waystones."
"Yavanna are going to be handling the spice trade, too."
"Good, that makes two families nominally on the isolationist side that'll stand to lose money if they succeed."
You run through your mental list of the Major Houses. "By that metric, that leaves four families on our side that might still be swayed back, against two on theirs that might balk if it looks like they could win."
He nods. "Still work to be done."
That, you reflect, is a very Dwarven approach to the situation - when in doubt, fortify. It's not a bad instinct by any means, and all else being equal you'd much rather have the political situation nailed down than not. But whether or not it would be the best use of your time to pin down the remaining families on your side and continue to erode the isolationists is not so clear-cut.
---
From your meeting with Thorek, you go to catch up on the news from the EIC to see if there's anything that might shift the geopolitical roadblocks obstructing those trade deals, and you find the opposite of what you were hoping but pretty much what you were expecting. The piece of geopolitical drama dominating news from abroad is in Nordland, as the Grand Baron finally makes his counterplay to the alliance between Middenheim and Tor Lithanel. To the very great relief of anyone with sense, it does not come in the form of troops spilling into the forest, but instead a foray into the business of the Cult of Ulric, reaping a harvest of would-be heresiarchs sprouted of the Cult's historical baggage. The deployment and subsequent desertion of the Winter Wolves, of course, looms large in the minds of many, but so too does the Vow of Celibacy that the Cult of Ulric had forced upon them after missteps during the Time of Three Emperors, which any non-Middenheim schism would have no reason to uphold. That the aforementioned Vow has led to a Cult that almost entirely excludes women from any positions within its Orders is another point of friction in the minds of many. The Teutogen origin of the Cult of Ulric has led to strong streaks of exclusionism and supremacism among many Teutogen Ulricans, leaving many Ulricans of other tribes to feel less than sanguine about a Cult that harbours such elements and has never been headed by someone not of pure Teutogen descent. And that the Cult has historically focused a great deal of attention and resources grappling for political influence in Middenland instead of focusing on concerns in other provinces has led to similar discontent with branches of the Cult that hail from other corners of the Empire.
All of these fracture points have finally come together, as the High Priest of Salzenmund and the High Priestess of Sudfast have become a locus for disaffected elements to rally around, calling for a Cult of Ulric that speaks for all peoples, not just Teutogens, for all provinces, not just Middenland, and with all voices, not just those of men. Though they haven't yet formally broken with the Ar-Ulric, it's just a matter of time, and various elements within the Cult are moving to back one side or another. In abstract, this seems like a just and worthy cause. In the actual, this could have worrying repercussions for the matter of Laurelorn.
---
The final piece of business to close out the decade is the matter of recruiting a small army of scribes for your nascent library. Tempted as you were by the idea of taking a page out of the Light Order's book and winnowing through the orphans of the Old World for scribes, in the end practicality wins out. The existing human and Halfling population of Karak Eight Peaks already represents a ready supply of recruits that can be counted on to be trustworthy, loyal, and reasonably self-sufficient, so why complicate matters? You have a word with Francesco Caravello and Hluodwica Stoutheart to have them spread word among their people that there's reliable, safe, well-paying jobs to be had by anyone already literate or willing to learn to be, travel to exotic locales optional. As for teaching them, you spend some time weighing the pros and cons of bringing in the University of Altdorf or the Cult of Scripsisti or building something from the ground up to provide training before you realize this is already a solved problem - the EIC already has the means to teach literacy to recruits that can easily be rented out by the Library until enough of the scribes are trained enough to start training others. The only real drain on your time in the entire process turns out to be personally handling the first wave of prospective recruits until they acclimate to the presence of the Library-We.
Library Purchases:
[ ] [LIBRARY] Colleges of Magic
Name four magical, non-divine topics to acquire all available Empire books on.
[ ] [LIBRARY] Barak Varr booksellers
Name three public topics to acquire all available Empire and Dwarven books on.
[ ] [LIBRARY] Library of Mournings
Name two non-magical topics to hire Cityborn scribes to copy all available Laurelorn books on.
[ ] [LIBRARY] Back-fill.
Instead of seeking books on specific topics, give a very broad direction and have your bookselling contacts grab everything on it that you don't already have, with special attention to existing but incomplete topics. Possible categories: Dwarven religion, human religion, geography, war and combat, social science, natural science, applied science.
Dwarf Favour Purchases
Aethyric Vitae can be spent instead of favour at an exchange rate of 3 favour per gallon; for Rune-related purchases, this will also guarantee the cooperation of Runelords who may otherwise be disinterested. To use this, simply add 'paid by Vitae' or similar to an item you are voting for.
[ ] [DWARF] No purchase.
[ ] [DWARF] Write-in.
College Favour Purchases
[ ] [COLLEGE] No purchase.
[ ] [COLLEGE] Write-in.
Other Purchases
[ ] [PURCHASE] No purchase.
[ ] [PURCHASE] Write-in.
- There will be a fourteen hour moratorium so people can remember their plans.
- This will probably have a pretty short voting window (though still minimum 24 hours) because I wrote most of the turn vote before I remembered the purchase vote is a thing.
- The ingot trade does not preclude future ore trade. There is demand for both expensive high-purity metal ingots and a cheap source of smeltable ore.