Voted best in category in the Users' Choice awards.
If people want the dark magic route there's always
[ ] The Second Secret of Dhar teaches how to collapse it upon itself. Practice upon local Dhar taint, and very cautiously see if this works with Warpstone.
 
I interpret this as "the Room of Calamity is definitely better, which is why it's her first choice, but scarpering is an acceptable backup plan for safety." I'd prefer to wait until we've got our first choice available, personally.

Accidentally summoning a demon into a place with low background levels of magical energy and no nearby population centres is like summoning a shark into a desert. It could still go extremely badly for you if you're incautious, but if you keep your distance and are prepared to rapidly increase that distance if necessary, things will probably be okay. Daemons cause severe havoc in the mortal realms when the circumstances are right for them to do so - either when local magic is in flux (eg. Storms of Magic, when Morrsleib is full), when a local Cult has magic users or sacrifices on hand to keep them fueled up, or when there's a vulnerable local population for them to easily capture and sacrifice.

...speaking of which, Boney, when you get the chance: counting a year is tricky when we're operating on fuzzy turn time and not on in-universe calendars. Is the Room of Calamity available for use again on T42 (thus being out of commission for only T41) or T43 (out of commission for two full turns)? My strong suspicion is the latter but I could believe the former as well, since we did the experiment "early" in the turn within the fiction of the quest.

Two full turns.
 
Accidentally summoning a demon into a place with low background levels of magical energy and no nearby population centres is like summoning a shark into a desert. It could still go extremely badly for you if you're incautious, but if you keep your distance and are prepared to rapidly increase that distance if necessary, things will probably be okay. Daemons cause severe havoc in the mortal realms when the circumstances are right for them to do so - either when local magic is in flux (eg. Storms of Magic, when Morrsleib is full), when a local Cult has magic users or sacrifices on hand to keep them fueled up, or when there's a vulnerable local population for them to easily capture and sacrifice.
Like summoning a shark in a desert, but watch for tornados because then you have a sharknado on your hands.
 
On the flip side I wonder what kinds of Slaaneshi Daemons would enjoy corrupting Orcs.
Slanneshi Daemon: "Orckules? More like Hunkules."

Thats the kind. The kind that like those who are big giant hunks of well chiselled flesh. and an Orc? Thats a lot of flesh. More than enough to chisel an masterpiece of a beast out of. Imagine if an Orc was a towering beast, with a well defined scuplted torso, a face so well chiseled that the Squid-ward SpongeBob meme was made to bow and grovel at its feat, who desires to be the most skilled fighter in the world, with elloquence of any language he wanted all so he can issue his challenge to duel the better...leading a band of more such orcs.

Theres absolutely going to be some Slanesshi Daemons that feint over the mere idea of such a thing. Its just...Orcs have inbuilt corruption detection systems to notice such attempts to corrupt them. So it likely takes a long time to acheive. Time that could be better spent on doing the same thing to Elf Hunk.
 
It's also fitting since Ranald is Loec, who has a hobby of stealing from the Chaos Gods.
We're sure of that?

We specifically did not want to do Iron Orks because we have literally been on adventure not so long ago. Hard pass.

We can just actually deliver some decent Waystone Results and they will come around. If that success is significant enough, they might even offer us concessions.
Personally I don't really want to go check the Iron Orks, I'd rather do something like investigating the water waylines. It looks like it will be cheaper than the material ones, more difficult to disturb than the air ones and good for long distance transmission.
 
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If we absolutely do have to go on adventure, could we do that after we closed up our latest round of self improvement?
 
If people want the dark magic route there's always
[ ] The Second Secret of Dhar teaches how to collapse it upon itself. Practice upon local Dhar taint, and very cautiously see if this works with Warpstone.
The Second Secret is a consequence of how Dhar spells need to work. It's great for breaking down the spells animating an army of the undead, but won't do anything to ambient dhar. Even if it did work on Warpstone, which doesn't necessarily have the same magical structure that the second secret takes advantage of, it would probably just make a big boom and spread Dhar everywhere. Which is just straight up worse than it staying as warpstone.
 
I don't want to go further in liminal realm research until Mathilde has access to a full set of powerstones and Morbs. Reason being that powerstones and Morbs "weaken" reality allowing for easier wind use which should be of some use for how AV creates liminal realms. Though I suppose liminal realm creation with powerstones and Morbs would be something to research after creating a standard liminal realm.
 
  • Athel Loren because they've done something with their own Waystone Network and they're very important to Bretonnia
Two more reasons for Athel Loren:
  • Athel Loren is important to Karak Norn, which is important to Bugman's nexus. Having the dwarven books on Athel Loren may give us access to stuff like records of the time Athel Loren stole 40 stonebread cakes, so we'll know not to mention baking when talking to dwarves from Karak Norn and avoid bringing up ancient trauma.
  • Along with Bretonnia, this will make our Social Science section have all dwarf and Empire books on all the neighbors of the Empire which is probably good for the general goal of making our library better.
We can do the new Liminal Realms action without the Room, because Mathilde considers 'quickly running away' to be about as useful as the room would be.
I think it would be nice to try and fit any Liminal Realms actions to a Father turn for potential help for the Hedgewise. Probably going to be a pain to plan this so I'm not going to insist on this, and honestly we might be able to get help from Aksel on a normal turn anyway.
Re: Plans, thankfully I saved mine a while back.

[] Plan Placeholder
-[] Overwork: Yes
-[] COIN: The Gambler
-[] Attempt to codify Rite of Way so that others can learn it. (The Gambler)
-[] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[] Waystone: Capstone (Hatalath, Thorek, Elrisse, Max, Johann, Egrimm)
-[] Waystone: Reikland Nexus (Tochter, Sarvoi, Cadaeth)
-[] JOHANN: Waystone Mapping (Tilea, Estalia)
-[] MAX: Study an artefact: Books and rubbings from an Asur explorer of Lustria and the Southlands
-[] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands (FADED)
-[] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (all libraries in Nuln that don't run fast enough when Mathilde rolls into town; use KaK Metalsmithing Guild Boon to negotiate)
-[] EIC: Attempt to establish a trade route with the Eonir (charcoal)
-[] SERENITY: Write a book: The Currency of Strygos (0/2) [will vary on what books we get]
-[] Eike Actions: Branulhune training, Max book-researching
-[] Eike Study: Study Petty spells, continue learning about Old World Economics with Wilhelmina.

Basically, I'm running under the assumption that the recently-found Reikland nexus will open up some examination, given that how exactly it works is still a mystery. There's Belthani writings on the walls, there's a weird magical control device, and of course the way it's interacting with the Dreaming Wood in a way nobody was aware. Things that would interest Tochter, Sarvoi and Cadaeth.

But of course, it's all fairly subject to change depending on people's moods and what their priorities might be, as well as depending what we go with on books.
I would prefer the Bugman's nexus to the Reikland nexus but I think the debate over that will have to wait for next turn when we see what exact actions we have. Beyond that, I have some suggestions about minor details you might want to consider changing:
  • If we're having the elves look at the Reikland nexus why not bring Hatalath? The Grey Lords use a liminal realm, they may be less specialized in Dreaming Woods than Cadaeth but they should still have some relevant knowledge
  • Speaking of relevant liminal realm knowledge, why not bring Aksel? On top of general liminal-y expertise Aksel is a Hedgewise that worships a forest Goddess and lives by a forest.
  • Eike should probably be on the EIC action. Studying economics with her grandma is nice, but doing economics is even better.
  • Eike should definitely be on the Windfall paper. It's a paper about observations made by many people with different Windsights, that could be incredibly valuable to someone with a Windsight that's difficult to communicate. Also one of the only ways I can think of to maybe sneak some Dhar insight into Eike without getting burned at the stake.
 
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Slanneshi Daemon: "Orckules? More like Hunkules."

Thats the kind. The kind that like those who are big giant hunks of well chiselled flesh. and an Orc? Thats a lot of flesh. More than enough to chisel an masterpiece of a beast out of. Imagine if an Orc was a towering beast, with a well defined scuplted torso, a face so well chiseled that the Squid-ward SpongeBob meme was made to bow and grovel at its feat, who desires to be the most skilled fighter in the world, with elloquence of any language he wanted all so he can issue his challenge to duel the better...leading a band of more such orcs.

Theres absolutely going to be some Slanesshi Daemons that feint over the mere idea of such a thing. Its just...Orcs have inbuilt corruption detection systems to notice such attempts to corrupt them. So it likely takes a long time to acheive. Time that could be better spent on doing the same thing to Elf Hunk.
Until major physical and mental mutation efforts to the point where all resemblance to the base species is superficial, the Daemons in question would have to be willing to admire the hunkiness platonically. Orcs are all asexual and won't reciprocate attraction even when ensorcelled.
 
Until major physical and mental mutation efforts to the point where all resemblance to the base species is superficial, the Daemons in question would have to be willing to admire the hunkiness platonically. Orcs are all asexual and won't reciprocate attraction even when ensorcelled.
Thats the thing about Slanneshi daemons: To some of them, a hunk they can only admire platonically is the perfect hunk. Whats more... Desire covers more than of the flesh. It includes all desires. Including the desire for the perfect enemy to fight.
 
Slaanesh wields the Six Deadly Seductions, only one of which is Horny Carnality. Avidity for More Dakka, Vainglory for Being Da Best, and especially Paramountcy for Getting In Proppa Scraps seem like they'd be quite capable of ensnaring Orcs.
 
A proper Warboss is already an utterly terrifying combatant. I only hope that in falling to chaos he can´t mainline both the Waagh and the Blessing of Chaos because that would be beyond dangerous.
 
There's an argument to be made (usually by Slaaneshi cultists) that Slaanesh is the most powerful chaos god, because as the God of Desire, They rule the other three gods—after all, what is Khorne but the desire for bloodshed and violence, what is Nugle but the desire for stasis and comfort, what is Tzeentch but the desire for change and self-improvement?

All are subservient to the Lord of Desire, the Prince of Perfection, the Master of Excess, for what are those things, but pure emotion in it's rawest form, run rampant and unrestrained? To be a disciple of Chaos, to liberate yourself from everything except your own needs and impulses, is to be a disciple of Slaanesh. Drugs and sex and physical sensations are but mere gateways to the freedom self-indulgence brings.
 
There's an argument to be made (usually by Slaaneshi cultists) that Slaanesh is the most powerful chaos god, because as the God of Desire, They rule the other three gods—after all, what is Khorne but the desire for bloodshed and violence, what is Nugle but the desire for stasis and comfort, what is Tzeentch but the desire for change and self-improvement?
IIRC this is why the other three are so pissy at him in 40K, but i doubt this is the case in fantasy. One of the founding chaos cult myths is that all Chaos Gods actually come from Tzeentch, which is no doubt also similar sort of Cultists being Cultists.
 
The way Princes work in Elven society is weird. You would typically think that a Prince is the child of a monarch like a King or Queen, but that isn't the case. There are dozens of Princes in Elven society and it just seems like it's another Noble title, where Prince is more prestigous than Noble. Dragon Princes are an entire unit of cavalry riders, and considering these are Elves, they can't exactly run around calling themselves Princes without some form of credentials. An entire unit of Princes sounds kind of bonkers when you think about it if you assume that Elves follow similar conventions as humans when it comes to royalty.

A prince does not necessarily mean son of a monarch even in human society. Some of the Holy Roman Empire states had princes that were more like, dukes or something like that. And Frederic over in Dynasty quest is technically a prince iirc. Of the Grand Principality of Ostland.

I suspect the meaning is rather close if not equivalent to the rank of either duke or even as little as marquis. Probably not as low as Baron but who can say.
Most of what could be said has already been said, but to sum up: noble titles are a mess of legacy issues, powerstruggles striving to redefine the titles and imperfect translations, often co-existing within one system. If they make sense straight up, then you are oversimplifying.
Post-Waystone Project:
Dragomas: so, you planning on taking my hat?
Mathilde: nooooooooo way in hell, I'm going to go play soldiers with Barak Varr
Dragomas: ...It's a very nice hat
Mathilde: *running screaming from the room* :V
 
Eike Hochschild and the Dark Druidess
Back cover blurb on a copy of Eike Hochschild and the Dark Druidess:

After becoming an apprentice to the enigmatic Mathilde Weber Eike Hochschild thought things couldn't get any stranger, but it seems fate wasn't done with her yet. Mathilde's paramour, Panoramia, has taken an apprentice of her own, an immensely talented druidess called Sofia. However, Eike will soon learn that the older girl hides a dark past, and a terrible and shameful secret.

The kind hearted Shadowmancer may believe that friendship is enough to overcome Sofia's troubles, but Sofia isn't looking for friends. Eike knows that she must somehow earn Sofia's trust if she's to have any hope of helping her, so when Sofia asks her for a favor she simply can't refuse. Now she wonders if she didn't bite off more than she can chew - how in the world is Eike going to find Sofia's long lost twin?

not super happy with how this turned out but I think the idea is solid, someone better at writing should start an Eike Hochschild book series

none of the names have been changed because Eike's life is already a book as it is
 
Turn 40 Social - 2489.5 - Part 3
Among the reference materials that Elwyn Manor had begun to accumulate after you had taken it as the base of the Waystone Project are a set of maps covering the Old World and some of the adjoining regions, and it's brooding over these that you find Thorek. "What news from Marienburg?" he asks as you enter, his eyes piercing.

"They've just purged one of their Great Families," you say as you walk over to him and run your eyes over the maps. "And with ample cause, by all I saw and heard. Absolutely riddled with pleasure cultists."

He frowns. "Does that implicate them in the Skull River business?"

"Possibly. If Marienburg has more reason than dread to think so, that might be why they're doing the purging out in the open, to get ahead of it before anyone else gets any evidence."

"What other possibility do you have in mind?"

You'd been considering that since you left Marienburg. "Akkerman was part of the leading bloc of the Directorate," you say. "And they've been replaced by one of Fooger's choosing, who's forming his own bloc. Their guilt is certain, but the degree of it could very easily be exaggerated - if not now, then certainly by the end of the month. I don't doubt every major family in Marienburg is rifling through their own sins to see which ones can be convincingly buried in the rubble. What reputation do the Foogers have among Dwarves?"

"They are as the silt they dwell upon, or so I'm told," he says. "Easy enough to tunnel through, but you have to do it all over again on the way back, and there's never any possibility of unexpected profit while doing so."

Converting from mining metaphor, that's praising with faint damns, especially when a comparison to mud was there for the taking. You nod down at the topmost map, where the topic of the conversation features prominently. "Marienburg on your mind?"

"Mine and many others of late. That city seems to have a lot of beards in its fists." He taps the city with more force than emphasis requires. "I've got the foundations laid for trades with Miriel, Mardil, and Filuan, but only one can go ahead without needing infrastructure built up to support it - the Mardil deal is for Runic luxury goods, which demand a price that could turn a profit if it was delivered by a Gromril gyrocopter." You almost bring up that you'd thought that the knowledge of luxury Runes was lost, before you remember you're talking to the world's greatest living expert on rediscovering lost Runes. "But Miriel wants metal, which needs at least a decent road, and Filuan wants stone, which is only practical to move by water."

"You'd ship ore by road?"

"What Dwarf worth their beard would export ore to Elves? No, ingots. It's easy enough to get them from Karak Kadrin and the Young Holds to Middenheim, but there's no overland route that would service. Barak Varr to Tor Lithanel is a long route through hard waters for unfinished goods. So we'd need to either secure Nordland's cooperation and ship them from Salzenmund to Tor Lithanel, or hunk them all the way from Wolfenburg to Salkalten."

You nod along, having considered very similar matters yourself. The Empire wouldn't be able to supply metal to Elven standards, but the Dwarves very easily could, though they'd charge a painful price for the privilege. That makes overland routes possible for Dwarven metal where it wasn't for human ore, but that doesn't entirely solve the problems. "The subject of a road is a tricky one for Laurelorn. There might be ways to arrange something that let trade carts pass but not armies, but that's easier said than done."

"Aye. Now stone, stone is actually easier thanks to Gotrek's Expedition. It'll take a generation to get Karak Vlag's mining and smelting back to acceptable levels of quality and quantity, and a generation more before they've stockpiled enough to even think about starting to sell it. But if anything they're even better stonewrights now than when they were lost to us, and it's viable to haul the stone to the western end of High Pass and barge it down to Praag. Getting it from there to Tor Lithanel presents an opportunity to rope in a fourth family - House Teleri, the former boatwrights. I've sounded them out and they're interested in being so again. Less so than they should be for returning to the path of their Ancestors, mind, but that's the material we have to work with."

"An opportunity?" you ask.

"The balance of power between the two factions here is only in our favour by a hair. If we're going to be investing here, we need to be looking to bring more families over to our side and shoring up those that already are. Right now only three families are really dug in on our side - Fanpatar, who've taken a liking to the Middenheimers after fighting alongside them, Ellemakil, who are dominating the clergy of the new Cult here, and Tindomiel, who you've lined up to build the Waystones."

"Yavanna are going to be handling the spice trade, too."

"Good, that makes two families nominally on the isolationist side that'll stand to lose money if they succeed."

You run through your mental list of the Major Houses. "By that metric, that leaves four families on our side that might still be swayed back, against two on theirs that might balk if it looks like they could win."

He nods. "Still work to be done."

That, you reflect, is a very Dwarven approach to the situation - when in doubt, fortify. It's not a bad instinct by any means, and all else being equal you'd much rather have the political situation nailed down than not. But whether or not it would be the best use of your time to pin down the remaining families on your side and continue to erode the isolationists is not so clear-cut.

---

From your meeting with Thorek, you go to catch up on the news from the EIC to see if there's anything that might shift the geopolitical roadblocks obstructing those trade deals, and you find the opposite of what you were hoping but pretty much what you were expecting. The piece of geopolitical drama dominating news from abroad is in Nordland, as the Grand Baron finally makes his counterplay to the alliance between Middenheim and Tor Lithanel. To the very great relief of anyone with sense, it does not come in the form of troops spilling into the forest, but instead a foray into the business of the Cult of Ulric, reaping a harvest of would-be heresiarchs sprouted of the Cult's historical baggage. The deployment and subsequent desertion of the Winter Wolves, of course, looms large in the minds of many, but so too does the Vow of Celibacy that the Cult of Ulric had forced upon them after missteps during the Time of Three Emperors, which any non-Middenheim schism would have no reason to uphold. That the aforementioned Vow has led to a Cult that almost entirely excludes women from any positions within its Orders is another point of friction in the minds of many. The Teutogen origin of the Cult of Ulric has led to strong streaks of exclusionism and supremacism among many Teutogen Ulricans, leaving many Ulricans of other tribes to feel less than sanguine about a Cult that harbours such elements and has never been headed by someone not of pure Teutogen descent. And that the Cult has historically focused a great deal of attention and resources grappling for political influence in Middenland instead of focusing on concerns in other provinces has led to similar discontent with branches of the Cult that hail from other corners of the Empire.

All of these fracture points have finally come together, as the High Priest of Salzenmund and the High Priestess of Sudfast have become a locus for disaffected elements to rally around, calling for a Cult of Ulric that speaks for all peoples, not just Teutogens, for all provinces, not just Middenland, and with all voices, not just those of men. Though they haven't yet formally broken with the Ar-Ulric, it's just a matter of time, and various elements within the Cult are moving to back one side or another. In abstract, this seems like a just and worthy cause. In the actual, this could have worrying repercussions for the matter of Laurelorn.

---

The final piece of business to close out the decade is the matter of recruiting a small army of scribes for your nascent library. Tempted as you were by the idea of taking a page out of the Light Order's book and winnowing through the orphans of the Old World for scribes, in the end practicality wins out. The existing human and Halfling population of Karak Eight Peaks already represents a ready supply of recruits that can be counted on to be trustworthy, loyal, and reasonably self-sufficient, so why complicate matters? You have a word with Francesco Caravello and Hluodwica Stoutheart to have them spread word among their people that there's reliable, safe, well-paying jobs to be had by anyone already literate or willing to learn to be, travel to exotic locales optional. As for teaching them, you spend some time weighing the pros and cons of bringing in the University of Altdorf or the Cult of Scripsisti or building something from the ground up to provide training before you realize this is already a solved problem - the EIC already has the means to teach literacy to recruits that can easily be rented out by the Library until enough of the scribes are trained enough to start training others. The only real drain on your time in the entire process turns out to be personally handling the first wave of prospective recruits until they acclimate to the presence of the Library-We.



Library Purchases:
[ ] [LIBRARY] Colleges of Magic
Name four magical, non-divine topics to acquire all available Empire books on.
[ ] [LIBRARY] Barak Varr booksellers
Name three public topics to acquire all available Empire and Dwarven books on.
[ ] [LIBRARY] Library of Mournings
Name two non-magical topics to hire Cityborn scribes to copy all available Laurelorn books on.
[ ] [LIBRARY] Back-fill.
Instead of seeking books on specific topics, give a very broad direction and have your bookselling contacts grab everything on it that you don't already have, with special attention to existing but incomplete topics. Possible categories: Dwarven religion, human religion, geography, war and combat, social science, natural science, applied science.

Dwarf Favour Purchases
Aethyric Vitae can be spent instead of favour at an exchange rate of 3 favour per gallon; for Rune-related purchases, this will also guarantee the cooperation of Runelords who may otherwise be disinterested. To use this, simply add 'paid by Vitae' or similar to an item you are voting for.
[ ] [DWARF] No purchase.
[ ] [DWARF] Write-in.

College Favour Purchases
[ ] [COLLEGE] No purchase.
[ ] [COLLEGE] Write-in.

Other Purchases
[ ] [PURCHASE] No purchase.
[ ] [PURCHASE] Write-in.



- There will be a fourteen hour moratorium so people can remember their plans.
- This will probably have a pretty short voting window (though still minimum 24 hours) because I wrote most of the turn vote before I remembered the purchase vote is a thing.
- The ingot trade does not preclude future ore trade. There is demand for both expensive high-purity metal ingots and a cheap source of smeltable ore.
 
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